[Democracy: Bottom-up Set]: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Druid Wizard
{t}: Until target land's controller's next upkeep, that land gains "{t}: Add two mana of any color to your mana pool" and "This land doesn't untap during you next untap step".
2/2
 U 
Creature – Dwarf Warrior Cleric
First strike, lifelink
2/2
 U 
Creature – Vampire Rogue
Other Vampire creatures you control get +1/+1.

When Vampire Lord or another Vampire creature you control enters the field, put up to one target creature card from an opponent's graveyard with power less than the Vampire's power onto the field under your control.
2/2
 U 
Creature – Human Wizard
Other Wizard creatures you control get +1/+1.
Tap an untapped Wizard you control: Add one mana of that Wizard's color to your mana pool. Spend this mana only to cast instant or sorcery spells.
2/2
 C 
Creature – Dwarf Soldier
{t}: Tap target permanent with a -1/-1, blaze, or flood counter on it. It doesn't untap during its controller's next untap step.
2/2
 C 
Creature – Lizard Wizard
Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it.
{t}: Draw two cards, then discard two cards.
3/2
 C 
Reuest3 Enchantment – Quest
Completion 3

When an opponent's creature is defeated by a creature you control, put a quest counter on Kill Three Rats.

When this quest is completed, sacrifice it and you gain 7 life.
 C 
Creature – Vampire Warrior
Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control.
2/2
 C 
Common – Vampire Rogue
Morph {1}{b}
Deathtouch
2/1
 C 
Creature – Elf Warrior
Morph {1}{g}

When Elf Warrior Morph Common is turned face up, target creature gets +2/+2 and gains trample until end of turn.
2/2
 C 
Creature – Dwarf Wizard
When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
2/2
 C 
Creature – Elf Druid
{t}, Return a land you control to its owner's hand: Add one mana of any type that land could produce to your mana pool.
2/1
 C 
Creature – Human Wizard
Morph {u}

When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it.
1/3
 C 
Creature – Elf Rogue
Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land.
2/1
Swamp
 
 B 
Basic Land – Swamp

Gold Rare GU (rare)
Gold Uncommon RW (uncommon)
Vampire Lord (uncommon)
Wizard Lord (uncommon)
Dwarf Soldier Control Common (common)
Hopping Lizard (common)
Kill Three Rats (common)
Vampire Warrior Control Common (common)
Vampire Rogue Morph Common (common)
Elf Warrior Morph Common (common)
Dwarf Wizard Control Keyword Common (common)
Elf Druid Control Common (common)
Human Wizard Morph Common (common)
Elf Rogue Control Common (common)
Swamp (basic)