Building Blocks

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 B 
Creature – Shimmerling Worker
When Amalgamation Driver crews a vehicle, that vehicle gets +2/+2 until end of turn.
2/2
 B 
Creature – Shimmerling Spirit
At the beginning of your endstep, an opponent may gain control of Glamorous Glass Walker. If they do, you create three treasure tokens.
5/4
1 comment
2024-03-22 06:23:50 by Mister Johnson
 B 
Basic Land Creature – Elemental
Jumping Wastes Dust enters the battlefield tapped.
1/1
4 comments
last 2024-05-17 00:13:08 by RatLantern
 B 
Creature – Shimmerling Spirit
If you control five or more Spirits, Overwhelming Haunting has "Ward — Return a land you control to your hand."
If you control 10 or more Shimmerling creatures, you win the game.
2/4
1 comment
2024-03-22 06:08:53 by Mister Johnson
 B 
Creature – Shimmerling Pilot
Whenever Quicksilver Chauffeur crews a vehicle, create a tapped token that's a copy of that vehicle.
Quicksilver Chauffeur crews vehicles as though its power was 2 greater.
2/3
 B 
Creature – Shimmerling Wizard
When Self Stealer enters the battlefield, exile target creature you control.
{4}, {t}: Create a token that’s a copy of a card exiled with Self Stealer, except it’s a 1/1 colorless Shimmerling Spirit. Activate only as a sorcery.
1/3
 B 
Creature – Shimmerling Spirit
At the beginning of your endstep, if you both own and control Shimmering Presence and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Presence and Shimmering Highcloud Tower, then meld them into Shimmerstone Slitherer.
• exile Shimmering Presence and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Slitherer.
1/1
Slitherer
 
 B 
– Shimmerling Spirit
Slitherer becomes untapped,
for each enchantment
At the beginning of your endstep,
create a copy of target enchantment on the battlefield or an enchantment card in any graveyard.
9
1 comment
2024-03-20 22:12:42 by Mister Johnson
 B 
Creature – Shimmerling Spirit
At the beginning of your endstep, if you both own and control Shimmering Spook and a Fortification named Shimmering Highcloud Tower or Shimmering Freshwater Tunnel, you may:
• exile Shimmering Spook and Shimmering Highcloud Tower, then meld them into Shimmerstone Haunt.
• exile Shimmering Spook and Shimmering Freshwater Tunnel, then meld them into Shimmerspring Haunt.
1/1
Haunt
 
 B 
– Shimmerling Spirit
Haunt becomes tapped,
for each Spirit
At the beginning of your upkeep,
create a token that is a copy of any creature in any graveyard. It's a 9/9 Spirit in addition to its other types.
9
1 comment
2024-03-21 12:26:54 by Mister Johnson
 B 
Legendary Creature – Shimmerling Dwarf Spirit
Flying
{2}, {t}, Sacrifice a Dwarf: Create X 1/1 colorless Shimmerling Spirit creature tokens where X is the mana value of the creature sacrificed this way. Activate only as a sorcery.
3/3
1 comment
2024-03-22 07:10:05 by Mister Johnson
 B 
Legendary Enchantment Creature – Shimmerling God
Indestructible
The Shimmering God isn't a creature, unless you control five or more colorless creatures.
Whenever you cast a fortification or vehicle spell, draw a card.
Other colorless creatures you control get +2/+2.
6/6
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Ancestor's Call is in your graveyard, whenever you cast a Dwarf creature spell, create a 1/1 white Spirit creature token with flying.
 B 
Artifact – Vehicle
Whenever Armory Wagon becomes crewed, put a first strike counter on target creature that crewed it this turn.
Crew 3
4/5
 B 
Artifact – Fortification
Fortified land has "Whenever this land becomes tapped, put a defender counter on target creature."
{2}{w}{w}, Unattach Binding Shrine: Exile all creatures with defender. Until end of turn you may play creatures without defender exiled with Binding Shrine and mana of any type can be spent to cast them.
Fortify {2}
First it forces peace. Then servitude.
 B 
Creature – Dwarf Worker
When Blueprint Connoisseur enters the battlefield you may search your library for a Fortification card, reveal it and put it into your hand, then shuffle.
2/2
 B 
Creature – Dwarf Worker
Other Workers you control get +0/+3.
1/3
 B 
Creature – Dwarf Cleric
Whenever Caller of the Have-Been becomes tapped, if there is an enchantment card with gravebound in your graveyard, create a 0/1 white Spirit creature token with flying and defender and "{t}: Add {w}. Spend this mana only to cast enchantment spells."
3/2
 B 
Artifact – Vehicle
Whenever Combining Stonework Stomper becomes crewed for the first time each turn, if it got crewed by at least one vehicle, it gets +X/+X and gains first strike until end of turn, where X is the number of creatures crewing it.
Crew 4
7/6
 B 
Creature – Bird Mouse
Flash
Flying
When Crashing Mouse Sparrow enters the battlefield, you may tap target creature. If you do, Crashing Mouse Sparrow enters the battlefield tapped.
0/2
 B 
Artifact – Vehicle
Flying
Whenever Dove-pulled Mail Wagon attacks and isn't blocked, you and defending player create a Treasure token.
Crew 2
1/8
 B 
Enchantment
Gravebound
As long as Ghost Fire Parade is in your graveyard, you may pay {w}. If you do, target creature you control becomes a 0/3 white Spirit in addition to its other types and has defender. Activate only as a sorcery and only once a turn.
At the beginning of your upkeep, as long as Ghost Fire Parade is in your graveyard, if you control 10 or more Spirits with defender, you win the game.
 B 
Artifact – Vehicle
Flying
Whenever Glider of the Morning Sun becomes crewed, exile target creature that crewed it this turn, then return it to the battlefield tapped under its owner’s control.
Crew 3
4/5
1 comment
2024-03-21 11:05:15 by Mister Johnson
 B 
Creature – Bird
Whenever a vehicle you control attacks alone, that vehicle gets +1/+1 and gains indestructible until end of turn.
0/3
 B 
Creature – Spirit
Defender
This spell costs {2} less to cast if you control a fortified land.
Hearthbound Protector can block an additional two creatures.
2/10
 B 
Creature – Dwarf
Vigilance
{w}{w}{w}, {t}: Turn target Loot face up and exile it. If it's a creature, you may play it this turn without paying its mana cost. Activate only as a sorcery.
2/2
 B 
Creature – Dwarf Worker
Other Dwarfs you control get +1/+1.
Other Workers you control get +1/+1.
2/2
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Light from Beyond is in your graveyard, put a beam counter on target creature you control.
Creatures with beam counters get +0/+1.
Creatures with three or more beam counters get +1/+1 and have ward – tap two creatures.
 B 
Artifact – Fortification
Fortified land has "{t}: Add {w}{w}, spend this mana only to cast enchantment spells.”
{2}{w}{w}, Unattach Lightstone Chapel: Non-Aura Enchantments you control become 4/4 Avatar creatures with vigilance in addition to their other types until end of turn.
Fortify {2}
 B 
Creature – Dinosaur
Dinosaur creatures you control have vigilance.
When you control a creature with flying, Dinosaur creatures you control have reach.
3/4
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your endstep, as long as Make Possible is in your graveyard, if a creature you control died this turn and seven or more creature cards are in your graveyard, you gain X life, where X is the number of enchantment cards in your graveyard, then exile Make Possible. Shuffle your graveyard into your library, then draw a card.
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Medium's Pearl is in your graveyard, Spirits you control have vigilance and lose defender.
 B 
Creature – Spirit
Spirits you control lose defender.
Other Spirits you control have lifelink.
When Mistborn Leader attacks, create two white 1/1 Spirit creature tokens with flying that are tapped and attacking.
4/4
 B 
Creature – Faerie
Flying
{2}{w}{w}, Sacrifice Morning Dew Mothling: Remove all counters from creatures.
1/1
 B 
Creature – Spirit
Flying
As long as an enchantment card with gravebound is in your graveyard Restless Ancestor has "{w}: Return Restless Ancestor to the battlefield tapped. Activate only as a sorcery."
2/2
 B 
Creature – Dinosaur Skeleton
Whenever a Dinosaur creature enters the battlefield from your graveyard, put two +1/+1 counters on it.
6/6
1 comment
2024-03-21 09:27:25 by Mister Johnson
 B 
Artifact – Vehicle
Defender
When Rolling Fortress becomes crewed for the first time each turn, draw a card. Creatures that crewed it this turn gain indestructible until end of turn.
Crew 5
7/9
1 comment
2024-03-21 11:11:01 by Mister Johnson
 B 
Creature – Goat
{t}: Destroy target Loot.
3/3
1 comment
2024-03-21 10:26:41 by Mister Johnson
 B 
Artifact – Fortification
Fortified land has "Add {c}. Put a charge counter on Shimmering Highcloud Tower."
Remove 4 charge counters from Shimmering Highcloud Tower, Unattach Shimmering Highcloud Tower: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle.
(Melds with Shimmering Presence or Shimmering Spook)
Fortify a Plains {1}
Shimmerstone
 
 B 
Legendary Enchantment Creature
Whenever Shimmerstone
you gain 4 life
on the battlefield
if you have 30 or more life,
9
4 comments
last 2024-03-22 13:00:00 by Mister Johnson
 B 
Creature – Spirit
Defender
When Sineater enters the battlefield, remove a counter from target creature.
1/3
 B 
Artifact – Fortification
Fortified land has "Whenever this land becomes tapped, create a 0/1 white Spirit creature token with flying and defender."
{3}{w}, Unattach Soldiers Fort: Create X white 1/1 Worker creature tokens, where X is the number of Spirits you control. If you unattach from a Plains this way, create X white 2/2 Soldier tokens instead. Activate only as a sorcery.
Fortify {2}
 B 
Legendary Creature – Dwarf Spirit
Stonetongue enters the battlefield with a defender counter on it.
When Stonetongue, Chained loses defender, put three +1/+1 counters and a vigilance counter on it.
When a defender counter is put on Stonetongue, Chained, remove three +1/+1 counters and a vigilance counter from it.
0/1
1 comment
2024-03-21 10:06:20 by Mister Johnson
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a shadow counter on it."
{3}{w}{w}, Unattach Temple of the Evening Shade: Until end of turn, creatures your opponents control entering the battlefield don’t cause abilities to trigger. Exile all creatures, then return them to the battlefield under their owner's control. Creatures you control get +1/+1 and gain shadow until end of turn.
Fortify {2}
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a lifelink counter on it."
{3}{w}, Unattach Temple of the Morning Sun: You gain X life where X is the number of Plains you control.
Fortify {2}
 B 
Creature – Dwarf Worker
Fortify costs you pay cost {1} less to play.
1/1
 B 
Colour indicator W Basic Land Creature – Plains Elemental
Waltzing Petal Meadow enters the battlefield tapped.
1/1
1 comment
2024-03-21 13:05:36 by Mister Johnson
 B 
Creature – Loxodon Worker
Whenever you unattach a Fortification, create a Treasure token.
2/3
 B 
Creature – Dwarf
As long as an opponent controls a Loot, Zealous Arbiter gets +2/+2.
2/2
 B 
Artifact – Vehicle
Ward – Return a creature you control to its owner’s hand.
When Altar to Ingenuity becomes crewed, you win the game.
Crew 20
3/8
 B 
Creature – Insect
Sacrifice a Loot: Target creature can't be blocked this turn.
1/1
 B 
Creature – Human Worker
When Building Site Entrepreneur enters the battlefield add {c} for every Worker you control. Spend this mana only to cast artifact spells.
2/2
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a flying counter on it."
{2}{u}{u}, Unattach Cloud Castle: Creatures you control gain flying until end of turn. Creatures that opponents control lose flying until end of turn. Activate only as a sorcery.
Fortify {1}
 B 
Creature – Merfolk
{t}: Add {c}{c}. Spend this mana only to cast vehicle spells.
1/3
 B 
Artifact – Vehicle
Islandwalk
Current Crawler can only attack if you control an Island.
Crew 2
6/6
 B 
Creature – Zombie
Whenever Decayed Defalcator deals combat damage to a player, steal 3.
(Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
3/2
 B 
Creature – Fish
Whenever you fortify a land, scry 1.
0/4
 B 
Legendary Creature – Octopus
Trample
Whenever Eight-Times-Pockets-Empty deals combat damage to a player, steal 8.
(Put the top eight cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)

Sacrifice five Loot: Create a blue 4/4 Octopus creature token with trample and "Whenever this creature deals combat damage to a player, steal 4."
8/8
1 comment
2024-03-21 12:52:50 by Mister Johnson
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, that creature gains ward {1}.(This effect lasts indefinitely.)"
{2}{u}, Unattach Floating Fortress: Counter target creature spell.
Fortify {2}
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a vehicle spell, it enters the battlefield with a non-basic landwalk counter on it."
{2}{u}, Unattach Flood Gates: Target vehicle becomes an artifact creature until end of turn.
Fortify {1}
1 comment
2024-03-21 12:05:52 by Mister Johnson
 B 
Creature – Merfolk Worker
Other Creatures you control are Workers in addition to their other types.
I think you'll like it. It's honest work.
1/3
 B 
Creature – Fish Bird
Flash
Flying
When Glittering Guppy Jay enters the battlefield, you may return target creature an opponent controls to their owner's hand. If you do, put Glittering Guppy Jay on top of your library.
1/2
 B 
Artifact – Vehicle
Whenever Hex Fueled Hovercraft becomes crewed for the first time in your turn, reveal the top four cards of your library. You may exile any number of instant or sorcery spells among those cards and put the rest at the bottom of your library in any order. You may play them this turn.
Whenever you play an instant or sorcery spell, put a +1/+1 counter on Hex Fueled Hovercraft.
Crew 4
5/5
 B 
Creature – Merfolk Worker
Whenever you unattach a fortification, draw a card, then discard a card.
2/4
 B 
Creature – Zombie
Unattached fortifications you control have "{t}: Target player mills one card."
2/1
 B 
Artifact – Vehicle
Whenever Mobilizing Crawler becomes crewed for the first time each turn, non-creature artifacts you control become 4/4 blue artifact creatures in addition to their other types. If they are fortifications or equipment, unattach them.
Crew 3
4/4
 B 
Creature – Merfolk Rogue
If you would mill an opponent, steal that that many cards instead.
(Put that many cards from the top of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
1/4
1 comment
2024-03-21 12:48:26 by Mister Johnson
 B 
Creature – Toad
Sacrifice three Loot: Draw a card.
3/2
 B 
Instant
Return target permanent you own to your hand.
 B 
Creature – Merfolk Rogue
If an opponent would draw a card except the first one they draw in each of their draw steps, you steal 1 instead.
(Put the top card of opponents library onto the battlefield face down under your control. It's a Loot artifact.)
1/3
 B 
Artifact – Vehicle
Skulk
When Rivershadow Rowboat deals combat damage to a player, that player mills X cards where X is the number of creatures crewing Rivershadow Rowboat.
Crew 4
3/4
 B 
Artifact – Fortification
Fortified land has "Add {c}. Put a charge counter on Shimmering Freshwater Tunnel."
Remove 4 charge counters from Shimmering Freshwater Tunnel, Unattach Shimmering Freshwater Tunnel: Search your library for a card named Shimmering Presence or Shimmering Spook, put it into your hand, then shuffle.
(Melds with Shimmering Presence or Shimmering Spook)
Fortify an Island {1}
Shimmerspring
 
 B 
Legendary Enchantment Creature
Whenever Shimmerspring
target player mills two cards,
card in all graveyards.
if there are ten or more cards in a players graveyard,
9
1 comment
2024-03-21 12:22:16 by Mister Johnson
 B 
Artifact – Vehicle
Flying
Whenever Simulacrum Soarer becomes crewed, target creatures becomes an artifact vehicle with crew 2 and it loses all other abilities, card types, and creature types until end of turn.
Crew 3
6/4
 B 
Creature – Crab
Whenever you attach a fortification you control, target player mills X cards, where X is that fortification's mana value.
0/4
 B 
Creature – Zombie Worker
You may tap two untapped Zombies you control rather than pay the fortify costs of fortifications you control.
Me work. You work too.
2/2
 B 
Colour indicator U Basic Land Creature – Island Elemental
Swaying Streamlet enters the battlefield tapped.
1/1
 B 
Artifact – Vehicle
Flying
Whenever Swiftwing becomes crewed, if one or more creatures crewing it have flying, Swiftwing can't be blocked this turn.
Crew 2
4/4
{3}{u}
 
 B 
Instant
Unattach all fortifications.
 B 
Sorcery
This spell costs {1} less to cast for every Loot you sacrifice while casting it. Scry 3, then draw three cards.
 B 
Creature – Merfolk Warrior
When Wetland Sellsword deals combat damage to a player, steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
{t}, Sacrifice a Loot: Draw a card, then discard a card.
3/3
 B 
Artifact – Fortification
Fortified land has "{t}: Add {c}{c}. Spend this mana only to cast instant or sorcery spells."
{u}{u}, Unattach Wizards Library: Copy target instant or sorcery spell.
Fortify {2}
 B 
Creature – Merfolk Worker
You may put a Worker you control on top of your library instead of paying the mana costs of abilities of fortifications you control.
1/3
 B 
Enchantment
Gravebound
When you cast Bind the Soul, put a soulchain counter on target creature you control. Creatures with soulchain counters have "At the beginning of your upkeep, you may sacrifice a creature or artifact. If you don’t, remove all soulchain counters from this creature and sacrifice it."
Whenever a creature with a soulchain counter on it would die, as long as Bind the Soul is in your graveyard, exile that creature, then return it to the battlefield tapped. Put a soulchain counter on it.
 B 
Creature – Dwarf
Fortification you control have "{b}, Unattach this Fortification: Target creature gets -2/-2 until end of turn."
4/3
 B 
Creature – Human Worker
You may sacrifice two Loot and pay 2 life instead of paying the mana costs of activated abilities of Fortifications you control. This effect only reduces the amount of mana you pay.
2/2
 B 
Creature – Kobold
Whenever a Fortification you don’t control attaches or unattaches or a Vehicle you don’t control becomes crewed, steal 1.
(Put the top card of target opponent's library onto the battlefield face down under your control. It's a Loot artifact.)
1/1
 B 
Artifact – Vehicle
Haste
When Corpse Dragger enters the battlefield, you may return target creature card with power 3 from your graveyard to the battlefield, tapped and crewing Corpse Dragger. Sacrifice that creature at end of combat.
Crew 3
5/5
 B 
Creature – Zombie
Whenever Gem Looter Hulk deals Combat damage to a player, steal 3 (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.)
4/3
 B 
Artifact – Fortification
{2}: Attach Gnashjaw Framework to target land.
{b}{b}: Destroy target land Gnashjaw Framework is attached to. If a land you controlled was destroyed this way, create two tapped Treasure tokens. Activate only as a sorcery.
 B 
Legendary Creature – Zombie
Goldrot, Undead Tyrant enters the battlefield tapped.
Goldrot, Undead Tyrant doesn't untap during your untap step.
Sacrifice six Loot and/or creatures: Untap Goldrot, Undead Tyrant. It gets +6/+0 and gains trample and lifelink until end of turn.
Whenever Goldrot, Undead Tyrant deals combat damage to a player, steal 4 and draw 4 cards.
2/6
1 comment
2024-03-21 13:09:14 by Mister Johnson
 B 
Creature – Rat Bat
Flying
Whenever Grimewing gets blocked, tap target creature blocking it and put a -1/-1 counter on it. Put a -1/-1 counter on Grimewing.
3/2
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Hungry Soil is in your graveyard, you may sacrifice two artifacts and/or creatures. If you do, return target creature card in your graveyard to the battlefield.
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Marrow Song is in your graveyard, whenever a creature you control dies, create a black 1/1 Skeleton creature token.
At the beginning of your endstep, if there are seven or more creatures in your graveyard, create Marrow Song Dancer, a legendary 10/10 black Skeleton god creature token with "Other Skeletons and Zombies you control get +2/+2." Exile Marrow Song.
 B 
Sorcery
Target opponent discards two cards. Steal 2.
(Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
 B 
Artifact – Vehicle
Whenever Misery Carriage gets crewed for the first time each turn, put a -1/-1 counter on target creature crewing it.
At the beginning of your endstep put a +1/+1 counter on Misery Carriage for every -1/-1 counter put on creatures you control this turn.
Crew 4
8/8
 B 
Creature – Zombie
You may unattach a black Fortification you control instead of paying Mud Grave Burrowers mana cost.
3/2
 B 
Creature – Zombie Warlock
Necromancer Ghoul gets +2/+2 for very card with gravebound in your graveyard.
2/2
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on an enchantment spell, create a black 1/1 spirit creature token with flying and lifelink."
{4}{b}{b}, Unattach Necropolis Fortress: return all creature cards from your graveyard to the battlefield. They are black spirits in addition to their other types. Activate only as a sorcery.
Fortify {2}
 B 
Creature – Nightmare
Shadow
New Moon Nightmare gets -1/-0 for every white creature on the battlefield.
2/1
 B 
Artifact – Vehicle
As you cast Nightveiled Carpet, you may discard two black cards. If you do, it enters the battlefield with two +1/+1 counters on it.
Crew 2
4/4
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
At the beginning of your upkeep, as long as Open the Coffins is in your graveyard, create a 2/2 black Zombie creature token.
 B 
Creature – Kobold
As long as you control a Mountain, Paid Cutthroat has “When this creature deals combat damage to a player, steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.).”
2/2
 B 
Creature – Zombie Cleric
As long as you control a fortification, Preacher of the Herd has "Whenever you sacrifice a creature, add {b}."
1/1
 B 
Sorcery
Search your library for a card with gravebound. Reveal it, put it in your hand, then shuffle your library.
 B 
Artifact – Fortification
Fortified land has "Whenever this land becomes tapped, target creature gets +1/-1 until end of turn."
{1}{b}{b}, Unattach Reanimator Workshop: Put target creature card from your graveyard into your hand. If you unattached from a Swamp this way, return it to the battlefield instead. Activate only as a sorcery.
Fortify {2}
 B 
Creature – Zombie Pilot
Rigor Mortis Leadfoot can't block.
Rigor Mortis Leadfoot crews Vehicles as though it's power was 3 greater.
Whenever Rigor Mortis Leadfoot crews a Vehicle, that Vehicle gains trample and has "At the beginning of your endstep, sacrifice this Vehicle."
Hey! You drive like you have a deathwish! Wait...
2/1
 B 
Creature – Human Warlock
{t}, Sacrifice a creature: Search your library for a card with gravebound, reveal it and put it into your hand, then shuffle your library.
2/2
 B 
Creature – Spirit
Sacrifice a Loot, Pay 1 life: Scrapyard Apparition gets +2/+2 until end of turn. Activate no more than twice each turn.
4/1
 B 
Creature – Spirit
Shadow
Whenever a creature with flying enters the battlefield, tap Smokeborn Spook.
4/2
 B 
Artifact – Vehicle
Shadow
When Suspicious Gift becomes crewed for the first time each turn, as long as it's an opponents turn, Suspicious Gift deals 2 damage to target player and you gain 2 life.
Crew 3
4/3
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Syphoning Tomb Rune is in your graveyard, whenever a card is put into your graveyard, Syphoning Tomb Rune deals 1 damage to target opponent and you gain 1 life.
 B 
Creature – Zombie
Whenever you cast a spell with gravebound, Tombstone Stalker gets +2/+2 until end of turn and target creature gets -2/-2 until end of turn.
2/2
 B 
Colour indicator B Basic Land Creature – Swamp Elemental
Undulating Muck enters the battlefield tapped.
1/1
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Unhallowed Ground is in your graveyard, whenever you sacrifice a creature, you may pay {b}. If you do, draw a card and you lose 2 life.
 B 
Artifact – Fortification
Fortified land has “{1}{b}, Sacrifice this land: Create a 2/2 black Zombie creature token. If you sacrificed a Swamp this way, create two tokens instead." Activate only as a sorcery.
Fortify {1}
 B 
Creature – Spirit
Shadow
When Wandering Alp deals combat damage to a player, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.)
2/2
 B 
Creature – Bat Rat
Flying
Winged Vermin gets +2/+0 if you control a black Fortification.
1/2
 B 
Sorcery
Arm the Cannons deals 10 damage to target creature. If you control a Fortification you may have it deal 10 damage to each Creature instead.
 B 
Creature – Kobold Warrior
Creatures with steal you control have trample.
1/3
 B 
Creature – Kobold Adviser
{t}, Sacrifice six Loot: Gain control of target creature until end of turn. Untap it. It gains haste until the end of turn.
Bribery is such an ugly word... No wait, it's actually pretty accurate.
1/3
 B 
Sorcery
Gain control of target creature or vehicle until end of turn. Untap it. It gains haste until the end of turn. Steal 2 (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.)
 B 
Creature – Dragon
Flying
Sacrifice a Kobold creature:
Chum Chewer Dragon gets +2/+0 and gains first strike until end of turn. Activate only once a turn.
3/3
 B 
Enchantment
Whenever a source you control deals damage to a creature, put a blood counter on it.
At the beginning of your endstep, move every blood counter from other permanents onto Collect the Blood.

At the beginning of your upkeep, if there are 15 or more blood counters on Collect the Blood, you win the game.

{1}{r}: Collect the Blood deals 1 damage to target creature with toughness higher than 1. Activate only as a sorcery and only once each turn.
1 comment
2024-03-21 13:00:19 by Mister Johnson
 B 
Legendary Creature – Kobold Artificer
Loots you control are 2/2 colorless artifact creatures with menace and can't block.
2/2
 B 
Creature – Lizard
Fork Tongue Mount gets +1/+1 if you control a kobold.

Sacrifice a Loot: Fork Tongue Mount gets +1/+0 until end of turn.
2/2
 B 
Creature – Beast
Menace
You may sacrifice six Loot rather than pay this spell’s mana cost.
7/6
 B 
Artifact – Vehicle
Defender
When Gravel Pitch Scratcher becomes crewed, it deals X damage to each creature crewing it, where X is the number of creatures crewing Gravel Pit Scratcher. Add {r} for every creature crewing Gravel Pit Scratcher.
Crew 5
I really think you should give it a look.
3/10
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on an instant or sorcery spell, you may reveal the top card of your library. If it's an instant spell, exile it. You may cast it this turn. Otherwise put it on the bottom of your library.

{2}{r}, Unattach Improvised Lighting Rod: Add {r} for every Loot you control. Spend this mana only to cast instant or sorcery spells.
Fortify {2}
 B 
Artifact – Vehicle
Haste
Sacrifice two Loot: Jewellery Muncher becomes an artifact creature until end of turn.
Crew 2
3/3
 B 
Artifact – Vehicle
Flying
At the beginning of your upkeep, reveal the top card of your library. If it's a creature with power 2, put it on the battlefield tapped and crewing Jumpstart Jetpack.
At the beginning of your endstep, if Jumpstart Jetpack attacked this turn, it deals 4 damage to target creature, then sacrifice target creature that crewed it this turn and return Jumpstart Jetpack to its owner’s hand.
Crew 2
4/3
 B 
Creature – Dwarf Worker
You may sacrifice two artifacts rather than pay the mana cost for Fortification spells you cast.
3/2
 B 
Creature – Kobold Warrior
As long as you control three or more Loot, Kobolds you control get +2/+2
2/2
 B 
Creature – Kobold Rogue
When Kobold Cutthroat deals combat damage to a player, steal 2. (Put the top two cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.)
1/2
 B 
Creature – Kobold Worker
{t}, sacrifice a Loot: Create a Treasure token.
1/4
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a haste counter on it."
{2}{r}, Sacrifice X creatures, Unattach Kobold Kannon Camp: Kobold Kannon Camp deals X damage to target creature or player.
Fortify {2}
 B 
Artifact – Fortification
Fortified land is a 3/3 red Golem creature. It's still a land.
{1}{r}{r}, Unattach Kobold Kolem Castle: Create X red 1/1 Kobold creature tokens, where X is the number of Loots you control. Activate only as a sorcery.
Fortify {1}
 B 
Artifact – Vehicle
Trample
Whenever Kobold Krocket becomes crewed for the first time each turn, if at least one of the creatures crewing it is a Kobold, Kobold Krocket deals 3 damage to target creature.
Crew 3
7/6
 B 
Artifact – Vehicle
Haste, flying
Kobolds crew Kobold Cruncher as though their power were 2 higher.
Crew 5
6/3
 B 
Creature – Kobold Rogue
Whenever you discard a card, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.)
0/1
 B 
Creature – Kobold
{r}{r}, {t}, sacrifice a Loot: Create a 0/1 Kobold creature token with "Whenever this creature deals combat damage to a player,
steal 1."
2/3
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, when that creature enters the battlefield, it deals one damage to target creature."
{2}{r}{r}, Unattach Magma Tube System: Magma Tube System deals 12 damage to each creature.
Fortify {1}
 B 
Creature – Dwarf Rogue
When Mountain Cliff Bandit deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot artifacts.)
3/3
 B 
Sorcery
Target Vehicle becomes an artifact creature until end of turn. At the beginning of your endstep, tap it. It doesn't untap in your next untap step.
1 comment
2024-03-22 11:07:49 by Mister Johnson
 B 
Colour indicator R Basic Land Creature – Mountain Elemental
Pebble Dance Field enters the battlefield tapped.
1/1
 B 
Creature – Kobold Shaman
Whenever you cast a red instant spell, steal 1. (Put the top card of target opponents library onto the battlefield face down under your control. It's a Loot artifact.)
1/4
 B 
Creature – Kobold Warrior
When Raiding Gang deals combat damage to a player, steal 3. (Put the top three cards of target opponents library onto the battlefield face down under your control. They're Loot Artifacts.)
2/4
 B 
Legendary Creature – Dragon
Flying, haste
Scraplord, Kobold Tyrant gets +1/+1 for every Loot you control.
Whenever you steal, steal that many times plus one.
3/3
 B 
Sorcery
Destroy target artifact. If you destroyed a Fortification this way, create a Treasure token.
1 comment
2024-03-22 11:08:31 by Mister Johnson
 B 
Creature – Goblin
Whenever Sole Goblin attacks alone, it gets +2/+0 until end of turn.
I don't get it, usually there's more goblins.
0/1
 B 
Legendary Creature – Kobold
When Sticky Hands enters the battlefield steal 2. (Put the top two cards of your opponents library onto the battlefield face down under your control. They're Loot artifacts.)

Kobold creature tokens you control have "When this creature deals combat damage to a player, steal 1."
0/1
1 comment
2024-03-21 12:55:08 by Mister Johnson
 B 
Instant
Creatures you control get +2/+0 until end of turn. If you control a Fortification, draw a card.
 B 
Artifact – Vehicle
Whenever Altar to Might becomes crewed for the first time each turn, if all creatures crewing it are tokens, Altar to Might gets +10/+10, and it gains indestructible and trample until end of turn.
Crew 10
Power to the People.
10/10
 B 
Sorcery
Target creature gains Size advantage X, where X is its toughness minus 2.
 B 
Sorcery
Create a 4/4 green Dinosaur creature token. If you control a Fortification, you may unattach it. If yo do, create three tokens instead.
 B 
Creature – Human Druid
Flash
When Caller of the Herd enters the battlefield, untap all creature tokens you control.
1/4
 B 
Artifact – Fortification
Whenever a land enters the battlefield tapped under your control, you may attach Deeproot Well to it. Untap it.
Whenever fortified land becomes tapped, unattach Deeproot Well from it and search your library for a basic land card and put it into your hand, then shuffle your library.
Fortify {2}
 B 
Artifact – Vehicle
Trample
Whenever Dinosaur Carriage becomes crewed, if at least one of those creatures is a Dinosaur, create a tapped 4/4 green Dinosaur creature token.
Crew 5
6/6
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a trample counter on it."
{3}{g}{g}, Unattach Dinosaur Range: Create X 4/4 green Dinosaur creature tokens, where X is the number of creatures with trample you control. Activate only as a sorcery.
Fortify {2}
 B 
Creature – Human Ranger
Whenever you cast a Dinosaur creature spell, you may put two +1/+1 counters on it. If you do, it enters the battlefield tapped.
1/3
 B 
Creature – Human
Creatures you control with toughness 5 or higher have size advantage 3.
(They can only be blocked by creatures with a total power of 3.)
A giant among people. An ant among giants.
2/3
1 comment
2024-03-22 16:37:44 by Mister Johnson
 B 
Artifact – Vehicle
Whenever Floral Golem Suit becomes crewed for the first time each turn, put a bloom counter on target creature crewing it.
(Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.")
Crew 2
4/4
 B 
Creature – Bird
Flying
Flowerfield Toucan enters the battlefield with a bloom counter on it.
(Creatures with one or more bloom counters on them have “{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.)
0/4
 B 
Creature – Merfolk Ranger
Dinosaur creatures you control have size advantage X, where X is their toughness minus 2.
2/3
 B 
Creature – Merfolk Druid
Forest Path Druid enters the battlefield with a bloom counter on it.
If you cast a Merfolk creature spell, you may pay {1}. If you do, it enters the battlefield with a bloom counter on it. (Creatures with one or more bloom counters on them have “{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.)
1/1
 B 
Creature – Human Worker
{t}: Add {g}{g}. Spend this mana only to cast Fortification spells.
1/3
 B 
Creature – Dinosaur
Whenever a creature enters the battlefield with one or more +1/+1 counters on it, put a +1/+1 counter on Impressionable Hatchling.
0/2
 B 
Creature – Dinosaur Elemental
Creatures you control assign no combat damage.
Other creatures you control get +1/+1.
Creatures you control have "{t}: This creature fights target creature you don’t control."
7/10
 B 
Colour indicator G Creature – Insect
Fortified lands you control have
"{t}: Add one mana of any color."
0/2
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
As long as Life in the Boneyard is in your graveyard, whenever a creature with power 4 or higher is put into your graveyard, create a 4/4 green Dinosaur creature token.
 B 
Artifact – Vehicle
Whenever Material Wagon becomes crewed for the first time each turn, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library.
Crew 4
3/6
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a green creature spell, it enters the battlefield with a bloom counter on it."
{1}{g}, Unattach Overgrowing Blossom Vines: Add {c} for every creature with bloom counters on them you control.
Fortify {1}
 B 
Creature – Merfolk Worker
Activated abilities of Fortifications you control cost {1} less to activate.
1/1
 B 
Artifact – Fortification
When Prospering Biotope enters the battlefield, create a Soil land token with "When this land isn't fortified, sacrifice it." Attach Prospering Biotope to it.
{g}, Unattach Prospering Biotope: Return target land card from your graveyard to your hand.
Fortify {2}
 B 
Creature – Dinosaur
Islandwalk
Merfolk you control get +1/+1.
4/4
 B 
Creature – Elemental
Whenever you cast a creature spell from your hand, proliferate.
It lets the growing grow.
1/2
 B 
Enchantment
Gravebound (As this spell resolves, put it into your graveyard instead. If it is put into your graveyard or enters the battlefield, if you didn't cast it, exile it instead.)
Whenever a land is put into your graveyard, as long as Seeds in the Soil is in your graveyard, put two bloom counters on up to two target creatures you control. (Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless add {c}{c} instead.)
 B 
Colour indicator G Basic Land Creature – Forest Elemental
Shuffling Moss Clearing enters the battlefield tapped.
1/1
 B 
Creature – Dinosaur
At the beginning of your endstep, if Snoring Ultrasaurus wasn't dealt damage this turn, put a sleep counter on it.
Snoring Ultrasaurus has reach as long as it has one or more sleep counters on it. It has indestructible as long as it has three or more sleep counters on it. It has deathtouch as long as it has five or more sleep counters on it. If Snoring Ultrasaurus is dealt damage, remove all sleep counters from it.
At the beginning of your upkeep, if there are ten or more sleep counters on Snoring Ultrasaurus, you win the game.
1/7
 B 
Creature – Merfolk
Fortified lands you control are 5/5 green Elemental creatures with trample. They're still lands.
3/4
 B 
Creature – Dinosaur
When you control three or more creatures with power 4 or greater, Thunderous Shieldbasher has Size advantage 3 and trample.
(This creature can only be blocked by creatures with a total power of 3 or less.)
5/5
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a +1/+1 counter on it."
{7}{g}{g}{g}, Unattach Titan Feeding Station: Creatures with +1/+1 counters on them you control get +3/+3 and gain trample until end of turn. This ability costs {1} less to activate for every creature you control with a +1/+1 counter on it. Activate only as a sorcery.
Fortify {2}
 B 
Creature – Dinosaur
Trample
Size advantage 3 (This creature can only be blocked by creatures with a total power of three or less.)
6/6
 B 
Creature – Dinosaur
Size advantage 4 (This creature can only be blocked by creatures with a total power of four or less.)
6/6
 B 
Artifact – Fortification
Fortified land has "Whenever this land is tapped for mana, if you spend it on a creature spell, it enters the battlefield with a reach counter on it"
{g}{g}, Unattach Treetrop Fort: Treetop Fort deals 2 damage to target creature with flying. If you unattached from a Forest this way, Treetop Fort deals 4 damage instead.
Fortify {1}
 B 
Sorcery
Destroy target creature. Put a bloom counter on two target creatures you don’t control.
(Creatures with one or more bloom counters on them have "{t}, Remove a bloom counter from this creature: Add {c} and one mana of this creature's color. If this creature is colorless, add {c}{c} instead.")
 B 
Creature – Merfolk Worker
When Woodwork Expert enters the battlefield, you may attach a Fortification you control to a land you control.
1/2
 B 
Creature – Dinosaur
When Wrinkled Stegosaurus enters the battlefield, if there is an enchantment card with gravebound in your graveyard, return target creature card from your graveyard to your hand.
2/5
 B 
Artifact – Fortification
Fortified land has "{t}, Unattach Crystal Obelisk: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
Fortify {6}
1 comment
2024-03-21 22:56:38 by Mister Johnson
 B 
Artifact – Fortification
Fortified Land has "{t}: Add {c}. Put a charge counter on Energizing Unit."
Remove 2 charge counters from Energizing Unit, Unattach Energizing Unit: Create a Powerstone token. Activate only as a sorcery.
Fortify {1}
 B 
Artifact – Vehicle
When Mirror Projection Automaton becomes crewed, target artifact you control becomes an artifact creature with power and toughness equal to its mana value until end of turn.
Crew 2
4/4
 B 
Artifact – Vehicle
Flying
Whenever Shimmering Gel Floater deals combat damage to a player, create a 1/1 colorless Shimmerling Spirit creature token.
Crew 3
3/4
 B 
Artifact – Vehicle
When Stomping Guardsomething attacks, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Crew 3
I have no idea what it is, but I don't want to be anywhere near its legs.
5/5
 B 
Artifact – Vehicle
Flying
Whenever Sunwing of the Shimmering God becomes crewed, for every Creature crewing it, put a charge counter on it.
{t}, Remove 5 charge counters from Sunwing of the Shimmering God: Sunwing of the Shimmering God deals 3 damage to any target.
Crew 2
3/4
 B 
Artifact – Fortification
Fortified land has “{t}: Add {c}. Put a charge counter on Temple to the Shimmering God."
Remove 5 charge counters from Temple to the Shimmering God, Unattach Temple to the Shimmering God: Add {w}{u}{b}{r}{g}.
Fortify {1}
 B 
Land
{1}, {t}: Create a Soil land token.
1 comment
2024-03-22 08:17:50 by Mister Johnson
 B 
Land
{t}: Add {c}.
{t}, Put a creature you control on top of your library: Add {c}{c}.
2 comments
last 2024-03-22 11:09:48 by Mister Johnson
 B 
Legendary Land
Shimmerling creatures you control enter the battlefield untapped.
{t}, Sacrifice a Shimmerling: Choose one:
• Populate
• Proliferate
 B 
Land
{t}: Add {c}.
At the beginning of your endstep, if Slumbering Stone Field is fortified, you may pay {c}{c}{c}{c}. If you do, unattach all fortifications attached to Slumbering Stone Field, then transform it.
Awakened Stone Structure
 
 B 
Artifact Creature – Golem
{3}, {t}, Sacrifice a fortification: Awakened Stone Structure deals 7 damage to any target.
5/6
1 comment
2024-03-22 07:22:34 by Mister Johnson

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