LM 2.0: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon
Flying
Spells you cast are overloaded.
Ride 2
6/6
 U 
Instant
You can only cast One last thing ! on your end step.
You may play any card from your hand without paying its mana cost.
Flashback {3}{u}{u}{u}
You sir, haven't even thought about subscribing to spotify premium
{g}
 
 U 
Sorcery
Whenever you must make a choice this turn, you may make an additional choice this turn.
If you would have to target a spell, a permanent or a player this turn, you may target an additional spell, permanent or player.
Buyback {g}{g}{g}
 U 
Artifact – Equipment
When Trench Coat enters, look at the top four cards of your library, then put one on the battlefield face down as a 2/2 creature and equip Trench Coat to it, then put the rest on the bottom of your library.
Whenever the equipped creature dies, you may cast that card without paying its mana cost. Then, sacrifice Trench Coat.
{2}
 
 C 
Artifact
If a card would be put into a graveyard, it is exiled instead.
Whenever a card is exiled, you may tap Sewer and shuffle a slug token in the library of the owner of the exiled card.
 C 
Instant
Empty the stack. Shuffle a slug token in target player library for each spell that didn't resolve this way.
Flashback{4}{b}{b}
 C 
Instant
Split Second
Deal 2 damage to any target.
Sink In The Cum
{g}
 
 C 
Sorcery
Proliferate twice.
 C 
Instant
If Don't Worry Babe targets a spell targeting an opponent or a spell or a permanent they control from another opponent, you may cast Don't Worry Babe without paying its mana cost.
Shuffle target spell in its owner's library.
 C 
Legendary Artifact
{t}: Foretell the top card of your library. Its foretell cost is equal to its converted mana cost rounded down. You may play that card as if it was a sorcery.
As written !
 C 
Enchantment – Aura
Enchant target creature.
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact".
{1}
 
 C 
Artifact
If you would lose unspent mana, add that many Electricity counters on Battery.
{t}: Add {c} equal to the number of Electricity counters on Battery.
{3}: Flip Battery.
Magnet
 
 C 
Artifact
{t}: Gain control of target artifact with mana value equal or lesser than the number of Electricity counters on Magnet. Then, remove all Electricity counters from Magnet and flip it.
 C 
Sorcery
Target opponent plays your next turn and you play their next turn. If this spell was foretold, they play the rest of your turn instead.
Foretell {3}{b}{b}{b}
{1}{r}
 
 C 
Creature – Raccoon Gangster
At the beginning of each player upkeep, you may tap Gambler. If you do, guess the color of the card on top that player library. If you guessed right, create 5 treasure token.
2/2
 C 
Creature – Ape Druid
{t}: Exile the top card of your library face down. It is a 4/4 green Boar creature token with ride 2.
Whenever a face down creature you control dies, return that card to your hand and draw a card.
3/3
Mountain
 
 B 
Basic Land – Mountain

Blue Eyes White Dragon (rare)
One last thing ! (uncommon)
Boffa (uncommon)
Trench Coat (uncommon)
Sewer (common)
Declogging The Drain (common)
Cum In The Sink // Sink In The Cum (common)
Don't Worry Babe (common)
Necronomicon (common)
That Kid Was Albert Einstein (common)
Battery (common)
Walk a Mile in My Shoes (common)
Gambler (common)
Boar Breeder (common)
Mountain (basic)