Royale
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Mechanics |
Showing all 22 cards
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Flying
Straight — Whenever Clover Faerie attacks, if your run has five or more cards, you gain a luck counter for each creature you control.
Straight — Whenever Clover Faerie attacks, if your run has five or more cards, you gain a luck counter for each creature you control.
2/2
Straight — As long as your run contains three or more cards, Elara's Lieutenant gets +2/+2 and has flying.
1/1
Flying
Straight — Whenever Inspiring Watched attacks, if you have five or more cards in your run, put a +1/+1 counter on each creature in your run.
Straight — Whenever Inspiring Watched attacks, if you have five or more cards in your run, put a +1/+1 counter on each creature in your run.
2/1
Flying
At the beginning of your upkeep, scry X, where X is the stake.
At the beginning of your upkeep, scry X, where X is the stake.
The patrons win, she gets paid — it's a mutually beneficial agreement.
1/3
Whenever you cast a noncreature spell, you get a luck counter.
1/5
Reveal 4 or more nonland permanent cards from your hand. If they have consecutive mana values, you may cast them for free this turn.
Target player reveals their hand. You choose a nonland card from it with mana value less than or equal to the stake. That player discards that card.
Whenever you win a coin flip, create a 1/1 black Rogue creature token.
Whenever you lose a coin flip, you may discard a card. If you don't, sacrifice a creature you control.
Whenever you lose a coin flip, you may discard a card. If you don't, sacrifice a creature you control.
2/2
Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
, Flip a coin: If you win the flip, you draw a card and lose 1 life.
, Flip a coin: If you win the flip, you draw a card and lose 1 life.
3/3
When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
For each nonland permanent you control, flip a coin. If you win, create a copy of that permanent. If you lose, sacrifice that permanent.
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Burning Cards deals damage to any target equal to the stake.
Burning Cards deals damage to any target equal to the stake.
Whenever you sacrifice a permanent, Loose Cannon deals damage to any target equal to the number of permanents you've sacrificed this turn.
4/4
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Rageful Loss deals damage to each creature equal to the stake.
Rageful Loss deals damage to each creature equal to the stake.
When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards.
Draw cards equal to the stake, then discard that many cards.
"Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller
-Kazerk, goblin high roller
When Wealthy Chiphoarder enters the battlefield, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
High Roller — While the stake is 5 or greater, at the beginning of your upkeep, create two Treasure tokens.
High Roller — While the stake is 5 or greater, at the beginning of your upkeep, create two Treasure tokens.
2/3
Whenever you pay a luck counter, you gain 1 life.
: You gain a luck counter.
: You gain a luck counter.
1/1
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
You get luck counters equal to the stake.
You get luck counters equal to the stake.
Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
*/3
When Overconfident Plutocrat enters the battlefield, raise the stake.
High Roller — Whenever a creature enters the battlefield under your control, if the stake is 5 or greater, draw a card.
High Roller — Whenever a creature enters the battlefield under your control, if the stake is 5 or greater, draw a card.
2/2
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Mechanics |
When Angelic Investigator enters the battlefield, gain life equal to the number of cards in your run. (Your run is the greatest number of nonland permanents you control with consecutive mana costs.)