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See Thwart the Scheme. I never really read many books of literary value, so I have no idea what author's name I'd split apart and piecemeal for a street or town to name where this Hooligan acts upon their hooliganry. I don't know if he's considered literary, but screw it, Palahniuk for.
See Shadow Stomper.
See Ruinous Scheme. [Can] turn a Mystery token into Clue
See Scheming Mander.
See Bresinski Judge.
See Woeful Woods Troll.
See Scheming Mander.
Mechanic test idea. Despairing checks life total, then if the creature (potentially other permanents, though only envisioned as creatures at the current moment) is despairing, it gets some bonuses. For this example, I kept it simple with keywords, but I would probably make other boons for despairing creatures.
I originally wanted to just use Despair but worried about the technicalities for Magic wording with then verbing Despair in the reminder text. Alternatively now, I do think the ability could go like
Despair 9 (If your life...., ~ is in despair)
Currently blanking on ideas for another mechanic. I am considering reusing Deceit from Shattered Kingdom
That's a lot of shuffling. Could you do it like teferi's puzzle box?
Actually, you may want to trigger during the draw step instead of upkeep like the box too
See Misinform.
See Clantom Instigator.
See Incredibly Deadly Viper.
See Burned Home.
See Clantom Hoodlum.
Mystery and Intrigue support.
Clantom is derived from Tom Clancy
See Fall in with the Wong Crowd. What kind of planeswalker would exist in a plane with a drug problem? Who is responsible for the drug problem? Ghoulbark's illness and search for cures might make him find (name-bland) poppy. An opiod painkiller would fit the bill for something Ghoulbark would use to ease his suffering as he searches for a cure.
. Gain a poison counter" instead.
The +1 was just something that felt right for Ghoulbark. I had envisioned this being a six-drop. If it would be better for gameplay, I'd be fine making that ability be "Lands tap for an additional
The -3 ability is supposed to give the idea of feeling invincible from the drugs.
The third ability originally wasn't going to have poison counters as I wanted it to just feel like a traditional ultimate ability. This is supposed to represent the beneficial properties of that type of drug when used correctly.
All this being said, I don't think Ghoulbark is malicious to the point of being a drug dealer or prescribing it to others. However, he'd likely tell people how the drug he created helped him, and then show them how to make it, not considering or paying attention to the consequences of its effect on others.