Rampage of Flames
Rampage of Flames by manofperson
44 cards in Multiverse
5 with no rarity, 8 commons, 12 uncommons,
14 rares, 5 mythics
6 white, 7 blue, 1 black, 7 red, 2 green,
3 multicolour, 3 hybrid, 2 artifact, 13 land
57 comments total
A plane where kingdoms are secured by powerful mages and the wilderness is covered in flames.
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When Pyre Elemental enters the battlefield, put 5 blaze counters divided to 1, 2, 3, 4, or 5 permanents.
Pyre Elemental must attack each turn if able.
Pyre Elemental must attack each turn if able.
4/1
Whenever a permanent is put into play, put a 0/1 colorless Echo permanent onto the field with all abilities of that permanent. Destroy it whenever its abilities resolve.
Haste, flying
When Stealer of Thoughts deals damage to a player this turn, draw a card. That player skips their next draw phase.
When Stealer of Thoughts deals damage to a player this turn, draw a card. That player skips their next draw phase.
2/1
Choose one – Prevent all damage being dealt by target creature, or prevent all damage dealt by target instant or sorcery.
Entwine
Entwine
Blazing Prarie comes into play tapped.
, Put a -1/-1 counter on a creature you control: Add to your mana pool.
, Put a -1/-1 counter on a creature you control: Add to your mana pool.
Recent comments: (all recent activity)
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why are we commenting on cards from 3 years ago? don't imagine the designer is coming back anytime soon
put 5 blaze counters divided as you choose among any number of target permanents.
At the very least "Another non-token permanent" to prevent endless looping and killing itself. And since mana abilities don't use the stack this will give players tons of free ramp.
This card is broken. It will come out immediately on turn four and unless your opponent has a creature with flying or removal in their hand they automatically the lose the game.
Should be this turn for the creature for memory issues. And should be reformatted to new bullet point style.
Should have the remainder text {T: Add or to your mana pool") like other dual lands. Cool land.
This card really needs remainder text on it to explain how it works without having to look at other cards.
Neat.
The problem with "discard a [specific card type] card" is that you can always claim not to have a card of the right type in your hand, and your opponent won't know because it's a hidden zone.
Could do, but isn't the ability already kinda confused enough?