Otaria Forever (Ideas): Virtual Booster

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Common – Leech
Sacrifice Murkmaw Leeches: Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
1/1
 U 
Creature – Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
 C 
Sorcery
Both players put the top four cards of their library into their graveyard. Any player may remove a counter from a permanent they control. If a player does, copy this spell.
 R 
Creature – Dryad
Desaturate (You may turn lands used to pay coloured mana costs of this spell face down, if you do put that many growth counters on this creature. Face down lands produce colorless mana.)
Remove a growth counter from Seedsoul Dryad: Put a 2/2 green Dryad creature token onto the battlefield.
2/2
 C 
Creature – Cephalid
When Cephalid Bonesifter enters the battlefield, put the top four cards of your library into your graveyard.
2/3
 C 
Creature – Elemental Chimera
Flying
Whenever you cast a noncreature spell, target creature gets flying until end of turn.
3/3
 R 
Legendary Creature – Human Druid
Whenever a counter is placed on another creature you control, put a growth counter on Erwen, Woodland Sage.
Remove a growth counter from Erwen: Add {g} to your mana pool or put a 1/1 green Elemental creature token onto the battlefield.
2/2
 C 
Artifact – Equipment
Equipped creature gets flying.
Whenever equipped creature becomes blocked, you may untap it and remove it from combat.
Equip {1}
 U 
Sorcery
Return up to two target creatures to their owners hands.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
 U 
Artifact – Equipment
Equipped creature gets first strike, reach and "{t}, Sacrifice equipped creature: Stonethrower Sling deals damage equal to the sacrificed creature's power to target creature."
Equip {2}
 C 
Creature – Elemental Lizard
Haste
Process 1 – {r} ({r}, Sacrifice Mantle Salamander: Put 1 growth counters on target creature. Process only as a sorcery.)
When you process Mantle Salamander, target creature gains haste until end of turn.
2/1
 R 
Creature – Human Cleric
Flying, vigilance
If an effect would place one or more counters on Mystic Ascendant, instead you gain 3 life for each counter that would have been added this way.
4/4
 M 
Creature – Dragon
Flying
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, Sunfire Dragon deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
6/6
 C 
Creature – Cephalid Wizard
Riptide Pathmage enters the battlefield with two growth counters on it.
{u}, Remove a growth counter from Riptide Pathmage: Target creature can't be blocked this turn.
2/2
 C 
Creature – Cephalid Zombie
Experiment Subject enters the battlefield tapped.
Swampwalk
{1}{b}, Pay 2 life: Regenerate Experiment Subject.
"No visible activity. Throw him in with the others."
2/2

Murkmaw Leeches (common)
Flickerwisp (uncommon)
Chain of Lobotomies (common)
Seedsoul Dryad (rare)
Cephalid Bonesifter (common)
Mistwing Chimera (common)
Erwen, Woodland Sage (rare)
Ragged Gustcloak (common)
Swept Aside (uncommon)
Stonethrower Sling (uncommon)
Mantle Salamander (common)
Mystic Ascendant (rare)
Sunfire Dragon (mythic)
Riptide Pathmage (common)
Experiment Subject (common)