Alchemy of Fate
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Mechanics | Skeleton |
Showing 18 of 18 Multicolour cards
Go to section: White (5) Blue (9) Black (12) Red (9) Green (7) Multicolour (18) Artifact (10)
Show rarities: U R M
Larrick, in Exile enters the battlefield with up to two -1/-1 counters on it.

,
: Expend 2 (Remove 2 counters from among permanents you control. ). If you do, gain control of target creature an opponent controls until Larrick leaves the battlefield.



4/5
Menace
Morgan Kidd, Lost Pirate enters the battlefield with 2 -1/-1 counters on him.
: Create a Blood token
Whenever Morgan Kidd becomes tapped, you may Expend 1 if you do, Morgan Kidd puts a -1/-1 counter on target creature.
Morgan Kidd, Lost Pirate enters the battlefield with 2 -1/-1 counters on him.

Whenever Morgan Kidd becomes tapped, you may Expend 1 if you do, Morgan Kidd puts a -1/-1 counter on target creature.
4/3
Target creature gets +5/+5 and gains indestructible, double strike, and haste until end of turn. At the beginning of the next end step, put five -1/-1 counters on it.
Wood, Mischievous Jester enters the battlefield with a -1/-1 counter on it.
Whenever a creature with a -1/-1 counter on it deals combat damage to a player, you may exile the top card of that player's library. You may play it this turn.
Wood has menace as long as you control another Ally.
Whenever a creature with a -1/-1 counter on it deals combat damage to a player, you may exile the top card of that player's library. You may play it this turn.
Wood has menace as long as you control another Ally.
2/4
Haste
Whenever Drexel, Wandering Noble deals combat damage, put a +1/+1 counter on it. Then, if Drexel has 12 or more counters on it, it fights target creature.
Whenever Drexel, Wandering Noble deals combat damage, put a +1/+1 counter on it. Then, if Drexel has 12 or more counters on it, it fights target creature.
3/2
Rasshu, Uncommon Version enters the battlefield with a +1/+1 counter on it.
Whenever Rasshu attacks, you may Expend 1 to put a +1/+1, first strike, or trample counter on it.
Whenever Rasshu attacks, you may Expend 1 to put a +1/+1, first strike, or trample counter on it.
2/3
Reach
, Expend 1: Put a -1/-1 counter on target creature. It can't attack or block until your next turn.
Whenever a creature an opponent control's dies, Amass white Allies 1.

Whenever a creature an opponent control's dies, Amass white Allies 1.
3/3
Whenever one or more counters are removed from permanents you control, choose a creature in your graveyard with mana value less than or equal to the number of counters removed. Return that card to your hand.
Sacrifice a creature: Put a -1/-1 counter on Jeanette, Endowed Researcher and one other target creature
Sacrifice a creature: Put a -1/-1 counter on Jeanette, Endowed Researcher and one other target creature
2/5
Ward
Whenever a historic permanent enters the battlefield under your control, you may mill cards equal to its mana value, then put a card from among them into your hand. If you don't, put a +1/+1 counter on Fanrik, Sand Sorcerer.

Whenever a historic permanent enters the battlefield under your control, you may mill cards equal to its mana value, then put a card from among them into your hand. If you don't, put a +1/+1 counter on Fanrik, Sand Sorcerer.
0/4

Whenever you cast a spell from exile, put a time counter on Ecstasy, Doomed Seer. Ecstasy gets +1/0 for each time counter on it.
0/5
At the beginning of your upkeep, put a +1/+1 counter on each Soldier, Warrior and Ally creature you control.
Warriors, Soldiers, and Allies you control have "When this creature attacks or blocks, you may Expend 1. If you do, this creature gains +1/+1 and first strike until end of turn."
Warriors, Soldiers, and Allies you control have "When this creature attacks or blocks, you may Expend 1. If you do, this creature gains +1/+1 and first strike until end of turn."
5/5
When Lawrence enters the battlefield, create 3 0/1 red Kobold Ally creature tokens.
Creature tokens you control have exalted.
Creature tokens you control have exalted.
2/2
When Nellie, Eldritch Knight enters the battlefield, put a +1/+1 counter or vigilance counter on target creature.
,Expend 1 (Remove 1 counters from among permanents you control. ),
: Exile Nellie and then return it to the battlefield under you control at the beginning of the next endstep.


3/4
Valgin, Uncommon Variant enters the battlefield with a vigilance counter on it.
Mentor
, Expend 2: Prevent all combat damage that would be dealt to creatures you control this turn.
Mentor

4/3
Menace
When Thane, King of Tides enters the battlefield, you may put up to 3 -1/-1 counters on it.
Whenever Thane, King of the Tides attacks, you may Expend X. If you do, it gets +X/+X and gains trample and flying until end of turn. X can't be 0.
When Thane, King of Tides enters the battlefield, you may put up to 3 -1/-1 counters on it.
Whenever Thane, King of the Tides attacks, you may Expend X. If you do, it gets +X/+X and gains trample and flying until end of turn. X can't be 0.
6/7
Legendary Equipment spells you cast cost
.
At the beginning of combat on your turn, attach all Equipment you control to The Death Knight.
Whenever The Death Knight attacks, defending player may choose a creature they control. If they do, put a -1/-1 counter on it for each Equipment attached to The Death Knight. If they don't, draw that many cards.

At the beginning of combat on your turn, attach all Equipment you control to The Death Knight.
Whenever The Death Knight attacks, defending player may choose a creature they control. If they do, put a -1/-1 counter on it for each Equipment attached to The Death Knight. If they don't, draw that many cards.
6/6
When Rasshu of Four Worlds enters the battlefield, put a +1/+1 counter on a creature you control. Do the same with a vigilance counter, flying counter, and trample counter.
At the beginning of combat on your turn, you may Expend 4. If you do, tap all creatures your opponents control and Rasshu of Four Worlds gets +4/+4 until end of turn.
At the beginning of combat on your turn, you may Expend 4. If you do, tap all creatures your opponents control and Rasshu of Four Worlds gets +4/+4 until end of turn.
4/4
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Show rarities: U R M
Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When Bediviere Trueheart, Helpful Squire enters the battlefield, put a shield counter on target creature you control.
When another nontoken creature enters the battlefield under your control, if it wasn't cast from your hand, you may Expend 1. If you do, put a shield counter on it.