LM 2.0: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Louis, Slave to the Value (Louis, Value GOAT) Colourless Mythic 1 {c} Legendary Creature – Human Teacher
‑‑‑‑
Legendary Planeswalker – Louis
10 You take 1 damage each turn if Louis, Slave to the Value is in your command zone.
When Louis enter the battlefield, choose one —
• Add {c}
• Scry 1.
Destiny – If you control 10 multicolor permanent, flip Louis.
‑‑‑‑
Louis, Value GOAT is all color.
+X Add X mana of any one color for each multicolored permanent you control.
-3 Reveal cards from the top of your library until you reveal a multicolored creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
0
2 Bounty Hunter White Common 5{3}{w}{w} Creature – Dog Cowboy 3 2 Flash
Whenever Bounty Hunter enter the battlefield and attacks, exile target nonland permanent and create a treasure token.
Whenever Bounty Hunter dies, return to the battlefield each cards exiled with Bounty Hunter. If a permanent enter the battlefield under your control this way, draw a card.
0
3 Desert Maxxing White Uncommon 3{1}{w}{w} Enchantment Put 3 desertification counter on target non desert land you control : Draw a card.
Sacrifice a desert : Reveal the top of your library until you reveal a basic land. Put it onto the battlefield tapped. Then, shuffle all card revealed this way at the bottom of your library.
0
4 Malek, Pacifist Friend (Malek, Mosswood Benefactor) White Mythic 2 {1}{w} Legendary Creature – Mushroom Diplomat
‑‑‑‑
Legendary Planeswalker – Malek
1 1
‑‑‑‑
5
When Malek, Pacifist Friend enters the battlefield, choose one —
• Put a +1/+1 on each creature you control.
• The next spell target player cast cost {2} more to cast.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
Destiny — If there is 20 counters on permanent you control, transform Malek.
‑‑‑‑
Whenever a permanent you control enter the battlefield under your control, put a +1/+1 on target creature you control and gain life equal to that creature converted mana cost.
+X Exile X permanent you control.
-3 Return each card you control in exile to the battlefield.
0
5 Mummyfication White Uncommon 3{1}{w}{w} Enchantment Whenever a non token creature you control dies, you may pay {w}. If you do, put that creature face down onto the battlefield under your control. It is a 2/2 white zombie creature. 0
6 Tithe Fight White Uncommon 1{x}{w} Instant Affinity for deserts
Counter target spell unless its owner's pay {x}.
0
7 Émile, Scorchtail Stoner (Émile, Desert God) White Mythic 1 {w} Legendary Creature – Human Wizard
‑‑‑‑
Legendary Planeswalker – Émile
1 1
‑‑‑‑
10
When Émile, Scorchtail Stoner enter the battlefield, choose one —
• Create a desert.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Destiny— If you control 10 desert, flip Émile.
‑‑‑‑
Deserts you control have "{t}: Deal 3 damage to any target."
+X Distribute X desertification counters divided as you choose on any number of non desert land you control.
-3 Untap each deserts you control.
0
8 Don't Worry Babe Blue Common 3{2}{u} Instant If Don't Worry Babe targets a spell targeting an opponent or a spell or a permanent they control from another opponent, you may cast Don't Worry Babe without paying its mana cost.
Shuffle target spell in its owner's library.
0
9 Drunkin' And Drivin' Blue Common 1{u} Sorcery You may crew vehicle and ride creature this turn as though the crew and ride cost was {0}.
Whenever a crewed vehicle or a ridden creature deals combat damage this turn draw that many cards.
0
10 It's Rewind Time Blue Common 5{3}{u}{u} Instant Return each spell to their owner hands.
Untap each permanent that were tapped this turn.
0
11 Jules, Frostbeak Analyst (Jules, Stack Menace) Blue Mythic 1 {u} Legendary Creature – Human Strategist
‑‑‑‑
Legendary Planeswalker – Jules
1 1
‑‑‑‑
10
When Jules, Frostbeak Analyst enters the battlefield, choose one —
• Scry 1, then draw a card.
• Untap target permanent.
Destiny – If you control 10 tapped creature, flip Jules.
‑‑‑‑
You may cast spells as though they had flash.
+X Tap X permanents. For each permanents tapped this way, their owner's draw a card.
-3 Until your next turn, you may return any permanent you control to your hand at flash speed. If you do, you may counter target spell unless its owner pays {1}.
0
12 Nightmare Blunt Rotation Blue Rare 1{u} Enchantment At the beginning of each player's upkeep, that player chooses upkeep, draw step or combat phase. The player has an additional instance of the chosen step or phase this turn.
Nightmare Blunt Rotation triggers only once per turn.
0
13 One last thing ! Blue Uncommon 3{2}{u} Instant You can only cast One last thing ! on your end step.
You may play any card from your hand without paying its mana cost.
Flashback {3}{u}{u}{u}
0
14 Pandamonium Blue Uncommon 3{2}{u} Sorcery Each player rolls a d20. They keep that many permanent and sacrifice the rest. They create 2/2 green Pandas token equal to the number of permanents they sacrificed this way. If this spell was foretold, you do not sacrifice any permanents.
Foretell {4}{u}{u}
0
15 Staff of Knowledge Blue Mythic 3{u}{u}{u} Legendary Artifact – Equipment Whenever equipped creature deals combat damage to an opponent, you may cast a blue spell from your sideboard.
Royalty
Equip {u}
0
16 That Kid Was Albert Einstein Blue Common 4{3}{u} Enchantment – Aura Enchant target creature.
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact".
0
17 Trench Coat Blue Uncommon 2{1}{u} Artifact – Equipment When Trench Coat enters, look at the top four cards of your library, then put one on the battlefield face down as a 2/2 creature and equip Trench Coat to it, then put the rest on the bottom of your library.
Whenever the equipped creature dies, you may cast that card without paying its mana cost. Then, sacrifice Trench Coat.
2 1713776780 on 22 Apr 2024 by SecretInfiltrator
18 Brain Rot Black Common 1{b} Instant Whenever a player cast their next spell, they mill X cards and shuffle X spore token into their library, X being equal to that spell converted mana cost. If Brain Rot was foretold, counter that spell.
Foretell {2}{b}{b}
0
19 Declogging The Drain Black Common 4{2}{b}{b} Instant Empty the stack. Shuffle a slug token in target player library for each spell that didn't resolve this way.
Flashback{4}{b}{b}
2 1711567227 on 27 Mar 2024 by Mister Johnson
20 Doctor Octopus Black Common 4{2}{b}{b} Creature – Squid Artificer 0 0 Modular 4
Remove a +1/+1 from Doctor Octopus, choose one —
• Target player mill 5 cards and draw a card.
• Return target artifact from a graveyard to your hand.
• Destroy target creature with power 1 or less.
0
21 Foreskin Collector Black Uncommon 3{2}{b} Creature – Turtle Ninja * *+1 Ninjutsu {b}
Whenever Foreskin Collector enter the battlefield and attacks, put a -1/-1 on target creature.
Foreskin Collector's power is equal to the number of -1/-1 on creatures and its toughness is equal to that number plus 1.
0
22 Hear Me Out... Black Common 5{2}{b}{b}{b} Sorcery Tempting offer — Each opponent may take an extra turn. For each opponent who take an extra turn this way, take an extra turn. 0
23 Necronomicon Black Common 1{b} Legendary Artifact {t}: Foretell the top card of your library. Its foretell cost is equal to its converted mana cost rounded down. You may play that card as if it was a sorcery. 0
24 Nine Lives Black Rare 9{6}{b}{b}{b} Enchantment Whenever Nine Lives enter the battlefield, exile the top 9 cards of your library with a life counter on each of them. Whenever you would be dealt damage, you play one of those cards instead without paying their mana cost.
If you do not control any exiled card with life counters, you loose the game.
0
25 Patient 0 Black Uncommon 1{b} Creature – Zombie Mushroom 0 1 At the beginning of your upkeep, shuffle a spore token in each opponents deck for each counters on Patient 0.
Whenever an opponent plays a Spore token, they gain 1 poison counter.
1 1708451734 on 20 Feb 2024 by Kael
26 Screw The Rules, I Got Money Black Common 2{1}{b} Sorcery Escalate—Sacrifice a treasure. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Draw a card from target player librairy.
• Put a card from target player graveyard to your hand.
• Destroy target nonland permanent.
0
27 Ulysse, Forlift Certified (Ulysse, Krakenreach Proletariat) Black Mythic 2 {1}{b} Legendary Creature – Squid Worker
‑‑‑‑
Legendary Planeswalker – Ulysse
1 1
‑‑‑‑
5
When Ulysse, Forlift Certified enters the battlefield, choose one —
• Mill 5 cards, then return target card from your graveyard to your hand.
• Target permanent you control gains each ability of each card in your graveyard until end of turn.
• Destroy target creature or enchantment. You lose life equal to that permanent’s mana value.
Destiny-- If there is 20 cards in your graveyard, transform Ulysse.
‑‑‑‑
Whenever you would loose life, mill that many card instead.
+X Loose X life. The next spell you cast X less to cast this turn.
-3 Shuffle your graveyard into your library. Create a 1/1 black and blue tentacle creature token for each card shuffled this way.
0
28 Vince, Krakenreach Garbage Man (Vince, Spooky Duke) Black Mythic 1 {b} Legendary Creature – Human Necromancer
‑‑‑‑
Legendary Planeswalker – Vince
1 1
‑‑‑‑
10
Whenever Vince, Krakenreach Garbage Man enter the battlefield, choose one —
• Add {b}{b}{b}.
• Target creature gets -3/-3 until end of turn.
Destiny — If you have 20 cards in your graveyard, flip Vince.
‑‑‑‑
Token creature you control have "{t}, sacrifice this creature: the next spell you cast cost {2} less to cast."
+X Loose X life. Then, create that many 1/1 blue Tentacle creature token.
-3 Each player sacrifice the nonland permanent with the highest converted mana cost they control.
0
29 Walk a Mile in My Shoes Black Common 4{2}{b}{b} Sorcery Target opponent plays your next turn and you play their next turn. If this spell was foretold, they play the rest of your turn instead.
Foretell {3}{b}{b}{b}
1 1714699411 on 03 May 2024 by Kael
30 What's In Your Pocket ? Black Common 2{1}{b} Sorcery Exile the top X cards of each opponent's library with void counters whenever a creature you control deals combat damage to them this turn, X being equal to the damage dealt this way.
Cipher
0
31 Womp Womp Black Common 3{1}{b}{b} Instant The next nonland permanent that would enter the battlefield goes to the graveyard instead. If this spell was foretold, each nonland permanent goes to the graveyard instead this turn.
Foretell {4}{b}{b}
0
32 Gambler Red Common 2{1}{r} Creature – Raccoon Gangster 2 2 At the beginning of each player upkeep, you may tap Gambler. If you do, guess the color of the card on top that player library. If you guessed right, create 5 treasure token. 0
33 Kung Fu Fighting Red Rare 8{6}{r}{r} Enchantment Kung Fu Fighting cost {x} less to cast, where X is equal to the combat damage dealt by creature you control this turn.
Combat damage dealt by creature you control is trippled.
0
34 Stud, Old Dog (Stud, Scorchtail's Finest Boomer) Red Mythic 2 {1}{r} Legendary Creature – Dog Cowboy
‑‑‑‑
Legendary Planeswalker – Stud
1 1
‑‑‑‑
5
When Stud, Old Dog enters the battlefield, choose one —
• Deal 3 damage to any target and gain 3 life.
• Discover 3.
• Return target creature card from you graveyard to your hand and destroy target artifact.
Destiny — If you removed from play 5 permanents controlled by opponents, transform Stud.
‑‑‑‑
Whenever you sacrifice a permanent, deal 2 damage to any target.
+X Sacrifice X creature.
-3 Create a token copy of each creature in your graveyard with haste. Exile those tokens at the beginning of the next end step.
0
35 Vinno, Snout City Muse (Vinno, Chaos Harbringer) Red Mythic 1 {r} Legendary Creature – Human Artist
‑‑‑‑
Legendary Planeswalker – Vinno
1 1
‑‑‑‑
10
When Vinno, Snout City Muse enter the battlefield, choose one —
• Exile the top of each players library, you may play them this turn.
• Flip a coin. If you win, create 4 treasures.
Destiny – If you have 10 cards in exile, flip Vinno.
‑‑‑‑
You may play a card from exile without paying its mana cost each turn.
+X Exile the top X card of your library.
-3 Flip a coin. If you win, you may deal 1 damage for each card you own in exile distributed among any number of targets.
0
36 Boar Breeder Green Common 5{4}{g} Creature – Ape Druid 3 3 {t}: Exile the top card of your library face down. It is a 4/4 green Boar creature token with ride 2.
Whenever a face down creature you control dies, return that card to your hand and draw a card.
0
37 Boffa Green Uncommon 1{g} Sorcery Whenever you must make a choice this turn, you may make an additional choice this turn.
If you would have to target a spell, a permanent or a player this turn, you may target an additional spell, permanent or player.
Buyback {g}{g}{g}
0
38 Bon Samaritin Green Common 1{g} Creature – Slug 1 1 Undying
Whenever Bon Samaritin enter the battlefield, target player shuffle their graveyard into their library.
Whenever a player shuffles their library or cards into their library, they shuffle a slug token in their library.
0
39 Grapefruit GG4 Indica Sativa Mix Green Common 1{g} Artifact {t}: Draw 1 cards, put a +1/+1 on target creature you control and gain 3 life. Then, give control of Grapefruit GG4 Indica Sativa Mix to target opponent. 0
40 Henri, Vineheart Student (Henri, Lord of Nature) Green Mythic 2 {1}{g} Legendary Creature – Human Scholar
‑‑‑‑
Legendary Planeswalker – Henri
2 2
‑‑‑‑
5
When Henri, Vineheart Student enters, choose one —
• You may play an additional land this turn.
• The next time an ability of a permanent you control triggers, it triggers an additional time.
• Target creature you control has base power and toughness 4/4 and fight another target creature you don't control.
Destiny – If the total power of creatures you control is 20 or higher, flip Henri.
‑‑‑‑
As you cascade or discover, you may put any land card from among the exiled cards onto the battlefield.
+X Sacrifice X lands and distribute X +1/+1 onto creatures you control.
-3 Discover X, X being equal to the total power among creatures you control.
0
41 Om Nom Nom Green Common 4{2}{g}{g} Enchantment At the beginning of your upkeep, add {g} and gain 2 life equal to the number of permanents you control with counters on them. 0
42 Ongoing Overrunning Footfalls Green Uncommon 0 Sorcery Suspend 6 {g}
Whenever you remove a time counter from Ongoing Overrunning Footfalls, put the top card of your library face down onto the battlefield. It is a 4/4 green Boar creature token with ride 2.
Creature you control have +3/+3 and trample until end of turn.
0
43 That's Crazy Multicolour Rare 2{u}{w} Snow Instant Counter target spell. You may untap X snow permanent you control, X being equal to that spell's mana value. 0
44 Winnie, The Poo-Lar Bear Multicolour Mythic 5{3}{u}{w} Snow Creature – Bear 8 8 Winnie, The Poo-Lar Bear enter the battlefield tapped with 10 stun counters.
Whenever you cast a spell, remove a stun counters from Winnie, The Poo-Lar Bear and draw a card.
Whenever Winnie, The Poo-Lar Bear attacks, you may cast instant and sorcery spells from your hand without paying their mana costs until end of turn.
0
45 Cthulhu, Big Fish Multicolour Mythic 22{20}{u}{b} Legendary Enchantment Creature – God 20 20 Delve, shroud, annihilator 4
Cthulhu, Big Fish can't be countered.
Whenever you cast Cthulhu, exile all other nonland permanent and each opponent mill 20 cards.
0
46 Taking Out the Opps Multicolour Rare 5{1}{b}{b}{r}{r} Sorcery Destroy each creature from target opponent.
If Taking Out the Opps was cast from a graveyard, destroy each creature from each opponent, they loose life equal to the number of creature they control destroyed this way.
Flashback {4}{b}{b}{r}{r}
0
47 King Big Booba Multicolour Mythic 6{r}{r}{r}{g}{g}{g} Legendary Creature – Ape Warrior 6 6 Trample
Ferocious — Creature you control with power 4 or greater are immune to combat damage.
Formidable — If the total power of creature you control is 20 or higher, creature spell you cast have cascade.
0
48 Snowgus Multicolour Rare 6{2}{g}{g}{w}{w} Snow Creature – Mushroom Mage 3 4 Whenever a permanent gets a counter, gain control of it.
Whenever a spore token is revealed, proliferate.
1 1708572470 on 22 Feb 2024 by Kael
49 Vibin Multicolour Rare 3{1}{g}{w} Enchantment At the beginning of your end step, each opponent may choose one —
• Put two +1/+1 counters on a creature you control.
• Draw a card.
• Create a desert token.
For each player who does, you do the same.
0
50 Ziguezon Zinzon Multicolour Mythic 3{1}{g}{w} Legendary Creature – Lizard Wizard 3 3 Desert Landfall – Whenever a desert enter the battlefield under your control, put a +1/+1 counter on all creature you control.
{t}, Remove a counter from Ziguezon Zinzon : Exile target nonland permanent you control, then return it to the battlefield under its owner's control.
0
51 Dog Multicolour Mythic 6{2}{r}{r}{w}{w} Legendary Creature – Dog God 6 6 Eminence — As long as Dog is in the command zone or on the battlefield, you gain 2 life whenever you cast a spell.
As long as you have 60 or more life, after your combat phase, untap each creature you control. You have an additionnal combat phase.
0
52 Shippuden Ultimate Ninja Storm Multicolour Rare 4{1}{u}{b}{r} Enchantment Cards you control with ninjutsu abilities have ninjutsu storm, their ninjutsu storm cost is equal to their ninjutsu ability cost. (When you activate a ninjutsu storm ability, create a copy of that card tapped and attacking for each spell cast before it this turn.)
Whenever a creature you control enter the battlefield, deal 1 damage to any target.
0
53 TMNT Multicolour Mythic 3{u}{b}{r} Legendary Creature – Turtle Ninja 2 4 Commander ninjutsu {3}{u}{b}{r}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever TMNT deals combat damage to an opponent, target instant or socery card in your graveyard gain flashback. The flashback cost is equal to the converted mana cost.
1 1713651706 on 20 Apr 2024 by SecretInfiltrator
54 Triple Turtle Trouble Multicolour Rare 3{b}{u}{r} Enchantment Whenever a creature you control enter the battlefield under your control, create a nonlegendary copy tapped and attacking for each opponent. Sacrifice those copies at your end step. 0
55 Turtoru Ninjazawa Multicolour Mythic 3{r}{u}{b} Legendary Creature – Turtle Ninja 1 3 Prowess
Whenever a creature you control enter the battlefield under your control, it has +X/+X until end of turn, X being Turtoru Ninjazawa toughness.
0
56 Mushro-Ima Multicolour Mythic 3{w}{g}{b} Legendary Creature – Mushroom 1 2 Whenever Mushro-Ima enter the battlefield under your control, shuffle a spore token in each opponents library.
Whenever Mushro-Ima dies, each opponent reveal the top cards of their library until they reveal all spore token. They take 5 damage for each spore token revealed this way. Exile all spore token revealed this way.
2 1708440789 on 20 Feb 2024 by Visitor
57 Flash McQueen Multicolour Rare 6{3}{u}{r}{w} Artifact – Vehicle 6 6 Living Metal
Flash, haste
Whenever you draw a card put a +1/+1 on Flash McQueen.
{t}, Remove 10 +1/+1 counter from Flash McQueen : Target player loose the game.
0
58 Hatsune Miku Multicolour Rare 3{r}{u}{w} Legendary Enchantment Creature – Witch Hologram 1 1 Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
Artifact creature you control have +1/+1
3 1708439765 on 20 Feb 2024 by Visitor
59 Optimus Prime (Firetruck) Multicolour Rare 11 {8}{u}{w}{r} Artifact – Vehicle Mech
‑‑‑‑
Artifact – Vehicle
8
‑‑‑‑
12
8
‑‑‑‑
12
Living metal
Whenever Optimus Prime attacks, vehicles you control become creatures until end of turn. Each creature you control are tapped and attacking. Put a +1/+1 counter on each creature you control.
Whenever Optimus Prime is crewed, you may transform it.
Crew {4}
‑‑‑‑
Haste, vigilance, lifelink
Whenever Firetruck attacks, you and creatures you control gain protection from target player and permanent they control until end of turn.
Whenever Firetruck is crewed, you may transform it.
Crew {4}
0
60 Ooze Your Daddy Multicolour Mythic 4{1}{u}{b}{g} Sorcery Put a slug on target creature. Then gain control of each creature with slug counters on them.
Creature with slug counters are slug in addition to their other types.
Overload {4}{u}{b}{g}
1 1714319703 on 28 Apr 2024 by Link
61 Slugification Multicolour Mythic 3{u}{b}{g} Sorcery Target creature becomes a slug in addition to its other type and you gain control of it.
Overload {u}{u}{b}{b}{g}{g}
0
62 Sugma, Sigma Slime Multicolour Mythic 3{x}{b}{u}{g} Legendary Creature – Slug Nightmare 0 0 Sugma, Sigma Slime enters the battlefield with X +1/+1 counters on it.
Whenever Sugma enter the battlefield under your control, target opponent reveals the top X cards of their library. You may copy any number of spells with mana value X or less from among them without paying their mana costs. Then, they mill all cards revealed this way.
0
63 Blue Eyes White Dragon Hybrid Rare 10{4}{u/w}{u/w} Legendary Creature – Dragon 6 6 Flying
Spells you cast are overloaded.
Ride 2
0
64 Stinky Evil Cheese Hybrid Rare 8{2}{r/b}{r/b} Legendary Creature – Mushroom Nightmare 0 5 Eminence – Whenever a nontoken card goes to your graveyard from anywhere, if Stinky Evil Cheese is in the command zone or on the battlefield, you may pay {r/b}. If you do, Stinky Evil Cheese deals 1 damage to any target.
Enrage – Whenever Stinky Evil Cheese is dealt damage, create a treasure token.
Partner
1 1710262397 on 12 Mar 2024 by Kael
65 Baron Barkhonnen Hybrid None 4{1}{w/b}{w/b}{w/b} Legendary Creature – Dog Duke 3 4 Extort
Desert Ascend (If you control ten or more deserts, you get the city's blessing for the rest of the game.)
Deserts you control produce 3 time as much mana as long as you have the city's blessing.
Partner
0
66 Obama Hybrid Rare 8{2}{w/b}{w/b} Legendary Creature – Lizard Warcriminal 2 2 Drone Strike – Whenever a vehicle you control deals combat damage to a player, if Obama is untapped, you may tap Obama and pay {x}. If you do, creature that opponent controls get -X/-X until end of turn.
{w/b}, Sacrifice another creature : Create a 4/4 mech vehicle token with crew 1.
Partner
0
67 The Gloop (I'M GLOOOOOPINNNNN) Hybrid Rare 5 {3}{g/b}{g/b}
‑‑‑‑
{g/b}{g/b}{g/b}
Legendary Creature – Slug Ooze
‑‑‑‑
Sorcery
1 2 Whenever The Gloop enter the battlefield and attacks, each opponent choose a permanent they control. Exile these permanents with a gloop counter on them. The Gloop gains +1/+1 for each card in exiled with a gloop counter.
Whenever The Gloop dies, return all card exiled with gloop counters to their owner's hand.
Partner
‑‑‑‑
Remove all counters from all permanents and destroy all tokens.
0
68 The Elephant Foot Hybrid Rare 7{4}{g/u} Legendary Artifact Creature – Mushroom Nightmare 0 8 At the beginning of each player's end step, they distribute X -1/-1 counters on any target creature they control, X being equal to the number of rad counters they have.
Players get a rad counter whenever they cast a spell.
Whenever a player mill a card, shuffle that many spore token in that player's library.
0
69 Yeeti Hybrid Rare 7{1}{g/u}{g/u} Legendary Snow Creature – Ape Druid 4 3 Whenever Yeeti deals combat damage to an opponent, untap each snow permanent you control.
Formidable – At the beginning of your end step, if the total power of creatures you control is 20 or more, you may look at the top card of your library and tap Yeeti. If you do, you may play that card without paying its mana cost.
Partner
0
70 King Julian Hybrid Rare 3{1}{w/r}{w/r} Legendary Creature – Ape King 1 2 Whenever you tap nonland non token creature, create a 1/1 white lemur creature token.
{t}, Sacrifice all other creature you control : Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Partner
0
71 The White Death Hybrid Rare 9{w/r}{w/r}{w/r} Legendary Snow Creature – Penguin Sniper 1 2 The White Death has ward {x}, X being equal to the number of snow lands you control.
{t}: Destroy target creature.
1 1710262984 on 12 Mar 2024 by Kael
72 Cum In The Sink // Sink In The Cum Split Common 1 {w} // {g} Instant // Sorcery Split Second
Deal 2 damage to any target. // Proliferate twice.
0
73 Lowkey // Highkey Split Uncommon 1 {u} // {w}{w}{w} Snow Instant // Snow Instant You may tap a snow permanent rather than pay for Lowkey mana cost.
Tap target creature. It can't untap until it's owner next upkeep. // You may tap a snow permanent rather than pay for Highkey mana cost.
Exile target creature.
1 1708541319 on 21 Feb 2024 by Kael
74 ??? Artifact Common 1{1} Artifact – Vehicle 2 2 Artifact you control have flash.
As long as ??? is crewed, whenever you cast an artifact spell, you may counter target non artifact spell.
Crew 1
0
75 Battery (Magnet) Artifact Common 1 {1} Artifact
‑‑‑‑
Artifact
If you would lose unspent mana, add that many Electricity counters on Battery.
{t}: Add {c} equal to the number of Electricity counters on Battery.
{3}: Flip Battery.
‑‑‑‑
{t}: Gain control of target artifact with mana value equal or lesser than the number of Electricity counters on Magnet. Then, remove all Electricity counters from Magnet and flip it.
0
76 Coral Artifact Uncommon 4{4} Artifact – Enchantment Create a copy of Coral at your endstep and attach it to a creature or an artifact you control. It becomes a creature in addition to its other type.
Equipped creature gets a +1/+1 counter and "Proliferate at your upkeep."
0
77 Mecha King Kong Artifact Uncommon 6{6} Artifact Creature – Ape 4 4 Whenever Mecha King Kong wins a fight, the owner of the defeated creature exiles cards from the top of their library until they exile a nonland card. You may cast a spells from among the nonland cards exiled this way without paying their mana costs.
{r}{g} : Mecha King Kong fights target creature you don't control.
2 1708440093 on 20 Feb 2024 by Visitor
78 Monster Truck Artifact Common 4{4} Artifact – Vehicle 6 6 Trample
Whenever Monster Truck deals combat damage to an opponent, there is an additional attack phase after this one. Untap Monster Truck. This ability triggers only once per turn.
Crew {2}
0
79 Sewer Artifact Common 2{2} Artifact If a card would be put into a graveyard, it is exiled instead.
Whenever a card is exiled, you may tap Sewer and shuffle a slug token in the library of the owner of the exiled card.
0
80 The Coolest Hat Artifact Common 1{1} Artifact – Equipment Creature you control that share a type with equipped creature gain +1/+1.
Equipped creature has +X/+X, X being equal to the number of creature you control that share a type with equipped creature.
Equip {1}
1 1711649680 on 28 Mar 2024 by Mister Johnson
81 The Matrix Artifact Mythic 8{8} Legendary Artifact Nonartifact creature controlled by your opponents are tapped and do not untap at their untap step.
At your upkeep, add {c} equal to the number of tapped creature your opponents control.
Your opponents may mill 5 cards and untap a non artifact creature they control.
0
82 Tron Bike Artifact Uncommon 1{1} Artifact – Vehicle 3 3 Haste
Creatures can't attack you as long as Tron Bike is tapped.
Crew {1}
0
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