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Royale: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aven Overwatcher White Uncommon 3{2}{w} Creature – Bird Wizard 1 3 Flying

Whenever Aven Overwatcher deals combat damage to a player, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
0
2 Clover Faerie White Rare 3{2}{w} Creature – Faerie 2 2 Flying

When Clover Faerie enters the battlefield, wager, then wager again.

{t}: You get a luck counter. Activate only if you’ve wagered a card this turn.
0
3 Honest Peek White Uncommon 3{2}{w} Instant Look at target face-down card in exile.

Draw a card. If you've played a card from exile this turn, instead draw two cards.
2 1720558112 on 09 Jul 2024 by RatLantern
4 Kind Welcomer White Common 6{4}{w}{w} Creature – Faerie Employee 4 4 Flying

Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result.
0
5 Traveling Guard White Common 1{w} Creature – Halfling Soldier 1 1 When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.) 0
6 Calculated Risk Blue Uncommon 2{x}{1}{u} Sorcery Wager X times. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.) 0
7 Call The Bluff Blue Common 2{pu} Instant Target player shuffles their library.

Draw a card.
0
8 Card Counter Blue Uncommon 4{3}{u} Creature – Faerie Wizard 1 3 Flying

At the beginning of your upkeep, scry 1.
0
9 Chip Feeder Blue Uncommon 4{3}{u} Creature – Crab 1 5 Whenever you cast a noncreature spell, you get a luck counter. 0
10 Inflict Unluck Blue Uncommon 3{1}{u}{u} Instant Fortune {1}{u} (As you draw this card, exile it face down. You may look at and play this card from exile for its fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)

Counter target spell.
0
11 Read ‘Em And Weep Blue Rare 4{2}{u}{u} Sorcery Reveal your hand. If you have a card with mana value 1, mana value 2, mana value 3, and so on for 4, 5, 6, 7, you win the game. 0
12 Table Glider Blue Common 1{u} Creature – Crab 0 4 Defender

When Table Glider enters the battlefield, scry 2.
0
13 Cheat Black Uncommon 1{b} Sorcery Target opponent reveals their hand, then you and that player each choose a nonland card from it. Flip a coin. If you win, that player discards the card you chose; otherwise, they discard the card they chose. 0
14 Dealer of Death Black Common 3{2}{b} Creature – Spirit Employee 3 1 Flying

When Dealer of Death enters the battlefield, choose one:
—Whenever a player flips heads or rolls an even number, they lose 1 life.
—Whenever a player flips tails or rolls an odd number, they lose 1 life.
0
15 Entourage Leader Black Uncommon 3{2}{b} Creature – Human Citizen 2 2 High Roller — Whenever you win a coin flip or die roll, create a 1/1 black Rogue creature token. 0
16 Theatric Spectator Black Common 4{3}{b} Creature – Elf Rogue 3 3 High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
{3}{b}, Flip a coin: If you win the flip, you draw a card and lose 1 life.
0
17 Underhanded Gangster Black Common 2{1}{b} Creature – Human Pirate 1 1 When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life. 0
18 All In Red Rare 6{4}{r}{r} Sorcery For each nonland permanent you control, flip a coin. If you win, create a copy of that permanent. If you lose, sacrifice that permanent. 0
19 Burning Cards Red Common 1{r} Instant Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)

Burning Cards deals damage to any target equal to the stake.
0
20 Loose Cannon Red Rare 6{4}{r}{r} Creature – Ogre Rogue 4 4 Whenever you sacrifice a permanent, Loose Cannon deals damage to any target equal to the number of permanents you've sacrificed this turn. 0
21 Rageful Loss Red Uncommon 3{2}{r} Sorcery Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Rageful Loss deals damage to each creature equal to the stake.
0
22 Rakish Gambler Red Common 1{r} Creature – Devil Rogue 1 1 When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.) 0
23 Risky Thrills Red Common 1{r} Sorcery Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards.
2 1713783724 on 22 Apr 2024 by SecretInfiltrator
24 Wealthy Chiphoarder Red Uncommon 3{2}{r} Createure – Lizard Noble 2 3 Menace

Whenever Wealthy Chiphoarder enters the battlefield or attacks, roll a d6, winning on 3. If you win, create a Treasure token.
0
25 Die Enchanter Green Common 1{g} Creature – Faerie Druid 1 1 Whenever you pay a luck counter, you gain 1 life.

{2}{g}: You gain a luck counter.
0
26 Excite Fate Green Uncommon 2{1}{g} Sorcery Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)

You get luck counters equal to the stake.
0
27 Gardens Renegade Green Common 3{2}{g} Creature – Beast * 3 Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
0
28 Overconfident Plutocrat Green Uncommon 4{3}{g} Creature – Human Noble 2 2 When Overconfident Plutocrat enters the battlefield, create a Treasure token.

High Roller — Whenever you win a coin flip or die roll, you may sacrifice an artifact you control. If you do, add two mana of any one color.
0
29 Croft’s Scion Multicolour Uncommon 3{w}{u}{b} Creature – Shapeshifter Rogue 2 2 Changeling (This card is every creature type.), flying

Whenever Croft’s Scion deals combat damage to a player, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
0
30 Ludarus’ Daredevil Multicolour Uncommon 3{u}{b}{r} Creature – Devil Rogue 3 1 Menace

Whenever Ludarus’ Daredevil deals combat damage to a player, flip a coin. If you win, that player discards a card.

High Roller — Whenever you win a coin flip or die roll, draw a card, then discard a card.
0
31 Sancho’s Magnate Multicolour Uncommon 3{b}{r}{g} Creature – Dwarf Noble 3 2 Whenever you sacrifice a permanent, Sancho’s Magnate deals 1 damage to any target.

High Roller — Whenever you win a coin flip or die roll, create a Treasure token.
0
32 Remaria’s Steward Multicolour Uncommon 3{r}{g}{w} Creature – Elf Advisor 1 3 At the beginning of your upkeep, roll a d6, winning on 4. If you win, create a 1/1 green Elf creature token.

High Roller — Whenever you win a coin flip or a die roll, put a +1/+1 counter on target creature.
0
33 Bounty’s Host Multicolour Uncommon 3{g}{w}{u} Creature – Human Wizard 1 3 Fortune {g/w}{w/u} (As you draw this card, exile it face down. You may look at and play this card from exile for its Fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)

Whenever you cast a spell from anywhere other than your hand, draw a card.
0
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Mechanics