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Showing 40 of 40 Green cards

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)

Show rarities: C U R M

 U 
Creature – Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
 M 
Planeswalker – Ajani
+1: Put a 0/1 green Plant creature token onto the battlefield.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
3
8 comments
last 2011-01-13 04:22:00 by wolfer
 U 
Creature – Cat Warrior
Ajani’s Hunter’s power is equal to the number of creatures you control.
*/2
 C 
Creature – Cat Warrior
When Ajani’s Pack enters the battlefield, put a 1/1 green Cat Warrior creature token onto the battlefield.
1/1
 C 
Creature – Beast
6/5
 U 
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
 U 
Creature – Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land.
1/1
 R 
Creature – Bird
Flying
{t}: Add one mana of any color to your mana pool.
0/1
 C 
Creature – Centaur Warrior
Trample
3/3
 U 
Creature – Troll
{g}: Regenerate Cudgel Troll. (The next time this would be destroyed this turn, it isn’t. Instead tap it.)
4/3
 C 
Creature – Spider
Reach
Deathtouch
1/2
 C 
Instant
Prevent all damage that would be dealt this turn.
5 comments
last 2011-01-12 09:39:34 by PMega
 R 
Creature – Elf Warrior
Other creatures you cast have Bloodthirst 1.
2/2
 R 
Creature – Elf Druid
Other Elf creatures you control get +1/+1.
{t}: Add {g} to your mana pool for each Elf you control.
2/2
 C 
Creature – Elf Druid
When Elvish Hermit enters the battlefield, you may search your library for a forest and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
5 comments
last 2011-01-13 04:23:11 by wolfer
 C 
Creature – Elf Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
1/1
4 comments
last 2011-01-13 04:24:33 by wolfer
 R 
Creature – Ooze
Trample
{g}: Expansive Ooze gets +1/+1 until end of turn.
4/4
2 comments
last 2011-01-16 03:16:13 by SadisticMystic
 C 
Creature – Beast
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
3/4
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Spider
Reach
2/4
 C 
Instant
Target player gains 4 life.
 M 
Creature – Treefolk Shaman
When Heart of the Grove enters the battlefield, you may search your library for up to three Forests and put them onto the battlefield tapped. If you do, shuffle your library.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
*/*
3 comments
last 2011-01-12 03:35:14 by wolfer
 C 
Creature – Boar
When Hunters’ Prey enters the battlefield, you may gain 3 life.
3/3
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
 R 
Enchantment
Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card.
2 comments
last 2011-01-16 04:15:04 by wolfer
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
1/1
 R 
Sorcery
For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness.
2 comments
last 2011-01-12 03:20:28 by wolfer
 C 
Instant
Destroy target artifact or enchantment.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
2 comments
last 2011-01-12 03:31:56 by wolfer
 R 
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
 M 
Creature – Insect
Trample
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
4/4
1 comment
2011-01-16 08:58:16 by PMega
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
 C 
Sorcery
Search your library for a basic land cards, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Bear
2/2
 C 
Sorcery
Reveal the top three cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard.
 U 
Creature – Spider Mutant
Reach
Skyscrapping Strider can only block creatures with flying.
3/5
6 comments
last 2011-01-12 23:12:39 by wolfer
 U 
Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
 C 
Creature – Elf Scout
Treetop Scout can’t be blocked except by creatures with flying.
1/1
 R 
Creature – Plant
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)

Show rarities: C U R M


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