Building Blocks: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Amalgamation Driver | Colourless | Basic | Creature – Shimmerling Worker | 2 | 2 | When Amalgamation Driver crews a vehicle, that vehicle gets +2/+2 until end of turn. | 0 | ||
2 | Glamorous Glass Walker | Colourless | Basic | Creature – Shimmerling Spirit | 5 | 4 | At the beginning of your endstep, an opponent may gain control of Glamorous Glass Walker. If they do, you create three treasure tokens. | 1 | on 22 Mar 2024 by Mister Johnson | |
3 | Jumping Wastes Dust | Colourless | Basic | Basic Land Creature – Elemental | 1 | 1 | Jumping Wastes Dust enters the battlefield tapped. | 4 | on 27 Mar 2024 by Mister Johnson | |
4 | Overwhelming Haunting | Colourless | Basic | Creature – Shimmerling Spirit | 2 | 4 |
If you control five or more Spirits, Overwhelming Haunting has "Ward — Return a land you control to your hand."
If you control 10 or more Shimmerling creatures, you win the game. |
1 | on 22 Mar 2024 by Mister Johnson | |
5 | Quicksilver Chauffeur | Colourless | Basic | Creature – Shimmerling Pilot | 2 | 3 |
Whenever Quicksilver Chauffeur crews a vehicle, create a tapped token that's a copy of that vehicle.
Quicksilver Chauffeur crews vehicles as though its power was 2 greater. |
0 | ||
6 | Self Stealer | Colourless | Basic | Creature – Shimmerling Wizard | 1 | 3 |
When Self Stealer enters the battlefield, exile target creature you control.
, : Create a token that’s a copy of a card exiled with Self Stealer, except it’s a 1/1 colorless Shimmerling Spirit. Activate only as a sorcery. |
0 | ||
7 | Shimmering Presence (Slitherer) | Colourless | Basic | Creature – Shimmerling Spirit ‑‑‑‑ – Shimmerling Spirit |
1 | 1 ‑‑‑‑ 9 |
At the beginning of your endstep, if you both own and control Shimmering Presence and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Presence and Shimmering Highcloud Tower, then meld them into Shimmerstone Slitherer. • exile Shimmering Presence and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Slitherer. ‑‑‑‑ Slitherer becomes untapped, for each enchantment At the beginning of your endstep, create a copy of target enchantment on the battlefield or an enchantment card in any graveyard. |
1 | on 20 Mar 2024 by Mister Johnson | |
8 | Shimmering Spook (Haunt) | Colourless | Basic | Creature – Shimmerling Spirit ‑‑‑‑ – Shimmerling Spirit |
1 | 1 ‑‑‑‑ 9 |
At the beginning of your endstep, if you both own and control Shimmering Spook and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Spook and Shimmering Highcloud Tower, then meld them into Shimmerstone Haunt. • exile Shimmering Spook and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Haunt. ‑‑‑‑ Haunt becomes tapped, for each Spirit At the beginning of your upkeep, create a token that is a copy of any creature in any graveyard. It's a 9/9 Spirit in addition to its other types. |
1 | on 21 Mar 2024 by Mister Johnson | |
9 | The Duke of Shimmer | Colourless | Basic | Legendary Creature – Shimmerling Dwarf Spirit | 3 | 3 |
Flying
, , Sacrifice a Dwarf: Create X 1/1 colorless Shimmerling Spirit creature tokens where X is the mana value of the creature sacrificed this way. Activate only as a sorcery. |
1 | on 22 Mar 2024 by Mister Johnson | |
10 | The Shimmering God | Colourless | Basic | Legendary Enchantment Creature – Shimmerling God | 6 | 6 |
Indestructible
The Shimmering God isn't a creature, unless you control five or more colorless creatures. Whenever you cast a fortification or vehicle spell, draw a card. Other colorless creatures you control get +2/+2. |
0 | ||
11 | Ancestor's Call | White | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Ancestor's Call is in your graveyard, whenever you cast a Dwarf creature spell, create a 1/1 white Spirit creature token with flying. |
0 | ||||
12 | Armory Wagon | White | Basic | Artifact – Vehicle | 4 | 5 |
Whenever Armory Wagon becomes crewed, put a first strike counter on target creature that crewed it this turn.
Crew 3 |
0 | ||
13 | Binding Shrine | White | Basic | Artifact – Fortification |
Fortified land has "Whenever this land becomes tapped, put a defender counter on target creature."
, Unattach Binding Shrine: Exile all creatures with defender. Until end of turn you may play creatures without defender exiled with Binding Shrine and mana of any type can be spent to cast them. Fortify |
0 | ||||
14 | Blueprint Connoisseur | White | Basic | Creature – Dwarf Worker | 2 | 2 | When Blueprint Connoisseur enters the battlefield you may search your library for a Fortification card, reveal it and put it into your hand, then shuffle. | 0 | ||
15 | Building Site Overseer | White | Basic | Creature – Dwarf Worker | 1 | 3 | Other Workers you control get +0/+3. | 0 | ||
16 | Caller of the Have-Been | White | Basic | Creature – Dwarf Cleric | 3 | 2 | Whenever Caller of the Have-Been becomes tapped, if there is an enchantment card with gravebound in your graveyard, create a 0/1 white Spirit creature token with flying and defender and ": Add . Spend this mana only to cast enchantment spells." | 0 | ||
17 | Combining Stonework Stomper | White | Basic | Artifact – Vehicle | 7 | 6 |
Whenever Combining Stonework Stomper becomes crewed for the first time each turn, if it got crewed by at least one vehicle, it gets +X/+X and gains first strike until end of turn, where X is the number of creatures crewing it.
Crew 4 |
0 | ||
18 | Crashing Mouse Sparrow | White | Basic | Creature – Bird Mouse | 0 | 2 |
Flash
Flying When Crashing Mouse Sparrow enters the battlefield, you may tap target creature. If you do, Crashing Mouse Sparrow enters the battlefield tapped. |
0 | ||
19 | Dove-pulled Mail Wagon | White | Basic | Artifact – Vehicle | 1 | 8 |
Flying
Whenever Dove-pulled Mail Wagon attacks and isn't blocked, you and defending player create a Treasure token. Crew 2 |
0 | ||
20 | Ghost Fire Parade | White | Basic | Enchantment |
Gravebound
As long as Ghost Fire Parade is in your graveyard, you may pay . If you do, target creature you control becomes a 0/3 white Spirit in addition to its other types and has defender. Activate only as a sorcery and only once a turn. At the beginning of your upkeep, as long as Ghost Fire Parade is in your graveyard, if you control 10 or more Spirits with defender, you win the game. |
0 | ||||
21 | Glider of the Morning Sun | White | Basic | Artifact – Vehicle | 4 | 5 |
Flying
Whenever Glider of the Morning Sun becomes crewed, exile target creature that crewed it this turn, then return it to the battlefield tapped under its owner’s control. Crew 3 |
1 | on 21 Mar 2024 by Mister Johnson | |
22 | Graceful Whitefeather | White | Basic | Creature – Bird | 0 | 3 | Whenever a vehicle you control attacks alone, that vehicle gets +1/+1 and gains indestructible until end of turn. | 0 | ||
23 | Hearthbound Protector | White | Basic | Creature – Spirit | 2 | 10 |
Defender
This spell costs less to cast if you control a fortified land. Hearthbound Protector can block an additional two creatures. |
0 | ||
24 | Humorless Confiscator | White | Basic | Creature – Dwarf | 2 | 2 |
Vigilance
, : Turn target Loot face up and exile it. If it's a creature, you may play it this turn without paying its mana cost. Activate only as a sorcery. |
0 | ||
25 | Learned Foreman | White | Basic | Creature – Dwarf Worker | 2 | 2 |
Other Dwarfs you control get +1/+1.
Other Workers you control get +1/+1. |
0 | ||
26 | Light from Beyond | White | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Light from Beyond is in your graveyard, put a beam counter on target creature you control. Creatures with beam counters get +0/+1. Creatures with three or more beam counters get +1/+1 and have ward – tap two creatures. |
0 | ||||
27 | Lightstone Chapel | White | Basic | Artifact – Fortification |
Fortified land has ": Add , spend this mana only to cast enchantment spells.”
, Unattach Lightstone Chapel: Non-Aura Enchantments you control become 4/4 Avatar creatures with vigilance in addition to their other types until end of turn. Fortify |
0 | ||||
28 | Lookout Longneck | White | Basic | Creature – Dinosaur | 3 | 4 |
Dinosaur creatures you control have vigilance.
When you control a creature with flying, Dinosaur creatures you control have reach. |
0 | ||
29 | Make Possible | White | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your endstep, as long as Make Possible is in your graveyard, if a creature you control died this turn and seven or more creature cards are in your graveyard, you gain X life, where X is the number of enchantment cards in your graveyard, then exile Make Possible. Shuffle your graveyard into your library, then draw a card. |
0 | ||||
30 | Medium's Pearl | White | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Medium's Pearl is in your graveyard, Spirits you control have vigilance and lose defender. |
0 | ||||
31 | Mistborn Leader | White | Basic | Creature – Spirit | 4 | 4 |
Spirits you control lose defender.
Other Spirits you control have lifelink. When Mistborn Leader attacks, create two white 1/1 Spirit creature tokens with flying that are tapped and attacking. |
0 | ||
32 | Morning Dew Mothling | White | Basic | Creature – Faerie | 1 | 1 |
Flying
, Sacrifice Morning Dew Mothling: Remove all counters from creatures. |
0 | ||
33 | Restless Ancestor | White | Basic | Creature – Spirit | 2 | 2 |
Flying
As long as an enchantment card with gravebound is in your graveyard Restless Ancestor has ": Return Restless Ancestor to the battlefield tapped. Activate only as a sorcery." |
0 | ||
34 | Revered Ancestor | White | Basic | Creature – Dinosaur Skeleton | 6 | 6 | Whenever a Dinosaur creature enters the battlefield from your graveyard, put two +1/+1 counters on it. | 1 | on 21 Mar 2024 by Mister Johnson | |
35 | Rolling Fortress | White | Basic | Artifact – Vehicle | 7 | 9 |
Defender
When Rolling Fortress becomes crewed for the first time each turn, draw a card. Creatures that crewed it this turn gain indestructible until end of turn. Crew 5 |
1 | on 21 Mar 2024 by Mister Johnson | |
36 | Scrap Eating Goat | White | Basic | Creature – Goat | 3 | 3 | : Destroy target Loot. | 1 | on 21 Mar 2024 by Mister Johnson | |
37 | Shimmering Highcloud Tower (Shimmerstone) | White | Basic | Artifact – Fortification ‑‑‑‑ Legendary Enchantment Creature |
9 |
Fortified land has "Add . Put a charge counter on Shimmering Highcloud Tower."
Remove 4 charge counters from Shimmering Highcloud Tower, Unattach Shimmering Highcloud Tower: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle. (Melds with Shimmering Presence or Shimmering Spook) Fortify a Plains ‑‑‑‑ Whenever Shimmerstone you gain 4 life on the battlefield if you have 30 or more life, |
4 | on 20 Mar 2024 by Mister Johnson | ||
38 | Sineater | White | Basic | Creature – Spirit | 1 | 3 |
Defender
When Sineater enters the battlefield, remove a counter from target creature. |
0 | ||
39 | Soldiers Fort | White | Basic | Artifact – Fortification |
Fortified land has "Whenever this land becomes tapped, create a 0/1 white Spirit creature token with flying and defender."
, Unattach Soldiers Fort: Create X white 1/1 Worker creature tokens, where X is the number of Spirits you control. If you unattach from a Plains this way, create X white 2/2 Soldier tokens instead. Activate only as a sorcery. Fortify |
0 | ||||
40 | Stonetongue, Chained | White | Basic | Legendary Creature – Dwarf Spirit | 0 | 1 |
Stonetongue enters the battlefield with a defender counter on it.
When Stonetongue, Chained loses defender, put three +1/+1 counters and a vigilance counter on it. When a defender counter is put on Stonetongue, Chained, remove three +1/+1 counters and a vigilance counter from it. |
1 | on 21 Mar 2024 by Mister Johnson | |
41 | Temple of the Evening Shade | White | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a shadow counter on it."
, Unattach Temple of the Evening Shade: Until end of turn, creatures your opponents control entering the battlefield don’t cause abilities to trigger. Exile all creatures, then return them to the battlefield under their owner's control. Creatures you control get +1/+1 and gain shadow until end of turn. Fortify |
0 | ||||
42 | Temple of the Morning Sun | White | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a lifelink counter on it."
, Unattach Temple of the Morning Sun: You gain X life where X is the number of Plains you control. Fortify |
0 | ||||
43 | Tireless Worker | White | Basic | Creature – Dwarf Worker | 1 | 1 | Fortify costs you pay cost less to play. | 0 | ||
44 | Waltzing Petal Meadow | White | Basic | Basic Land Creature – Plains Elemental | 1 | 1 | Waltzing Petal Meadow enters the battlefield tapped. | 1 | on 21 Mar 2024 by Mister Johnson | |
45 | Wrecking Enthusiast | White | Basic | Creature – Loxodon Worker | 2 | 3 | Whenever you unattach a Fortification, create a Treasure token. | 0 | ||
46 | Zealous Arbiter | White | Basic | Creature – Dwarf | 2 | 2 | As long as an opponent controls a Loot, Zealous Arbiter gets +2/+2. | 0 | ||
47 | Altar to Ingenuity | Blue | Basic | Artifact – Vehicle | 3 | 8 |
Ward – Return a creature you control to its owner’s hand.
When Altar to Ingenuity becomes crewed, you win the game. Crew 20 |
0 | ||
48 | Annoying Sting Buzzer | Blue | Basic | Creature – Insect | 1 | 1 | Sacrifice a Loot: Target creature can't be blocked this turn. | 0 | ||
49 | Building Site Entrepreneur | Blue | Basic | Creature – Human Worker | 2 | 2 | When Building Site Entrepreneur enters the battlefield add for every Worker you control. Spend this mana only to cast artifact spells. | 0 | ||
50 | Cloud Castle | Blue | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a flying counter on it."
, Unattach Cloud Castle: Creatures you control gain flying until end of turn. Creatures that opponents control lose flying until end of turn. Activate only as a sorcery. Fortify |
0 | ||||
51 | Creek Navigator | Blue | Basic | Creature – Merfolk | 1 | 3 | : Add . Spend this mana only to cast vehicle spells. | 0 | ||
52 | Current Speedster | Blue | Basic | Artifact – Vehicle | 6 | 6 |
Islandwalk
Current Crawler can only attack if you control an Island. Crew 2 |
0 | ||
53 | Decayed Defalcator | Blue | Basic | Creature – Zombie | 3 | 2 |
Whenever Decayed Defalcator deals combat damage to a player, steal 3.
(Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) |
0 | ||
54 | Deepwater Foundation Bass | Blue | Basic | Creature – Fish | 0 | 4 | Whenever you fortify a land, scry 1. | 0 | ||
55 | Eight-Times-Pockets-Empty | Blue | Basic | Legendary Creature – Octopus | 8 | 8 |
Trample
Whenever Eight-Times-Pockets-Empty deals combat damage to a player, steal 8. (Put the top eight cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) Sacrifice five Loot: Create a blue 4/4 Octopus creature token with trample and "Whenever this creature deals combat damage to a player, steal 4." |
1 | on 21 Mar 2024 by Mister Johnson | |
56 | Floating Fortress | Blue | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, that creature gains ward .(This effect lasts indefinitely.)"
, Unattach Floating Fortress: Counter target creature spell. Fortify |
0 | ||||
57 | Flood Gates | Blue | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a vehicle spell, it enters the battlefield with a non-basic landwalk counter on it."
, Unattach Flood Gates: Target vehicle becomes an artifact creature until end of turn. Fortify |
1 | on 21 Mar 2024 by Mister Johnson | |||
58 | Freshwater Overseer | Blue | Basic | Creature – Merfolk Worker | 1 | 3 | Other Creatures you control are Workers in addition to their other types. | 0 | ||
59 | Glittering Guppy Jay | Blue | Basic | Creature – Fish Bird | 1 | 2 |
Flash
Flying When Glittering Guppy Jay enters the battlefield, you may return target creature an opponent controls to their owner's hand. If you do, put Glittering Guppy Jay on top of your library. |
0 | ||
60 | Hex Fueled Hovercraft | Blue | Basic | Artifact – Vehicle | 5 | 5 |
Whenever Hex Fueled Hovercraft becomes crewed for the first time in your turn, reveal the top four cards of your library. You may exile any number of instant or sorcery spells among those cards and put the rest at the bottom of your library in any order. You may play them this turn.
Whenever you play an instant or sorcery spell, put a +1/+1 counter on Hex Fueled Hovercraft. Crew 4 |
0 | ||
61 | Material Snatcher | Blue | Basic | Creature – Merfolk Worker | 2 | 4 | Whenever you unattach a fortification, draw a card, then discard a card. | 0 | ||
62 | Mindrot Materialist | Blue | Basic | Creature – Zombie | 2 | 1 | Unattached fortifications you control have ": Target player mills one card." | 0 | ||
63 | Mobilizing Crawler | Blue | Basic | Artifact – Vehicle | 4 | 4 |
Whenever Mobilizing Crawler becomes crewed for the first time each turn, non-creature artifacts you control become 4/4 blue artifact creatures in addition to their other types. If they are fortifications or equipment, unattach them.
Crew 3 |
0 | ||
64 | Oppurtunistic Streamcrasher | Blue | Basic | Creature – Merfolk Rogue | 1 | 4 |
If you would mill an opponent, steal that that many cards instead.
(Put that many cards from the top of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) |
1 | on 21 Mar 2024 by Mister Johnson | |
65 | Ore Cruncher Toad | Blue | Basic | Creature – Toad | 3 | 2 | Sacrifice three Loot: Draw a card. | 0 | ||
66 | Recall the Materials | Blue | Basic | Instant | Return target permanent you own to your hand. | 0 | ||||
67 | River Toll Collector | Blue | Basic | Creature – Merfolk Rogue | 1 | 3 |
If an opponent would draw a card except the first one they draw in each of their draw steps, you steal 1 instead.
(Put the top card of opponents library onto the battlefield face down under your control. It's a Loot artifact.) |
0 | ||
68 | Rivershadow Rowboat | Blue | Basic | Artifact – Vehicle | 3 | 4 |
Skulk
When Rivershadow Rowboat deals combat damage to a player, that player mills X cards where X is the number of creatures crewing Rivershadow Rowboat. Crew 4 |
0 | ||
69 | Shimmering Freshwater Tunnel (Shimmerspring) | Blue | Basic | Artifact – Fortification ‑‑‑‑ Legendary Enchantment Creature |
9 |
Fortified land has "Add . Put a charge counter on Shimmering Freshwater Tunnel."
Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle. (Melds with Shimmering Presence or Shimmering Spook) Fortify an Island ‑‑‑‑ Whenever Shimmerspring target player mills two cards, card in all graveyards. if there are ten or more cards in a players graveyard, |
1 | on 21 Mar 2024 by Mister Johnson | ||
70 | Simulacrum Soarer | Blue | Basic | Artifact – Vehicle | 6 | 4 |
Flying
Whenever Simulacrum Soarer becomes crewed, target creatures becomes an artifact vehicle with crew 2 and it loses all other abilities, card types, and creature types until end of turn. Crew 3 |
0 | ||
71 | Steel Girder Crab | Blue | Basic | Creature – Crab | 0 | 4 | Whenever you attach a fortification you control, target player mills X cards, where X is that fortification's mana value. | 0 | ||
72 | Stoic Hireling | Blue | Basic | Creature – Zombie Worker | 2 | 2 | You may tap two untapped Zombies you control rather than pay the fortify costs of fortifications you control. | 0 | ||
73 | Swaying Streamlet | Blue | Basic | Basic Land Creature – Island Elemental | 1 | 1 | Swaying Streamlet enters the battlefield tapped. | 0 | ||
74 | Swiftwing | Blue | Basic | Artifact – Vehicle | 4 | 4 |
Flying
Whenever Swiftwing becomes crewed, if one or more creatures crewing it have flying, Swiftwing can't be blocked this turn. Crew 2 |
0 | ||
75 | Unbuild | Blue | Basic | Instant | Unattach all fortifications. | 0 | ||||
76 | Use up Resources | Blue | Basic | Sorcery | This spell costs less to cast for every Loot you sacrifice while casting it. Scry 3, then draw three cards. | 0 | ||||
77 | Wetland Sellsword | Blue | Basic | Creature – Merfolk Warrior | 3 | 3 |
When Wetland Sellsword deals combat damage to a player, steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) , Sacrifice a Loot: Draw a card, then discard a card. |
0 | ||
78 | Wizard's Library | Blue | Basic | Artifact – Fortification |
Fortified land has ": Add . Spend this mana only to cast instant or sorcery spells."
, Unattach Wizards Library: Copy target instant or sorcery spell. Fortify |
0 | ||||
79 | Worksite Socialite | Blue | Basic | Creature – Merfolk Worker | 1 | 3 | You may put a Worker you control on top of your library instead of paying the mana costs of abilities of fortifications you control. | 0 | ||
80 | Bind the Soul | Black | Basic | Enchantment |
Gravebound
When you cast Bind the Soul, put a soulchain counter on target creature you control. Creatures with soulchain counters have "At the beginning of your upkeep, you may sacrifice a creature or artifact. If you don’t, remove all soulchain counters from this creature and sacrifice it." Whenever a creature with a soulchain counter on it would die, as long as Bind the Soul is in your graveyard, exile that creature, then return it to the battlefield tapped. Put a soulchain counter on it. |
0 | ||||
81 | Black Iron Miner | Black | Basic | Creature – Dwarf | 4 | 3 | Fortification you control have ", Unattach this Fortification: Target creature gets -2/-2 until end of turn." | 0 | ||
82 | Bribed Foreman | Black | Basic | Creature – Human Worker | 2 | 2 | You may sacrifice two Loot and pay 2 life instead of paying the mana costs of activated abilities of Fortifications you control. This effect only reduces the amount of mana you pay. | 0 | ||
83 | Corner Skulker | Black | Basic | Creature – Kobold | 1 | 1 |
Whenever a Fortification you don’t control attaches or unattaches or a Vehicle you don’t control becomes crewed, steal 1.
(Put the top card of target opponent's library onto the battlefield face down under your control. It's a Loot artifact.) |
0 | ||
84 | Corpse Dragger | Black | Basic | Artifact – Vehicle | 5 | 5 |
Haste
When Corpse Dragger enters the battlefield, you may return target creature card with power 3 from your graveyard to the battlefield, tapped and crewing Corpse Dragger. Sacrifice that creature at end of combat. Crew 3 |
0 | ||
85 | Gem Looter Hulk | Black | Basic | Creature – Zombie | 4 | 3 | Whenever Gem Looter Hulk deals Combat damage to a player, steal 3 (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) | 0 | ||
86 | Gnashjaw Framework | Black | Basic | Artifact – Fortification |
: Attach Gnashjaw Framework to target land.
: Destroy target land Gnashjaw Framework is attached to. If a land you controlled was destroyed this way, create two tapped Treasure tokens. Activate only as a sorcery. |
0 | ||||
87 | Goldrot, Undead Tyrant | Black | Basic | Legendary Creature – Zombie | 2 | 6 |
Goldrot, Undead Tyrant enters the battlefield tapped.
Goldrot, Undead Tyrant doesn't untap during your untap step. Sacrifice six Loot and/or creatures: Untap Goldrot, Undead Tyrant. It gets +6/+0 and gains trample and lifelink until end of turn. Whenever Goldrot, Undead Tyrant deals combat damage to a player, steal 4 and draw 4 cards. |
1 | on 21 Mar 2024 by Mister Johnson | |
88 | Grimewing | Black | Basic | Creature – Rat Bat | 3 | 2 |
Flying
Whenever Grimewing gets blocked, tap target creature blocking it and put a -1/-1 counter on it. Put a -1/-1 counter on Grimewing. |
0 | ||
89 | Hungry Soil | Black | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Hungry Soil is in your graveyard, you may sacrifice two artifacts and/or creatures. If you do, return target creature card in your graveyard to the battlefield. |
0 | ||||
90 | Marrow Song | Black | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Marrow Song is in your graveyard, whenever a creature you control dies, create a black 1/1 Skeleton creature token. At the beginning of your endstep, if there are seven or more creatures in your graveyard, create Marrow Song Dancer, a legendary 10/10 black Skeleton god creature token with "Other Skeletons and Zombies you control get +2/+2." Exile Marrow Song. |
0 | ||||
91 | Mind Robbery | Black | Basic | Sorcery |
Target opponent discards two cards. Steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) |
0 | ||||
92 | Misery Carriage | Black | Basic | Artifact – Vehicle | 8 | 8 |
Whenever Misery Carriage gets crewed for the first time each turn, put a -1/-1 counter on target creature crewing it.
At the beginning of your endstep put a +1/+1 counter on Misery Carriage for every -1/-1 counter put on creatures you control this turn. Crew 4 |
0 | ||
93 | Mud Grave Burrower | Black | Basic | Creature – Zombie | 3 | 2 | You may unattach a black Fortification you control instead of paying Mud Grave Burrowers mana cost. | 0 | ||
94 | Necromancer Ghoul | Black | Basic | Creature – Zombie Warlock | 2 | 2 | Necromancer Ghoul gets +2/+2 for very card with gravebound in your graveyard. | 0 | ||
95 | Necropolis Fortress | Black | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on an enchantment spell, create a black 1/1 spirit creature token with flying and lifelink."
, Unattach Necropolis Fortress: return all creature cards from your graveyard to the battlefield. They are black spirits in addition to their other types. Activate only as a sorcery. Fortify |
0 | ||||
96 | New Moon Nightmare | Black | Basic | Creature – Nightmare | 2 | 1 |
Shadow
New Moon Nightmare gets -1/-0 for every white creature on the battlefield. |
0 | ||
97 | Nightveiled Carpet | Black | Basic | Artifact – Vehicle | 4 | 4 |
As you cast Nightveiled Carpet, you may discard two black cards. If you do, it enters the battlefield with two +1/+1 counters on it.
Crew 2 |
0 | ||
98 | Open the Coffins | Black | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Open the Coffins is in your graveyard, create a 2/2 black Zombie creature token. |
0 | ||||
99 | Paid Cutthroat | Black | Basic | Creature – Kobold | 2 | 2 | As long as you control a Mountain, Paid Cutthroat has “When this creature deals combat damage to a player, steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.).” | 0 | ||
100 | Preacher of the Herd | Black | Basic | Creature – Zombie Cleric | 1 | 1 | As long as you control a fortification, Preacher of the Herd has "Whenever you sacrifice a creature, add ." | 0 | ||
101 | Reading the Dark Tome | Black | Basic | Sorcery | Search your library for a card with gravebound. Reveal it, put it in your hand, then shuffle your library. | 0 | ||||
102 | Reanimator Workshop | Black | Basic | Artifact – Fortification |
Fortified land has "Whenever this land becomes tapped, target creature gets +1/-1 until end of turn."
, Unattach Reanimator Workshop: Put target creature card from your graveyard into your hand. If you unattached from a Swamp this way, return it to the battlefield instead. Activate only as a sorcery. Fortify |
0 | ||||
103 | Rigor Mortis Leadfoot | Black | Basic | Creature – Zombie Pilot | 2 | 1 |
Rigor Mortis Leadfoot can't block.
Rigor Mortis Leadfoot crews Vehicles as though it's power was 3 greater. Whenever Rigor Mortis Leadfoot crews a Vehicle, that Vehicle gains trample and has "At the beginning of your endstep, sacrifice this Vehicle." |
0 | ||
104 | Ritual Butcher | Black | Basic | Creature – Human Warlock | 2 | 2 | , Sacrifice a creature: Search your library for a card with gravebound, reveal it and put it into your hand, then shuffle your library. | 0 | ||
105 | Scrapyard Apparition | Black | Basic | Creature – Spirit | 4 | 1 | Sacrifice a Loot, Pay 1 life: Scrapyard Apparition gets +2/+2 until end of turn. Activate no more than twice each turn. | 0 | ||
106 | Smokeborn Spook | Black | Basic | Creature – Spirit | 4 | 2 |
Shadow
Whenever a creature with flying enters the battlefield, tap Smokeborn Spook. |
0 | ||
107 | Suspicious Gift | Black | Basic | Artifact – Vehicle | 4 | 3 |
Shadow
When Suspicious Gift becomes crewed for the first time each turn, as long as it's an opponents turn, Suspicious Gift deals 2 damage to target player and you gain 2 life. Crew 3 |
0 | ||
108 | Syphoning Tomb Rune | Black | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Syphoning Tomb Rune is in your graveyard, whenever a card is put into your graveyard, Syphoning Tomb Rune deals 1 damage to target opponent and you gain 1 life. |
0 | ||||
109 | Tombstone Stalker | Black | Basic | Creature – Zombie | 2 | 2 | Whenever you cast a spell with gravebound, Tombstone Stalker gets +2/+2 until end of turn and target creature gets -2/-2 until end of turn. | 0 | ||
110 | Undulating Muck | Black | Basic | Basic Land Creature – Swamp Elemental | 1 | 1 | Undulating Muck enters the battlefield tapped. | 0 | ||
111 | Unhallowed Ground | Black | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Unhallowed Ground is in your graveyard, whenever you sacrifice a creature, you may pay . If you do, draw a card and you lose 2 life. |
0 | ||||
112 | Volatile Necromancer Lab | Black | Basic | Artifact – Fortification |
Fortified land has “, Sacrifice this land: Create a 2/2 black Zombie creature token. If you sacrificed a Swamp this way, create two tokens instead." Activate only as a sorcery.
Fortify |
0 | ||||
113 | Wandering Alp | Black | Basic | Creature – Spirit | 2 | 2 |
Shadow
When Wandering Alp deals combat damage to a player, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.) |
0 | ||
114 | Winged Vermin | Black | Basic | Creature – Bat Rat | 1 | 2 |
Flying
Winged Vermin gets +2/+0 if you control a black Fortification. |
0 | ||
115 | Arm the Cannons | Red | Basic | Sorcery | Arm the Cannons deals 10 damage to target creature. If you control a Fortification you may have it deal 10 damage to each Creature instead. | 0 | ||||
116 | Bandit Pack Leader | Red | Basic | Creature – Kobold Warrior | 1 | 3 | Creatures with steal you control have trample. | 0 | ||
117 | Bribery Expert | Red | Basic | Creature – Kobold Adviser | 1 | 3 | , Sacrifice six Loot: Gain control of target creature until end of turn. Untap it. It gains haste until the end of turn. | 0 | ||
118 | Carriage Takeover | Red | Basic | Sorcery | Gain control of target creature or vehicle until end of turn. Untap it. It gains haste until the end of turn. Steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) | 0 | ||||
119 | Chum Chewer Dragon | Red | Basic | Creature – Dragon | 3 | 3 |
Flying
Sacrifice a Kobold creature: Chum Chewer Dragon gets +2/+0 and gains first strike until end of turn. Activate only once a turn. |
0 | ||
120 | Collect the Blood | Red | Basic | Enchantment |
Whenever a source you control deals damage to a creature, put a blood counter on it.
At the beginning of your endstep, move every blood counter from other permanents onto Collect the Blood. At the beginning of your upkeep, if there are 15 or more blood counters on Collect the Blood, you win the game. : Collect the Blood deals 1 damage to target creature with toughness higher than 1. Activate only as a sorcery and only once each turn. |
1 | on 21 Mar 2024 by Mister Johnson | |||
121 | Drekrek, Junk Artisan | Red | Basic | Legendary Creature – Kobold Artificer | 2 | 2 | Loots you control are 2/2 colorless artifact creatures with menace and can't block. | 0 | ||
122 | Fork Tongue Mount | Red | Basic | Creature – Lizard | 2 | 2 |
Fork Tongue Mount gets +1/+1 if you control a kobold.
Sacrifice a Loot: Fork Tongue Mount gets +1/+0 until end of turn. |
0 | ||
123 | Gem Muncher | Red | Basic | Creature – Beast | 7 | 6 |
Menace
You may sacrifice six Loot rather than pay this spell’s mana cost. |
0 | ||
124 | Gravel Pit Scratcher | Red | Basic | Artifact – Vehicle | 3 | 10 |
Defender
When Gravel Pitch Scratcher becomes crewed, it deals X damage to each creature crewing it, where X is the number of creatures crewing Gravel Pit Scratcher. Add for every creature crewing Gravel Pit Scratcher. Crew 5 |
0 | ||
125 | Improvised Lightning Rod | Red | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on an instant or sorcery spell, you may reveal the top card of your library. If it's an instant spell, exile it. You may cast it this turn. Otherwise put it on the bottom of your library.
, Unattach Improvised Lighting Rod: Add for every Loot you control. Spend this mana only to cast instant or sorcery spells. Fortify |
0 | ||||
126 | Jewellery Muncher | Red | Basic | Artifact – Vehicle | 3 | 3 |
Haste
Sacrifice two Loot: Jewellery Muncher becomes an artifact creature until end of turn. Crew 2 |
0 | ||
127 | Jumpstart Jetpack | Red | Basic | Artifact – Vehicle | 4 | 3 |
Flying
At the beginning of your upkeep, reveal the top card of your library. If it's a creature with power 2, put it on the battlefield tapped and crewing Jumpstart Jetpack. At the beginning of your endstep, if Jumpstart Jetpack attacked this turn, it deals 4 damage to target creature, then sacrifice target creature that crewed it this turn and return Jumpstart Jetpack to its owner’s hand. Crew 2 |
0 | ||
128 | Junkyard Visionary | Red | Basic | Creature – Dwarf Worker | 3 | 2 | You may sacrifice two artifacts rather than pay the mana cost for Fortification spells you cast. | 0 | ||
129 | Kobold Coinmaster | Red | Basic | Creature – Kobold Warrior | 2 | 2 | As long as you control three or more Loot, Kobolds you control get +2/+2 | 0 | ||
130 | Kobold Cutthroat | Red | Basic | Creature – Kobold Rogue | 1 | 2 | When Kobold Cutthroat deals combat damage to a player, steal 2. (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) | 0 | ||
131 | Kobold Gem Cutter | Red | Basic | Creature – Kobold Worker | 1 | 4 | , sacrifice a Loot: Create a Treasure token. | 0 | ||
132 | Kobold Kannon Camp | Red | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a haste counter on it."
, Sacrifice X creatures, Unattach Kobold Kannon Camp: Kobold Kannon Camp deals X damage to target creature or player. Fortify |
0 | ||||
133 | Kobold Kolem Castle | Red | Basic | Artifact – Fortification |
Fortified land is a 3/3 red Golem creature. It's still a land.
, Unattach Kobold Kolem Castle: Create X red 1/1 Kobold creature tokens, where X is the number of Loots you control. Activate only as a sorcery. Fortify |
0 | ||||
134 | Kobold Krocket | Red | Basic | Artifact – Vehicle | 7 | 6 |
Trample
Whenever Kobold Krocket becomes crewed for the first time each turn, if at least one of the creatures crewing it is a Kobold, Kobold Krocket deals 3 damage to target creature. Crew 3 |
0 | ||
135 | Kobold Kruncher | Red | Basic | Artifact – Vehicle | 6 | 3 |
Haste, flying
Kobolds crew Kobold Cruncher as though their power were 2 higher. Crew 5 |
0 | ||
136 | Kobold Opportunist | Red | Basic | Creature – Kobold Rogue | 0 | 1 | Whenever you discard a card, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.) | 0 | ||
137 | Kobold Recruiter | Red | Basic | Creature – Kobold | 2 | 3 |
, , sacrifice a Loot: Create a 0/1 Kobold creature token with "Whenever this creature deals combat damage to a player,
steal 1." |
0 | ||
138 | Magma Tube System | Red | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, when that creature enters the battlefield, it deals one damage to target creature."
, Unattach Magma Tube System: Magma Tube System deals 12 damage to each creature. Fortify |
0 | ||||
139 | Mountain Cliff Bandit | Red | Basic | Creature – Dwarf Rogue | 3 | 3 | When Mountain Cliff Bandit deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) | 0 | ||
140 | Overclock the Autopilot | Red | Basic | Sorcery | Target Vehicle becomes an artifact creature until end of turn. At the beginning of your endstep, tap it. It doesn't untap in your next untap step. | 1 | on 22 Mar 2024 by Mister Johnson | |||
141 | Pebble Dance Field | Red | Basic | Basic Land Creature – Mountain Elemental | 1 | 1 | Pebble Dance Field enters the battlefield tapped. | 0 | ||
142 | Pickpocket Arcanist | Red | Basic | Creature – Kobold Shaman | 1 | 4 | Whenever you cast a red instant spell, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.) | 0 | ||
143 | Raiding Gang | Red | Basic | Creature – Kobold Warrior | 2 | 4 | When Raiding Gang deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) | 0 | ||
144 | Scraplord, Kobold Tyrant | Red | Basic | Legendary Creature – Dragon | 3 | 3 |
Flying, haste
Scraplord, Kobold Tyrant gets +1/+1 for every Loot you control. Whenever you steal, steal that many times plus one. |
0 | ||
145 | Smash the Foundations | Red | Basic | Sorcery | Destroy target artifact. If you destroyed a Fortification this way, create a Treasure token. | 1 | on 22 Mar 2024 by Mister Johnson | |||
146 | Sole Goblin | Red | Basic | Creature – Goblin | 0 | 1 | Whenever Sole Goblin attacks alone, it gets +2/+0 until end of turn. | 0 | ||
147 | Sticky Hands | Red | Basic | Legendary Creature – Kobold | 0 | 1 |
When Sticky Hands enters the battlefield steal 2. (Put the top two cards of your opponents library onto the battlefield face down under your control. They're Loot artifacts.)
Kobold creature tokens you control have "When this creature deals combat damage to a player, steal 1." |
1 | on 21 Mar 2024 by Mister Johnson | |
148 | Storm the Gates | Red | Basic | Instant | Creatures you control get +2/+0 until end of turn. If you control a Fortification, draw a card. | 0 | ||||
149 | Altar to Might | Green | Basic | Artifact – Vehicle | 10 | 10 |
Whenever Altar to Might becomes crewed for the first time each turn, if all creatures crewing it are tokens, Altar to Might gets +10/+10, and it gains indestructible and trample until end of turn.
Crew 10 |
0 | ||
150 | Attack of the 50 foot Whatever | Green | Basic | Sorcery | Target creature gains Size advantage X, where X is its toughness minus 2. | 0 | ||||
151 | Break open the Gates | Green | Basic | Sorcery | Create a 4/4 green Dinosaur creature token. If you control a Fortification, you may unattach it. If yo do, create three tokens instead. | 0 | ||||
152 | Caller of the Herd | Green | Basic | Creature – Human Druid | 1 | 4 |
Flash
When Caller of the Herd enters the battlefield, untap all creature tokens you control. |
0 | ||
153 | Deeproot Well | Green | Basic | Artifact – Fortification |
Whenever a land enters the battlefield tapped under your control, you may attach Deeproot Well to it. Untap it.
Whenever fortified land becomes tapped, unattach Deeproot Well from it and search your library for a basic land card and put it into your hand, then shuffle your library. Fortify |
0 | ||||
154 | Dinosaur Carriage | Green | Basic | Artifact – Vehicle | 6 | 6 |
Trample
Whenever Dinosaur Carriage becomes crewed, if at least one of those creatures is a Dinosaur, create a tapped 4/4 green Dinosaur creature token. Crew 5 |
0 | ||
155 | Dinosaur Range | Green | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a trample counter on it."
, Unattach Dinosaur Range: Create X 4/4 green Dinosaur creature tokens, where X is the number of creatures with trample you control. Activate only as a sorcery. Fortify |
0 | ||||
156 | Dinosaur Trainer | Green | Basic | Creature – Human Ranger | 1 | 3 | Whenever you cast a Dinosaur creature spell, you may put two +1/+1 counters on it. If you do, it enters the battlefield tapped. | 0 | ||
157 | Exceptional Traveller | Green | Basic | Creature – Human | 2 | 3 |
Creatures you control with toughness 5 or higher have size advantage 3.
(They can only be blocked by creatures with a total power of 3.) |
1 | on 22 Mar 2024 by Mister Johnson | |
158 | Floral Golem Suit | Green | Basic | Artifact – Vehicle | 4 | 4 |
Whenever Floral Golem Suit becomes crewed for the first time each turn, put a bloom counter on target creature crewing it.
(Creatures with one or more bloom counters on them have ", Remove a bloom counter from this creature: Add and one mana of this creature's color. If this creature is colorless, add instead.") Crew 2 |
0 | ||
159 | Flower Field Toucan | Green | Basic | Creature – Bird | 0 | 4 |
Flying
Flowerfield Toucan enters the battlefield with a bloom counter on it. (Creatures with one or more bloom counters on them have “, Remove a bloom counter from this creature: Add and one mana of this creature's color. If this creature is colorless, add instead.) |
0 | ||
160 | Follower of the Mighty | Green | Basic | Creature – Merfolk Ranger | 2 | 3 | Dinosaur creatures you control have size advantage X, where X is their toughness minus 2. | 0 | ||
161 | Forest Path Druid | Green | Basic | Creature – Merfolk Druid | 1 | 1 |
Forest Path Druid enters the battlefield with a bloom counter on it.
If you cast a Merfolk creature spell, you may pay . If you do, it enters the battlefield with a bloom counter on it. (Creatures with one or more bloom counters on them have “, Remove a bloom counter from this creature: Add and one mana of this creature's color. If this creature is colorless, add instead.) |
0 | ||
162 | Foundation Recycler | Green | Basic | Creature – Human Worker | 1 | 3 | : Add . Spend this mana only to cast Fortification spells. | 0 | ||
163 | Impressionable Hatchling | Green | Basic | Creature – Dinosaur | 0 | 2 | Whenever a creature enters the battlefield with one or more +1/+1 counters on it, put a +1/+1 counter on Impressionable Hatchling. | 0 | ||
164 | Incarnation of Might | Green | Basic | Creature – Dinosaur Elemental | 7 | 10 |
Creatures you control assign no combat damage.
Other creatures you control get +1/+1. Creatures you control have ": This creature fights target creature you don’t control." |
0 | ||
165 | Iridescent Dragonfly | Green | Basic | Creature – Insect | 0 | 2 |
Fortified lands you control have
": Add one mana of any color." |
0 | ||
166 | Life in the Boneyard | Green | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Life in the Boneyard is in your graveyard, whenever a creature with power 4 or higher is put into your graveyard, create a 4/4 green Dinosaur creature token. |
0 | ||||
167 | Material Wagon | Green | Basic | Artifact – Vehicle | 3 | 6 |
Whenever Material Wagon becomes crewed for the first time each turn, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library.
Crew 4 |
0 | ||
168 | Overgrowing Blossom Vines | Green | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a green creature spell, it enters the battlefield with a bloom counter on it."
, Unattach Overgrowing Blossom Vines: Add for every creature with bloom counters on them you control. Fortify |
0 | ||||
169 | Production Overseer | Green | Basic | Creature – Merfolk Worker | 1 | 1 | Activated abilities of Fortifications you control cost less to activate. | 0 | ||
170 | Prospering Biotope | Green | Basic | Artifact – Fortification |
When Prospering Biotope enters the battlefield, create a Soil land token with "When this land isn't fortified, sacrifice it." Attach Prospering Biotope to it.
, Unattach Prospering Biotope: Return target land card from your graveyard to your hand. Fortify |
0 | ||||
171 | Riverbank Ichthyosaurus | Green | Basic | Creature – Dinosaur | 4 | 4 |
Islandwalk
Merfolk you control get +1/+1. |
0 | ||
172 | Rosebud Elemental | Green | Basic | Creature – Elemental | 1 | 2 | Whenever you cast a creature spell from your hand, proliferate. | 0 | ||
173 | Seeds in the Soil | Green | Basic | Enchantment |
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
Whenever a land is put into your graveyard, as long as Seeds in the Soil is in your graveyard, put two bloom counters on up to two target creatures you control. (Creatures with one or more bloom counters on them have ", Remove a bloom counter from this creature: Add and one mana of this creature's color. If this creature is colorless add instead.) |
0 | ||||
174 | Shuffling Moss Clearing | Green | Basic | Basic Land Creature – Forest Elemental | 1 | 1 | Shuffling Moss Clearing enters the battlefield tapped. | 0 | ||
175 | Snoring Ultrasaurus | Green | Basic | Creature – Dinosaur | 1 | 7 |
At the beginning of your endstep, if Snoring Ultrasaurus wasn't dealt damage this turn, put a sleep counter on it.
Snoring Ultrasaurus has reach as long as it has one or more sleep counters on it. It has indestructible as long as it has three or more sleep counters on it. It has deathtouch as long as it has five or more sleep counters on it. If Snoring Ultrasaurus is dealt damage, remove all sleep counters from it. At the beginning of your upkeep, if there are ten or more sleep counters on Snoring Ultrasaurus, you win the game. |
0 | ||
176 | Structure Waker | Green | Basic | Creature – Merfolk | 3 | 4 | Fortified lands you control are 5/5 green Elemental creatures with trample. They're still lands. | 0 | ||
177 | Thunderous Shieldbasher | Green | Basic | Creature – Dinosaur | 5 | 5 |
When you control three or more creatures with power 4 or greater, Thunderous Shieldbasher has Size advantage 3 and trample.
(This creature can only be blocked by creatures with a total power of 3 or less.) |
0 | ||
178 | Titan Feeding Station | Green | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a +1/+1 counter on it."
, Unattach Titan Feeding Station: Creatures with +1/+1 counters on them you control get +3/+3 and gain trample until end of turn. This ability costs less to activate for every creature you control with a +1/+1 counter on it. Activate only as a sorcery. Fortify |
0 | ||||
179 | Towering Titan | Green | Basic | Creature – Dinosaur | 6 | 6 |
Trample
Size advantage 3 (This creature can only be blocked by creatures with a total power of three or less.) |
0 | ||
180 | Trampling Titanosaurus | Green | Basic | Creature – Dinosaur | 6 | 6 | Size advantage 4 (This creature can only be blocked by creatures with a total power of four or less.) | 0 | ||
181 | Treetop Fort | Green | Basic | Artifact – Fortification |
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a reach counter on it"
, Unattach Treetrop Fort: Treetop Fort deals 2 damage to target creature with flying. If you unattached from a Forest this way, Treetop Fort deals 4 damage instead. Fortify |
0 | ||||
182 | Turn to Flora | Green | Basic | Sorcery |
Destroy target creature. Put a bloom counter on two target creatures you don’t control.
(Creatures with one or more bloom counters on them have ", Remove a bloom counter from this creature: Add and one mana of this creature's color. If this creature is colorless, add instead.") |
0 | ||||
183 | Woodwork Expert | Green | Basic | Creature – Merfolk Worker | 1 | 2 | When Woodwork Expert enters the battlefield, you may attach a Fortification you control to a land you control. | 0 | ||
184 | Wrinkled Stegosaurus | Green | Basic | Creature – Dinosaur | 2 | 5 | When Wrinkled Stegosaurus enters the battlefield, if there is an enchantment card with gravebound in your graveyard, return target creature card from your graveyard to your hand. | 0 | ||
185 | Crystal Obelisk | Artifact | Basic | Artifact – Fortification |
Fortified land has ", Unattach Crystal Obelisk: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
Fortify |
1 | on 21 Mar 2024 by Mister Johnson | |||
186 | Energizing Unit | Artifact | Basic | Artifact – Fortification |
Fortified Land has ": Add . Put a charge counter on Energizing Unit."
Remove 2 charge counters from Energizing Unit, Unattach Energizing Unit: Create a Powerstone token. Activate only as a sorcery. Fortify |
0 | ||||
187 | Mirror Projection Automaton | Artifact | Basic | Artifact – Vehicle | 4 | 4 |
When Mirror Projection Automaton becomes crewed, target artifact you control becomes an artifact creature with power and toughness equal to its mana value until end of turn.
Crew 2 |
0 | ||
188 | Shimmering Gel Floater | Artifact | Basic | Artifact – Vehicle | 3 | 4 |
Flying
Whenever Shimmering Gel Floater deals combat damage to a player, create a 1/1 colorless Shimmerling Spirit creature token. Crew 3 |
0 | ||
189 | Stomping Guardsomething | Artifact | Basic | Artifact – Vehicle | 5 | 5 |
When Stomping Guardsomething attacks, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Crew 3 |
0 | ||
190 | Sunwing of the Shimmering God | Artifact | Basic | Artifact – Vehicle | 3 | 4 |
Flying
Whenever Sunwing of the Shimmering God becomes crewed, for every Creature crewing it, put a charge counter on it. , Remove 5 charge counters from Sunwing of the Shimmering God: Sunwing of the Shimmering God deals 3 damage to any target. Crew 2 |
0 | ||
191 | Temple to the Shimmering God | Artifact | Basic | Artifact – Fortification |
Fortified land has “: Add . Put a charge counter on Temple to the Shimmering God."
Remove 5 charge counters from Temple to the Shimmering God, Unattach Temple to the Shimmering God: Add . Fortify |
0 | ||||
192 | Ever increasing Biome | Land | Basic | Land | , : Create a Soil land token. | 1 | on 22 Mar 2024 by Mister Johnson | |||
193 | Rifts of Recalling | Land | Basic | Land |
: Add .
, Put a creature you control on top of your library: Add . |
2 | on 22 Mar 2024 by Mister Johnson | |||
194 | Shimmerling Spring Pasture | Land | Basic | Legendary Land |
Shimmerling creatures you control enter the battlefield untapped.
, Sacrifice a Shimmerling: Choose one: • Populate • Proliferate |
0 | ||||
195 | Slumbering Stone Field (Awakened Stone Structure) | Land | Basic | Land ‑‑‑‑ Artifact Creature – Golem |
5 | 6 |
: Add .
At the beginning of your endstep, if Slumbering Stone Field is fortified, you may pay . If you do, unattach all fortifications attached to Slumbering Stone Field, then transform it. ‑‑‑‑ , , Sacrifice a fortification: Awakened Stone Structure deals 7 damage to any target. |
1 | on 22 Mar 2024 by Mister Johnson |
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