Desert Frontier: Virtual Booster
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Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: Desert Rattler fights target creature.
1/1
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At the beginning of your end step, if you control a creature, you may put a 2/2 Aurochs creature token onto the battlefield.
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When Viashino Infiltrator enters the battlefield, you may have it deal 2 damage to target opponent
1/1
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Reveal the top four cards of your library. Put up to two creature cards revealed this way into your hand and the rest into your graveyard.
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: Untap target basic land.
1/1
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Creatures attacking or blocking in Noxious Swampland get -1/-1.
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Erupt (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
4/5
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Rifle Shot deals 4 damage to target creature or player.
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. |
A creature attacking in has flying.
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A creature you control attacking in Pre-battle Feastground gets +2/+2.
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. |
Target player loses 2 life. Showdown with them. If you win, return Headsmashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
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Destroy target attacking or blocking creature.
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Target creature you control gets +1/+1 and gains hexproof until end of turn
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Desert Rattler
(uncommon)
Breeding Pens
(rare)
Viashino Infiltrator
(common)
Recruiting Poster
(common)
Nantuko Prospector
(common)
Noxious Swampland
(common)
Salthide Wurm
(common)
Rifle Shot
(common)
Arrest
(common)
Launching Range
(common)
Pre-battle Feastground
(common)
Fertile Ground
(common)
Headsmashing Spree
(common)
Divine Verdict
(common)
Ranger's Guile
(common)