LM 2.0: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Living Metal
Flash, haste Whenever you draw a card put a +1/+1 on Flash McQueen. , Remove 10 +1/+1 counter from Flash McQueen : Target player loose the game. Kachow !
6/6
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Create a copy of Coral at your endstep and attach it to a creature or an artifact you control. It becomes a creature in addition to its other type.
Equipped creature gets a +1/+1 counter and "Proliferate at your upkeep." |
Each player rolls a d20. They keep that many permanent and sacrifice the rest. They create 2/2 green Pandas token equal to the number of permanents they sacrificed this way. If this spell was foretold, you do not sacrifice any permanents.
Foretell |
Whenever a non token creature you control dies, you may pay . If you do, put that creature face down onto the battlefield under your control. It is a 2/2 white zombie creature.
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Artifact you control have flash.
As long as ??? is crewed, whenever you cast an artifact spell, you may counter target non artifact spell. Crew 1 2/2
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Enchant target creature.
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact". |
Creature you control that share a type with equipped creature gain +1/+1.
Equipped creature has +X/+X, X being equal to the number of creature you control that share a type with equipped creature. Equip Me got best hat. Me leader now.
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At the beginning of each player upkeep, you may tap Gambler. If you do, guess the color of the card on top that player library. If you guessed right, create 5 treasure token.
2/2
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The next nonland permanent that would enter the battlefield goes to the graveyard instead. If this spell was foretold, each nonland permanent goes to the graveyard instead this turn.
Foretell |
Flash
Whenever Bounty Hunter enter the battlefield and attacks, exile target nonland permanent and create a treasure token. Whenever Bounty Hunter dies, return to the battlefield each cards exiled with Bounty Hunter. If a permanent enter the battlefield under your control this way, draw a card. 3/2
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Undying
Whenever Bon Samaritin enter the battlefield, target player shuffle their graveyard into their library. Whenever a player shuffles their library or cards into their library, they shuffle a slug token in their library. Think you forgot this...
1/1
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Modular 4
Remove a +1/+1 from Doctor Octopus, choose one — • Target player mill 5 cards and draw a card. • Return target artifact from a graveyard to your hand. • Destroy target creature with power 1 or less. 0/0
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Exile the top X cards of each opponent's library with void counters whenever a creature you control deals combat damage to them this turn, X being equal to the damage dealt this way.
Cipher Come on, you can tell me
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Split Second
Deal 2 damage to any target. Proliferate twice.
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Flash McQueen
(rare)
Coral
(uncommon)
Pandamonium
(uncommon)
Mummyfication
(uncommon)
???
(common)
That Kid Was Albert Einstein
(common)
The Coolest Hat
(common)
Gambler
(common)
Womp Womp
(common)
Bounty Hunter
(common)
Bon Samaritin
(common)
Doctor Octopus
(common)
What's In Your Pocket ?
(common)
Cum In The Sink // Sink In The Cum
(common)
Mountain
(basic)