Building Blocks
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Showing 35 of 35 Black cards
Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)
Show rarities: B
Fortification you control have "
, Unattach this Fortification: Target creature gets -2/-2 until end of turn."

4/3
You may sacrifice two Loot and pay 2 life rather than pay the mana costs for abilities of Fortifications you control.
2/2
Whenever a Fortification you don’t control attaches or unattaches or a Vehicle you don’t control becomes crewed, steal 1.
(Put the top card of target opponent's library onto the battlefield face down under your control. It's a Loot artifact.)
(Put the top card of target opponent's library onto the battlefield face down under your control. It's a Loot artifact.)
1/1
Haste
When Corpse Dragger enters the battlefield, you may return target creature card with power 3 from your graveyard to the battlefield, tapped and crewing Corpse Dragger. Sacrifice that creature at end of combat.
Crew 3
When Corpse Dragger enters the battlefield, you may return target creature card with power 3 from your graveyard to the battlefield, tapped and crewing Corpse Dragger. Sacrifice that creature at end of combat.
Crew 3
5/5
Whenever Gem Looter Hulk deals Combat damage to a player, steal 3 (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.)
4/3



Goldrot, Undead Tyrant enters the battlefield tapped.
Goldrot, Undead Tyrant doesn't untap during your untap step.
Sacrifice six Loot and/or creatures: Untap Goldrot, Undead Tyrant. It gets +6/+0 and gains trample and lifelink until end of turn.
Whenever Goldrot, Undead Tyrant deals combat damage to a player, steal 4 and draw 4 cards.
Goldrot, Undead Tyrant doesn't untap during your untap step.
Sacrifice six Loot and/or creatures: Untap Goldrot, Undead Tyrant. It gets +6/+0 and gains trample and lifelink until end of turn.
Whenever Goldrot, Undead Tyrant deals combat damage to a player, steal 4 and draw 4 cards.
2/6
Flying
Whenever Grimewing gets blocked, tap target creature blocking it and put a -1/-1 counter on it. Put a -1/-1 counter on Grimewing.
Whenever Grimewing gets blocked, tap target creature blocking it and put a -1/-1 counter on it. Put a -1/-1 counter on Grimewing.
3/2
Gravebound (As this spell resolves, put it into your graveyard instead. If it would enter the battlefield or be put into a graveyard from anywhere, if didn't resolve, exile it instead.)
At the beginning of your upkeep, as long as Hungry Soil is in your graveyard, you may sacrifice two artifacts and/or creatures. If you do, return target creature card in your graveyard to the battlefield.
At the beginning of your upkeep, as long as Hungry Soil is in your graveyard, you may sacrifice two artifacts and/or creatures. If you do, return target creature card in your graveyard to the battlefield.
Gravebound (As this spell resolves, put it into your graveyard instead. If it would enter the battlefield or be put into a graveyard from anywhere, if didn't resolve, exile it instead.)
As long as Marrow Song is in your graveyard, whenever a creature you control dies, create a black 1/1 Skeleton creature token.
At the beginning of your endstep, if there are seven or more creatures in your graveyard, create Marrow Song Dancer, a legendary 10/10 black Skeleton god creature token with "Other Skeletons and Zombies you control get +2/+2." Exile Marrow Song.
As long as Marrow Song is in your graveyard, whenever a creature you control dies, create a black 1/1 Skeleton creature token.
At the beginning of your endstep, if there are seven or more creatures in your graveyard, create Marrow Song Dancer, a legendary 10/10 black Skeleton god creature token with "Other Skeletons and Zombies you control get +2/+2." Exile Marrow Song.
Target opponent discards two cards. Steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
Whenever Misery Carriage gets crewed for the first time each turn, put a -1/-1 counter on target creature crewing it.
At the beginning of your endstep put a +1/+1 counter on Misery Carriage for every -1/-1 counter put on creatures you control this turn.
Crew 4
At the beginning of your endstep put a +1/+1 counter on Misery Carriage for every -1/-1 counter put on creatures you control this turn.
Crew 4
8/8
You may unattach a black Fortification you control instead of paying Mud Grave Burrowers mana cost.
3/2
Necromancer Ghoul gets +2/+2 for very card with gravebound in your graveyard.
2/2
Fortified land has "Whenever this land is tapped for mana, if you spend it on an enchantment spell, create a black 1/1 spirit creature token with flying and lifelink."


, Unattach Necropolis Fortress: return all creature cards from your graveyard to the battlefield. They are black spirits in addition to their other types. Activate only as a sorcery.
Fortify



Fortify

Shadow
New Moon Nightmare gets -1/-0 for every white creature on the battlefield.
New Moon Nightmare gets -1/-0 for every white creature on the battlefield.
2/1
As you cast Nightveiled Carpet, you may discard two black cards. If you do, it enters the battlefield with two +1/+1 counters on it.
Crew 2
Crew 2
4/4
Gravebound (As this spell resolves, put it into your graveyard instead. If it would enter the battlefield or be put into a graveyard from anywhere, if didn't resolve, exile it instead.)
At the beginning of your upkeep, as long as Open the Coffins is in your graveyard, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, as long as Open the Coffins is in your graveyard, create a 2/2 black Zombie creature token.
As long as you control a Mountain, Paid Cutthroat has “When this creature deals combat damage to a player, steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.).”
2/2
As long as you control a fortification, Preacher of the Herd has "Whenever you sacrifice a creature, add
."

1/1
Search your library for a card with gravebound. Reveal it, put it in your hand, then shuffle your library.
Fortified land has "Whenever this land becomes tapped, target creature gets +1/-1 until end of turn."


, Unattach Reanimator Workshop: Put target creature card from your graveyard into your hand. If you unattached from a Swamp this way, return it to the battlefield instead. Activate only as a sorcery.
Fortify



Fortify

Rigor Mortis Leadfoot can't block.
Rigor Mortis Leadfoot crews Vehicles as though it's power was 3 greater.
Whenever Rigor Mortis Leadfoot crews a Vehicle, that Vehicle gains trample and has "At the beginning of your endstep, sacrifice this Vehicle."
Rigor Mortis Leadfoot crews Vehicles as though it's power was 3 greater.
Whenever Rigor Mortis Leadfoot crews a Vehicle, that Vehicle gains trample and has "At the beginning of your endstep, sacrifice this Vehicle."
Hey! You drive like you have a deathwish! Wait...
2/1

2/2
Sacrifice a Loot, Pay 1 life: Scrapyard Apparition gets +2/+2 until end of turn. Activate no more than twice each turn.
4/1
Shadow
Whenever a creature with flying enters the battlefield, tap Smokeborn Spook.
Whenever a creature with flying enters the battlefield, tap Smokeborn Spook.
4/2
Shadow
When Suspicious Gift becomes crewed for the first time each turn, as long as it's an opponents turn, Suspicious Gift deals 2 damage to target player and you gain 2 life.
Crew 3
When Suspicious Gift becomes crewed for the first time each turn, as long as it's an opponents turn, Suspicious Gift deals 2 damage to target player and you gain 2 life.
Crew 3
4/3
Gravebound (As this spell resolves, put it into your graveyard instead. If it would enter the battlefield or be put into a graveyard from anywhere, if didn't resolve, exile it instead.)
As long as Syphoning Tomb Rune is in your graveyard, whenever a card is put into your graveyard, Syphoning Tomb Rune deals 1 damage to target opponent and you gain 1 life.
As long as Syphoning Tomb Rune is in your graveyard, whenever a card is put into your graveyard, Syphoning Tomb Rune deals 1 damage to target opponent and you gain 1 life.
Whenever you cast a spell with gravebound, Tombstone Stalker gets +2/+2 until end of turn and target creature gets -2/-2 until end of turn.
2/2
Undulating Muck enters the battlefield tapped.
1/1
Gravebound (As this spell resolves, put it into your graveyard instead. If it would enter the battlefield or be put into a graveyard from anywhere, if didn't resolve, exile it instead.)
As long as Unhallowed Ground is in your graveyard, whenever you sacrifice a creature, you may pay
. If you do, draw a card and you lose 2 life.
As long as Unhallowed Ground is in your graveyard, whenever you sacrifice a creature, you may pay

Fortified land has “
, Sacrifice this land: Create a 2/2 black Zombie creature token. If you sacrificed a Swamp this way, create two tokens instead." Activate only as a sorcery.
Fortify


Fortify

Shadow
When Wandering Alp deals combat damage to a player, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.)
When Wandering Alp deals combat damage to a player, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.)
2/2
Flying
Winged Vermin gets +2/+0 if you control a black Fortification.
Winged Vermin gets +2/+0 if you control a black Fortification.
1/2
Go to section: Colourless (10) White (36) Blue (33) Black (35) Red (32) Green (36) Artifact (7) Land (4)
Show rarities: B
Building Blocks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | About Building Blocks |
When you cast Bind the Soul, put a soulchain counter on target creature you control. Creatures with soulchain counters have "At the beginning of your upkeep, you may sacrifice a creature or artifact. If you don’t, remove all soulchain counters from this creature and sacrifice it."
Whenever a creature with a soulchain counter on it would die, as long as Bind the Soul is in your graveyard, exile that creature, then return it to the battlefield tapped. Put a soulchain counter on it.