Foundations: Virtual Booster
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Mechanics | Foundations | Sect Evolution |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
Distant Cloud has shroud as long as it is the only blue creature you control. If Distant Cloud deals damage to a player that player may draw a card. 3/3
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When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
: Lava Zombie gets +1/+0 until end of turn. 4/3
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Wither
3/4
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Prevent all damage Haunted Headless would deal to creatures. For each damage prevented in this way, put a 1/1 black Spirit token with flying onto the battlefield.
3/3
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Destroy target creature. All zombie creatures receive one +1/+1 counter. All non-zombie creatures gain one -1/-1 counter.
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In addition to Necrotic Blaster's mana cost sacrifice a zombie you control. Distribute 7 -1/-1 counters amongst any number of creatures on the battlefield.
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Search your library for 3 different non-basic lands and show them to your opinion. That player chooses one to enter the battlefield under your control. Shuffle the other two lands back into your library.
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Blue creatures you control are unblockable as long as all islands you control are tapped.
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Flying, Trample
Hierarchy 7 (each creature that comes under your control during the turn this card was cast receives 7 +1/+1 counters) 5/5
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:Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
1/3
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Vinesnapper gets +1/+1 for each card that enters your graveyard from somewhere other than the battlefield until the end of the turn.
2/2
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When Cavern Creek enters the battlefield you may exile a card from your hand and put an expanse counter on Cavern Creek.
: Add , , or to your mana pool. Cavern Creek deals 2 damage to you unless it has an expanse counter on it. |
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
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: Target creature you control gains +0/+4 until the end of the turn.
The falling leaves danced, making a mockery of both sorcery and swordplay.
2/2
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Put a -1/-1 counter on all creatures that already have at least one -1/-1 counter already on them.
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Distant Cloud
(uncommon)
Lava Zombie
(common)
Nantuko Defiler
(common)
Haunted Headless
(rare)
Corpsepump
(common)
Necrotic Blaster
(common)
Land Prospects
(uncommon)
Murk Sea
(uncommon)
Tormentor Kite
(rare)
Viashino Heretic
(uncommon)
Vinesnapper
(common)
Cavern Creek
(rare)
Desert Troop
(uncommon)
Nantuko Leaf Twirler
(common)
Lack of Morale
(common)