Alchemy of Fate
Alchemy of Fate by drummerbummer46
67 cards in Multiverse
19 commons, 30 uncommons, 14 rares, 4 mythics
6 white, 9 blue, 11 black, 12 red,
7 green, 13 multicolour, 9 artifact
3 comments total
A D&D themed around our D&D Campaign
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Mechanics | Skeleton |
Recently active cards: (all recent activity)
Defender, Persist
, Sacrifice Uriel, the Protector: Target creature gains hexproof and indestructible until end of turn.
, Sacrifice Uriel, the Protector: Target creature gains hexproof and indestructible until end of turn.
4/4
Exile target card from a graveyard. Choose up to one target creature you control. If a creature card is exiled this way, put a flying counter on that creature if the exiled card had flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Each creature you controls enter the battlefield with two additional +1/+1 counters and an additional trample counter on it.
Druid of Four Worlds enters the battlefield with your choice of a reach or vigilance counter on it.
2/2
When Doomed Mapmaker dies, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/2
Recent comments: (all recent activity)
See other cardsets
This could also fill the slot of CR15
Consider making it a forced block instead of a goad.
Maybe turn this or the oracle mask into an equipment, since they're currently fulfilling similar roles.