Building Blocks: Card List

Building Blocks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | About Building Blocks

Show frames: C W U B R G A L

Show rarities: B



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Amalgamation Driver Colourless Basic 4{4} Creature – Shimmerling Worker 2 2 When Amalgamation Driver crews a vehicle, that vehicle gets +2/+2 until end of turn. 0
2 Glamorous Glass Walker Colourless Basic 3{3} Creature – Shimmerling Spirit 5 4 At the beginning of your endstep, an opponent may gain control of Glamorous Glass Walker. If they do, you create three treasure tokens. 1 1711088630 on 22 Mar 2024 by Mister Johnson
3 Jumping Wastes Dust Colourless Basic 0 Basic Land Creature – Elemental 1 1 Jumping Wastes Dust enters the battlefield tapped. 4 1711573857 on 27 Mar 2024 by Mister Johnson
4 Overwhelming Haunting Colourless Basic 5{3}{c}{c} Creature – Shimmerling Spirit 2 4 If you control five or more Spirits, Overwhelming Haunting has "Ward — Return a land you control to your hand."
If you control 10 or more Shimmerling creatures, you win the game.
1 1711087733 on 22 Mar 2024 by Mister Johnson
5 Quicksilver Chauffeur Colourless Basic 6{6} Creature – Shimmerling Pilot 2 3 Whenever Quicksilver Chauffeur crews a vehicle, create a tapped token that's a copy of that vehicle.
Quicksilver Chauffeur crews vehicles as though its power was 2 greater.
0
6 Self Stealer Colourless Basic 4{4} Creature – Shimmerling Wizard 1 3 When Self Stealer enters the battlefield, exile target creature you control.
{4}, {t}: Create a token that’s a copy of a card exiled with Self Stealer, except it’s a 1/1 colorless Shimmerling Spirit. Activate only as a sorcery.
0
7 Shimmering Presence (Slitherer) Colourless Basic 2 {2} Creature – Shimmerling Spirit
‑‑‑‑
– Shimmerling Spirit
1 1
‑‑‑‑
9
At the beginning of your endstep, if you both own and control Shimmering Presence and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Presence and Shimmering Highcloud Tower, then meld them into Shimmerstone Slitherer.
• exile Shimmering Presence and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Slitherer.
‑‑‑‑
Slitherer becomes untapped,
for each enchantment
At the beginning of your endstep,
create a copy of target enchantment on the battlefield or an enchantment card in any graveyard.
1 1710972762 on 20 Mar 2024 by Mister Johnson
8 Shimmering Spook (Haunt) Colourless Basic 2 {2} Creature – Shimmerling Spirit
‑‑‑‑
– Shimmerling Spirit
1 1
‑‑‑‑
9
At the beginning of your endstep, if you both own and control Shimmering Spook and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Spook and Shimmering Highcloud Tower, then meld them into Shimmerstone Haunt.
• exile Shimmering Spook and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Haunt.
‑‑‑‑
Haunt becomes tapped,
for each Spirit
At the beginning of your upkeep,
create a token that is a copy of any creature in any graveyard. It's a 9/9 Spirit in addition to its other types.
1 1711024014 on 21 Mar 2024 by Mister Johnson
9 The Duke of Shimmer Colourless Basic 4{4} Legendary Creature – Shimmerling Dwarf Spirit 3 3 Flying
{2}, {t}, Sacrifice a Dwarf: Create X 1/1 colorless Shimmerling Spirit creature tokens where X is the mana value of the creature sacrificed this way. Activate only as a sorcery.
1 1711091405 on 22 Mar 2024 by Mister Johnson
10 The Shimmering God Colourless Basic 4{4} Legendary Enchantment Creature – Shimmerling God 6 6 Indestructible
The Shimmering God isn't a creature, unless you control five or more colorless creatures.
Whenever you cast a fortification or vehicle spell, draw a card.
Other colorless creatures you control get +2/+2.
0
11 Ancestor's Call White Basic 3{1}{w}{w} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Ancestor's Call is in your graveyard, whenever you cast a Dwarf creature spell, create a 1/1 white Spirit creature token with flying.
0
12 Armory Wagon White Basic 3{2}{w} Artifact – Vehicle 4 5 Whenever Armory Wagon becomes crewed, put a first strike counter on target creature that crewed it this turn.
Crew 3
0
13 Binding Shrine White Basic 3{w}{w}{w} Artifact – Fortification Fortified land has "Whenever this land becomes tapped, put a defender counter on target creature."
{2}{w}{w}, Unattach Binding Shrine: Exile all creatures with defender. Until end of turn you may play creatures without defender exiled with Binding Shrine and mana of any type can be spent to cast them.
Fortify {2}
0
14 Blueprint Connoisseur White Basic 4{3}{w} Creature – Dwarf Worker 2 2 When Blueprint Connoisseur enters the battlefield you may search your library for a Fortification card, reveal it and put it into your hand, then shuffle. 0
15 Building Site Overseer White Basic 3{1}{w}{w} Creature – Dwarf Worker 1 3 Other Workers you control get +0/+3. 0
16 Caller of the Have-Been White Basic 5{3}{w}{w} Creature – Dwarf Cleric 3 2 Whenever Caller of the Have-Been becomes tapped, if there is an enchantment card with gravebound in your graveyard, create a 0/1 white Spirit creature token with flying and defender and "{t}: Add {w}. Spend this mana only to cast enchantment spells." 0
17 Combining Stonework Stomper White Basic 4{3}{w} Artifact – Vehicle 7 6 Whenever Combining Stonework Stomper becomes crewed for the first time each turn, if it got crewed by at least one vehicle, it gets +X/+X and gains first strike until end of turn, where X is the number of creatures crewing it.
Crew 4
0
18 Crashing Mouse Sparrow White Basic 2{1}{w} Creature – Bird Mouse 0 2 Flash
Flying
When Crashing Mouse Sparrow enters the battlefield, you may tap target creature. If you do, Crashing Mouse Sparrow enters the battlefield tapped.
0
19 Dove-pulled Mail Wagon White Basic 2{w}{w} Artifact – Vehicle 1 8 Flying
Whenever Dove-pulled Mail Wagon attacks and isn't blocked, you and defending player create a Treasure token.
Crew 2
0
20 Ghost Fire Parade White Basic 5{3}{w}{w} Enchantment Gravebound
As long as Ghost Fire Parade is in your graveyard, you may pay {w}. If you do, target creature you control becomes a 0/3 white Spirit in addition to its other types and has defender. Activate only as a sorcery and only once a turn.
At the beginning of your upkeep, as long as Ghost Fire Parade is in your graveyard, if you control 10 or more Spirits with defender, you win the game.
0
21 Glider of the Morning Sun White Basic 3{2}{w} Artifact – Vehicle 4 5 Flying
Whenever Glider of the Morning Sun becomes crewed, exile target creature that crewed it this turn, then return it to the battlefield tapped under its owner’s control.
Crew 3
1 1711019115 on 21 Mar 2024 by Mister Johnson
22 Graceful Whitefeather White Basic 3{2}{w} Creature – Bird 0 3 Whenever a vehicle you control attacks alone, that vehicle gets +1/+1 and gains indestructible until end of turn. 0
23 Hearthbound Protector White Basic 6{4}{w}{w} Creature – Spirit 2 10 Defender
This spell costs {2} less to cast if you control a fortified land.
Hearthbound Protector can block an additional two creatures.
0
24 Humorless Confiscator White Basic 3{2}{w} Creature – Dwarf 2 2 Vigilance
{w}{w}{w}, {t}: Turn target Loot face up and exile it. If it's a creature, you may play it this turn without paying its mana cost. Activate only as a sorcery.
0
25 Learned Foreman White Basic 4{2}{w}{w} Creature – Dwarf Worker 2 2 Other Dwarfs you control get +1/+1.
Other Workers you control get +1/+1.
0
26 Light from Beyond White Basic 1{w} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Light from Beyond is in your graveyard, put a beam counter on target creature you control.
Creatures with beam counters get +0/+1.
Creatures with three or more beam counters get +1/+1 and have ward – tap two creatures.
0
27 Lightstone Chapel White Basic 2{w}{w} Artifact – Fortification Fortified land has "{t}: Add {w}{w}, spend this mana only to cast enchantment spells.”
{2}{w}{w}, Unattach Lightstone Chapel: Non-Aura Enchantments you control become 4/4 Avatar creatures with vigilance in addition to their other types until end of turn.
Fortify {2}
0
28 Lookout Longneck White Basic 4{3}{w} Creature – Dinosaur 3 4 Dinosaur creatures you control have vigilance.
When you control a creature with flying, Dinosaur creatures you control have reach.
0
29 Make Possible White Basic 4{2}{w}{w} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your endstep, as long as Make Possible is in your graveyard, if a creature you control died this turn and seven or more creature cards are in your graveyard, you gain X life, where X is the number of enchantment cards in your graveyard, then exile Make Possible. Shuffle your graveyard into your library, then draw a card.
0
30 Medium's Pearl White Basic 2{1}{w} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Medium's Pearl is in your graveyard, Spirits you control have vigilance and lose defender.
0
31 Mistborn Leader White Basic 6{4}{w}{w} Creature – Spirit 4 4 Spirits you control lose defender.
Other Spirits you control have lifelink.
When Mistborn Leader attacks, create two white 1/1 Spirit creature tokens with flying that are tapped and attacking.
0
32 Morning Dew Mothling White Basic 2{1}{w} Creature – Faerie 1 1 Flying
{2}{w}{w}, Sacrifice Morning Dew Mothling: Remove all counters from creatures.
0
33 Restless Ancestor White Basic 3{1}{w}{w} Creature – Spirit 2 2 Flying
As long as an enchantment card with gravebound is in your graveyard Restless Ancestor has "{w}: Return Restless Ancestor to the battlefield tapped. Activate only as a sorcery."
0
34 Revered Ancestor White Basic 6{5}{w} Creature – Dinosaur Skeleton 6 6 Whenever a Dinosaur creature enters the battlefield from your graveyard, put two +1/+1 counters on it. 1 1711013245 on 21 Mar 2024 by Mister Johnson
35 Rolling Fortress White Basic 4{2}{w}{w} Artifact – Vehicle 7 9 Defender
When Rolling Fortress becomes crewed for the first time each turn, draw a card. Creatures that crewed it this turn gain indestructible until end of turn.
Crew 5
1 1711019461 on 21 Mar 2024 by Mister Johnson
36 Scrap Eating Goat White Basic 4{3}{w} Creature – Goat 3 3 {t}: Destroy target Loot. 1 1711016801 on 21 Mar 2024 by Mister Johnson
37 Shimmering Highcloud Tower (Shimmerstone) White Basic 3 {2}{w} Artifact – Fortification
‑‑‑‑
Legendary Enchantment Creature
9 Fortified land has "Add {c}. Put a charge counter on Shimmering Highcloud Tower."
Remove 4 charge counters from Shimmering Highcloud Tower, Unattach Shimmering Highcloud Tower: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle.
(Melds with Shimmering Presence or Shimmering Spook)
Fortify a Plains {1}
‑‑‑‑
Whenever Shimmerstone
you gain 4 life
on the battlefield
if you have 30 or more life,
4 1710968417 on 20 Mar 2024 by Mister Johnson
38 Sineater White Basic 2{1}{w} Creature – Spirit 1 3 Defender
When Sineater enters the battlefield, remove a counter from target creature.
0
39 Soldiers Fort White Basic 2{1}{w} Artifact – Fortification Fortified land has "Whenever this land becomes tapped, create a 0/1 white Spirit creature token with flying and defender."
{3}{w}, Unattach Soldiers Fort: Create X white 1/1 Worker creature tokens, where X is the number of Spirits you control. If you unattach from a Plains this way, create X white 2/2 Soldier tokens instead. Activate only as a sorcery.
Fortify {2}
0
40 Stonetongue, Chained White Basic 1{w} Legendary Creature – Dwarf Spirit 0 1 Stonetongue enters the battlefield with a defender counter on it.
When Stonetongue, Chained loses defender, put three +1/+1 counters and a vigilance counter on it.
When a defender counter is put on Stonetongue, Chained, remove three +1/+1 counters and a vigilance counter from it.
1 1711015580 on 21 Mar 2024 by Mister Johnson
41 Temple of the Evening Shade White Basic 2{1}{w} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a shadow counter on it."
{3}{w}{w}, Unattach Temple of the Evening Shade: Until end of turn, creatures your opponents control entering the battlefield don’t cause abilities to trigger. Exile all creatures, then return them to the battlefield under their owner's control. Creatures you control get +1/+1 and gain shadow until end of turn.
Fortify {2}
0
42 Temple of the Morning Sun White Basic 2{1}{w} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a lifelink counter on it."
{3}{w}, Unattach Temple of the Morning Sun: You gain X life where X is the number of Plains you control.
Fortify {2}
0
43 Tireless Worker White Basic 2{1}{w} Creature – Dwarf Worker 1 1 Fortify costs you pay cost {1} less to play. 0
44 Waltzing Petal Meadow White Basic 0 Basic Land Creature – Plains Elemental 1 1 Waltzing Petal Meadow enters the battlefield tapped. 1 1711026336 on 21 Mar 2024 by Mister Johnson
45 Wrecking Enthusiast White Basic 3{2}{w} Creature – Loxodon Worker 2 3 Whenever you unattach a Fortification, create a Treasure token. 0
46 Zealous Arbiter White Basic 3{2}{w} Creature – Dwarf 2 2 As long as an opponent controls a Loot, Zealous Arbiter gets +2/+2. 0
47 Altar to Ingenuity Blue Basic 4{2}{u}{u} Artifact – Vehicle 3 8 Ward – Return a creature you control to its owner’s hand.
When Altar to Ingenuity becomes crewed, you win the game.
Crew 20
0
48 Annoying Sting Buzzer Blue Basic 2{1}{u} Creature – Insect 1 1 Sacrifice a Loot: Target creature can't be blocked this turn. 0
49 Building Site Entrepreneur Blue Basic 4{3}{u} Creature – Human Worker 2 2 When Building Site Entrepreneur enters the battlefield add {c} for every Worker you control. Spend this mana only to cast artifact spells. 0
50 Cloud Castle Blue Basic 2{1}{u} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a flying counter on it."
{2}{u}{u}, Unattach Cloud Castle: Creatures you control gain flying until end of turn. Creatures that opponents control lose flying until end of turn. Activate only as a sorcery.
Fortify {1}
0
51 Creek Navigator Blue Basic 3{2}{u} Creature – Merfolk 1 3 {t}: Add {c}{c}. Spend this mana only to cast vehicle spells. 0
52 Current Speedster Blue Basic 3{u}{u}{u} Artifact – Vehicle 6 6 Islandwalk
Current Crawler can only attack if you control an Island.
Crew 2
0
53 Decayed Defalcator Blue Basic 4{3}{u} Creature – Zombie 3 2 Whenever Decayed Defalcator deals combat damage to a player, steal 3.
(Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
0
54 Deepwater Foundation Bass Blue Basic 3{2}{u} Creature – Fish 0 4 Whenever you fortify a land, scry 1. 0
55 Eight-Times-Pockets-Empty Blue Basic 9{7}{u}{u} Legendary Creature – Octopus 8 8 Trample
Whenever Eight-Times-Pockets-Empty deals combat damage to a player, steal 8.
(Put the top eight cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)

Sacrifice five Loot: Create a blue 4/4 Octopus creature token with trample and "Whenever this creature deals combat damage to a player, steal 4."
1 1711025570 on 21 Mar 2024 by Mister Johnson
56 Floating Fortress Blue Basic 3{2}{u} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, that creature gains ward {1}.(This effect lasts indefinitely.)"
{2}{u}, Unattach Floating Fortress: Counter target creature spell.
Fortify {2}
0
57 Flood Gates Blue Basic 3{1}{u}{u} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a vehicle spell, it enters the battlefield with a non-basic landwalk counter on it."
{2}{u}, Unattach Flood Gates: Target vehicle becomes an artifact creature until end of turn.
Fortify {1}
1 1711022752 on 21 Mar 2024 by Mister Johnson
58 Freshwater Overseer Blue Basic 3{2}{u} Creature – Merfolk Worker 1 3 Other Creatures you control are Workers in addition to their other types. 0
59 Glittering Guppy Jay Blue Basic 3{2}{u} Creature – Fish Bird 1 2 Flash
Flying
When Glittering Guppy Jay enters the battlefield, you may return target creature an opponent controls to their owner's hand. If you do, put Glittering Guppy Jay on top of your library.
0
60 Hex Fueled Hovercraft Blue Basic 4{3}{u} Artifact – Vehicle 5 5 Whenever Hex Fueled Hovercraft becomes crewed for the first time in your turn, reveal the top four cards of your library. You may exile any number of instant or sorcery spells among those cards and put the rest at the bottom of your library in any order. You may play them this turn.
Whenever you play an instant or sorcery spell, put a +1/+1 counter on Hex Fueled Hovercraft.
Crew 4
0
61 Material Snatcher Blue Basic 4{3}{u} Creature – Merfolk Worker 2 4 Whenever you unattach a fortification, draw a card, then discard a card. 0
62 Mindrot Materialist Blue Basic 2{1}{u} Creature – Zombie 2 1 Unattached fortifications you control have "{t}: Target player mills one card." 0
63 Mobilizing Crawler Blue Basic 5{4}{u} Artifact – Vehicle 4 4 Whenever Mobilizing Crawler becomes crewed for the first time each turn, non-creature artifacts you control become 4/4 blue artifact creatures in addition to their other types. If they are fortifications or equipment, unattach them.
Crew 3
0
64 Oppurtunistic Streamcrasher Blue Basic 5{4}{u} Creature – Merfolk Rogue 1 4 If you would mill an opponent, steal that that many cards instead.
(Put that many cards from the top of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
1 1711025306 on 21 Mar 2024 by Mister Johnson
65 Ore Cruncher Toad Blue Basic 4{3}{u} Creature – Toad 3 2 Sacrifice three Loot: Draw a card. 0
66 Recall the Materials Blue Basic 2{1}{u} Instant Return target permanent you own to your hand. 0
67 River Toll Collector Blue Basic 3{1}{u}{u} Creature – Merfolk Rogue 1 3 If an opponent would draw a card except the first one they draw in each of their draw steps, you steal 1 instead.
(Put the top card of opponents library onto the battlefield face down under your control. It's a Loot artifact.)
0
68 Rivershadow Rowboat Blue Basic 1{u} Artifact – Vehicle 3 4 Skulk
When Rivershadow Rowboat deals combat damage to a player, that player mills X cards where X is the number of creatures crewing Rivershadow Rowboat.
Crew 4
0
69 Shimmering Freshwater Tunnel (Shimmerspring) Blue Basic 3 {2}{u} Artifact – Fortification
‑‑‑‑
Legendary Enchantment Creature
9 Fortified land has "Add {c}. Put a charge counter on Shimmering Freshwater Tunnel."
Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle.
(Melds with Shimmering Presence or Shimmering Spook)
Fortify an Island {1}
‑‑‑‑
Whenever Shimmerspring
target player mills two cards,
card in all graveyards.
if there are ten or more cards in a players graveyard,
1 1711023736 on 21 Mar 2024 by Mister Johnson
70 Simulacrum Soarer Blue Basic 4{3}{u} Artifact – Vehicle 6 4 Flying
Whenever Simulacrum Soarer becomes crewed, target creatures becomes an artifact vehicle with crew 2 and it loses all other abilities, card types, and creature types until end of turn.
Crew 3
0
71 Steel Girder Crab Blue Basic 2{u}{u} Creature – Crab 0 4 Whenever you attach a fortification you control, target player mills X cards, where X is that fortification's mana value. 0
72 Stoic Hireling Blue Basic 3{2}{u} Creature – Zombie Worker 2 2 You may tap two untapped Zombies you control rather than pay the fortify costs of fortifications you control. 0
73 Swaying Streamlet Blue Basic 0 Basic Land Creature – Island Elemental 1 1 Swaying Streamlet enters the battlefield tapped. 0
74 Swiftwing Blue Basic 3{1}{u}{u} Artifact – Vehicle 4 4 Flying
Whenever Swiftwing becomes crewed, if one or more creatures crewing it have flying, Swiftwing can't be blocked this turn.
Crew 2
0
75 Unbuild Blue Basic 4{3}{u} Instant Unattach all fortifications. 0
76 Use up Resources Blue Basic 6{4}{u}{u} Sorcery This spell costs {1} less to cast for every Loot you sacrifice while casting it. Scry 3, then draw three cards. 0
77 Wetland Sellsword Blue Basic 3{2}{u} Creature – Merfolk Warrior 3 3 When Wetland Sellsword deals combat damage to a player, steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
{t}, Sacrifice a Loot: Draw a card, then discard a card.
0
78 Wizard's Library Blue Basic 2{1}{u} Artifact – Fortification Fortified land has "{t}: Add {c}{c}. Spend this mana only to cast instant or sorcery spells."
{u}{u}, Unattach Wizards Library: Copy target instant or sorcery spell.
Fortify {2}
0
79 Worksite Socialite Blue Basic 4{3}{u} Creature – Merfolk Worker 1 3 You may put a Worker you control on top of your library instead of paying the mana costs of abilities of fortifications you control. 0
80 Bind the Soul Black Basic 1{b} Enchantment Gravebound
When you cast Bind the Soul, put a soulchain counter on target creature you control. Creatures with soulchain counters have "At the beginning of your upkeep, you may sacrifice a creature or artifact. If you don’t, remove all soulchain counters from this creature and sacrifice it."
Whenever a creature with a soulchain counter on it would die, as long as Bind the Soul is in your graveyard, exile that creature, then return it to the battlefield tapped. Put a soulchain counter on it.
0
81 Black Iron Miner Black Basic 4{3}{b} Creature – Dwarf 4 3 Fortification you control have "{b}, Unattach this Fortification: Target creature gets -2/-2 until end of turn." 0
82 Bribed Foreman Black Basic 4{2}{b}{b} Creature – Human Worker 2 2 You may sacrifice two Loot and pay 2 life instead of paying the mana costs of activated abilities of Fortifications you control. This effect only reduces the amount of mana you pay. 0
83 Corner Skulker Black Basic 1{b} Creature – Kobold 1 1 Whenever a Fortification you don’t control attaches or unattaches or a Vehicle you don’t control becomes crewed, steal 1.
(Put the top card of target opponent's library onto the battlefield face down under your control. It's a Loot artifact.)
0
84 Corpse Dragger Black Basic 5{3}{b}{b} Artifact – Vehicle 5 5 Haste
When Corpse Dragger enters the battlefield, you may return target creature card with power 3 from your graveyard to the battlefield, tapped and crewing Corpse Dragger. Sacrifice that creature at end of combat.
Crew 3
0
85 Gem Looter Hulk Black Basic 4{3}{b} Creature – Zombie 4 3 Whenever Gem Looter Hulk deals Combat damage to a player, steal 3 (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) 0
86 Gnashjaw Framework Black Basic 2{1}{b} Artifact – Fortification {2}: Attach Gnashjaw Framework to target land.
{b}{b}: Destroy target land Gnashjaw Framework is attached to. If a land you controlled was destroyed this way, create two tapped Treasure tokens. Activate only as a sorcery.
0
87 Goldrot, Undead Tyrant Black Basic 3{b}{b}{b} Legendary Creature – Zombie 2 6 Goldrot, Undead Tyrant enters the battlefield tapped.
Goldrot, Undead Tyrant doesn't untap during your untap step.
Sacrifice six Loot and/or creatures: Untap Goldrot, Undead Tyrant. It gets +6/+0 and gains trample and lifelink until end of turn.
Whenever Goldrot, Undead Tyrant deals combat damage to a player, steal 4 and draw 4 cards.
1 1711026554 on 21 Mar 2024 by Mister Johnson
88 Grimewing Black Basic 2{1}{b} Creature – Rat Bat 3 2 Flying
Whenever Grimewing gets blocked, tap target creature blocking it and put a -1/-1 counter on it. Put a -1/-1 counter on Grimewing.
0
89 Hungry Soil Black Basic 5{3}{b}{b} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Hungry Soil is in your graveyard, you may sacrifice two artifacts and/or creatures. If you do, return target creature card in your graveyard to the battlefield.
0
90 Marrow Song Black Basic 6{4}{b}{b} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Marrow Song is in your graveyard, whenever a creature you control dies, create a black 1/1 Skeleton creature token.
At the beginning of your endstep, if there are seven or more creatures in your graveyard, create Marrow Song Dancer, a legendary 10/10 black Skeleton god creature token with "Other Skeletons and Zombies you control get +2/+2." Exile Marrow Song.
0
91 Mind Robbery Black Basic 3{2}{b} Sorcery Target opponent discards two cards. Steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
0
92 Misery Carriage Black Basic 5{4}{b} Artifact – Vehicle 8 8 Whenever Misery Carriage gets crewed for the first time each turn, put a -1/-1 counter on target creature crewing it.
At the beginning of your endstep put a +1/+1 counter on Misery Carriage for every -1/-1 counter put on creatures you control this turn.
Crew 4
0
93 Mud Grave Burrower Black Basic 4{3}{b} Creature – Zombie 3 2 You may unattach a black Fortification you control instead of paying Mud Grave Burrowers mana cost. 0
94 Necromancer Ghoul Black Basic 3{1}{b}{b} Creature – Zombie Warlock 2 2 Necromancer Ghoul gets +2/+2 for very card with gravebound in your graveyard. 0
95 Necropolis Fortress Black Basic 3{1}{b}{b} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on an enchantment spell, create a black 1/1 spirit creature token with flying and lifelink."
{4}{b}{b}, Unattach Necropolis Fortress: return all creature cards from your graveyard to the battlefield. They are black spirits in addition to their other types. Activate only as a sorcery.
Fortify {2}
0
96 New Moon Nightmare Black Basic 1{b} Creature – Nightmare 2 1 Shadow
New Moon Nightmare gets -1/-0 for every white creature on the battlefield.
0
97 Nightveiled Carpet Black Basic 4{3}{b} Artifact – Vehicle 4 4 As you cast Nightveiled Carpet, you may discard two black cards. If you do, it enters the battlefield with two +1/+1 counters on it.
Crew 2
0
98 Open the Coffins Black Basic 4{2}{b}{b} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Open the Coffins is in your graveyard, create a 2/2 black Zombie creature token.
0
99 Paid Cutthroat Black Basic 2{1}{b} Creature – Kobold 2 2 As long as you control a Mountain, Paid Cutthroat has “When this creature deals combat damage to a player, steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.).” 0
100 Preacher of the Herd Black Basic 2{1}{b} Creature – Zombie Cleric 1 1 As long as you control a fortification, Preacher of the Herd has "Whenever you sacrifice a creature, add {b}." 0
101 Reading the Dark Tome Black Basic 2{1}{b} Sorcery Search your library for a card with gravebound. Reveal it, put it in your hand, then shuffle your library. 0
102 Reanimator Workshop Black Basic 3{1}{b}{b} Artifact – Fortification Fortified land has "Whenever this land becomes tapped, target creature gets +1/-1 until end of turn."
{1}{b}{b}, Unattach Reanimator Workshop: Put target creature card from your graveyard into your hand. If you unattached from a Swamp this way, return it to the battlefield instead. Activate only as a sorcery.
Fortify {2}
0
103 Rigor Mortis Leadfoot Black Basic 3{2}{b} Creature – Zombie Pilot 2 1 Rigor Mortis Leadfoot can't block.
Rigor Mortis Leadfoot crews Vehicles as though it's power was 3 greater.
Whenever Rigor Mortis Leadfoot crews a Vehicle, that Vehicle gains trample and has "At the beginning of your endstep, sacrifice this Vehicle."
0
104 Ritual Butcher Black Basic 4{2}{b}{b} Creature – Human Warlock 2 2 {t}, Sacrifice a creature: Search your library for a card with gravebound, reveal it and put it into your hand, then shuffle your library. 0
105 Scrapyard Apparition Black Basic 3{2}{b} Creature – Spirit 4 1 Sacrifice a Loot, Pay 1 life: Scrapyard Apparition gets +2/+2 until end of turn. Activate no more than twice each turn. 0
106 Smokeborn Spook Black Basic 3{2}{b} Creature – Spirit 4 2 Shadow
Whenever a creature with flying enters the battlefield, tap Smokeborn Spook.
0
107 Suspicious Gift Black Basic 3{1}{b}{b} Artifact – Vehicle 4 3 Shadow
When Suspicious Gift becomes crewed for the first time each turn, as long as it's an opponents turn, Suspicious Gift deals 2 damage to target player and you gain 2 life.
Crew 3
0
108 Syphoning Tomb Rune Black Basic 2{1}{b} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Syphoning Tomb Rune is in your graveyard, whenever a card is put into your graveyard, Syphoning Tomb Rune deals 1 damage to target opponent and you gain 1 life.
0
109 Tombstone Stalker Black Basic 3{2}{b} Creature – Zombie 2 2 Whenever you cast a spell with gravebound, Tombstone Stalker gets +2/+2 until end of turn and target creature gets -2/-2 until end of turn. 0
110 Undulating Muck Black Basic 0 Basic Land Creature – Swamp Elemental 1 1 Undulating Muck enters the battlefield tapped. 0
111 Unhallowed Ground Black Basic 3{2}{b} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Unhallowed Ground is in your graveyard, whenever you sacrifice a creature, you may pay {b}. If you do, draw a card and you lose 2 life.
0
112 Volatile Necromancer Lab Black Basic 2{1}{b} Artifact – Fortification Fortified land has “{1}{b}, Sacrifice this land: Create a 2/2 black Zombie creature token. If you sacrificed a Swamp this way, create two tokens instead." Activate only as a sorcery.
Fortify {1}
0
113 Wandering Alp Black Basic 3{2}{b} Creature – Spirit 2 2 Shadow
When Wandering Alp deals combat damage to a player, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.)
0
114 Winged Vermin Black Basic 2{1}{b} Creature – Bat Rat 1 2 Flying
Winged Vermin gets +2/+0 if you control a black Fortification.
0
115 Arm the Cannons Red Basic 6{4}{r}{r} Sorcery Arm the Cannons deals 10 damage to target creature. If you control a Fortification you may have it deal 10 damage to each Creature instead. 0
116 Bandit Pack Leader Red Basic 3{1}{r}{r} Creature – Kobold Warrior 1 3 Creatures with steal you control have trample. 0
117 Bribery Expert Red Basic 4{3}{r} Creature – Kobold Adviser 1 3 {t}, Sacrifice six Loot: Gain control of target creature until end of turn. Untap it. It gains haste until the end of turn. 0
118 Carriage Takeover Red Basic 4{3}{r} Sorcery Gain control of target creature or vehicle until end of turn. Untap it. It gains haste until the end of turn. Steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) 0
119 Chum Chewer Dragon Red Basic 4{2}{r}{r} Creature – Dragon 3 3 Flying
Sacrifice a Kobold creature:
Chum Chewer Dragon gets +2/+0 and gains first strike until end of turn. Activate only once a turn.
0
120 Collect the Blood Red Basic 5{3}{r}{r} Enchantment Whenever a source you control deals damage to a creature, put a blood counter on it.
At the beginning of your endstep, move every blood counter from other permanents onto Collect the Blood.

At the beginning of your upkeep, if there are 15 or more blood counters on Collect the Blood, you win the game.

{1}{r}: Collect the Blood deals 1 damage to target creature with toughness higher than 1. Activate only as a sorcery and only once each turn.
1 1711026019 on 21 Mar 2024 by Mister Johnson
121 Drekrek, Junk Artisan Red Basic 4{2}{r}{r} Legendary Creature – Kobold Artificer 2 2 Loots you control are 2/2 colorless artifact creatures with menace and can't block. 0
122 Fork Tongue Mount Red Basic 3{1}{r}{r} Creature – Lizard 2 2 Fork Tongue Mount gets +1/+1 if you control a kobold.

Sacrifice a Loot: Fork Tongue Mount gets +1/+0 until end of turn.
0
123 Gem Muncher Red Basic 8{6}{r}{r} Creature – Beast 7 6 Menace
You may sacrifice six Loot rather than pay this spell’s mana cost.
0
124 Gravel Pit Scratcher Red Basic 5{4}{r} Artifact – Vehicle 3 10 Defender
When Gravel Pitch Scratcher becomes crewed, it deals X damage to each creature crewing it, where X is the number of creatures crewing Gravel Pit Scratcher. Add {r} for every creature crewing Gravel Pit Scratcher.
Crew 5
0
125 Improvised Lightning Rod Red Basic 1{r} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on an instant or sorcery spell, you may reveal the top card of your library. If it's an instant spell, exile it. You may cast it this turn. Otherwise put it on the bottom of your library.

{2}{r}, Unattach Improvised Lighting Rod: Add {r} for every Loot you control. Spend this mana only to cast instant or sorcery spells.
Fortify {2}
0
126 Jewellery Muncher Red Basic 3{2}{r} Artifact – Vehicle 3 3 Haste
Sacrifice two Loot: Jewellery Muncher becomes an artifact creature until end of turn.
Crew 2
0
127 Jumpstart Jetpack Red Basic 3{1}{r}{r} Artifact – Vehicle 4 3 Flying
At the beginning of your upkeep, reveal the top card of your library. If it's a creature with power 2, put it on the battlefield tapped and crewing Jumpstart Jetpack.
At the beginning of your endstep, if Jumpstart Jetpack attacked this turn, it deals 4 damage to target creature, then sacrifice target creature that crewed it this turn and return Jumpstart Jetpack to its owner’s hand.
Crew 2
0
128 Junkyard Visionary Red Basic 3{1}{r}{r} Creature – Dwarf Worker 3 2 You may sacrifice two artifacts rather than pay the mana cost for Fortification spells you cast. 0
129 Kobold Coinmaster Red Basic 3{2}{r} Creature – Kobold Warrior 2 2 As long as you control three or more Loot, Kobolds you control get +2/+2 0
130 Kobold Cutthroat Red Basic 2{1}{r} Creature – Kobold Rogue 1 2 When Kobold Cutthroat deals combat damage to a player, steal 2. (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) 0
131 Kobold Gem Cutter Red Basic 3{2}{r} Creature – Kobold Worker 1 4 {t}, sacrifice a Loot: Create a Treasure token. 0
132 Kobold Kannon Camp Red Basic 2{1}{r} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a haste counter on it."
{2}{r}, Sacrifice X creatures, Unattach Kobold Kannon Camp: Kobold Kannon Camp deals X damage to target creature or player.
Fortify {2}
0
133 Kobold Kolem Castle Red Basic 3{1}{r}{r} Artifact – Fortification Fortified land is a 3/3 red Golem creature. It's still a land.
{1}{r}{r}, Unattach Kobold Kolem Castle: Create X red 1/1 Kobold creature tokens, where X is the number of Loots you control. Activate only as a sorcery.
Fortify {1}
0
134 Kobold Krocket Red Basic 5{3}{r}{r} Artifact – Vehicle 7 6 Trample
Whenever Kobold Krocket becomes crewed for the first time each turn, if at least one of the creatures crewing it is a Kobold, Kobold Krocket deals 3 damage to target creature.
Crew 3
0
135 Kobold Kruncher Red Basic 3{1}{r}{r} Artifact – Vehicle 6 3 Haste, flying
Kobolds crew Kobold Cruncher as though their power were 2 higher.
Crew 5
0
136 Kobold Opportunist Red Basic 1{r} Creature – Kobold Rogue 0 1 Whenever you discard a card, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.) 0
137 Kobold Recruiter Red Basic 4{3}{r} Creature – Kobold 2 3 {r}{r}, {t}, sacrifice a Loot: Create a 0/1 Kobold creature token with "Whenever this creature deals combat damage to a player,
steal 1."
0
138 Magma Tube System Red Basic 3{2}{r} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, when that creature enters the battlefield, it deals one damage to target creature."
{2}{r}{r}, Unattach Magma Tube System: Magma Tube System deals 12 damage to each creature.
Fortify {1}
0
139 Mountain Cliff Bandit Red Basic 3{2}{r} Creature – Dwarf Rogue 3 3 When Mountain Cliff Bandit deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.) 0
140 Overclock the Autopilot Red Basic 3{2}{r} Sorcery Target Vehicle becomes an artifact creature until end of turn. At the beginning of your endstep, tap it. It doesn't untap in your next untap step. 1 1711105669 on 22 Mar 2024 by Mister Johnson
141 Pebble Dance Field Red Basic 0 Basic Land Creature – Mountain Elemental 1 1 Pebble Dance Field enters the battlefield tapped. 0
142 Pickpocket Arcanist Red Basic 3{1}{r}{r} Creature – Kobold Shaman 1 4 Whenever you cast a red instant spell, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.) 0
143 Raiding Gang Red Basic 4{3}{r} Creature – Kobold Warrior 2 4 When Raiding Gang deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.) 0
144 Scraplord, Kobold Tyrant Red Basic 5{3}{r}{r} Legendary Creature – Dragon 3 3 Flying, haste
Scraplord, Kobold Tyrant gets +1/+1 for every Loot you control.
Whenever you steal, steal that many times plus one.
0
145 Smash the Foundations Red Basic 3{2}{r} Sorcery Destroy target artifact. If you destroyed a Fortification this way, create a Treasure token. 1 1711105711 on 22 Mar 2024 by Mister Johnson
146 Sole Goblin Red Basic 1{r} Creature – Goblin 0 1 Whenever Sole Goblin attacks alone, it gets +2/+0 until end of turn. 0
147 Sticky Hands Red Basic 1{r} Legendary Creature – Kobold 0 1 When Sticky Hands enters the battlefield steal 2. (Put the top two cards of your opponents library onto the battlefield face down under your control. They're Loot artifacts.)

Kobold creature tokens you control have "When this creature deals combat damage to a player, steal 1."
1 1711025708 on 21 Mar 2024 by Mister Johnson
148 Storm the Gates Red Basic 3{2}{r} Instant Creatures you control get +2/+0 until end of turn. If you control a Fortification, draw a card. 0
149 Altar to Might Green Basic 6{3}{g}{g}{g} Artifact – Vehicle 10 10 Whenever Altar to Might becomes crewed for the first time each turn, if all creatures crewing it are tokens, Altar to Might gets +10/+10, and it gains indestructible and trample until end of turn.
Crew 10
0
150 Attack of the 50 foot Whatever Green Basic 2{1}{g} Sorcery Target creature gains Size advantage X, where X is its toughness minus 2. 0
151 Break open the Gates Green Basic 6{4}{g}{g} Sorcery Create a 4/4 green Dinosaur creature token. If you control a Fortification, you may unattach it. If yo do, create three tokens instead. 0
152 Caller of the Herd Green Basic 3{2}{g} Creature – Human Druid 1 4 Flash
When Caller of the Herd enters the battlefield, untap all creature tokens you control.
0
153 Deeproot Well Green Basic 2{1}{g} Artifact – Fortification Whenever a land enters the battlefield tapped under your control, you may attach Deeproot Well to it. Untap it.
Whenever fortified land becomes tapped, unattach Deeproot Well from it and search your library for a basic land card and put it into your hand, then shuffle your library.
Fortify {2}
0
154 Dinosaur Carriage Green Basic 5{3}{g}{g} Artifact – Vehicle 6 6 Trample
Whenever Dinosaur Carriage becomes crewed, if at least one of those creatures is a Dinosaur, create a tapped 4/4 green Dinosaur creature token.
Crew 5
0
155 Dinosaur Range Green Basic 2{1}{g} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a trample counter on it."
{3}{g}{g}, Unattach Dinosaur Range: Create X 4/4 green Dinosaur creature tokens, where X is the number of creatures with trample you control. Activate only as a sorcery.
Fortify {2}
0
156 Dinosaur Trainer Green Basic 3{1}{g}{g} Creature – Human Ranger 1 3 Whenever you cast a Dinosaur creature spell, you may put two +1/+1 counters on it. If you do, it enters the battlefield tapped. 0
157 Exceptional Traveller Green Basic 3{1}{g}{g} Creature – Human 2 3 Creatures you control with toughness 5 or higher have size advantage 3.
(They can only be blocked by creatures with a total power of 3.)
1 1711125464 on 22 Mar 2024 by Mister Johnson
158 Floral Golem Suit Green Basic 2{1}{g} Artifact – Vehicle 4 4 Whenever Floral Golem Suit becomes crewed for the first time each turn, put a bloom counter on target creature crewing it.
(Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.")
Crew 2
0
159 Flower Field Toucan Green Basic 2{1}{g} Creature – Bird 0 4 Flying
Flowerfield Toucan enters the battlefield with a bloom counter on it.
(Creatures with one or more bloom counters on them have “{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.)
0
160 Follower of the Mighty Green Basic 5{3}{g}{g} Creature – Merfolk Ranger 2 3 Dinosaur creatures you control have size advantage X, where X is their toughness minus 2. 0
161 Forest Path Druid Green Basic 3{1}{g}{g} Creature – Merfolk Druid 1 1 Forest Path Druid enters the battlefield with a bloom counter on it.
If you cast a Merfolk creature spell, you may pay {1}. If you do, it enters the battlefield with a bloom counter on it. (Creatures with one or more bloom counters on them have “{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.)
0
162 Foundation Recycler Green Basic 3{2}{g} Creature – Human Worker 1 3 {t}: Add {g}{g}. Spend this mana only to cast Fortification spells. 0
163 Impressionable Hatchling Green Basic 2{1}{g} Creature – Dinosaur 0 2 Whenever a creature enters the battlefield with one or more +1/+1 counters on it, put a +1/+1 counter on Impressionable Hatchling. 0
164 Incarnation of Might Green Basic 5{3}{g}{g} Creature – Dinosaur Elemental 7 10 Creatures you control assign no combat damage.
Other creatures you control get +1/+1.
Creatures you control have "{t}: This creature fights target creature you don’t control."
0
165 Iridescent Dragonfly Green Basic 0{0} Creature – Insect 0 2 Fortified lands you control have
"{t}: Add one mana of any color."
0
166 Life in the Boneyard Green Basic 5{3}{g}{g} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Life in the Boneyard is in your graveyard, whenever a creature with power 4 or higher is put into your graveyard, create a 4/4 green Dinosaur creature token.
0
167 Material Wagon Green Basic 3{1}{g}{g} Artifact – Vehicle 3 6 Whenever Material Wagon becomes crewed for the first time each turn, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library.
Crew 4
0
168 Overgrowing Blossom Vines Green Basic 2{1}{g} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a green creature spell, it enters the battlefield with a bloom counter on it."
{1}{g}, Unattach Overgrowing Blossom Vines: Add {c} for every creature with bloom counters on them you control.
Fortify {1}
0
169 Production Overseer Green Basic 1{g} Creature – Merfolk Worker 1 1 Activated abilities of Fortifications you control cost {1} less to activate. 0
170 Prospering Biotope Green Basic 1{g} Artifact – Fortification When Prospering Biotope enters the battlefield, create a Soil land token with "When this land isn't fortified, sacrifice it." Attach Prospering Biotope to it.
{g}, Unattach Prospering Biotope: Return target land card from your graveyard to your hand.
Fortify {2}
0
171 Riverbank Ichthyosaurus Green Basic 6{5}{g} Creature – Dinosaur 4 4 Islandwalk
Merfolk you control get +1/+1.
0
172 Rosebud Elemental Green Basic 3{1}{g}{g} Creature – Elemental 1 2 Whenever you cast a creature spell from your hand, proliferate. 0
173 Seeds in the Soil Green Basic 3{1}{g}{g} Enchantment Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
Whenever a land is put into your graveyard, as long as Seeds in the Soil is in your graveyard, put two bloom counters on up to two target creatures you control. (Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless add {c}{c} instead.)
0
174 Shuffling Moss Clearing Green Basic 0 Basic Land Creature – Forest Elemental 1 1 Shuffling Moss Clearing enters the battlefield tapped. 0
175 Snoring Ultrasaurus Green Basic 4{3}{g} Creature – Dinosaur 1 7 At the beginning of your endstep, if Snoring Ultrasaurus wasn't dealt damage this turn, put a sleep counter on it.
Snoring Ultrasaurus has reach as long as it has one or more sleep counters on it. It has indestructible as long as it has three or more sleep counters on it. It has deathtouch as long as it has five or more sleep counters on it. If Snoring Ultrasaurus is dealt damage, remove all sleep counters from it.
At the beginning of your upkeep, if there are ten or more sleep counters on Snoring Ultrasaurus, you win the game.
0
176 Structure Waker Green Basic 6{3}{g}{g}{g} Creature – Merfolk 3 4 Fortified lands you control are 5/5 green Elemental creatures with trample. They're still lands. 0
177 Thunderous Shieldbasher Green Basic 5{3}{g}{g} Creature – Dinosaur 5 5 When you control three or more creatures with power 4 or greater, Thunderous Shieldbasher has Size advantage 3 and trample.
(This creature can only be blocked by creatures with a total power of 3 or less.)
0
178 Titan Feeding Station Green Basic 1{g} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a +1/+1 counter on it."
{7}{g}{g}{g}, Unattach Titan Feeding Station: Creatures with +1/+1 counters on them you control get +3/+3 and gain trample until end of turn. This ability costs {1} less to activate for every creature you control with a +1/+1 counter on it. Activate only as a sorcery.
Fortify {2}
0
179 Towering Titan Green Basic 6{4}{g}{g} Creature – Dinosaur 6 6 Trample
Size advantage 3 (This creature can only be blocked by creatures with a total power of three or less.)
0
180 Trampling Titanosaurus Green Basic 6{4}{g}{g} Creature – Dinosaur 6 6 Size advantage 4 (This creature can only be blocked by creatures with a total power of four or less.) 0
181 Treetop Fort Green Basic 2{1}{g} Artifact – Fortification Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a reach counter on it"
{g}{g}, Unattach Treetrop Fort: Treetop Fort deals 2 damage to target creature with flying. If you unattached from a Forest this way, Treetop Fort deals 4 damage instead.
Fortify {1}
0
182 Turn to Flora Green Basic 3{2}{g} Sorcery Destroy target creature. Put a bloom counter on two target creatures you don’t control.
(Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.")
0
183 Woodwork Expert Green Basic 3{1}{g}{g} Creature – Merfolk Worker 1 2 When Woodwork Expert enters the battlefield, you may attach a Fortification you control to a land you control. 0
184 Wrinkled Stegosaurus Green Basic 4{3}{g} Creature – Dinosaur 2 5 When Wrinkled Stegosaurus enters the battlefield, if there is an enchantment card with gravebound in your graveyard, return target creature card from your graveyard to your hand. 0
185 Crystal Obelisk Artifact Basic 3{3} Artifact – Fortification Fortified land has "{t}, Unattach Crystal Obelisk: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
Fortify {6}
1 1711061798 on 21 Mar 2024 by Mister Johnson
186 Energizing Unit Artifact Basic 2{2} Artifact – Fortification Fortified Land has "{t}: Add {c}. Put a charge counter on Energizing Unit."
Remove 2 charge counters from Energizing Unit, Unattach Energizing Unit: Create a Powerstone token. Activate only as a sorcery.
Fortify {1}
0
187 Mirror Projection Automaton Artifact Basic 5{5} Artifact – Vehicle 4 4 When Mirror Projection Automaton becomes crewed, target artifact you control becomes an artifact creature with power and toughness equal to its mana value until end of turn.
Crew 2
0
188 Shimmering Gel Floater Artifact Basic 2{2} Artifact – Vehicle 3 4 Flying
Whenever Shimmering Gel Floater deals combat damage to a player, create a 1/1 colorless Shimmerling Spirit creature token.
Crew 3
0
189 Stomping Guardsomething Artifact Basic 3{3} Artifact – Vehicle 5 5 When Stomping Guardsomething attacks, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Crew 3
0
190 Sunwing of the Shimmering God Artifact Basic 2{2} Artifact – Vehicle 3 4 Flying
Whenever Sunwing of the Shimmering God becomes crewed, for every Creature crewing it, put a charge counter on it.
{t}, Remove 5 charge counters from Sunwing of the Shimmering God: Sunwing of the Shimmering God deals 3 damage to any target.
Crew 2
0
191 Temple to the Shimmering God Artifact Basic 2{2} Artifact – Fortification Fortified land has “{t}: Add {c}. Put a charge counter on Temple to the Shimmering God."
Remove 5 charge counters from Temple to the Shimmering God, Unattach Temple to the Shimmering God: Add {w}{u}{b}{r}{g}.
Fortify {1}
0
192 Ever increasing Biome Land Basic 0 Land {1}, {t}: Create a Soil land token. 1 1711095470 on 22 Mar 2024 by Mister Johnson
193 Rifts of Recalling Land Basic 0 Land {t}: Add {c}.
{t}, Put a creature you control on top of your library: Add {c}{c}.
2 1711091669 on 22 Mar 2024 by Mister Johnson
194 Shimmerling Spring Pasture Land Basic 0 Legendary Land Shimmerling creatures you control enter the battlefield untapped.
{t}, Sacrifice a Shimmerling: Choose one:
• Populate
• Proliferate
0
195 Slumbering Stone Field (Awakened Stone Structure) Land Basic 0 Land
‑‑‑‑
Artifact Creature – Golem
5 6 {t}: Add {c}.
At the beginning of your endstep, if Slumbering Stone Field is fortified, you may pay {c}{c}{c}{c}. If you do, unattach all fortifications attached to Slumbering Stone Field, then transform it.
‑‑‑‑
{3}, {t}, Sacrifice a fortification: Awakened Stone Structure deals 7 damage to any target.
1 1711092154 on 22 Mar 2024 by Mister Johnson
Building Blocks: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | About Building Blocks