Superhero Shenanigans: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
, discard a card: Gain control of target creature.
2/4
|
Whenever Flamethrower Jo becomes blocked, it deals 2 damage to all blocking creature.
4/2
|
Reach.
GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn. 4/4
|
Righteous Vengeance deals 5 damage to target creature that dealt damage this turn.
|
: Tap target creature. Play this ability only when Doctor Freeze is attacking.
3/5
|
Super – +1/+1`for`each`swamp`you`control (Designate a creature you control. It has +1/+1`for`each`swamp`you`control and all your other "super" abilities.)
1/1
|
Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player.
4/4
|
Hexproof
6/4
|
Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.)
2/2
|
All creatures block Crushzilla if able.
7/7
|
Flying
3/1
|
At the beginning of each opponent's upkeep, Frenetic arsonist deals 5 damage to them unless they pay 1.
0/1
|
When Dreamweaver enters the battlefield target player reveals three cards at random from their hand.
3/1
|
Sacrifice Devoted Minion: Choose one – Return target creature you control to owner's hand; or target creature you control is unblockable this turn.
1/1
|
Hexproof.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn. 2/2
|
Mr. Big
(rare)
Flamethrower Jo
(rare)
Arachnaroid
(mythic)
Righteous Vengeance
(common)
Doctor Freeze
(mythic)
Shadow support team
(common)
Feral Juggernaut
(rare)
Psychic Monstrosity
(uncommon)
Infiltrator Support Team
(common)
Crushzilla
(rare)
Nightglider
(common)
Frenetic arsonist
(uncommon)
Dreamweaver
(common)
Devoted Minion
(uncommon)
Spirit Guide
(common)