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Showing 40 of 40 Green cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)
Show rarities: C U R M
+1: Put a 0/1 green Plant creature token onto the battlefield.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
3
Ajani’s Hunter’s power is equal to the number of creatures you control.
*/2
When Ajani’s Pack enters the battlefield, put a 1/1 green Cat Warrior creature token onto the battlefield.
1/1
6/5
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land.
1/1
Flying
: Add one mana of any color to your mana pool.

0/1
Trample
3/3

4/3
Reach
Deathtouch
Deathtouch
1/2
Prevent all damage that would be dealt this turn.
Other creatures you cast have Bloodthirst 1.
2/2
Other Elf creatures you control get +1/+1.
: Add
to your mana pool for each Elf you control.


2/2
When Elvish Hermit enters the battlefield, you may search your library for a forest and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
1/1
Trample
: Expansive Ooze gets +1/+1 until end of turn.

4/4
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
3/4
Target creature gets +3/+3 until end of turn.
Reach
2/4
Target player gains 4 life.
When Heart of the Grove enters the battlefield, you may search your library for up to three Forests and put them onto the battlefield tapped. If you do, shuffle your library.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
*/*
When Hunters’ Prey enters the battlefield, you may gain 3 life.
3/3
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card.


1/1
For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness.
Destroy target artifact or enchantment.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Trample
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
4/4
Destroy target creature with flying.
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Search your library for a basic land cards, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
2/2
Reveal the top three cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard.
Reach
Skyscrapping Strider can only block creatures with flying.
Skyscrapping Strider can only block creatures with flying.
3/5
Creatures you control get +1/+1 and gain trample until end of turn.
Treetop Scout can’t be blocked except by creatures with flying.
1/1
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1
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When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.