Alchemy of Fate: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Trauma's Skeletons dies, amass black skeletons 2.
2/2
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Each creature you controls enter the battlefield with two additional +1/+1 counters and an additional trample counter on it.
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Whenever you cast a historic spell, scry 2.
3/3
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This spell costs
![]() Destroy target creature. Amass black zombies 2. |
![]() Whenever you cast a spell from exile, put a time counter on Ecstasy, Doomed Seer. Ecstasy gets +1/0 for each time counter on it. 0/5
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Haste
Crew 1 4/1
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Two target creatures get +2/+0 and first strike until end of turn.
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Expend X (Remove X counters from among permanents you control. ). Scry X, then draw a card.
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Choose target creature. You may Expend 1. If you do, that creature gains indestructible until end of turn. Otherwise, put a -1/-1 counter on it.
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Menace
Persist 3/2
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Foretell
![]() ![]() Cryptid Carl enters the battlefield with a trample counter on it. 4/4
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Create two 1/1 red dwarf ally tokens.
Flashback ![]() ![]() |
Foretell
![]() ![]() Whenever a nonland permanent enters the battlefield under your control, if it wasn't cast from your hand, target creature gets -3/-0 until end of turn. 3/2
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When Bounty Board enters the battlefield, scry 1.
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Trauma's Skeletons
(common, foil)
Gigantism
(rare)
Court Mage
(uncommon)
Northwell Coup
(uncommon)
Ecstasy, Doomed Seer
(uncommon)
Magic Motorcycle
(common)
Battle as One
(common)
Adventurer's Guild Library
(common)
Emergency Amputation
(common)
Thunderbeast Skeleton
(common)
Cryptid Carl
(common)
Gathering Forces
(common)
Mirror Attendants
(common)
Bounty Board
(common)
Island
(basic)