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Mechanics | Skeleton |
Showing 6 of 6 White cards
Go to section: Colourless (1) White (6) Blue (5) Black (4) Red (3) Green (8) Multicolour (7) Hybrid (1) Artifact (2) Land (5)
Show rarities: C U R
Skulk
He kills all of them. Even the cheeky ones!
2/1
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Vigilance
Whenever an enchantment enters under your control, add
. This ability triggers only once each turn.
Whenever an enchantment enters under your control, add

1/2
Enchant creature
Enchanted creature has flying and vigilance.
: Exile this card from your graveyard. You may cast it for as long as it remains exiled.
Enchanted creature has flying and vigilance.

Many fae have passed on, but most of them are still around.
Once each turn, when a creature with power or toughness 1 or less enters under your control, draw a card.
(Gain the next levels as a sorcery.)
: At the beginning of combat on your turn, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.

: When this Class becomes Level 3, exile target creature with the greatest power among creatures target opponent controls.
(Gain the next levels as a sorcery.)



When Whooshbringer enters, exile target nontoken creature. Its owner may cast it for as long as it remains exiled. If you cast it, it costs 2 less to cast.
See ya next week!
2/2
When Woman-o-war enters the battlefield, exile target nontoken creature. Its owner may cast that card as long as it remains exiled, and spells you cast this way cost
less to cast.

2/2
Go to section: Colourless (1) White (6) Blue (5) Black (4) Red (3) Green (8) Multicolour (7) Hybrid (1) Artifact (2) Land (5)
Show rarities: C U R
QPF: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |