Erfh: Information Age: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Android 1.0 | Colourless | Common | Object Agent – Electronic Bot | 0 | 3 |
When Android 1.0 enters the field, if it was devised this turn, put a +1/+1 counter on it.
Devise (, Reveal Android 1.0 from your hand: It is fast until end of turn.) |
1 | on 18 Dec 2013 by Alex | ||
2 | Anonymous Citizen | Colourless | Common | Agent – Anon Citizen | 1 | 1 | 0 | ||||
3 | Ardent Supporter | Colourless | Common | Agent – Anon Citizen | 2 | 2 | When Ardent Supporter enters the field, you gain 1 pop for each victory point you have. | 0 | |||
4 | Bulldozer | Colourless | Common | Agent – Vehicle | 3 | 3 |
Ride (Idle, : Exile an agent you control and put a level counter on Bulldozer. You may pay at any time to reverse this.)
Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn. Level 3+: 6/4 Trample |
0 | |||
5 | Colt Revolver | Colourless | Common | Object – Equipment |
Equipped agent gets +1/+0 and has first strike.
Equip |
0 | |||||
6 | Deconstructicon | Colourless | Common | Agent – Bot | 2 | 2 | When Deconstructicon dies, generate . | 0 | |||
7 | Email Server | Colourless | Rare | Object – Electronic | At the beginning of each upkeep, if Email Server is untapped, that player draws a card. | 0 | |||||
8 | Fan Club President | Colourless | Uncommon | Agent – Anon Citizen | 2 | 2 | Fan Club President gets +X/+X, where X is the number of victory points you have. | 0 | |||
9 | GPS | Colourless | Common | Object – Equipment |
Whenever equipped agent attacks a Terrain, it can be blocked only by agents occupying it.
Equip |
0 | |||||
10 | Garbage Compactor | Colourless | Uncommon | Object | , Sacrifice Garbage Compactor: Tuck all cards from target player's junkyard. (To tuck a card, put it at the bottom of its owner's stockpile.) | 0 | |||||
11 | Glider | Colourless | Common | Agent – Vehicle | 0 | 1 |
Ride (Idle, : Exile an agent you control and put a level counter on Glider. You may pay at any time to reverse this.)
Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.) Level 3+: 3/2 Flight |
0 | |||
12 | Han Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Han Currency: Generate one energy of any motif. |
0 | |||||
13 | Heroma Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Heroma Currency: Generate one energy of any motif. |
0 | |||||
14 | Irrigation Dam | Colourless | Uncommon | Object – Resource Development |
Whenever developed land becomes tapped, Irrigation Dam gets a fuel counter.
, Remove X fuel counters from Irrigation Dam: Generate X . [Develop ] |
0 | |||||
15 | Khandi Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Khandi Currency: Generate one energy of any motif. |
0 | |||||
16 | Kinuitz Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Kinuitz Currency: Generate one energy of any motif. |
0 | |||||
17 | Mosiwatu Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Mosiwatu Currency: Generate one energy of any motif. |
0 | |||||
18 | Motorcycle | Colourless | Common | Agent – Vehicle | 1 | 1 |
Ride (Idle, : Exile an agent you control and put a level counter on Motorcycle. You may pay at any time to reverse this.)
Level 1: 2/2 Haste Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.) |
0 | |||
19 | Nobel Prize | Colourless | Mythic | Agenda | At the beginning of your upkeep, you may sacrifice Nobel Prize and pay . If you do, score three victory points. (When you have 10 or more victory points, you win the game.) | 0 | |||||
20 | Nord Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Nord Currency: Generate one energy of any motif. |
0 | |||||
21 | Person of the Year | Colourless | Rare | Agenda Mod – Fame Phase |
Appoint agent or paragon
Appointee has aegis. When Person of the Year enters the field, put three +1/+1 or loyalty counters on appointee. |
5 | on 08 Jan 2014 by SadisticMystic | ||||
22 | Rico Currency | Colourless | Common | Delayed Object – Money Resource |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Rico Currency: Generate one energy of any motif. |
0 | |||||
23 | Rocket Pod | Colourless | Common | Agent – Vehicle | 2 | 3 |
Ride (Idle, : Exile an agent you control and put a level counter on Rocket Pod. You may pay at any time to reverse this.)
Level 1-2: 2/4 Anti-flight (This can block agents with flight.) Level 3+: 4/5 Anti-flight, first strike |
0 | |||
24 | Sailboat | Colourless | Common | Agent – Vehicle | 1 | 1 |
Ride (Idle, : Exile an agent you control and put a level counter on Sailboat. You may pay at any time to reverse this.)
Level 1-2: 2/1 Islandwalk Level 3+: 3/2 Islandwalk |
0 | |||
25 | Sandfolk Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Sandfolk Currency: Generate one energy of any motif. |
0 | |||||
26 | Seafolk Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Seafolk Currency: Generate one energy of any motif. |
0 | |||||
27 | Smartphone | Colourless | Common | Object – Equipment |
Equipped agent has ": Draw a card, then discard a card."
Equip |
0 | |||||
28 | Songmali Currency | Colourless | Common | Delayed Object – Money |
(Delayed permanents enter tapped.)
: Generate or . Sacrifice Songmali Currency: Generate one energy of any motif. |
0 | |||||
29 | Spear Tank | Colourless | Rare | Agent – Vehicle | 2 | 6 |
Ride (Idle, : Exile an agent you control and put a level counter on Spear Tank. You may pay at any time to reverse this.)
Level 1-2: 4/6. Trample. : Spear Tank deals 2 damage to target agent or player. Level 3+: 6/6. Trample. : Spear Tank deals 6 damage to target agent or player. |
0 | |||
30 | Victory Party | Colourless | Rare | Agenda | At the beginning of your precombat main phase, generate for each victory point you have. | 3 | on 06 Jan 2014 by Vitenka | ||||
31 | Viral Video | Colourless | Rare | Object | Whenever an agent becomes tapped, you may gain 1 pop. | 0 | |||||
32 | Amnesty | White | Rare | Fast Event – Morality | Play target exiled card without paying its energy cost. | 0 | |||||
33 | Communal Plan | White | Common | Fast Event – Group |
Choose one--
• Gain 3 pop. • Withdraw target agenda. • Target agent gets +0/+3 until end of turn. |
0 | |||||
34 | Confiscate | White | Rare | Agenda Mod – Tyranny Phase |
Appoint permanent
You control appointee. |
1 | on 30 Jun 2017 by amuseum | ||||
35 | Desert Warrior | White | Common | Agent – Sandfolk Soldier | 2 | 2 | Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.) | 0 | |||
36 | Dogma | White | Common | Agenda | At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.) | 1 | on 22 Dec 2013 by Alex | ||||
37 | Early Carriage | White | Common | Transport Object – Carriage | 3 | 2 |
Trample
Ride 1 (Tap and lag any number of creatures you control with total power 1 or more: This also becomes an agent until end of turn.) |
0 | |||
38 | Founding Pioneers | White | Common | Agent – Rico Explorer | 2 | 2 | , this and another agent: Look at the top three cards of your stockpile. Put up to one land card from among them onto the field tapped, then tuck the rest. | 1 | on 16 Jun 2017 by amuseum | ||
39 | Judgment Day | White | Rare | Event – Morality | You and your allies sacrifice all agents. Exile all other agents. | 0 | |||||
40 | Lowest Denominator | White | Rare | Agenda | All agents lose all abilities and have base power and toughness X/Y, where X is the lowest power among all agents and Y is the lowest toughness among all agents. | 1 | on 11 May 2017 by Alex | ||||
41 | Manifest Destiny | White | Common | Agenda | At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.) | 0 | |||||
42 | Noct-Nil, Immune Diplmoat | White | Rare | Famous Agent – Sandfolk Politician | 0 | 2 |
, , Pay 1 pop, Sacrifice an agent: Noct-Nil, Immune Diplmoat is indestructible until end of turn. Draw a card. |
0 | |||
43 | Preserve | White | Common | Fast Event – Life | Tap target permanent. You gain 3 pop. | 0 | |||||
44 | Remote Fort | White | Common | Land – Terrain | 2 | 5 |
: Generate .
Agents occupying Remote Fort get +0/+1. |
0 | |||
45 | Rescue Drone | White | Uncommon | Fast Agent – Drone | 1 | 2 |
Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Homebound (This creature can't attack.) When Rescue Drone enters, return up to one target agent you control to its owner's hand. |
0 | |||
46 | Rising Population | White | Common | Event – Group | Create two 1/1 Citizen agents. | 0 | |||||
47 | Security Force | White | Common | Agent – Rico Militia | 1 | 4 | Blockade (This can block agents with speed.) | 0 | |||
48 | Social Justice Warrior | White | Uncommon | Agent – Rico Troll | 2 | 2 |
As Social Justice Warrior enters the field, choose an motif, agent type, or number.
Each agent who has the chosen motif or agent type or converted energy cost of the chosen number can't attack unless its controller pays or 2 pop. |
1 | on 14 Oct 2016 by amuseum | ||
49 | Syphon Funnel | White | Uncommon | Fast Event – Entropy | Syphon X pop from target opponent. (That player loses X pop and you gain X pop.) | 1 | on 16 May 2017 by Vitenka | ||||
50 | Weston Posse | White | Rare | Agent – Rico Militia | 2 | 2 |
Militia agents you control have vigilance.
When Weston Posse enters the field, create two 1/1 Militia agents. |
0 | |||
51 | World Peace | White | Common | Agenda | At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.) | 0 | |||||
52 | Aerial Patrol | Blue | Uncommon | Agent – Nord Pilot | 4 | 3 |
Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.) |
3 | on 27 Mar 2017 by amuseum | ||
53 | Appeal | Blue | Uncommon | Fast Event – Logic |
Abort target project that targets a project you control.
Draw a card. |
1 | on 19 Dec 2013 by Alex | ||||
54 | Brain Surgery | Blue | Rare | Event – Psyche | Target player discards X cards at random. | 1 | on 01 Jul 2017 by amuseum | ||||
55 | Burst of Knowledge | Blue | Rare | Fast Event – Psyche | Target player draws X cards. | 1 | on 01 Jul 2017 by amuseum | ||||
56 | Curious Detective | Blue | Uncommon | Agent – Nord Spy | 1 | 2 |
Maneuver (This agent can't be blocked by agents with power greater or equal to this agent's toughness.)
Inform 1 (Whenever Curious Detective attacks and isn't blocked, draw one cards.) |
0 | |||
57 | Deep Eddy | Blue | Common | Land – Island Terrain | 2 | 5 |
(: Generate .)
Agents occupying Deep Eddy have islandwalk. |
0 | |||
58 | Dejavu | Blue | Mythic | Event – Psyche | Target player takes an extra turn after this one. | 0 | |||||
59 | Fact or Fiction | Blue | Uncommon | Fast Event – Program | Reveal the top five cards of your stockpile. An opponent separates those cards into two piles. Draw one pile and tuck the other. (To tuck a card, put it at the bottom of its owner's stockpile.) | 0 | |||||
60 | Food for Thought | Blue | Uncommon | Agenda |
Whenever you opt or draw one or more cards, gain 1 pop.
: Opt 1. |
3 | on 31 Mar 2017 by Vitenka | ||||
61 | Funded Research | Blue | Common | Agenda |
At the beginning of your upkeep, you may sacrifice Funded Research. If you do, you draw two cards and score a victory point. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Funded Research from your hand: It is fast until end of turn.) |
1 | on 17 Dec 2013 by Alex | ||||
62 | Guild Dragoon | Blue | Uncommon | Agent – Hacker | 2 | 2 |
Alter Ego — When Guild Dragoon enters the field, create a 0/1 Magician Avatar agent clone.
When Guild Dragoon attacks, if you control a Magician agent, it gains [aegis] and can't be blocked until end of turn. |
0 | |||
63 | Mental Challenge | Blue | Mythic | Event – Program |
Abort target project.
Devise (, Reveal Mental Challenge from your hand: It is fast until end of turn.) |
6 | on 20 Dec 2013 by amuseum | ||||
64 | Navy Seal | Blue | Common | Agent – Seafolk Soldier | 2 | 1 | Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.) | 0 | |||
65 | Scholar Plan | Blue | Common | Fast Event – Program |
Choose one--
• Opt 2. • Withdraw target event project. • Target agent gains flight until end of turn. |
0 | |||||
66 | Top Internet Domain | Blue | Common | Agenda |
At the beginning of your upkeep, you may sacrifice Top Internet Domain. If you do, score a victory point and gain 1 pop for each agent on the field. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Top Internet Domain from your hand: It is fast until end of turn.) |
0 | |||||
67 | Annihilation | Black | Rare | Event – Force | Destroy all agents. | 0 | |||||
68 | Arms Race | Black | Common | Agenda |
At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Arms Race from your hand: It is fast until end of turn.) |
0 | |||||
69 | Assassination Conspiracy | Black | Common | Agenda |
At the beginning of your upkeep, you may sacrifice Assassination Conspiracy. If you do, destroy target agent and score a victory point. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Assassination Conspiracy from your hand: It is fast until end of turn.) |
0 | |||||
70 | Bomb Threat | Black | Common | Event – Force |
Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise (, Reveal Bomb Threat from your hand: It is fast until end of turn.) |
0 | |||||
71 | Dominant Plan | Black | Common | Fast Event – Entropy |
Choose one--
• Destroy target tapped agent. • Target player discards a card. • Target agent gets +2/+0 until end of turn. |
0 | |||||
72 | Drakul-r | Black | Mythic | Famous Agent – Vampire Noble | 3 | 3 |
Camouflage Human (Projects and abilities by opponents that control a Human can't target Drakul-r. This can't be blocked if defending player controls a Human.)
Whenever a Human agent dies, put a +1/+1 counter on Drakul-r. , Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r. |
0 | |||
73 | Guild Necromancer | Black | Uncommon | Agent – Hacker | 3 | 1 |
Alter Ego — When Guild Necromancer enters the field, create a 2/2 Undead Avatar agent clone.
If damage would be dealt to Guild Necromancer, that damage is dealt to an Undead agent you control instead. |
0 | |||
74 | Jeopardize | Black | Common | Fast Event – Psyche | Target opponent tucks a card from er hand. If e doesn't, Jeopardize deals 2 damage to er. (To tuck a card, put it at the bottom of its owner's stockpile.) | 0 | |||||
75 | Mookmad's Terrorists | Black | Uncommon | Agent – Sandfolk Fanatic | 2 | 2 | Whenever Mookmad's Terrorists attacks and isn't blocked, you may sacrifice it. If you do, destroy target agent or land. | 1 | on 12 Aug 2016 by amuseum | ||
76 | Ransom | Black | Uncommon | Target opponent tucks two cards from er hand unless e sacrifices an agent. | 1 | on 01 Jul 2017 by amuseum | |||||
77 | Roaming Bands | Black | Common | Agent – Khandi Warrior | 3 | 2 | When Roaming Bands enters the field, expand. (Reveal the top card of your stockpile. If it's a land card, draw it. Else this gets a +1/+1 counter and put the card on top or bottom of your stockpile.) | 0 | |||
78 | Speedy Gonzo | Black | Common | Agent – Khandi Driver | 2 | 1 | Speed (Can't be blocked except by agents with speed or blockade.) | 0 | |||
79 | Strike Drone | Black | Common | Agent – Drone | 2 | 1 |
Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
, Sacrifice Strike Drone: Destroy target nonbasic land. Strike Drone deals 1 damage to each agent controlled by that land's controller. |
0 | |||
80 | Sturdy Stallion | Black | Common | Transport Agent – Horse | 3 | 2 |
Speed (Can't be blocked except by agents with speed or blockade.)
Sturdy Stallion gets +1/+1 as long as it is ridden. Ride 1 (Tap and lag any number of creatures you control with total power 1 or more: This also becomes an agent until end of turn.) |
0 | |||
81 | Syphon Psyche | Black | Common | Event – Psyche | Target opponent discards a card. Syphon 2 pop from that player. (That player loses 2 pop and you gain 2 pop.) | 0 | |||||
82 | Teeny Runner | Black | Common | Agent – Songmali Spy | 2 | 1 | Maneuver (This agent can't be blocked by agents with power greater or equal to this agent's toughness.) | 0 | |||
83 | Waivered Recruit | Black | Common | Agent – Nord Soldier | 1 | 1 |
First strike
Devise (, Reveal Waivered Recruit from your hand: It is fast until end of turn.) |
0 | |||
84 | Wet Marsh | Black | Common | Land – Terrain | 2 | 5 |
: Generate .
Agents occupying Wet Marsh have swampwalk. |
0 | |||
85 | Art Teacher | Red | Uncommon | Agent – Seafolk Artist | 1 | 2 | Art and Artist projects you deploy cost less to deploy. | 0 | |||
86 | Chan Poster | Red | Common | Agent – Seafolk Troll | 4 | 2 | Provoke 2 (Whenever this agent attacks, you may have up to two target agents defending player controls untap and block it if able.) | 1 | on 15 Oct 2016 by amuseum | ||
87 | Creative Juice | Red | Common | Fast Event – Art | Generate . | 1 | on 17 Feb 2014 by Link | ||||
88 | Creative Plan | Red | Common | Fast Event – Art |
Choose one--
• Withdraw target object. • Target agent gains speed until end of turn. • Imagine 1. (Exile the top one cards of your stockpile. Until end of turn, you may deploy them.) |
0 | |||||
89 | Field of Dreams | Red | Rare | Agenda |
Agents you control have haste.
: Target agenda or object also becomes an agent with base power and toughness equal to its converted energy cost. |
1 | on 26 Jun 2017 by amuseum | ||||
90 | Hammie's Fanatic | Red | Common | Agent – Seafolk Fanatic | 1 | 1 | Sacrifice Hammie's Fanatic: Target agent or paragon gains aegis until end of turn. | 1 | on 10 Aug 2016 by amuseum | ||
91 | High Slopes | Red | Common | Land – Terrain | 2 | 4 |
: Generate .
Agents occupying High Slopes get +1/+0. |
0 | |||
92 | Leave | Red | Uncommon | Fast Event – Time | Tuck target agent. Its controller draws a card. (To tuck a card, put it at the bottom of its owner's stockpile.) | 0 | |||||
93 | Magnum Opus | Red | Uncommon | Event – Art | Search your stockpile for a card and draw it. Then shuffle your stockpile. | 0 | |||||
94 | Media Sensation | Red | Common | Agenda |
At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Media Sensation from your hand: It is fast until end of turn.) |
0 | |||||
95 | Meme of the Month | Red | Uncommon | Agenda | Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled. | 0 | |||||
96 | Nostalgia | Red | Uncommon | Fast Event – Psyche | Draw target event card in your junkyard. | 0 | |||||
97 | Portrayze, Ghost Biographer | Red | Rare | Famous Agent – Seafolk Artist | 2 | 2 | When an agent dies, you may imagine 1. (Exile the top one cards of your stockpile. Until end of turn, you may deploy them.) | 0 | |||
98 | Propose | Red | Common | Fast Event – Design | Reveal the top two cards of your stockpile. An opponent chooses one of them. Draw that card and trash the rest. | 0 | |||||
99 | Religious Terrorist | Red | Common | Agent – Mosiwatu Fanatic Rebel | 1 | 1 |
Deathtouch
Devise (, Reveal Religious Terrorist from your hand: It is fast until end of turn.) |
0 | |||
100 | Asesmbly Line | Green | Common | Agenda Mod – Scaling Phase |
Appoint Industry
Whenever appointee is tapped for energy, its controller generates . |
0 | |||||
101 | Bribery | Green | Uncommon | Agenda Mod – Corruption Phase |
Appoint agent
You control appointee. At the beginning of your upkeep, sacrifice Bribery unless you pay . |
3 | on 01 Jul 2017 by amuseum | ||||
102 | Dangerwood Grove | Green | Uncommon | Land – Terrain | 3 | 6 |
: Generate .
Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn. Agents occupying Dangerwood Grove get +0/+1. |
1 | on 15 Dec 2013 by amuseum | ||
103 | Economic Bubble | Green | Uncommon | Agenda | At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.) | 1 | on 18 Dec 2013 by Alex | ||||
104 | Government Bailout | Green | Mythic | Agenda |
At the beginning of each upkeep, that player taps an untapped land. If a land is tapped this way, put a credit counter on Government Bailout.
Remove X credit counters from Government Bailout: Generate X . |
0 | |||||
105 | Industrial Plan | Green | Common | Fast Event – Design |
Choose one--
• Untap target agent. • Deploy a land card. • Target agent can't attack this turn unless its controller pays . |
0 | |||||
106 | Jungle Guerrilla | Green | Common | Agent – Songmali Rebel | 3 | 3 | Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.) | 1 | on 18 Dec 2013 by Alex | ||
107 | Lush Jungle | Green | Common | Land – Terrain | 2 | 5 |
: Generate .
Whenever an agent occupying Lush Jungle blocks, you may gain 2 pop. |
0 | |||
108 | Mafia Tactics | Green | Common | Fast Event – Entropy | Put a -1/-1 counter on target agent. Then syphon 1 pop from its controller. (That player loses 1 pop and you gain 1 pop.) | 0 | |||||
109 | Online Banking | Green | Uncommon | Agenda |
Whenever you draw a card, you may put a credit counter on Online Banking.
Remove a credit counter from Online Banking: Generate one energy of any motif or neutral. |
0 | |||||
110 | Overexhaust | Green | Common | Fast Event – Entropy |
Tap and sap target agent. (Sapped cards don't untap and untlag during its controller's next untap step.)
Draw a card. |
0 | |||||
111 | Project Manager | Green | Common | Agent – Kinuitz Advisor | 2 | 1 |
When Project Manager enters the field, choose a motif.
Projects of the chosen motif you deploy cost less to deploy. |
1 | on 19 Dec 2013 by amuseum | ||
112 | Real Estate Boom | Green | Common | Agenda | At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.) | 0 | |||||
113 | Regreenable | Green | Uncommon | Fast Mod Agenda – Earth Phase |
Mod permanent
Modded permanent is in addition to its other motifs. Modded permanent has "When this is trashed, create three clone agents as 0/1 Tree." |
0 | |||||
114 | Robot Factory | Green | Uncommon | Agent – Bot | 3 | 5 |
Homebound (This creature can't attack.)
: Robot Factory loses homebound until end of turn. |
1 | on 26 Jun 2017 by amuseum | ||
115 | Trojan Nanovirus | Green | Uncommon | Agent – Virus | 1 | 1 | , : Tap target agent or Electronic. | 1 | on 01 Jul 2017 by amuseum | ||
116 | Sneaky Spy | Multicolour | Rare | Agent – Nord Spy | 2 | 4 |
Inform 1 (Whenever Sneaky Spy attacks and isn't blocked, draw one cards.)
Intrusion — Whenever Sneaky Spy attacks and isn't blocked, deploy up to one fast event card from your hand without paying its energy cost. |
0 | |||
117 | Akbar, Martial Dictator | Multicolour | Mythic | Paragon – Akbar | 5 |
[+]: Conquer target land.
[-]: Reform target government. [-]: Rise to dictatorship. |
0 | ||||
118 | Aleksandru the Great | Multicolour | Rare | Famous Agent – Heroma Soldier | 5 | 4 |
Vanishing 5 (This permanent enters with 5 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Your other agents get +1/+1. , Remove a time counter from Aleksandru the Great: Gain control of target land as long as Aleksandru the Great is on the field. |
2 | on 28 Aug 2016 by amuseum | ||
119 | Camel Brigade | Multicolour | Uncommon | Agent – Sandfolk Cavalry | 3 | 2 | Trample, conquer (When this deals combat damage to an opponent, gain control of target land e controls until end of turn. Untap and unlag it. ) | 0 | |||
120 | Infantry Barracks | Multicolour | Common | Object – Development |
this and developed land: Create a 1/1 Soldier agent.
[Develop ] |
1 | on 29 May 2017 by amuseum | ||||
121 | Khandi Attendant | Multicolour | Uncommon | Agent – Rico | 2 | 2 | Whenever an agent leaves the field, syphon 1 pop from its controller. (That player loses 1 pop and you gain 1 pop.) | 0 | |||
122 | Rex Luxor | Multicolour | Mythic | Paragon – Luxor | 4 |
+3: Monetize 2. (Create two Money objects with "Sacrifice this: Generate one energy of any motif.")
-4: Sacrifice X Moneys. Destroy all nonland permanents with converted energy cost of X or less. -10: Sacrifice X Moneys. You get an emblem with "At the beginning of your upkeep, each opponent loses X pop". |
2 | on 19 Feb 2014 by amuseum | |||
123 | Wong Sei Hoi, Conspirator | Multicolour | Rare | Famous Agent – Han Gangster | 3 | 4 |
Whenever Wong Sei Hoi, Conspirator attacks, create a 1/1 Gangster agent with Bane (destroy any agents that this damages).
: Target agent you control fights target agent you don't control. |
1 | on 30 Aug 2016 by amuseum | ||
124 | Amuseum the Amused | Multicolour | Mythic | Paragon – Amuseum | 4 |
+1: Create a 2/1 Illusion agent with virtuality. (When it's targeted, sacrifice it.)
0: Until your next turn, whenever an agent attacks you or a permanent you control, you may draw a card. -7: You get an emblem with "Agents you control get +1/+1 and have aegis and learning." (When it deals damage to a player, you may draw a card.) |
1 | on 21 Jan 2014 by amuseum | |||
125 | Amuseum's Hacks | Multicolour | Rare | Agenda |
Play with the top card of your stockpile revealed.
You may deploy the top card of your stockpile if it's a nonland card. Projects you deploy from the top of your stockpile cost less to deploy. |
1 | on 13 Aug 2016 by amuseum | ||||
126 | Life Simulator | Multicolour | Rare | Agenda – Science Technology |
[Cumulative Upkeep ]
Whenever you pay Life Simulator's cumulative upkeep, create a 0/0 Avatar agent clone with "This agent undergoes +1/+1 for each Avatar agent you control". |
0 | |||||
127 | Nilus Dorvalts, Supreme Hacker | Multicolour | Rare | Famous Agent – Nord Engineer | 2 | 3 |
You may spend as though it were or .
: Generate . |
2 | on 28 Aug 2016 by amuseum | ||
128 | Hammie's Crescendo | Multicolour | Mythic | Event – Sonic |
Exile the top card of your stockpile.
Exile the top card of your stockpile. If the last card exiled has converted energy cost greater than the previous card exiled this way, repeat this process. Draw all cards exiled this way. |
0 | |||||
129 | Karabunga, Hit Producer | Multicolour | Rare | Famous Agent – Han Artist | 2 | 3 |
Prowess
Whenever you deploy a project with converted energy cost greater than the last project you deployed this turn, opt 1, then draw a card. |
1 | on 30 Aug 2016 by amuseum | ||
130 | MC Hammie | Multicolour | Mythic | Paragon – Hammie | 2 | 3 |
+2: The next event project you deploy this turn costs less for each agent on the field.
-3: Reveal your hand. For each motif energy symbol in energy costs of cards revealed this way, draw a card. Then discard two cards. -9: Draw seven cards. Until end of turn, you may discard a land card rather than pay a project's energy cost. |
1 | on 13 Mar 2014 by amuseum | ||
131 | The Great Meme War | Multicolour | Uncommon | Scene – Aethernet | 3 |
+1: Exile up to one target event card from any junkyard. You may copy that card and deploy the copy without paying its power costs.
-8: Climax — Choose any number of event cards in all exiles. You may copy them and deploy the copies without paying their power costs. |
0 | ||||
132 | Abdul-Jabbar, Servant of the Compeller | Multicolour | Rare | Famous Agent – Sandfolk Fanatic | 3 | 3 |
When Abdul-Jabbar, Servant of the Compeller enters the field, gain control of all Fanatic agents.
When Abdul-Jabbar, Servant of the Compeller enters the field, you may sacrifice any number of agents. Put a +1/+1 counter on it for each agent sacrificed this way. |
1 | on 06 Sep 2016 by amuseum | ||
133 | Mookmad, Almighty Prophet | Multicolour | Mythic | Paragon – Mookmad | 3 |
+1: Create a 1/1 Fanatic agent with first strike.
-2, Sacrifice an agent you control: Destroy target permanent. -8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop. |
1 | on 19 Feb 2014 by amuseum | |||
134 | Nirvana | Multicolour | Uncommon | Agenda | At the beginning of your upkeep, if your hand is empty, gain 3 pop and mill 3. | 1 | on 01 Jul 2017 by amuseum | ||||
135 | Burncold Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Burncold Estate: Draw a card. |
0 | |||||
136 | Coldtree Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Coldtree Estate: Draw a card. |
0 | |||||
137 | Darkfire Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Darkfire Estate: Draw a card. |
0 | |||||
138 | Firegrass Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Firegrass Estate: Draw a card. |
0 | |||||
139 | Frontier | Land | Common | Basic Land – Frontier | 1 | on 24 Jun 2017 by amuseum | |||||
140 | Grasssky Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Grasssky Estate: Draw a card. |
2 | on 31 Jan 2014 by Vitenka | ||||
141 | Heropolis | Land | Rare | Famous Delayed Land – City |
(Delayed permanents enter tapped.)
: Generate . , , Tap two agents you control: Deploy an event card from your hand without paying its energy cost. |
1 | on 11 Oct 2016 by amuseum | ||||
142 | Hong Kyo | Land | Rare | Famous Delayed Land – City |
(Delayed permanents enter tapped.)
: Generate . , , Return an agent you control to its owner's hand: Put a +1/+1 counter on each agent you control. |
1 | on 11 Oct 2016 by amuseum | ||||
143 | Industry | Land | Basic | Basic Land – Industry | 0 | ||||||
144 | Jadengrad | Land | Rare | Famous Delayed Land – City |
(Delayed permanents enter tapped.)
: Generate . , , Sacrifice an agent: Search your stockpile for a land card and put it onto field. Then shuffle your stockpile. |
1 | on 11 Oct 2016 by amuseum | ||||
145 | Luxor's Penthouse | Land | Rare | Land |
: Generate .
, , Exile a paragon card from a junkyard: Create a X/X Clone agent, where X is the exiled card's base loyalty. |
1 | on 25 Aug 2016 by amuseum | ||||
146 | Meccasalem | Land | Rare | Famous Delayed Land – City |
(Delayed permanents enter tapped.)
: Generate . , , Skip your next draw step: Gain 10 pop. |
1 | on 11 Oct 2016 by amuseum | ||||
147 | Nova Franko | Land | Rare | Famous Delayed Land – City |
(Delayed permanents enter tapped.)
: Generate . , , Discard a card: Opt X, then draw a card. |
1 | on 10 Oct 2016 by amuseum | ||||
148 | Pristine Plains | Land | Rare | Land – Plains | Pristine Plains cannot be the target of abilities of Lands. | 1 | on 13 Mar 2014 by amuseum | ||||
149 | Residence | Land | Basic | Basic Land – Residence | 0 | ||||||
150 | School | Land | Basic | Basic Land – School | 0 | ||||||
151 | Skullsun Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Skullsun Estate: Draw a card. |
0 | |||||
152 | Skywater Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Skywater Estate: Draw a card. |
0 | |||||
153 | Stage | Land | Basic | Basic Land – Stage | 2 | on 31 May 2017 by SecretInfiltrator | |||||
154 | Stronghold | Land | Basic | Basic Land – Stronghold | 0 | ||||||
155 | Sunburn Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Sunburn Estate: Draw a card. |
0 | |||||
156 | Treeskull Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Treeskull Estate: Draw a card. |
0 | |||||
157 | Waterdark Estate | Land | Rare | Land |
, Pay 1 pop: Generate or .
, , Sacrifice Waterdark Estate: Draw a card. |
0 | |||||
158 | Victory | token Colourless | Token | Point – Victory | TC01 | When you have 10 or more victory points, you win the game. | 0 |
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