Core 1: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Demon
Flying
Whenever a player draws a card, that player sacrifices a creature.
6/6
 U 
Artifact
{3}, {t}: Put a +1/+1 counter on target creature.
 U 
Creature – Human Soldier
2/1
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you have cast a spell this turn.
Equip {1}
 C 
Sorcery
Creatures you control can’t be blocked except by two or more creatures until end of turn.
 C 
Instant
Return target nonland permanent to its owner's hand.
 C 
Instant
Prevent all damage that would be dealt this turn.
 C 
Creature – Elf Scout
Treetop Scout can’t be blocked except by creatures with flying.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 C 
Creature – Drake
Flying
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
2/2
 C 
Creature – Human Shaman
Sacrifice a creature: Add B to your mana pool.
1/1
 C 
Creature – Goblin Berserker
When Goblin Racer enters the battlefield, target creature gains haste until end of turn.
1/1
 C 
Instant
Gain 3 life.
Draw a card.
{2}{w}
 
 C 
Instant
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Plains
 
 B 
Basic Land – Plains

Culling Demon (mythic)
Dragon Blood (uncommon)
Elite Vanguard (uncommon)
Battlemage’s Staff (uncommon)
Ferocious Bluff (common)
Disperse (common)
Deep Fog (common)
Treetop Scout (common)
Act of Treason (common)
Sage Drake (common)
Dark Summoner (common)
Goblin Racer (common)
Reprieve (common)
Fortify (common)
Plains (basic)