[Democracy: Bottom-up Set]: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Agenda (Behold, My Majesty) | Colourless | None | Request3 Enchantment – Agenda ‑‑‑‑ Enchantment – Agenda |
Whenever a creature enters the battlefield under your control, put an agenda counter on Agenda.
When Agenda has 5 or more agenda counters on it, fulfill the agenda. ‑‑‑‑ Creatures you control get +1/+0 for each agenda counter on Behold, My Majesty. |
2 | on 03 Apr 2014 by cmeister2 | |||
2 | Agendas | Colourless | None | Request3 Enchantment – Agenda |
Hidden Agenda (You may cast this face down as an Enchantment for . Turn it face up somehow?)
When this is turned face up, do a thing. |
4 | on 03 Apr 2014 by cmeister2 | |||
3 | Discussion: Quest Mechanic | Colourless | None | The obvious quest mechanic is to revisit the ascensions. All of them are: "When X, put a quest counter on Discussion: Quest Mechanic, while it has Y or more, Z" Where X is something you can build towards, Z is a good thing (either one-off or continual), and Y varies. | 13 | on 01 Apr 2014 by Vitenka | ||||
4 | Discussion: Rules of spellmorph | Colourless | None | Discussion | 14 | on 01 Apr 2014 by Jack V | ||||
5 | Discussion: Tribal | Colourless | None | Discussion | 21 | on 01 Apr 2014 by Link | ||||
6 | Gift | Colourless | None | Request2 | How about Gift as a mechanic – giving stuff to opponents. Lots of traps, lots of stuff that's powered up by having that as a downside, stuff that triggers when someone gains control of etc. as well as plain old theft effects. | 2 | on 08 Apr 2014 by amuseum | |||
7 | Quest x Control | Colourless | Rare | Enchantment – Quest | When Quest x Control enters the battlefield, put a cool X/Y Boss creature token and other underling creature tokens under nobody's control. When a player defeats this boss, that player gets a reward. | 1 | on 27 Apr 2014 by amuseum | |||
8 | Vote 2 - Results! | Colourless | None | Result | Results from vote 2; comment below to work out our next step. | 12 | on 01 Apr 2014 by cmeister2 | |||
9 | Cleric Lord | White | Uncommon | Creature – Dwarf Cleric | 2 | 2 |
Other Cleric creatures you control get +1/+1.
Tap an untapped Cleric you control: Move any number of -1/-1 counters from target creature to another target creature. |
1 | on 19 Jul 2014 by amuseum | |
10 | Community Questant | White | None | Request3 – Creature | 2 | 2 | As long as you control ? or more creatures, Community Questant gets +5/+5 and has vigilance. | 2 | on 04 Apr 2014 by Jack V | |
11 | Counterless Quest Static | White | Uncommon | Request3 Enchantment – Quest | As long as three equipments you control are each attached to a creature, creatures you control get +2/+2 and have indestructible. | 1 | on 10 Apr 2014 by amuseum | |||
12 | Dwarf Cleric Control Uncommon | White | Uncommon | Creature – Dwarf Cleric | 3 | 3 | , : Remove all -1/-1, blaze, and flood counters from target permanent. If you do, its controller loses 1 life for each counter removed this way. | 1 | on 11 Apr 2014 by amuseum | |
13 | Dwarf Soldier Control Common | White | Common | Creature – Dwarf Soldier | 2 | 2 | : Tap target permanent with a -1/-1, blaze, or flood counter on it. It doesn't untap during its controller's next untap step. | 1 | on 20 Jul 2014 by amuseum | |
14 | Everquest | White | Rare | Request3 Legendary Enchantment – Quest |
Whenever you put a quest counter on another Quest, put a quest counter on Everquest.
When there are 20 quest counters on Everquest, you win the game. |
6 | on 02 Apr 2014 by amuseum | |||
15 | Great Human, Paladin | White | Mythic | Legendary Creature – Human Cleric Soldier | 3 | 3 |
Protection from everything
: Target permanent gains protection from everything until end of turn. |
1 | on 19 Jul 2014 by amuseum | |
16 | Human Lord | White | Uncommon | Creature – Human Soldier | 2 | 2 |
Other Human creatures you control get +1/+1.
Tap an untapped Human you control: Tap target creature. |
1 | on 19 Jul 2014 by amuseum | |
17 | Human Soldier Control Common | White | Common | Creature – Human Soldier | 2 | 2 | Sacrifice Human Soldier Control Common: Exchange control of two target creatures. | 5 | on 08 Apr 2014 by amuseum | |
18 | Kill Three Rats | White | Common | Reuest3 Enchantment – Quest |
Completion 3
When an opponent's creature is defeated by a creature you control, put a quest counter on Kill Three Rats. When this quest is completed, sacrifice it and you gain 7 life. |
5 | on 03 Apr 2014 by amuseum | |||
19 | Poetic Justice | White | Uncommon | Enchantment – Quest |
Morph
When Poetic Justice is turned face up, destroy up to one target attacking creature at end of combat. Whenever a creature deals damage to you, you may put a quest counter on Poetic Justice. Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of quest counters on Poetic Justice. |
2 | on 04 Apr 2014 by amuseum | |||
20 | Soldier Lord | White | Uncommon | Creature – Dwarf Soldier | 2 | 2 |
Other Soldier creatures you control get +1/+1.
Soldier creatures you control have vigilance. |
1 | on 19 Jul 2014 by amuseum | |
21 | Counterless Quest Trigger | Blue | Rare | Request3 Enchantment – Quest | At the beginning of your upkeep, if you have exactly seven cards in hand, draw a card. | 3 | on 10 Apr 2014 by amuseum | |||
22 | Gnome Lord | Blue | Uncommon | Creature – Gnome Wizard | 2 | 2 |
Other Gnome creatures you control get +1/+1.
Whenever Gnome Lord or another Gnome you control deals damage to a player, you may draw a card, then discard a card. |
1 | on 19 Jul 2014 by amuseum | |
23 | Great Gnome, Illusionist | Blue | Mythic | Legendary Creature – Gnome Rogue Wizard | 2 | 2 |
Hexproof
Great Gnome, Illusionist can't be blocked. Whenever Great Gnome deals combat damage to a player, that player reveals all cards in er hand and the top card of er library. Then search that player's library for a card with the same name as a card revealed this way and you may play it without paying its mana cost. Then that player shuffles er library. |
2 | on 19 Jul 2014 by amuseum | |
24 | Human Wizard Morph Common | Blue | Common | Creature – Human Wizard | 1 | 3 |
Morph
When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it. |
1 | on 11 Apr 2014 by amuseum | |
25 | Omni Recall | Blue | Rare | Instant |
Draw three cards.
Omnicast (Any opponent may cast Omni Recall from the graveyard for its omnicast cost. Then exile it.) |
1 | on 23 Apr 2014 by amuseum | |||
26 | Wizard Lord | Blue | Uncommon | Creature – Human Wizard | 2 | 2 |
Other Wizard creatures you control get +1/+1.
Tap an untapped Wizard you control: Add one mana of that Wizard's color to your mana pool. Spend this mana only to cast instant or sorcery spells. |
1 | on 19 Jul 2014 by amuseum | |
27 | Elf Cleric Control Uncommon | Black | Uncommon | Creature – Elf Cleric | 2 | 3 | When Elf Cleric Control Uncommon dies, return up to one target creature card in an opponent's graveyard to the battlefield under your control. | 1 | on 23 Apr 2014 by amuseum | |
28 | Elf Rogue Control Common | Black | Common | Creature – Elf Rogue | 2 | 1 | Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land. | 1 | on 20 Jul 2014 by amuseum | |
29 | Experienced Black Cleric | Black | Common | Creature – Vampire Cleric | 1 | 2 | Experience--: Target opponent discards a card. If a creature card was discarded this way, put a +1/+1 counter on Experienced Black Cleric. Activate this ability only once a turn and as a sorcery. | 1 | on 05 Apr 2014 by amuseum | |
30 | Great Vampire, Bloodmage | Black | Mythic | Legendary Creature – Vampire Cleric Rogue | 6 | 6 |
Flying, intimidate, deathtouch, lifelink, protection from white and from green
Whenever Great Vampire, Bloodmage deals combat damage to a player, that player discards a card. |
1 | on 19 Jul 2014 by amuseum | |
31 | Rogue Lord | Black | Uncommon | Creature – Elf Rogue | 2 | 2 |
Other Rogue creatures you control get +1/+1.
Rogue creatures you control have intimidate. |
1 | on 19 Jul 2014 by amuseum | |
32 | Vampire Cleric Morph Common | Black | Common | Common – Vampire Cleric | 1 | 1 |
Morph
When Vampire Cleric Morph Common dies, you may put a -1/-1 counter on target creature. |
1 | on 22 Apr 2014 by amuseum | |
33 | Vampire Lord | Black | Uncommon | Creature – Vampire Rogue | 2 | 2 |
Other Vampire creatures you control get +1/+1.
When Vampire Lord or another Vampire creature you control enters the field, put up to one target creature card from an opponent's graveyard with power less than the Vampire's power onto the field under your control. |
2 | on 19 Jul 2014 by amuseum | |
34 | Vampire Rogue Morph Common | Black | Common | Common – Vampire Rogue | 2 | 1 |
Morph
Deathtouch |
1 | on 22 Apr 2014 by amuseum | |
35 | Counterless Quest Activated | Red | Uncommon | Request3 Enchantment – Quest |
: Counterless Quest Activated deals 1 damage to target creature.
: Counterless Quest Activated deals 3 damage to target creature and/or target player. Activate this ability only if you control two or more Dwarfs or Warriors. |
1 | on 10 Apr 2014 by amuseum | |||
36 | Duelist Convocation | Red | Rare | Sorcery | Gain control of all Warrior creatures. Each Warrior creature you control fights another creature you don't control. | 2 | on 22 Jul 2014 by Alex | |||
37 | Dwarf Lord | Red | Uncommon | Creature – Dwarf Warrior | 2 | 2 |
Other Dwarf creatures you control get +1/+1.
When Dwarf Lord or another Dwarf enters the battlefield, you may ignite target artifact, creature, or land. (reminder text) |
1 | on 19 Jul 2014 by amuseum | |
38 | Dwarf Warrior Control Uncommon | Red | Uncommon | Creature – Dwarf Warrior | 2 | 3 | Whenever Dwarf Warrior Control Uncommon deals damage to a creature, ignite that creature. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") | 1 | on 20 Jul 2014 by amuseum | |
39 | Dwarf Wizard Control Keyword Common | Red | Common | Creature – Dwarf Wizard | 2 | 2 | When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") | 3 | on 09 Apr 2014 by amuseum | |
40 | Great Dwarf, Battlemage | Red | Mythic | Legendary Creature – Dwarf Warrior Wizard | 4 | 4 |
Haste
Whenever a creature you control attacks, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") |
1 | on 19 Jul 2014 by amuseum | |
41 | Hopping Lizard | Red | Common | Creature – Lizard Wizard | 3 | 2 |
Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it. : Draw two cards, then discard two cards. |
2 | on 28 Apr 2014 by amuseum | |
42 | Quest for Blaze Elemental | Red | Rare | Enchantment – Quest |
Whenever a permanent you control ignites another permanent, put a quest counter on Quest for Blaze Elemental.
, Remove four quest counters from Quest for Blaze Elemental and sacrifice it: Create a 6/6 red Elemental creature with haste and trample. Sacrifice it at end of turn. |
1 | on 11 Apr 2014 by amuseum | |||
43 | Quest for the opponent's face | Red | Common | Request3 – Enchantment | Whenever you attack with two or more creatures, put a quest counter on Quest for the opponent's face. If it has three quest counters on, sacrifice it and distribute four +1/+1 between any number of creatures. | 5 | on 04 Apr 2014 by Jack V | |||
44 | Quest of Giant | Red | Rare | Request3 Enchantment – Quest |
Whenever a creature you control attacks, put a quest counter on Quest of Giant.
As long as Quest of Giant has 5 or more quest counters on it, Quest of Giant becomes a 20/10 Giant creature. |
1 | on 10 Apr 2014 by cmeister2 | |||
45 | Vampire Warrior Control Common | Red | Common | Creature – Vampire Warrior | 2 | 2 | Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control. | 1 | on 24 Apr 2014 by amuseum | |
46 | Warrior Lord | Red | Uncommon | Creature – Vampire Warrior | 2 | 2 |
Other Warrior creatures you control get +1/+1.
Warriors you control have haste. |
1 | on 19 Jul 2014 by amuseum | |
47 | Druid Lord | Green | Uncommon | Creature – Gnome Druid | 2 | 2 |
Other Druid creatures you control get +1/+1.
Druid creatures you control have ": Add to your mana pool one mana of any color that a land you control could produce." |
3 | on 19 Jul 2014 by amuseum | |
48 | Elf Druid Control Common | Green | Common | Creature – Elf Druid | 2 | 1 | , Return a land you control to its owner's hand: Add one mana of any type that land could produce to your mana pool. | 1 | on 20 Jul 2014 by amuseum | |
49 | Elf Druid Morph Uncommon | Green | Uncommon | Creature – Elf Druid | 3 | 3 |
Morph
When Elf Druid Morph Uncommon enters the battlefield or is turned face up, each player scarifices two lands, then searches er library for up to two basic land cards, puts them onto the battlefield, and shuffles er library. |
1 | on 20 Jul 2014 by amuseum | |
50 | Elf Lord | Green | Uncommon | Creature – Elf Druid | 2 | 2 |
Other Elf creatures you control get +1/+1.
When another Elf you control enters the battlefield, untap target land. |
1 | on 19 Jul 2014 by amuseum | |
51 | Elf Warrior Control Uncommon | Green | Uncommon | Creature – Elf Warrior | 3 | 3 | Elf Warrior Control Uncommon gets +1/+1 for each land you control but don't own. | 1 | on 20 Jul 2014 by amuseum | |
52 | Elf Warrior Morph Common | Green | Common | Creature – Elf Warrior | 2 | 2 |
Morph
When Elf Warrior Morph Common is turned face up, target creature gets +2/+2 and gains trample until end of turn. |
1 | on 24 Apr 2014 by amuseum | |
53 | Gnome Druid Common Control | Green | Common | Creature – Gnome Druid | 1 | 2 | When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control. | 2 | on 08 Apr 2014 by amuseum | |
54 | Gnome Warrior Uncommon Control | Green | Uncommon | Creature – Gnome Warrior | 1 | 1 |
When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control.
: Gnome Warrior Uncommon Control gets +2/+2 until end of turn. |
5 | on 08 Apr 2014 by amuseum | |
55 | Great Elf, Ranger | Green | Mythic | Legendary Creature – Elf Druid Warrior | 3 | 3 |
You may play land cards from any player's graveyard.
Whenever a land enters the battlefield under your control, creatures you control get +2/+2 until end of turn. |
1 | on 19 Jul 2014 by amuseum | |
56 | Gold Uncommon WU | Multicolour | Uncommon | Creature – Human Soldier Rogue | 2 | 3 | Whenever Gold Uncommon WU blocks a creature, its controller may pay . If e doesn't, prevent all damage dealt by that creature this turn. | 1 | on 27 Jul 2014 by amuseum | |
57 | Gold Rare UB | Multicolour | Rare | Creature – Vampire Cleric Rogue | 4 | 2 |
When Gold Rare UB deals combat damage to a player, you draw a card and lose 1 life.
When Gold Rare UB dies, distribute up to four -1/-1 counters among any number of target creatures. |
1 | on 29 Jul 2014 by amuseum | |
58 | Gold Rare BR | Multicolour | Rare | Creature – Vampire Cleric Wizard | 3 | 3 | When Gold Rare BR enters the battlefield, target opponent reveals their hand. Put up to one creature card from among them onto the battlefield under your control. Put a -1/-1 on that creature. | 1 | on 29 Jul 2014 by amuseum | |
59 | Gold Uncommon BR | Multicolour | Uncommon | Creature – Vampire Rogue Wizard | 2 | 2 | When Gold Uncommon BR enters the battlefield, destroy target permanent with a counter on it. | 1 | on 27 Jul 2014 by amuseum | |
60 | Gold Rare GW | Multicolour | Rare | Creature – Elf Druid Soldier | 4 | 4 | Lands and Soldiers you control have hexproof. | 1 | on 21 Jul 2014 by amuseum | |
61 | Gold Rare BG | Multicolour | Rare | Creature – Elf Rogue Druid | 4 | 2 | Whenever Gold Rare BG deals combat damage to a player, that player reveals er hand and graveyard. You may choose a land card from that player's hand and graveyard and put it under your control. | 1 | on 27 Jul 2014 by amuseum | |
62 | Gold Uncommon BG | Multicolour | Uncommon | Creature – Elf Druid Cleric | 5 | 3 | When Gold Uncommon BG enters the battlefield, move all -1/-1, blaze, and flood counters from each land you control and distribute them onto any other lands. | 1 | on 27 Jul 2014 by amuseum | |
63 | Gold Rare GU | Multicolour | Rare | Creature – Gnome Druid Wizard | 2 | 2 | : Until target land's controller's next upkeep, that land gains ": Add two mana of any color to your mana pool" and "This land doesn't untap during you next untap step". | 3 | on 23 Jul 2014 by amuseum | |
64 | Gold Uncommon GU | Multicolour | Uncommon | Creature – Gnome Warrior Wizard | 2 | 2 |
Flash
When Gold Uncommon GU enters the battlefield, tap target permanent. It can't untap as long as you control Gold Uncommon GU. |
4 | on 27 Jul 2014 by amuseum | |
65 | Gold Rare UR | Multicolour | Rare | Creature – Gnome Rogue Warrior | 2 | 1 |
Haste
: Switch target creature's power and toughness until end of turn. : Target player discards er hand. At the beginning of the next end step, that player draws as many cards discarded this way. Activate this ability only any time you could cast a sorcery. |
1 | on 29 Jul 2014 by amuseum | |
66 | Gold Uncommon RW | Multicolour | Uncommon | Creature – Dwarf Warrior Cleric | 2 | 2 | First strike, lifelink | 1 | on 27 Jul 2014 by amuseum | |
67 | Request (3) - Quests | Hybrid | None | Request3 | The community decided that quests were a theme we wanted to explore. Add your ideas for quests as cards with type "Request3" | 22 | on 02 Apr 2014 by cmeister2 | |||
68 | Request (4) - Tribal | Hybrid | None | Request4 | The community decided that tribal was a theme we wanted to explore. Add your ideas for tribal as cards with type "Request4" and link them below. | 6 | on 10 Apr 2014 by cmeister2 | |||
69 | Artifact Control Omni | Artifact | Uncommon | Artifact Creature – Construct | 4 | 4 | Any player may cast Artifact Control Omni from the graveyard. | 3 | on 23 Apr 2014 by amuseum | |
70 | Vote 1 - Top-down or Bottom-up? | Land | None | Vote |
The direction for a set is decided on by whether it is governed by Story/Theme (top-down) or whether Mechanics play a bigger part.
Examples of a top-down set: Theros Examples of a bottom-up set: Ravnica |
17 | on 20 Mar 2014 by Jack V | |||
71 | Vote 2 - Bottom up ideas | Land | None | Vote |
As we are a bottom-up set, we need to choose which mechanical idea(s) to pursue. See Alex's post for thoughts.
In the comments below, vote for your favourite ideas (in order); we'll try and combine the most popular. |
44 | on 26 Mar 2014 by Alex |
[Democracy: Bottom-up Set]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |