Alchemy of Fate

Printable
Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Showing 36 active cards, of 67 total

Show frames: W U B R M A

Show rarities: C U R M

Or view by sections

 U 
Enchantment
Whenever you cast a historic spell or a white spell, you may exile target creature. Then, you may return it to the battlefield under its owners control.
 C 
Sorcery
Create two 1/1 red dwarf ally tokens.
Flashback {2}{w}
 U 
Sorcery
Exile up to two target creatures.
Choose one -
Fall in Love – Return those creatures to the battlefield under their owners control with a +1/+1 counter on each of them. You gain 10 life.
Invent a God – An opponent of your choice creates two treasure tokens.
 C 
Creature – Human Soldier
When Redwater Guard dies, amass white Soldiers 1.
2/1
 U 
Creature – Bird
Flying
Whenever Tamed Roc attacks, you may Expend 2 (Remove 2 counters from among permanents you control. ). If you do, destroy target artifact or enchantment.
4/4
 U 
Legendary Creature – Orc Knight Ally
Valgin, Uncommon Variant enters the battlefield with a vigilance counter on it.
{t}: Expend 1 (Remove 1 counters from among permanents you control. ). If you do, target creature gains indestructible until end of turn.
3/3
 C 
Instant
Expend X (Remove X counters from among permanents you control. ). Scry X, then draw a card.
 U 
Enchantment
Whenever you cast a permanent spell, if it wasn't cast from your hand, draw a card.
 U 
Enchantment
Foretell {u}
Each player skips their post-combat main phase.
 U 
Legendary Creature – Tiefling Wizard Ally
Whenever you cast a historic spell, scry 2.
3/3
 M 
Legendary Artifact – Artefact Equipment
Bound to Blue (If this equipment is attached to a creature that is not Blue, sacrifice it, and instead attach this equipment to a 1/1 Legendary Artefact Beast Token. )

Reduce the Foretell cost of spells you control by {2}.

Equip 4. Whenever you cast a spell from somewhere other than your hand, put a time counter on equipped creature.

Equipped creature has: Expend 10, take an extra turn after this one. Exile Eye of Krono and return it to the battlefield at the beginning of your next end step.
 U 
Enchantment – Aura
Foretell {2}{u}{u}
Enchant artifact or creature
You control enchanted permanent.
Enchanted permanent is legendary.
 C 
Creature – Human Wizard
Foretell {1}{u}
Whenever a nonland permanent enters the battlefield under your control, if it wasn't cast from your hand, target creature gets -3/-0 until end of turn.
3/2
 C 
Creature – Bird Druid
Flying
When Owl Guide enters the battlefield, draw a card.
2/2
 R 
Legendary Artifact – Artefact Equipment
[Bound to X].
Creatures you control have "{t}: Expend 1. If you do, exile this creature from the battlefield, then return it to the battlefield under their owner's control.
Equip {4}.
Whenever a creature you control is put into exile, put a space counter on equipped creature.
Equipped creature has "{t}: Expend 10. If you do, exile all creatures your opponents control."
 R 
Enchantment
Whenever you cast a historic spell or a black spell, each opponent loses 3 life, and you may put X -1/-1 counters on target creature, where X is the mana value of that spell.
 C 
Instant
Choose target creature. You may Expend 1. If you do, that creature gains indestructible until end of turn. Otherwise, put a -1/-1 counter on it.
 U 
Enchantment
Whenever a -1/-1 counter is removed from a creature you control, you may also put a first strike, menace, trample or lifelink counter on it. Whenever an ability counter is put on a creature you control, you may also put a -1/-1 counter on it.
{4}{b}{b}
 
 M 
Legendary Artifact – Artefact Equipment
[Bound to Black].
Equip {4}.
Equipped creature gets +2/+2 and has "Whenever this creature attacks, create a token copy of this creature for each creature defending player controls. These copies are not legendary, and enter the battlefield tapped and attacking."
 C 
Creature – Human Warrior
Whenever you put a -1/-1 counter on a creature for the first time each turn, draw a card.
1/2
 U 
Sorcery
This spell costs {2} less to cast if it targets a legendary creature.
Destroy target creature. Amass black zombies 2.
 R 
Legendary Land
Pit of Hatred enters the battlefield tapped.
{t}: Add {b}.
{2}{b}, {t}: Put a -1/-1 counter on target creature.
 U 
Sorcery
As an additional cost to cast Selfless Sacrifice, sacrifice a creature.
Destroy all tokens target player controls, then destroy target creature that player controls.
 C 
Creature – Beast Skeleton
Menace
Persist
3/2
 C 
Creature – Skeleton
When Trauma's Skeletons dies, amass black skeletons 2.
2/2
 C 
Creature – Devil
Flying
{2}{b}, Discard a card: Return Warlock's Familiar from your graveyard to the battlefield tapped.
1/1
 C 
Instant
Two target creatures get +2/+0 and first strike until end of turn.
 R 
Enchantment
Whenever you cast a historic spell or a red spell, exile the top card of each player's library. You may cast one without paying its mana cost.
 C 
Instant
Put -1/-1 counter on target creature. That creature gains lifelink until end of turn.
 C 
Instant
Draconic Grief deals 3 damage to target creature. If that creature attacked this turn, it deals 6 damage instead.
 U 
Sorcery
Face the Death Knight deals 3 damage to target creature.
Choose one:
Suffer Defeat – Face the Death Knight deals 3 damage to each other creature.
Claim Victory – Face the Death Knight deals an additional 3 damage to the chosen creature and 3 damage to that creature's controller.
 U 
Legendary Creature – Human Noble
When Lord Brine enters the battlefield, it deals damage equal to the number of historic permanents you control to any target.
3/3
 C 
Artifact – Vehicle
Haste
Crew 1
4/1
 U 
Instant
Choose target creature you control. Double its power until end of turn. It gains trample until end of turn. Put a stun counter on it.
 U 
Legendary Creature – Giant Pirate Ally
Morgan Kidd, Lost Pirate enters the battlefield with 2 -1/-1 counters on him.

{t}, Expend 1 (Remove 1 counters from among permanents you control. ): Morgan Kidd puts a -1/-1 counter on target creature and creates a blood token.
4/3
 C 
Artifact
When Bounty Board enters the battlefield, scry 1.

{2}, {t}: Amass Allies 1, put a +1/+1 counter on target creature, or add two mana of any color.

Show frames: W U B R M A

Show rarities: C U R M

Or view by sections


Alchemy of Fate: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton