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Mechanics | Skeleton

Showing 6 of 6 White cards

Go to section: Colourless (1) White (6) Blue (5) Black (4) Red (3) Green (8) Multicolour (7) Hybrid (1) Artifact (2) Land (5)

Show rarities: C U R

 C 
Creature – Cat xxx
Skulk
He kills all of them. Even the cheeky ones!
2/1
 R 
Creature – Faerie Shaman
Vigilance
Whenever an enchantment enters under your control, add {u/b}. This ability triggers only once each turn.
1/2
1 comment
2024-04-06 16:07:16 by Qube
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and vigilance.
{3}: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Many fae have passed on, but most of them are still around.
 R 
Enchantment – Class Lesson
Once each turn, when a creature with power or toughness 1 or less enters under your control, draw a card.
(Gain the next levels as a sorcery.)
{w}: At the beginning of combat on your turn, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.
{2}{w}: When this Class becomes Level 3, exile target creature with the greatest power among creatures target opponent controls.
1 comment
2024-04-09 07:12:53 by Qube
 C 
Creature – faerie xxx
When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
1 comment
2024-04-06 17:22:43 by Qube
 U 
Creature
When Woman-o-war enters the battlefield, exile target nontoken creature. Its owner may cast that card as long as it remains exiled, and spells you cast this way cost {2} less to cast.
2/2
1 comment
2024-04-06 07:38:45 by Qube

Go to section: Colourless (1) White (6) Blue (5) Black (4) Red (3) Green (8) Multicolour (7) Hybrid (1) Artifact (2) Land (5)

Show rarities: C U R


QPF: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton