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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Hastur, The King in Yellow Colourless Rare 11{11} Legendary Creature – Elder Horror 11 11 When Hastur, The King in Yellow enters the battlefield each player gains two Insanity counters.
Whenever a player casts a spell, they gain an Insanity counter.
2 1349242170 on 03 Oct 2012 by Camruth
2 Shuma-Gorath Colourless Rare 11{11} Legendary Creature – Elder Horror 11 11 When Shuma-Gorath enters the battlefield, each player gains two Insanity counters.
{0}, gain 2 Insanity counters: The next spell you cast costs {2} less to cast. Any player may activate this ability.
5 1349266620 on 03 Oct 2012 by Camruth
3 Angelic Transfiguration White Rare 5{3}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 has Flying, Lifelink and Vigilance and is a white Angel in addition to its other colours and creature types.
3 1310461541 on 12 Jul 2011 by SadisticMystic
4 Atine's Enchantress White Rare 3{1}{w}{w} Creature – Human Druid 0 1 Whenever you cast an enchantment spell, you may draw a card.
Enchantment spells you cast cost {1} less to cast.
2 1356170597 on 22 Dec 2012 by Camruth
5 Atine's Protector White Uncommon 4{3}{w} Creature – Human Druid 1 4 Enchantments you control have Hexproof. 2 1356170582 on 22 Dec 2012 by Camruth
6 Band of Brothers White Uncommon 2{1}{w} Creature – Human Soldier 2 2 Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2 1330564852 on 01 Mar 2012 by Mandroid
7 Benalish Braveheart White Uncommon 4{2}{w}{w} Creature – Human Knight 2 2 Galvanize (When this enters the battlefield, creatures you control gain haste until end of turn). 1 1315213462 on 05 Sep 2011 by Camruth
8 Brimstone Battlemage White Uncommon 2{1}{w} Creature – Human Wizard 2 2 {3}{b}, {t}: Target player discards a card at random.
{3}{r}, {t}: Brimstone Battlemage deals 2 damage to target creature or player.
1 1320081363 on 31 Oct 2011 by Alex
9 Charging Bogatyr White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Trample
0
10 Dazzleblade Scout White Uncommon 1{w} Creature – Human Scout 1 1 You may return a Plains you control to its owner's hand rather than pay Dazzleblade Scout's mana cost.
First Strike
{w}: Target creature gains first strike unless any player pays {1}.
3 1311646201 on 26 Jul 2011 by Darkheart
11 Delirious Scout White Rare 2{1}{w} Creature – Human Soldier 1 1 {1}{b}{r}, {t}: Tap target creature . That creature deals damage equal to its power to it's controller. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Play this ability only during an opponent's turn. 1 1313898469 on 21 Aug 2011 by Darkheart
12 Holy Avenger White Rare 3{1}{w}{w} Creature – Human Assassin 1 1 {t}: Destroy target tapped non-white creature. 4 1311671548 on 26 Jul 2011 by Alex
13 Iaijutsu Master White Rare 2{w}{w} Creature – Human Samurai 2 2 Swift Strike (This creature deals damage before creatures with First Strike.)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
4 1331390253 on 10 Mar 2012 by Camruth
14 Knight of All White Uncommon 3{1}{w}{w} Creature – Human Knight 2 2 First Strike
As Knight of All enters the battlefield, choose a colour.
Knight of All has protection from the chosen colour.
5 1298262111 on 21 Feb 2011 by Camruth
15 Knight of Duty White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Protection from Green
0
16 Knight of Grace White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Protection from Black
0
17 Knight of Law White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Protection from Red
0
18 Knight of Reason White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Protection from Blue
0
19 Knight of Truth White Uncommon 2{w}{w} Creature – Human Knight 2 2 First Strike
Protection from White
0
20 Knightly Destrier White Common 2{1}{w} Enchantment Creature – Horse 1 1 Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
16 1294234137 on 05 Jan 2011 by Alex
21 Leyline of Humility White Rare 5{3}{w}{w} Enchantment If Leyline of Humility is in your opening hand, you may begin the game with it on the battlefield.
Creatures entering the battlefield lose all abilities and are 1/1.
6 1334665704 on 17 Apr 2012 by Camruth
22 Lifeshield White Uncommon 2{w}{w} Instant Counter target spell that deals damage or causes life loss that targets you. 10 1330510056 on 29 Feb 2012 by Camruth
23 Morgion the Redeemer White Rare 6{4}{w}{w} Legendary Creature – Demon Angel 4 4 Flying, Lifelink
Whenever Morgion the Redeemer would deal combat damage to a Demon, instead that demon becomes a White Angel with Flying and loses all other abilities and types (this effect lasts for the rest of the game).
2 1309239196 on 28 Jun 2011 by Camruth
24 Opal Acrolith (Opal Acrolith) White Uncommon 3 {2}{w} Enchantment
‑‑‑‑
Creature – Soldier
2 4 When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
‑‑‑‑
{0}: Transform Opal Acrolith.
1 1513144742 on 13 Dec 2017 by Camruth
25 Over the Top White Uncommon 2{1}{w} Sorcery Creatures you control get +1/+1 and gain Vigilance until end of turn. 3 1336296855 on 06 May 2012 by Camruth
26 Self Sacrifice White Rare 4{2}{w}{w} Enchantment Whenever a spell or activated ability an opponent controls would force you to sacrifice a creature, you may pay 3 life to counter that spell or ability. 13 1330413366 on 28 Feb 2012 by Camruth
27 Sharonar, Horsemistress White Rare 5{3}{w}{w} Legendary Creature – Human Warrior 3 3 First Strike, Horsemanship
Whenever Sharonar, Horsemistress attacks, put a 2/2 white Warrior creature token with Horsemanship onto the battlefield tapped and attacking.
4 1331038075 on 06 Mar 2012 by Camruth
28 Sir Celemir the Righteous White Rare 4{2}{w}{w} Legendary Creature – Human Knight 2 2 Double Strike, Protection from Black and from Red.
Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control.
4 1331032915 on 06 Mar 2012 by Camruth
29 Soul of the Martyr White Mythic 3{w}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature is Indestructible.
{w}: The next time a source of your choice would deal damage to you or target creature you control this turn, that damage is dealt to enchanted creature instead.
7 1377063204 on 21 Aug 2013 by Camruth
30 Stormpeak Arbiter White Uncommon 4{2}{w}{w} Creature – Griffin 2 2 Flying
{g}, {t}: Target Green creature gets +2/+2 until end of turn.
{u}, {t}: Target Blue creature gets +2/+2 until end of turn.
1 1299239653 on 04 Mar 2011 by Alex
31 War Griffin (War Griffin) White Uncommon 4 {2}{w}{w} Creature – Griffin Mount
‑‑‑‑
Enchantment – Mount
2 2 Flying
First Strike
{w}{w}: Transform War Griffin and attach it to target non-mount creature.
‑‑‑‑
Enchant Creature
Mounted creature gets +2/+2 and has Flying and First Strike.
If War Griffin would become unattached from a permanent transform it.
8 1332608721 on 24 Mar 2012 by Alex
32 Warrior Sliver White Uncommon 4{3}{w} Creature – Sliver 2 2 Sliver Creatures you control have Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 1 1443192214 on 25 Sep 2015 by Camruth
33 Werelion (Lionwere) White Rare 1 {w} Creature – Human Lycanthrope
‑‑‑‑
Creature – Cat Lycanthrope
1
‑‑‑‑
2
1
‑‑‑‑
1
At the start of your upkeep, transform Werelion if you were dealt combat damage last turn.
‑‑‑‑
Double Strike
At the start of your upkeep, transform Lionwere if you were dealt no combat damage last turn.
0
34 Willing Martyr White Rare 2{w}{w} Creature – Human Soldier 1 1 Flash
When Willing Martyr blocks a creature, exile that creature and Willing Martyr.
1 1308551751 on 20 Jun 2011 by Camruth
35 All-Seeing Occulus Blue Rare 4{1}{u}{u}{u} Creature – Eye 0 4 Flying
All-Seeing Occulus can block creatures with evasion abilities as though they didn't have the ability (this includes unblockable)
1 1297135163 on 08 Feb 2011 by Camruth
36 Arcane Absorption Blue Rare 5{2}{u}{u}{u} Enchantment If a source an opponent controls would deal damage to you, instead cast a nonland card from your hand without paying its mana cost. If you can't, you lose the game. 6 1353070551 on 16 Nov 2012 by Alex
37 Artificer's Resolve Blue Uncommon 4{2}{u}{u} Instant For each Artifact that has gone to your graveyard from the battlefield this turn, put a +1/+1 counter on each Artifact creature you control and a charge counter on each non-creature artifact you control. 0
38 Bodyshifter Blue Rare 6{4}{u}{u} Creature – Shapeshifter 0 0 You may have Bodyshifter enter the battlefield as a copy of any creature card in a graveyard and it gains "At the start of your upkeep, you may have this creature become a copy of any creature card in a graveyard. If you do, this creature gains this ability." 4 1313976583 on 22 Aug 2011 by Camruth
39 Dance of Forms Blue Uncommon 2{u}{u} Enchantment You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay {u}{u}." 5 1531783809 on 16 Jul 2018 by Camruth
40 Dazzle Mage Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 You may return an Island you control to your hand rather than paying Dazzle Mage's mana cost.
{u}: Target creature gains "Sacrifice this creature: Counter target spell unless its controller pays {1}" until end of turn.
3 1311040355 on 19 Jul 2011 by Camruth
41 Dominating Licid (Dominating Licid) Blue Rare 3 {1}{u}{u} Creature – Licid
‑‑‑‑
Enchantment – Aura
1 1 {1}{u}{u}, Tap: transform Dominating Licid. If you do, attach it to target creature that player controls.
‑‑‑‑
Enchant Creature
You control enchanted creature.
{u}: Unattach Dominating Licid and Transform it.
2 1513145725 on 13 Dec 2017 by Camruth
42 Dreamscape Blue Rare 3{1}{u}{u} Enchantment All creatures are Illusions. 8 1311816974 on 28 Jul 2011 by Darkheart
43 Erratic Shapeshifter Blue Rare 5{3}{u}{u} Creature – Shapeshifter 2 2 At the start of each player's upkeep, reveal the top card of that player's library. If it is a creature card, exile it and Erratic Shapeshifter becomes a copy of the exiled card and gains this ability. 1 1315876238 on 13 Sep 2011 by Camruth
44 Evon Drak Blue Mythic 4{2}{u}{u} Planeswalker – Evon 3 +1 Tap or untap target nonland permanent.
-2 You get an emblem with "Creatures your opponents control get -1/-0."
-7 For each opponent, you choose from among the permanents that player controls up to one each of an artifact, a creature, an enchantment, and a planeswalker. Gain control of the chosen permanents.
2 1441669059 on 07 Sep 2015 by Camruth
45 Eye of Frost Blue Uncommon 3{1}{u}{u} Creature – Eye 1 2 Flying
{1}{u}, {t}: Target tapped creature doesn't untap during its controller's next untap phase
0
46 Eye of the Deep Blue Common 3{2}{u} Creature – Eye 2 4 Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
0
47 Ice Troll Blue Uncommon 5{3}{u}{u} Creature – Elemental Troll 3 4 Whenever Ice Troll blocks or is blocked by a creature, tap that creature and it doesn't untap during its controller's next untap phase.
{u}: Regenerate Ice Troll.
4 1311671620 on 26 Jul 2011 by Alex
48 Indecisive One Blue Rare 3{1}{u}{u} Creature – Wizard 1 1 Whenever a creature enters the battlefield under an opponent's control, switch control of that creature and Indecisive One.
Whenever you gain control of Indecisive One, draw a card.
2 1304187073 on 30 Apr 2011 by Benjamin Draper
49 Invisible Touch Blue Uncommon 2{u}{u} Instant Target creature gains Hexproof and is unblockable until end of turn. 1 1367935487 on 07 May 2013 by Darkheart
50 Mana Freeze Blue Uncommon 3{s}{u}{u} Snow Instant Counter target spell unless its controller returns a snow permanent they control to its owner's hand. 6 1337069612 on 15 May 2012 by Camruth
51 Manamorph Blue Uncommon 2{u}{u} Instant Counter target spell. Its controller adds {x} to their mana pool where X equals the converted mana cost of the targeted spell. 5 1336648999 on 10 May 2012 by Camruth
52 Master Ovinomancer Blue Rare 4{1}{u}{u}{u} Creature – Human Wizard 2 2 {t}, Return Master Ovinomancer to its owner's hand: Exile target creature. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. 1 1345458180 on 20 Aug 2012 by Alex
53 Mistfolk Emissary Blue Uncommon 2{u}{u} Creature – Mistfolk Wizard 1 1 When Mistfolk Emissary enters the battlefield, choose a colour other than Blue.
Mistfolk Emissary is the chosen colour in addition to its other colours.
1 1299239696 on 04 Mar 2011 by Alex
54 Nullify Magic - Alpha Blue Rare 3{1}{u}{u} Interrupt Counter target spell.
Interrupts cannot be played in response to this spell.
3 1370336947 on 04 Jun 2013 by aether_tech
55 Nullify Magic - Modern Blue Rare 3{1}{u}{u} Instant Split Second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target spell
2 1370336935 on 04 Jun 2013 by Darkheart
56 Pale Reflection Blue Uncommon 3{1}{u}{u} Creature – Illusion 0 0 You may have Pale Reflection enter the battlefield as a copy of any creature on the battlefield, except it's a colourless Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." 5 1344590143 on 10 Aug 2012 by Alex
57 Parochial Skeptic Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 Flying
Protection from Illusions
{t}: Target Illusion gets +0/+0 until end of turn.
6 1332928075 on 28 Mar 2012 by jmgariepy
58 Phase Duplicant Blue Rare 4{3}{u} Creature – Elemental 3 3 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Duplicant phases in, you may put a 3/3 Blue Elemental creature token onto the battlefield.
5 1341733096 on 08 Jul 2012 by Camruth
59 Phase Manipulator Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Manipulator phases in, return target creature to its owner's hand.
2 1341733158 on 08 Jul 2012 by Camruth
60 Phase Trickster Blue Common 2{1}{u} Creature – Human Rogue 1 1 Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1 1341733625 on 08 Jul 2012 by Camruth
61 Phyrexian Scalper Blue Uncommon 4{3}{up} Artifact Creature – Construct 3 4 When Phyrexian Scalper enters the battlefield, target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
When Phyrexian Scalper leaves the battlefield, you exile the top four cards of your library. If two or more of those cards have the same name, repeat this process.
1 1313897814 on 21 Aug 2011 by Darkheart
62 Quicksilver Sprite Blue Uncommon 2{1}{u} Creature – Shapeshifter 0 0 You may have Quicksilver Sprite enter the battlefield as a copy of any creature on the battlefield with converted mana cost 3 or less. 1 1308547571 on 20 Jun 2011 by Camruth
63 Ragewild Battlemage Blue Uncommon 2{1}{u} Creature – Human Wizard 2 2 {3}{r}, {t}: Target creature can't block this turn.
{3}{g}, {t}: Target creature gets +X/+X until end of turn, where X is equal to the number of Forests you control.
1 1320081008 on 31 Oct 2011 by Alex
64 Riding Hippocampus (Hippocampus Mount) Blue Common 3 {2}{u} Creature – Beast Mount
‑‑‑‑
Enchantment – Aura
1 1 Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
2 1314130769 on 23 Aug 2011 by dude1818
65 Scrying Ritual Blue Rare 5{3}{u}{u} Enchantment Whenever you would draw a card, instead Scry 3 and then draw a card. 3 1299690233 on 09 Mar 2011 by Alex
66 Swapsies Blue Uncommon 4{2}{u}{u} Sorcery Choose a creature you control and a creature you don't control. Swap control of those creatures. 2 1295245752 on 17 Jan 2011 by Camruth
67 Temporal Charm Blue Rare 0 Instant Suspend 2-{u}
Choose one:
● Return up to two target nonland permanents to their owner's hand.
● Draw two cards.
● Target player puts the top 10 cards of their library into their graveyard.
3 1373869926 on 15 Jul 2013 by Camruth
68 Temporal Shunt Blue Uncommon 2{1}{u} Instant Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) 5 1311742403 on 27 Jul 2011 by Camruth
69 Tethermage Researcher Blue Rare 4{2}{u}{u} Creature – Vedalken Wizard 2 2 You may choose not to untap Tethermage Researcher during your untap step.
{t}: Gain control of target creature for as long as you control Tethermage Researcher and it remains tapped. At the beginning of your upkeep, put a -1/-1 counter on the controlled creature.
{2}{u}, {t}: Draw a card.
5 1389501409 on 12 Jan 2014 by Camruth
70 Tezzeret's Apprentice Blue Rare 4{3}{u} Creature – Human Wizard 1 1 When Tezzeret's Apprentice enters the battlefield, you may sacrifice an Artifact. If you do, search your library for an artifact card with converted mana cost equal to or less than the converted mana cost of the sacrificed artifact and put it onto the battlefield. Then shuffle your library. 2 1378714696 on 09 Sep 2013 by Darkheart
71 The Price of Power Blue Uncommon 4{3}{u} Instant Counter target spell unless its controller pays {x}, where X is equal to the highest converted mana cost amongst permanents that player controls. 6 1332202269 on 20 Mar 2012 by Camruth
72 Tortle Ironshell Blue Rare 4{2}{u}{u} Creature – Turtle Elder 2 3 Deflect 2
Other Turtles you control get +1/+2.
0
73 Tortle Shinobi Blue Common 4{3}{u} Creature – Turtle Rogue 2 3 Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
1 1299646677 on 09 Mar 2011 by Camruth
74 Tortle Softshell Blue Common 2{1}{u} Creature – Turtle 1 2 0
75 Trained Sliver Blue Uncommon 5{4}{u} Creature – Sliver 2 2 Sliver creatures you control have Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 0
76 Transmutate Blue Uncommon 3{1}{u}{u} Instant Swap target creature's power and toughness.
Transmute {1}{u}{u} ({1}{u}{u}, discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
2 1297155747 on 08 Feb 2011 by Alex
77 Visionary Charm Blue Common 1{u} Instant Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
1 1374249814 on 19 Jul 2013 by Camruth
78 Wereraven (Ravenwere) Blue Common 2 {1}{u} Creature – Human Lycanthrope
‑‑‑‑
Creature – Bird Lycanthrope
1
‑‑‑‑
1
1
‑‑‑‑
1
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
‑‑‑‑
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
3 1294143722 on 04 Jan 2011 by Alex
79 Ancestral Summons Black Uncommon 3{2}{b} Sorcery As an additional cost to play Ancestral Summons exile a creature.
Put target creature that shares a creature type with the exiled creature from your graveyard onto the battlefield.
1 1295402168 on 19 Jan 2011 by Camruth
80 Avatar of Mutilation Black Mythic 6{3}{b}{b}{b} Creature – Avatar 6 6 Mutilate 6 (When this enters the battlefield, put 6 -1/-1 counters on any number of target creatures, divided as you choose.)
Whenever a creature enters the battlefield under your control, Mutilate 2 (multiple instances of Mutilate are cumulative.)
1 1315195538 on 05 Sep 2011 by Camruth
81 Baron Somadi, the Deathless Black Rare 1{b} Legendary Creature – Zombie Shaman 0 0 Whenever you successfully cast Baron Somadi, the Deathless, you gain an emblem with "Creatures you control named Baron Somadi, the Deathless get +2/+2".
{b}{g}: Baron Somadi gains Deathtouch until end of turn.
12 1312678111 on 07 Aug 2011 by Camruth
82 Bloodthirster Black Uncommon 4{2}{b}{b} Creature – Vampire 3 3 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it) 0
83 Carrion Hunter Black Uncommon 5{3}{b}{b} Creature – Bird Zombie 3 2 Flying
When Carrion Hunter blocks or is blocked by a creature without Flying, it gains First Strike until end of turn.
0
84 Corpse Collector Black Rare 4{2}{b}{b} Creature – Zombie Wizard 3 3 Whenever a creature card is put into a graveyard from anywhere put a Corpse counter on Corpse Collector.
{2}{b}, {t}, Remove a Corpse counter from a permanent you control: Draw a card.
0
85 Corrosive Sliver Black Uncommon 3{2}{b} Creature – Sliver 1 1 Sliver creatures you control have Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
86 Dark Chrysalis Black Uncommon 4{3}{b} Enchantment – Aura Enchant Creature
When enchanted creature dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types
2 1297659662 on 14 Feb 2011 by Camruth
87 Death Gazer Black Uncommon 3{1}{b}{b} Creature – Eye 1 2 Flying
Deathtouch
0
88 Demonic Apotheosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 has Flying, Deathtouch and is a black Demon in addition to its other colours and creature types.
1 1310695206 on 15 Jul 2011 by Camruth
89 Desecrated Sphinx Black Rare 7{5}{b}{b} Creature – Zombie Sphinx 5 5 Flying
Whenever Desecrated Sphinx deals combat damage to a player, exile target non-land card from that player's graveyard.
Until the end of the turn, you may cast the exiled card without paying its mana cost.
5 1311125640 on 20 Jul 2011 by Camruth
90 Elric of Melnibone Black Rare 3{1}{b}{b} Legendary Creature – Warrior 1 1 When Elric of Melnibone enters the battlefield, you may search your hand, library and graveyard for a copy of a card named Stormbringer, the Black Blade, reveal it, attach it to Elric of Melnibone and shuffle your library. 3 1327288274 on 23 Jan 2012 by Camruth
91 Essencebound Hulk Black Uncommon 2{b}{b} Creature – Zombie 4 3 Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.)
Essencebound Hulk attacks each turn if able.
2 1359195149 on 26 Jan 2013 by Camruth
92 Feral Thrull Black Common 2{1}{b} Creature – Thrull 2 1 Feral Thrull can't block. 2 1424716712 on 23 Feb 2015 by SadisticMystic
93 Frenzied Assault Black Uncommon 2{b}{b} Instant Target creature has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.) until end of turn. 0
94 Leyline of Obscurity Black Rare 4{2}{b}{b} Enchantment If Leyline of Obscurity is in your opening hand, you may begin the game with it on the battlefield.
Players may only play creatures face down as 2/2 colourless creatures for {3}.
2 1334750780 on 18 Apr 2012 by Alex
95 Lurking Jackals (Lurking Jackals) Black Uncommon 1 {b} Enchantment
‑‑‑‑
Creature – Hound
3 2 When Lurking Jackals enters the battlefield, or When an opponent's life total becomes 10 or less,if an opponent's life total is 10 or less, transform Lurking Jackals. 4 1337395659 on 19 May 2012 by Camruth
96 Mordekai the Damned Black Mythic 5{3}{b}{b} Planeswalker – Mordekai 3 +1Look at the top five cards of target player’s library, you may exile one of those cards and put the rest on the bottom of that player's library in any order.
-2Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
-7Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all creature cards he or she exiled this way onto the battlefield.
1 1376472810 on 14 Aug 2013 by Alex
97 Nezumi Graverobber (Nighteyes the Desecrator) Black Uncommon 2 {1}{b} Creature – Rat Rogue
‑‑‑‑
Legendary Creature – Rat Wizard
2
‑‑‑‑
4
1
‑‑‑‑
2
{1}{b}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.
‑‑‑‑
{4}{b}: Put target creature card from a graveyard onto the battlefield under your control.
1 1513144703 on 13 Dec 2017 by Camruth
98 Nezumi Lurker Black Common 3{2}{b} Creature – Rat Rogue 2 2 {1}{u}: Nezumi Lurker has Shroud until end of turn. 0
99 Plague Zombie Black Common 2{1}{b} Creature – Zombie 2 2 Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.) 2 1441342965 on 04 Sep 2015 by Camruth
100 Restless Dead Black Common 2{1}{b} Creature – Zombie 2 2 Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard) 0
101 Rotmane, Filthy Cur Black Rare 2{1}{b} Legendary Creature – Hound 2 2 Whenever Rotmane, Filthy Cur is dealt damage, each player loses that much life.
{b}{b}: Regenerate Rotmane.
1 1372224281 on 26 Jun 2013 by Darkheart
102 Scourge of Might Black Rare 6{3}{b}{b}{b} Creature – Shapeshifter * * As Scourge of Might enters the battlefield each opponent exiles a creature they control.
Scourge of Might's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
6 1497231420 on 12 Jun 2017 by Camruth
103 Serenity Battlemage Black Uncommon 2{1}{b} Creature – Human Wizard 2 2 {3}{g}, {t}: Target player gains 4 life.
{3}{w}, {t}: Target creature can't attack this turn.
1 1320080699 on 31 Oct 2011 by Alex
104 Sinister Secrets Black Uncommon 5{3}{b}{b} Sorcery Choose three target creatures, destroy two of those creatures of your choice. The controller of the third creature draws a card. 10 1317189543 on 28 Sep 2011 by Camruth
105 Skeletal Steed (Skeletal Mount) Black Uncommon 3 {2}{b} Creature – Skeleton Mount
‑‑‑‑
Enchantment – Aura
1 1 {b}: Regenerate Skeletal Steed.
{1}{b}: Transform Skeletal Steed and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets +1/+1 and has "{1}{b}: Regenerate this creature".
If Skeletal Mount would become unattached from a permanent, instead transform it.
0
106 Skinshredder Black Uncommon 5{3}{b}{b} Creature – Zombie Assassin 2 1 When Skinshredder enters the battlefield, destroy target creature, it can't be regenerated.
Corpsecast {1}{b}{b} (You may cast this spell from your Graveyard for its Corpsecast cost. If you do it is exiled when it enters the battlefield. Corpsecast only as a sorcery.)
2 1297155041 on 08 Feb 2011 by Camruth
107 Sphere of Annihilation Black Mythic 10{7}{b}{b}{b} Legendary Sorcery Exile all Permanents. 5 1509592210 on 02 Nov 2017 by Camruth
108 Spoiling Gladiator Black Rare 3{1}{b}{b} Creature – Zombie Barbarian 3 1 {1}{b}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
When you cycle Spoiling Gladiator, all creatures get -1/-1 until end of turn.
Cycling {1}{b} ({1}{b}, Discard this card: Draw a card.)
1 1313899084 on 21 Aug 2011 by Darkheart
109 Swamp Strider (Strider Mount) Black Common 3 {1}{b}{b} Creature – Lizard Mount
‑‑‑‑
Enchantment – Aura
1 1 Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
0
110 Transfiguration Field Black Rare 5{3}{b}{b} Enchantment {1}{b}{b}, Sacrifice a creature: Search your library for a creature card with the same converted mana cost as the sacrificed creature and put that card onto the battlefield. Then shuffle your library. Play this ability as a sorcery 3 1298516620 on 24 Feb 2011 by Camruth
111 Undead Knight Black Common 3{1}{b}{b} Creature – Zombie Knight 2 2 Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
1 1311039833 on 19 Jul 2011 by Camruth
112 Wererat (Ratwere) Black Common 1 {b} Creature – Human Lycanthrope
‑‑‑‑
Creature – Rat Lycanthrope
1
‑‑‑‑
1
1
‑‑‑‑
1
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
‑‑‑‑
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
6 1294724318 on 11 Jan 2011 by Camruth
113 Barbarian Raiders Red Common 3{2}{r} Combat Creature – Human Barbarian 3 2 Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.) 1 1334055271 on 10 Apr 2012 by Darkheart
114 Battle Boar (Boar Mount) Red Uncommon 4 {3}{r} Creature – Boar Mount
‑‑‑‑
Enchantment – Aura
2 1 Intimidate
{r}{r}: Transform Battle Boar and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets +2/+1 and has Intimidate.
If Boar Mount would become unattached from a permanent, instead transform it.
0
115 Burning Impatience Red Rare 2{1}{r} Enchantment Creatures you control have Haste.
Whenever a creature enters the battlefield under your control, Burning Impatience deals 2 damage to you.
3 1301291328 on 28 Mar 2011 by Camruth
116 Chandra, Blazing Fury Red Mythic 5{3}{r}{r} Planeswalker – Chandra 5 +2Any player may have Chandra, Blazing Fury deal 2 damage to him or her. If no one does, target player draws a card.
-3Chandra, Blazing Fury deals 2 damage to each creature and each player.
-8Destroy all other non enchantment permanents. They can’t be regenerated.
9 1376458044 on 14 Aug 2013 by Camruth
117 Divebomber Dragon Red Rare 8{6}{r}{r} Creature – Dragon 6 6 Flying
Altitude (This can block and be blocked only by creatures with Flying. If this would lose flying for any reason, it loses Altitude instead .)
Whenever Divebomber Dragon attacks, it loses Altitude and gains Double Strike until end of turn.
1 1308627512 on 21 Jun 2011 by Camruth
118 Dragonrider's Mount (Dragon Mount) Red Rare 6 {4}{r}{r} Creature – Dragon
‑‑‑‑
Enchantment – Aura
4 4 Flying
{r}: Dragonrider's Mount gets +1/+0 until end of turn.
{1}{r}{r}: Transform Dragonrider's Mount and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets +4/+4, has Flying and
"{r}: This creature gets +1/+0 until end of turn".
If Dragon Mount would become unattached from a permanent, instead transform it.
2 1332409130 on 22 Mar 2012 by Camruth
119 Eye of Flame Red Uncommon 3{1}{r}{r} Creature – Eye 1 1 Flying
{t}: Eye of Flame deals 1 damage to target creature or player.
0
120 Flamekin Skullscorcher Red Rare 4{2}{r}{r} Creature – Elemental Spellshaper 2 2 {r}{r}, {t}, Discard a card: Target player discards 2 cards at random unless that player has Flamekin Skullscorcher deal 4 damage to him or her. Play this ability as a Sorcery. 1 1297751780 on 15 Feb 2011 by Camruth
121 Goblin Book Burner Red Common 3{2}{r} Creature – Goblin Spellshaper 1 2 {1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery. 0
122 Goblin Changeling Red Uncommon 3{1}{r}{r} Creature – Goblin Shapeshifter 2 2 Transfigure {1}{r}{r} ({1}{r}{r}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) 1 1295842277 on 24 Jan 2011 by Camruth
123 Goblin Horde Red Common 3{2}{r} Creature – Goblin 1 1 Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.) 1 1315194957 on 05 Sep 2011 by Camruth
124 Heroic Sliver Red Uncommon 5{4}{r} Creature – Sliver 3 3 Sliver creatures you control have Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 0
125 Mana Lightning Red Rare 4{2}{r}{r} Instant Counter target spell unless it's controller has Mana Lightning deal damage to him equal to the targeted spell's converted mana cost. 5 1336578381 on 09 May 2012 by Camruth
126 Manic Goblin Red Common 1{r} Creature – Goblin 1 1 Haste, First Strike
Manic Goblin attacks each turn if able.
6 1408998673 on 25 Aug 2014 by UncleIstvan
127 Merfolk of the Fire Sea Red Uncommon 1{r} Creature – Merfolk Warrior 2 1 Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island.
1 1311671740 on 26 Jul 2011 by Alex
128 Mindcloud Battlemage Red Uncommon 2{1}{r} Creature – Human Wizard 2 2 {3}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap step.
{3}{u}, {t}: Target player puts the top 4 cards of their library into their graveyard.
1 1320080436 on 31 Oct 2011 by Alex
129 Mountain's Might Red Uncommon 4{3}{r} Enchantment – Aura Enchant Creature
Enchanted creature gets +1/+1 for each Mountain you control and has Menace.
0
130 Ogre Browbeater Red Uncommon 5{3}{r}{r} Creature – Ogre Spellshaper 3 5 {2}{r}, {t}, Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery. 0
131 Orc Bushwhacker Red Common 3{2}{r} Creature – Orc Warrior 2 2 Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature). 4 1422767984 on 01 Feb 2015 by Camruth
132 Orc Bushwhacker 2.0 Red Common 3{2}{r} Creature – Orc Warrior 2 2 Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.) 3 1422858194 on 02 Feb 2015 by Camruth
133 Orcish Mob Red Rare 4{2}{r}{r} Creature – Orc Warrior 2 2 Trample
Horde (Whenever this creature attacks, as long as all attacking creatures share a creature type, it gets +1/+0 until end of turn for each other attacking creature)
1 1375845440 on 07 Aug 2013 by Camruth
134 Pillager Red Uncommon 3{1}{r}{r} Creature – Human Barbarian 2 2 Whenever Pillager deals combat damage to a player, destroy target artifact or land that player controls. 1 1295250106 on 17 Jan 2011 by Camruth
135 Pyrokinetic War Beast Red Uncommon 3{r}{r}{r} Artifact Creature – Construct 4 3 When Pyrokinetic War Beast enters the battlefield it deals 4 damage divided as you choose between any number of target creatures.
When Pyrokinetic War Beast leaves the battlefield, it deals 4 damage to you.
1 1311646595 on 26 Jul 2011 by Darkheart
136 Pyrokinexis Red Rare 5{3}{r}{r} Creature – Beast 1 5 Flying
Whenever Pyrokinexis deals combat damage to a player you may exile a red card from your hand. If you do, Pyrokinexis deals 4 damage, divided as you choose between any number of traget creatures
1 1311039609 on 19 Jul 2011 by Camruth
137 Rage-Driven Vampire Red Uncommon 5{3}{r}{r} Creature – Vampire 4 4 Bloodthirst 1
You may have Rage-Driven Vampire assign its combat damage as though it weren't blocked.
6 1311125231 on 20 Jul 2011 by Camruth
138 Rain of Stone Red Common 3{2}{r} Sorcery As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
3 1298606764 on 25 Feb 2011 by Camruth
139 Scarred Plunderer Red Uncommon 4{2}{r}{r} Creature – Human Pirate 3 2 Plunder (When Scarred Plunderer deals combat damage to target player, reveal cards from the top of their library until you reveal a nonland card. You may play that card as though it were in your hand until end of turn.) 1 1366358626 on 19 Apr 2013 by Camruth
140 Scrap Scrounger Red Rare 2{1}{r} Creature – Goblin 2 2 Whenever an opponent sacrifices an Artifact, Scrap Scrounger deals 1 damage to that player.
{2}{r},{t}: Target player sacrifices an Artifact.
0
141 Swarming Goblins Red Uncommon 1{r} Creature – Goblin 1 1 Kicker {2}
If Swarming Goblins was kicked, when it enters the battlefield search your library for a card named Swarming Goblins, reveal it, and put it in your hand, then shuffle.
A deck may have any number or cards named Goblin Swarm.
0
142 Wereboar (Boarwere) Red Uncommon 3 {2}{r} Creature – Human Lycanthrope
‑‑‑‑
Creature – Boar Lycanthrope
2
‑‑‑‑
3
1
‑‑‑‑
2
At the start of your upkeep, transform Wereboar if it dealt combat damage last turn.
‑‑‑‑
Intimidate
At the start of your upkeep, transform Boarwere if it has dealt no combat damage since your last upkeep.
2 1326797483 on 17 Jan 2012 by Alex
143 Assault Pachyderm (Pachyderm Mount) Green Uncommon 4 {2}{g}{g} Creature – Elephant Mount
‑‑‑‑
Enchantment – Aura
3 3 Trample
{g}{g}: Transform Assault Pachyderm and attach it to target creature.
‑‑‑‑
Enchant Creature
Enchanted creature gets +3/+3 and has Trample.
If Pachyderm Mount would become unattached from a permanent, instead transform it.
0
144 Denying Winds Green Uncommon 3{2}{g} Instant Counter target creature spell with flying. 2 1336781611 on 12 May 2012 by Camruth
145 Festival of Snakes Green Rare 2{x}{g}{g} Enchantment When Festival of Snakes enters the battlefield, put X 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may pay {2}{g}, if you do put two 1/1 green Snake creature tokens onto the battlefield.
3 1343859105 on 01 Aug 2012 by Camruth
146 Giant Tree Frog Green Common 4{3}{g} Creature – Frog 2 4 Reach (This creature can block creatures with flying.) 1 1331135042 on 07 Mar 2012 by Camruth
147 Grizzly Thallid Green Common 2{1}{g} Creature – Fungus 2 2 At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
0
148 Jolrael of Jamuraa Green Mythic 4{2}{g}{g} Planeswalker – Jolrael 3 +1 Put a 2/2 green Cat creature token onto the battlefield.
-1 The next creature spell you cast this turn cannot be countered. That creature has haste.
-6 All lands target player controls become 3/3 creatures. They are still lands.
10 1366431504 on 20 Apr 2013 by Camruth
149 Land Leviathan Green Uncommon 7{4}{g}{g}{g} Creature – Leviathan 8 8 Trample
Land Leviathan can't attack unless defending player controls a forest.
3 1311124802 on 20 Jul 2011 by Camruth
150 Llan Owar Green Mythic 1{g} Planeswalker – Llan 1 +1 Add {1} to your mana pool.
-2 Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
-5 until end of turn, whenever you tap a land for mana, add {g} to your mana pool.
7 1317704342 on 04 Oct 2011 by Camruth
151 Lotus Cloak Green Mythic 1{g} Enchantment – Aura Enchant Creature
Enchanted creature has {t}: Add one mana of any colour to your mana pool.
If Lotus Cloak would leave the battlefield, instead exile it and add 3 mana of any colour to your mana pool.
4 1294488993 on 08 Jan 2011 by Alex
152 Mana Dowsing Green Rare 5{3}{g}{g} Enchantment Tap a creature you control: Search your library for a basic land card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability as a sorcery and no more than once each turn. 5 1337852489 on 24 May 2012 by Alex
153 Mindrot Battlemage Green Uncommon 2{1}{g} Creature – Human Wizard 2 2 {3}{u}, {t}: Counter target spell unless its controller pays {2}.
{3}{b}, {t}: Target creature gets -2/-2 until end of turn.
1 1320080537 on 31 Oct 2011 by Alex
154 Needleshot Thallid Green Uncommon 3{1}{g}{g} Creature – Fungus 2 2 At the start of your upkeep put a spore counter on Needleshot Thallid.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying.
1 1300445431 on 18 Mar 2011 by Alex
155 Pack Wolf Green Common 3{2}{g} Creature – Wolf 2 2 Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.) 1 1295236006 on 17 Jan 2011 by Camruth
156 Pack Wolf Alpha Green Rare 3{1}{g}{g} Creature – Wolf 2 2 Unite
Whenever Pack Wolf Alpha attacks or blocks as part of a group, other Wolf creatures in that group get +1/+1 until end of turn.
6 1313471340 on 16 Aug 2011 by dude1818
157 Piper of the Pack Green Rare 4{3}{g} Creature – Human Shaman 1 3 Wolves you control have menace.
{2}{g}, {t}: Create a 2/2 green Wolf creature token.
{2}{g}{g},{t}, Sacrifice three Wolves: Gain control of target creature.
0
158 Poison Dart Frog Green Common 2{1}{g} Creature – Frog 1 2 Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 1331135237 on 07 Mar 2012 by Camruth
159 SHEEP Green Token 0 Creature – Sheep 0 1 0
160 Splitter Critter Green Uncommon 5{3}{g}{g} Creature – Critter 1 1 Splitter Critter enters the battlefield with three +1/+1 counters.
{g}, Remove a +1/+1 counter from Splitter Critter: Put a 1/1 green Critter creature token onto the battlefield.
{g}, Sacrifice a Critter: put a +1/+1 counter on Splitter Critter.
2 1294127710 on 04 Jan 2011 by Camruth
161 Stalwart Sentinel Green Common 3{2}{g} Creature – Elf 2 3 Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
5 1294980861 on 14 Jan 2011 by Camruth
162 Thundering Wombat Green Uncommon 5{3}{g}{g} Creature – Wombat 2 2 Haste, Vigilance
Thundering Wombat gets +2/+2 for each Aura attached to it.
1 1347438166 on 12 Sep 2012 by Camruth
163 Undying Sliver Green Uncommon 4{3}{g} Creature – Sliver 2 2 Sliver creatures you control have Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 0
164 Vipervine Constrictor Green Uncommon 4{2}{g}{g} Creature – Plant Snake 3 3 Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn. 0
165 Vipervine Podling Green Common 2{1}{g} Creature – Plant Snake 1 1 Deathtouch 0
166 Vipervine Trellis Green Common 3{2}{g} Creature – Plant Wall 1 4 Defender
Deathtouch
0
167 Werewolf (Wolfwere) Green Uncommon 1 {g} Creature – Human Lycanthrope
‑‑‑‑
Creature – Wolf Lycanthrope
1
‑‑‑‑
2
1
‑‑‑‑
2
Whenever Werewolf's power becomes 2 or more, transform it.
‑‑‑‑
{g}: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it
11 1295226571 on 17 Jan 2011 by Camruth
168 Wolfpack Alpha Green Uncommon 3{1}{g}{g} Creature – Wolf 2 2 Wolfpack (When this enters the battlefield, reveal cards from the top of your library until you reveal a Wolf creature card. Put that card into your hand and all other revealed cards on the bottom of your library in a random order). 3 1646715200 on 08 Mar 2022 by Camruth
169 Lotus Bug Multicolour Common 1{1} Creature – Insect 1 1 Lotus Bug is all colours. 4 1308882163 on 24 Jun 2011 by Camruth
170 Despoiled Expanse Multicolour Uncommon 2{b}{u} Enchantment – Aura Enchant Land
Enchanted land loses all abilities and gains "{t}: Add {1} to your mana pool."
If Despoiled Expanse would go to the graveyard return it to your hand instead.
5 1335938675 on 02 May 2012 by Camruth
171 Indecisive Oracle Multicolour Uncommon 2{u}{b} Creature – Wizard 1 1 {u}, {t}: Draw a card.

{b}, {q}: Discard a card.

4 1296628011 on 02 Feb 2011 by Camruth
172 Infectious Dreams Multicolour Common 2{u}{b} Sorcery Target player Draws two cards and gets a poison counter. 5 1296799808 on 04 Feb 2011 by Camruth
173 Mindfield Multicolour Rare 4{2}{u}{b} Enchantment Whenever an opponent draws a card, he or she discards a card unless he or she loses 1 life. 11 1297388577 on 11 Feb 2011 by Camruth
174 Porphyrios, Tyrant of the Strait Multicolour Rare 7{4}{u}{u}{b} Legendary Creature – Leviathan 7 7 Trample
Whenever Porphyrios, Tyrant of the Strait enters the battlefield or attacks, Return two target permanents to their owners' hands. Then those players discard a card for each permanent returned to their hand this way.
1 1683943965 on 13 May 2023 by Camruth
175 Sivitri Scarzam, Dragonmistress Multicolour Rare 7{5}{u}{b} Creature – Human Wizard 2 2 When Sivitri Scarzam, Dragonmistress enters the battlefield, put a 5/5 Blue and Black Dragon creature token with Hexproof and Intimidate named Scarzam's Dragon onto the battlefield.
Sivitri Scarzam, Dragonmistress has Hexproof as long as you control a Dragon.
3 1312251855 on 02 Aug 2011 by Camruth
176 Transmutator Multicolour Rare 4{1}{u}{u}{b} Creature – Shapeshifter 0 0 You may have Transmutator enter the battlefield as a copy of any creature on the battlefield.

Transmute {1}{u}{b}
5 1307417054 on 07 Jun 2011 by Camruth
177 Blightmare Multicolour Rare 4{2}{b}{r} Creature – Elemental Horse 3 3 When Blightmare deals combat damage to a player, that player discards two cards. 0
178 Blightning Elemental Multicolour Uncommon 4{2}{b}{r} Creature – Elemental 3 1 When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards. 2 1296870649 on 05 Feb 2011 by Camruth
179 Bloodcrazed Vampire Multicolour Uncommon 5{3}{b}{r} Creature – Vampire 3 3 Flying
Bloodcrazed Vampire has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.)
1 1443078083 on 24 Sep 2015 by Camruth
180 Delirious Gladiator Multicolour Rare 3{1}{r}{b} Creature – Zombie Barbarian 3 1 {1}{b}{r}, Sacrifice Delirious Gladiator:Tap target creature. That creature deals damage equal to its power to its controller.
{1}{b}{r}, Discard a card: Return Delirious Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{b/r}: ({1}{b/r}, Discard this card: Draw a card.)
1 1311647531 on 26 Jul 2011 by Darkheart
181 Delirium Chewer Multicolour Uncommon 5{3}{b}{r} Creature – Elemental 3 3 When Delirium Chewer enters the battlefield, destroy target creature and it deals damage equal to its converted mana cost to its controller.
Evoke {b}{r}
3 1311039053 on 19 Jul 2011 by Camruth
182 Ghostfire Dragon Multicolour Mythic 6{2}{b}{b}{r}{r} Creature – Dragon Spirit 6 6 Flying
Damage dealt by Ghostfire Dragon is considered to be from a colourless source.
{2}{r} {t}: Ghostfire Dragon deals 3 damage to target creature or player.
6 1309236890 on 28 Jun 2011 by Camruth
183 Ghostly Flame Multicolour Rare 2{b}{r} Enchantment Black and/or Red permanents and spells are colourless sources of damage. 0
184 Sacrificial Pyre Multicolour Uncommon 2{b}{r} Sorcery Sacrifice any number of creatures, then add that amount of mana in any combination of {b} and/or {r} to your mana pool. 1 1307421268 on 07 Jun 2011 by Camruth
185 Shattertooth Rats Multicolour Common 2{b}{r} Creature – Rat 1 1 When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
3 1347437183 on 12 Sep 2012 by Camruth
186 Centaur Charger Multicolour Uncommon 4{2}{r}{g} Creature – Centaur Warrior 3 3 Flash
Haste
If Centaur Charger was cast outside of your main phase, sacrifice it at the start of the next end phase.
1 1354786500 on 06 Dec 2012 by Camruth
187 Hulking Viashino Multicolour Uncommon 8{r}{r/g}{r/g}{g} Creature – Viashino Barbarian 3 3 Trample

{r/g}: Hulking Viashino gets +1/+1 until end of turn.
0
188 Kessig Wolf Alpha Multicolour Mythic 4{2}{r}{g} Creature – Wolf 4 2 First Strike
{x}{r}{g}: Wolves you control get +X/+0 and gain trample until end of turn.
2 1377404032 on 25 Aug 2013 by Camruth
189 Landshaker Wurm Multicolour Rare 5{3}{r}{g} Creature – Wurm 6 6 Trample
When Landshaker Wurm enters the battlefield, sacrifice a land.
When Landshaker Wurm dies, you may search your library for a land card and put it onto the battlefield.
2 1311840402 on 28 Jul 2011 by Camruth
190 World Devourer Multicolour Mythic 6{4}{r}{g} Creature – Elemental 4 4 Trample
Sacrifice a land: World Devourer gets +2/+0 until end of turn.
Whenever World Devourer deals combat damage to a player, for each 2 damage dealt, that player sacrifices a land.
0
191 Angel of Paradise Multicolour Rare 3{1}{g}{w} Creature – Angel 1 2 Flying, Vigilance
At the start of your first main phase add one mana of any colour to your mana pool.
3 1425286218 on 02 Mar 2015 by dude1818
192 Clear Cut (New Growth) Multicolour Uncommon 2 {g}{w} Enchantment
‑‑‑‑
Enchantment
Sacrifice a forest: Add {w} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut.
‑‑‑‑
Sacrifice a plains: Add {g} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth.
2 1522835027 on 04 Apr 2018 by SecretInfiltrator
193 Gorilla Crusade Multicolour Rare 5{3}{g}{w} Enchantment Creatures you control have Trample, get +2/+2 whenever a creature is assigned to block them, and cannot be blocked by fewer than three creatures. 1 1347437407 on 12 Sep 2012 by Camruth
194 Exile's Fate Multicolour Rare 9{3}{w/b}{w/b} Sorcery Choose one –
● Each player gains 2 life for each exiled card they own.
● Each player loses 2 life for each exiled card they own.
8 1350218790 on 14 Oct 2012 by Camruth
195 Imperial Courtesan Multicolour Rare 3{1}{w}{b} Creature – Human Advisor 2 1 {1}{w}{b}, {t}: Put a -1/-1 counter on target creature. You may tap that creature. 6 1338190263 on 28 May 2012 by Alex
196 Corrupted Druid Multicolour Rare 6{4}{b}{g} Creature – Human Druid 1 1 Corrupted Druid enters the battlefield with a +1/+1 counter for each land you control.
{b}{g}, Pay 2 life, {t}: Put a +1/+1 counter on Corrupted Druid.
When Corrupted Druid leaves the battlefield, destroy X lands, where X is equal to the number of +1/+1 counters on Corrupted Druid.
2 1353044337 on 16 Nov 2012 by Camruth
197 Curth Slaveborn Multicolour Mythic 4{2}{b}{g} Planeswalker – Curth 4 +2 Put a 1/1 black Warrior creature token onto the battlefield.
-3 Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
-7 You gain an emblem with : Creatures you control have "{t}: This creature fights target creature".
2 1425702728 on 07 Mar 2015 by Link
198 Death Feast Multicolour Rare 2{x}{x}{b}{g} Sorcery You gain 2 times X life. Target opponent loses X life. 1 1354786303 on 06 Dec 2012 by Camruth
199 Rites of Reincarnation Multicolour Rare 5{3}{b}{g} Enchantment Whenever a non-token creature dies, its controller reveals cards from the top of their library until they reveal a creature card. The player puts that creature onto the battlefield, then shuffles all other cards revealed in this way into their library. 1 1314793266 on 31 Aug 2011 by Vitenka
200 Zuggtmoy, Demon Queen of Fungi Multicolour None 6{3}{b}{b}{g} Legendary Creature – Demon Noble 6 6 Whenever Zuggtmoy, Demon Queen of Fungi enter the battlefield's or attacks create two 1/1 green Saproling creature tokens.
{b}{g}, Sacrifice a Saproling: Choose One -
• Each opponent loses 1 life and you gain 1 life.
• Draw a card and lose 1 life.
0
201 Elvish Trapspringer Multicolour Uncommon 2{g}{u} Creature – Elf Scout 1 1 Flash
When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library.
1 1313985670 on 22 Aug 2011 by Camruth
202 Grafting Mimic Multicolour Rare 4{2}{g}{u} Creature – Shapeshifter 0 0 Graft 2
{g}{u}: Put a +1/+1 counter on Grafting Mimic.
{3}{g}{u}, {t} Remove 2 +1/+1 counters from Grafting Mimic: Put a token that is a copy of Grafting Mimic onto the battlefield.
0
203 Spoilbeast Multicolour Rare 5{3}{g}{u} Creature – Beast 4 4 Trample
Whenever Spoilbeast deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards are lands, repeat this process.
1 1311647848 on 26 Jul 2011 by Darkheart
204 Syphon Python Multicolour Rare 5{2}{g}{u}{u} Creature – Snake 1 1 Flash
When Syphon Python enters the battlefield counter target spell.
{2}{g}{u}{u}, Sacrifice Syphon Python: Counter target spell.
8 1336734242 on 11 May 2012 by Camruth
205 Delayed Assault Multicolour Uncommon 2{u}{r} Instant Target player skips his or her combat phase this turn.
On that player's next turn, after his or her regular combat phase, untap all creatures he or she controls and he or she gets a second combat phase.
Draw a card.
8 1300439919 on 18 Mar 2011 by Chris
206 Mungo Eliah Tûk Multicolour Rare 5{u}{u/r}{r} Legendary Creature – Kithkin Rogue 2 2 Whenever Mungo Eliah Tûk deals combat damage to a player you may draw two cards and then discard a card. 1 1331428200 on 11 Mar 2012 by Camruth
207 Procan, the Tempestuous Multicolour Rare 6{4}{u}{r} Legendary Creature – God 4 4 Whenever a source you control deals non-combat damage to an opponent, create an X/X blue and Red Elemental creature token where X is equal to the damage dealt.
{t}, Sacrifice X Elementals: Procan, the Tempestuous deals X damage to any target.
Sacrifice an Elemental: Return Procan to its owner's hand.
0
208 Pyrokinetic Daze Multicolour Uncommon 2{u}{r} Instant You may exile an Island you control rather than pay Pyrokinetic Daze's mana cost.
Counter target spell unless its controller has Pyrokinetic Daze deal 4 damage divided as you choose among any number of target creatures he controls.
1 1320081044 on 31 Oct 2011 by Alex
209 Sorcha Coldflame Multicolour None 4{2}{u}{r} Legendary Planeswalker – Sorcha 4 +1 Tap up to one target permanent, it deals 1 damage to its controller.
-2 Draw two cards then discard a card at random.

-8 You get an emblem with "Whenever a permanent an opponent controls becomes untapped, it deals 1 damage to its controller."
1 1683268894 on 05 May 2023 by Camruth
210 Withered Link Multicolour Uncommon 3{1}{u}{r} Enchantment – Aura Enchant Land
Whenever enchanted land's controller casts a spell, counter it unless they sacrifice enchanted land.
7 1337081987 on 15 May 2012 by Camruth
211 Ingot Knight Multicolour Common 3{1}{r}{w} Creature – Elemental Knight 2 2 Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
1 1313899431 on 21 Aug 2011 by Darkheart
212 Riftcaster Multicolour Uncommon 2{r}{w} Creature – Human Wizard 1 1 {t}: deal 1 damage to target creature unless its controller has Riftcaster deal 1 damage to him or her instead. 0
213 Brilliant Spirit Multicolour Rare 7{w}{w}{u}{u}{u}{b}{b} Ceature – Spirit 3 3 When Brilliant Spirit enters the battlefield, exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Whenever Brilliant Spirit deals combat damage to a player, you may return it to your hand.
1 1347437855 on 12 Sep 2012 by Camruth
214 Formless, the Deceiver Multicolour Rare 3{w}{u}{b} Legendary Creature – Shapeshifter 1 1 Hidden Commander – Whenever this creature enters the battlefield you may search your library for a Legendary Creature card, reveal it and put it into your Command Zone. If you do, the revealed creature replaces your current Commander. 1 1684202160 on 16 May 2023 by Camruth
215 Rockatansky Multicolour Rare 5{2}{w}{u}{b} Legendary Creature – Human Warrior 3 3 Vehicles you control are creatures.
Whenever a Vehicle you control deals combat damage to an opponent choose one -
• Each player sacrifices a creature.
• Draw a card and lose 1 life.
0
216 Almac Treewalker Multicolour Rare 3{b}{r}{g} Legendary Creature – Elf Rogue 2 2 Flash
First Strike, Deathtouch
6 1298635551 on 25 Feb 2011 by Alex
217 Gladiator Charm Multicolour Uncommon 9{b/r}{r/g}{g/b} Choose One
● Target creature gets +1/+1 and gains deathtouch until end of turn.
● Target creature gets +2/+0 and gains first strike until end of turn.
● Target creature you control gets +1/+1 until end of turn and fights target creature.
2 1374059374 on 17 Jul 2013 by Camruth
218 Alpha Strike Multicolour Rare 3{g}{w}{r} Instant Play Alpha Strike only during combat.
Unblocked attacking creatures get +3/+0 until end of turn. Sacrifice those creatures at the beginning of the next end step.
3 1294624361 on 10 Jan 2011 by Camruth
219 Relicbane Centaur Multicolour Uncommon 3{r}{g}{w} Creature – Centaur Knight 3 3 When Relicbane Centaur enters the battlefield destroy target artifact.
Flanking
{w}: Relicbane Centaur gains Vigilance until end of turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1311647020 on 26 Jul 2011 by Darkheart
220 Formshift Multicolour Uncommon 4{g/w}{u} Instant Choose one –
● As long as it is on the battlefield target artifact is an enchantment instead.
● As long as it is on the battlefield target enchantment is an artifact instead.
1 1308548228 on 20 Jun 2011 by Camruth
221 Revanna, Dark Angel Multicolour Rare 6{3}{w}{b}{r} Legendary Creature – Angel 4 4 Flying, First Strike, Vigilance, Lifelink 5 1374223343 on 19 Jul 2013 by Camruth
222 Choice Charm Multicolour Uncommon 3{r}{w}{u} Instant Choose one:
● Destroy target artifact an opponent controls.
● Copy target activated ability and you may choose new targets for the copy.
● Attach target Equipment to target creature (control of that equipment doesn't change.)
2 1353044790 on 16 Nov 2012 by Camruth
223 Typhon, Deep Elder Multicolour Rare 6{3}{g}{u}{b} Legendary Creature – Elder Kraken 6 6 Kraken, Leviathan, Octopus, and Serpent spells you cast cost {2} less to cast.
Whenever a Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, create a 1/1 blue Tentacle creature token.
{u}{b}, Sacrifice a Tentacle: Draw a card.
1 1646709876 on 08 Mar 2022 by Camruth
224 Alara the Awoken Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Planeswalker – Alara 5 +1 Up to one target creatures gains your choice of Vigilance, Flying, Deathtouch, Haste, or Trample until end of turn.
-2 earch your library for a basic land and put it onto the battlefield.
-4 Lands you control gain "{t}: Add one mana of any color until end of turn.
-10 Creatures you control get +1/+1 for each basic land type amongst basic lands you control and gain Vigilance, Flying, Deathtouch, Haste and Trample until end of turn.
3 1571292496 on 17 Oct 2019 by Camruth
225 Avatar of Ideals Multicolour Rare 5{w}{u}{b}{r}{g} Creature – Avatar 5 5 Vigilance, Flying, Deathtouch, Haste, Trample 10 1311816732 on 28 Jul 2011 by Darkheart
226 Eye Tyrant Multicolour Rare 5{w}{u}{b}{r}{g} Creature – Eye Horror 5 5 Flying
Eye Tyrant has the abilities of all other Eye creatures on the battlefield, and the abilities of all Eye creature cards in all graveyards.
0
227 Mind Shrapnel Hybrid Uncommon 2{u/b}{u/b} Instant Counter target spell unless its controller discards a card at random from their hand. 5 1336832465 on 12 May 2012 by Camruth
228 Seasonal Beatings Hybrid Uncommon 6{r/g}{r/g} Instant Target creature gets +1/+0 and first strike until end of turn.
If you spent {r}{r} to cast Seasonal Beatings, target creature gets +1/+0 and double strike instead.
If you spent {g}{g} to cast Seasonal Beatings, target creature gets +3/+0 and trample instead
14 1324445652 on 21 Dec 2011 by Camruth
229 Combat Readiness Hybrid Common 4{1}{g/w} Instant Untap all combat creatures you control, they get +1/+1 until end of turn. 4 1333960524 on 09 Apr 2012 by Camruth
230 At Death's Door Hybrid Rare 15{w/b}{w/b}{w/b}{w/b}{w/b} Instant Play At Death's Door only if you have exactly 1 life.
Exchange life totals with target player.
5 1295954124 on 25 Jan 2011 by Alex
231 Life or Death Hybrid Uncommon 6{w/b}{w/b} Instant If {w} was spent to cast Life or Death, target creature has lifelink until end of turn.
If {b} was spent to cast Life or Death, target creature has Deathtouch until end of turn.
(Do both if {w}{b} was spent.)
10 1297216179 on 09 Feb 2011 by Camruth
232 Life through Death Hybrid Common 4{1}{w/b} Enchantment – Aura Enchanted creature gets +1/+1 and has Lifelink. 0
233 Ophidogenesis Hybrid Rare 12{3}{g/u}{g/u}{g/u} Sorcery Remove all +1/+1 counters from creatures you control. Put a 1/1 green and blue Snake creature token onto the battlefield for each counter so removed. 1 1311639387 on 26 Jul 2011 by Camruth
234 Agony // Ecstasy Split Uncommon 2 {b}{b} // {w}{w} Instant // Instant Target creature gets -X/-X until end of turn, where X is equal to its converted mana cost. // Target creature gets +X/+X until end of turn, where X is equal to its converted mana cost. 8 1308639072 on 21 Jun 2011 by Camruth
235 Back // Basics Split Rare 2 {1}{u} // {3}{r}{r} Instant // Sorcery Return target permanent to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy all non-basic lands.
0
236 Arcum's Sled Artifact Common 1{1} Snow Artifact – Equipment Equipped creature has vigilance.
Equip {2} or {s}
0
237 Blightning Rod Artifact Rare 7{7} Artifact When Blightning Rod enters the battlefield it deals 3 damage to you and you discard two cards.

{1}{b}{r}, {t}: Blightning Rod deals 3 damage to target player. That player discards two cards.
3 1296870839 on 05 Feb 2011 by Camruth
238 Blood Contract Artifact Rare 4{4} Artifact {3}, {t}: Target player draws 1 card and loses 2 life. 2 1309150410 on 27 Jun 2011 by Camruth
239 Blood Lotus Artifact Mythic 0{0} Legendary Artifact {t}, Exile a nontoken creature you control: Put a blood counter on Blood Lotus.
{t}, Remove a Blood counter from Blood Lotus: Add 3 mana of any one colour to your mana pool.
2 1346392583 on 31 Aug 2012 by Camruth
240 Bloodsteel Armour Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
{x}: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip {2}
0
241 Bloodsteel Blade Artifact Rare 2{2} Artifact – Equipment Equipped creature gets +1/+1 for each charge counter on Bloodsteel Blade.
Whenever equipped creature deals combat damage, put a charge counter on Bloodsteel Blade.
Equip {x} (where X is the number of charge counters on Bloodsteel Blade.)
0
242 Bloodsteel Golem Artifact Rare 0{x}{x} Artifact Creature – Golem 0 0 Bloodsteel Golem enters the battlefield with X +1/+1 counters on it.
{x}: Put a +1/+1 counter on Bloodsteel Golem (where X is equal to the number of +1/+1 counters on Bloodsteel Golem).
Damage is dealt to Bloodsteel Golem in the form of removing +1/+1 counters.
4 1333550762 on 04 Apr 2012 by M_Houlding
243 Bloodsteel Soldier Artifact Common 3{3} Artifact Creature – Soldier Construct 0 0 Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0
244 Catalogue of Flesh Artifact Uncommon 4{4} Artifact – Tome {3}, {t}: Return target creature card from your graveyard to your hand. You gain an Insanity counter. 0
245 Chameleonite Artifact Common 1{1} Artifact Creature – Shapeshifter 1 1 {1}: Chameleonite gains the creature type of your choice until end of turn. 1 1298514622 on 24 Feb 2011 by Camruth
246 Chronostasis Orb Artifact Rare 5{5} Artifact If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent skips a turn put a charge counter on Chronostasis Orb.
Remove 2 charge counters from Chronostasis Orb and sacrifice it: Take an extra turn after this one.
2 1442892381 on 22 Sep 2015 by Link
247 Cyclotron Artifact Rare 4{4} Artifact Cards in your hand gain Cycling {2} ({2}, Discard this card: Draw a card). 0
248 Deadgate Artifact Mythic 6{6} Artifact Whenever you would draw a card, instead put the top card of your library into your graveyard for each card you would draw.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere other than your library, exile that card instead.
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
3 1376235921 on 11 Aug 2013 by manofperson
249 Demonic Machine Artifact Uncommon 3{3} Artifact Creature – Equipment 0 1 Morph {0}
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.
1 1347437637 on 12 Sep 2012 by Camruth
250 Doomsday Device Artifact Mythic 0 Legendary Artifact Suspend 4 – 4
Pay 4 Life: If Doomsday Device is suspended, add or Remove a Time counter from Doomsday Device. Any player may activate this ability.
Exile Doomsday Device: Exile all permanents.
If Doomsday Device would enter the battlefield from anywhere other than exile, you lose the game.
2 1684180440 on 15 May 2023 by SecretInfiltrator
251 Elder Sign Artifact Mythic 5{5} Artifact {5}, {t}, Exile Elder Sign: Remove all Insanity counters from target player. 0
252 Electrum Wasp Artifact Uncommon 2{2} Artifact {2}: Electrum Wasp becomes a 1/1 Insect artifact creature with Infect until end of turn. 0
253 Goblin Zeppelin Artifact Rare 6{6} Artifact Creature – Zeppelin 4 4 Flying
When Goblin Zeppelin dies, it deals 4 damage to each creature.
1 1308704838 on 22 Jun 2011 by Camruth
254 Greater Runesword Artifact Uncommon 3{3} Artifact – Equipment Equipped Creature gets +2/+2
If a creature dealt damage by equipped creature would die, exile it instead
Equip {3}
0
255 Greatsword of the Chosen Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+2
Whenever a Legendary Creature enters the battlefield under your control, you may attach Greatsword of the Chosen to it.
Equip {3}
0
256 Liber Mysterium Artifact Rare 5{5} Artifact – Tome When Liber Mysterium enters the battlefield you gain an Insanity counter.
{3}, {t}, Discard a card: Draw two cards.
3 1298429409 on 23 Feb 2011 by Camruth
257 Liftstone Artifact Uncommon 3{3} Artifact {u/r} or {3}, {t}: Target creature has ???? until end of turn. 3 1312434936 on 04 Aug 2011 by Camruth
258 Manaforge Artifact Uncommon 2{2} Artifact – Fortification Fortified Land has "{t}, Sacrifice an Artifact: Add two mana of any one colour to your mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
2 1333349549 on 02 Apr 2012 by Vitenka
259 Mirror of Fools Artifact Rare 3{3} Artifact Whenever a spell or ability controlled by an opponent would target an artifact you control, instead counter that spell or ability unless its controller puts the top 5 cards of his or her library into his or her graveyard. 3 1295314159 on 18 Jan 2011 by Camruth
260 Mox Feldspar Artifact Rare 0{0} Artifact Mox Feldspar enters the battlefield tapped.
As Mox Feldspar enters the battlefield, choose a colour.
{t}: Add one mana of the chosen colour to your mana pool, Mox Feldspar doesn't untap during your next utap step.
1 1348801774 on 28 Sep 2012 by Camruth
261 Necronomicon Ex Mortis Artifact Rare 5{5} Artifact – Tome When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter.
Black spells cost you {b} less to cast.
{t}: Add {b} to your mana pool for each Insanity counter you have. Then gain an Insanity counter.
4 1349235879 on 03 Oct 2012 by dude1818
262 Pain Conduit Artifact Uncommon 1{1} Artifact {t}, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control. 6 1295401781 on 19 Jan 2011 by Camruth
263 Phyrexian Spoiler Artifact Rare 4{4} Artifact Creature – Construct 3 4 When Phyrexian Spoiler enters the battlefield, destroy target land.
When Phyrexian Spoiler leaves the battlefield, sacrifice a land.
6 1311038485 on 19 Jul 2011 by Camruth
264 Prismatic Lotus Artifact Rare 5{5} Artifact {t}: Add one mana of any colour to your mana pool.
{t}, Sacrifice Prismatic Lotus: Add {w}{u}{b}{r}{g} to your mana pool.
0
265 Quicksilver Matrix Artifact Rare 2{2} Artifact {4}, {t}: Quicksilver Matrix becomes a copy of target artifact and gains this ability.
If Quicksilver Matrix copies an artifact creature, it gains the Shapeshifter subtype.
0
266 Quicksilver Orb Artifact Rare 5{5} Artifact {5}, {t}: Reveal the top card of your library. If it's a creature card, you may exile Quicksilver Orb and put the revealed card onto the battlefield. Otherwise, put it on the bottom of your library. 1 1355571804 on 15 Dec 2012 by Camruth
267 Reclamation Engine Artifact Rare 6{6} Artifact Cards in your graveyard have Reclaim {1} (if this is in your graveyard, you may Exile it to add {1} to your mana pool) 0
268 Shadow Mantle Artifact Uncommon 1{1} Artifact – Equipment Equipped Creature gets -1/-0 and has shadow

Equip {1}
2 1320293068 on 03 Nov 2011 by Camruth
269 Sightstone Artifact Uncommon 3{3} Artifact {g/w} or {3}, {t}: Target creature has Vigilance until end of turn. 3 1312434796 on 04 Aug 2011 by Camruth
270 Sign of the Yellow King Artifact Uncommon 3{3} Artifact {t}: Add {2} to your mana pool. You gain an Insanity counter. 0
271 Singularity Matrix Artifact Mythic 5{5} Artifact All non-land permanents are Legendary. 5 1300162835 on 15 Mar 2011 by Camruth
272 Stormbringer, the Black Blade Artifact Rare 4{4} Legendary Artifact – Equipment Equipped Creature gets +3/+1.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade.
Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn.
Equip {4}
3 1327288008 on 23 Jan 2012 by Camruth
273 Strikestone Artifact Uncommon 3{3} Artifact {r/w} or {3}, {t}: target creature has First Strike until end of turn. 2 1312434699 on 04 Aug 2011 by Camruth
274 Sword of the Dawn Artifact Rare 4{4} Legendary Artifact – Equipment Equipped Creature gets +2/+2.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it face down.
{5}: Return a face down creature card exiled by Sword of the Dawn to the battlefield under your control. It has haste. Exile it at the start of the next end step.
Equip {4}
1 1327289367 on 23 Jan 2012 by Camruth
275 The Golden Lance Artifact Rare 3{3} Legendary Artifact – Equipment Equipped Creature gets +1/+1 and has first strike.
If there are exactly two permanents named The Golden Lance on the battlefield, the "legend rule" doesn't apply to them.
If equipped creature has two cards named The Golden Lance equipped to it, it gets +1/+1 and has double strike instead.
Equip {2}
2 1327290462 on 23 Jan 2012 by dude1818
276 Unbound Portal Artifact Rare 6{6} Artifact {6}, {t}: Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 0
277 An-Havva Glade Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {r}, {g} or {w} to your mana pool, An-Havva Glade doesn’t untap during your next untap step.
0
278 Archipelago Land Rare 0 Land – Island ({t}: Add {u} to your mana pool).
{t}: Add {x} to your mana pool where X is equal to the number of Islands you control.
Whenever Archipelago is tapped for mana, Islands you control don't untap during your next untap step.
12 1295823417 on 23 Jan 2011 by Alex
279 Aysen Cathedral Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g}, {w} or {u} to your mana pool, Aysen Cathedral doesn’t untap during your next untap step.
6 1295823450 on 23 Jan 2011 by Alex
280 Birthing Halls Land Uncommon 0 Tribal Land – Metathran Birthing Halls enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Put a growth counter on Birthing Halls. Then, if there are three or more growth counters on it, remove all counters and put a 1/1 blue Metathran creature token onto the battlefield.
0
281 Brackwater Marsh Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Brackwater Marsh: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
0
282 Breeding Chamber Land Uncommon 0 Tribal Land – Thrull Breeding Chamber enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Put a germination counter on Breeding Chamber. Then, if there are three or more germination counters on it, remove all counters and put a 1/1 black Thrull creature token onto the battlefield.
2 1300177225 on 15 Mar 2011 by Camruth
283 Brimstone Bog Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Brimstone Bog: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
0
284 Bubbling Bog Land Uncommon 0 Land Bubbling Bog enters the battlefield tapped.
When Bubbling Bog enters the battlefield, target creature gets ??? until end of turn.
{t}: Add {b} to your mana pool.
2 1308556025 on 20 Jun 2011 by Camruth
285 Card24132 Land Uncommon 0 Land ~ enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{?}{r}{r}, {t}: Put a ? Red creature token with ? named ? onto the battlefield.
0
286 Card24133 Land Uncommon 0 Land ~ enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{?}{b}{b}, {t}: Put a ? black creature token with ? named ? onto the battlefield.
0
287 Cavern Land Common 0 Land – Cavern {t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
10 1310695427 on 15 Jul 2011 by Camruth
288 Clockworks Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{2}, {t}: Choose one – Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
4 1333276687 on 01 Apr 2012 by Vitenka
289 Deep One Temple Land Uncommon 0 Land Deep One Temple enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2}{u}{u}, {t}: Put a 2/2 blue Horror creature token with Islandwalk named Deep One onto the battlefield.
0
290 Deeproot (Deeproot Awakened) Land Common 0 {3}{g}{g} Land
‑‑‑‑
Creature – Treefolk
3 5 Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
‑‑‑‑
Trample, reach
Deeproot Awakened cannot be flipped.
6 1314931572 on 02 Sep 2011 by Camruth
291 Demonic Island Land Rare 0 Land – Island ({t}: Add {u} to your mana pool.)
Demonic Island enters the battlefield tapped.
{u},{t}: Add {b}{b} to your mana pool.
0
292 Desolate Plain Land Rare 0 Land – Plains ({t}: Add {w} to your mana pool.)
Desolate Plain enters the battlefield tapped.
{w},{t}: Add {b}{b} to your mana pool.
0
293 Dormant Protector (Awakened Guardian) Land Rare 0 Land
‑‑‑‑
Creature – Treefolk
3 5 Dormant Protector enters the battlefield tapped
{t}: Add {g} to your mana pool.
{4}{g}{g}: Transform Dormant Protector
‑‑‑‑
Vigilance
6 1329993149 on 23 Feb 2012 by Camruth
294 Dragon's Lair Land Rare 0 Tribal Land – Dragon Dragon spells you cast cost {1} less to cast.
{t}: Add {1} to your mana pool.
{t}: Add {r} to your mana pool. Spend this mana only to cast Dragon spells or to activate abilities of Dragon creatures you control.
3 1335444108 on 26 Apr 2012 by Dirk the Daring
295 Everburning Pyre Land Uncommon 0 Land Everburning Pyre enters the battlefield tapped
{t}: Add {b} or {r} to your mana pool.
11 1295575800 on 21 Jan 2011 by Camruth
296 Fellwar Mine Land Rare 0 Land {t}: Add to your mana pool one mana of any color that a land an opponent controls could produce. 1 1330413551 on 28 Feb 2012 by Camruth
297 Fighting Pit Land Rare 0 Land {t}: Add {1} to your mana pool.
{3}, {t}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
2 1425754557 on 07 Mar 2015 by Alex
298 Flooded Field Land Uncommon 0 Land Flooded Field enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
299 Frozen Mire Land Uncommon 0 Land Frozen Mire enters the battlefield tapped.
{t}: Add {u} or{b} to your mana pool.
5 1295956299 on 25 Jan 2011 by SadisticMystic
300 Fungal Forest Land Common 0 Land – Forest Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
1 1300237492 on 16 Mar 2011 by Camruth
301 Goblin Nursery Land Uncommon 0 Tribal Land – Goblin Goblin Nursery enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Put a brood counter on Goblin Nursery. Then, if there are three or more brood counters on it, remove all counters and put a 1/1 red Goblin creature token onto the battlefield.
2 1300248658 on 16 Mar 2011 by Camruth
302 Grassland Copse Land Uncommon 0 Land Grassland Copse enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
0
303 Icy Tomb Land Uncommon 0 Land Icy Tomb enters the battlefield tapped.
When Icy Tomb enters the battlefield tap target creature, it doesn't untap during its controller's next untap phase.
{t}: Add {u} to your mana pool.
0
304 Jungle Fell Land Uncommon 0 Land Jungle Fell enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
0
305 Koskun Redoubt Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool, Koskun Redoubt doesn’t untap during your next untap step.
0
306 Lost Valley Land Uncommon 0 Land Lost Valley enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}{g}{g}, {t}: Put a 3/3 green Beast token with Trample named Hideous Beast onto the battlefield.
0
307 Marshalling Ground Land Uncommon 0 Tribal Land – Soldier Marshalling Ground enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield.
1 1300237682 on 16 Mar 2011 by Camruth
308 Marshfire Field Land Rare 0 Land When Marshfire Field enters the battlefield, you lose 2 life.
{t}: Add {w} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Marshfire Field deals 1 damage to you.
7 1294125770 on 04 Jan 2011 by Camruth
309 Meadowmere Tor Land Rare 0 Land When Meadowmere Tor enters the battlefield, you lose 2 life.
{t}: Add {r} to your mana pool.
{t}, Pay 1 life: Add {w} or {u} to your mana pool.
0
310 Messianic Bluff Land Rare 0 Land – Mountain ({t}: Add {r} to your mana pool.)
Messianic Bluff enters the battlefield tapped.
{r}, {t}: Add {b}{b} to your mana pool.
0
311 Mysterious Marsh Land Rare 0 Land – Swamp ({t}: Add {b} to your mana pool.)
Mysterious Marsh enters the battlefield tapped.
{t}: Add {b}{b} to your mana pool, put a madness counter on Mysterious Marsh.
Whenever you tap Mysterious Marsh, you gain an Insanity counter for each madness counter on Mysterious Marsh.
8 1364150642 on 24 Mar 2013 by Link
312 Nexus of Realities Land Mythic 0 Legendary Land Nexus of Realities enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Exile target land card from any graveyard. Nexus of Realities has the abilities of each land exiled in this way.
9 1411656144 on 25 Sep 2014 by Camruth
313 Parade Grounds Land Rare 0 Land Parade Grounds enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Put a +1/+1 counter on target white creature that entered the battlefield this turn.
6 1332042991 on 18 Mar 2012 by Camruth
314 Primeval Forest Land Rare 0 Land Primeval Forest enters the battlefield tapped. When Primeval Forest enters the battlefield, return a land you control to its owner's hand.
Hexproof
{t}: Add {g}{g} to your mana pool.
If you control no forests, sacrifice Primeval Forest.
10 1331963772 on 17 Mar 2012 by Link
315 Rainforest Ridge Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Rainforest Ridge: Search your library for a Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
3 1374065409 on 17 Jul 2013 by Camruth
316 Reclaimed Ruins Land Common 0 Land {t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
0
317 Saproling Grove Land Uncommon 0 Tribal Land – Fungus Saproling Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on Saproling Grove. Then, if there are three or more spore counters on it, remove all counters and put a 1/1 green Saproling creature token onto the battlefield.
4 1300176616 on 15 Mar 2011 by Camruth
318 Scree Slope Land Uncommon 0 Land Scree Slope enters the battlefield tapped.
When Scree Slope enters the battlefield, target creature can't block until end of turn.
{t}: Add {r} to your mana pool.
0
319 Sengir Palace Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {u}, {b} or {r} to your mana pool, Sengir Palace doesn’t untap during your next untap step.
1 1295224352 on 17 Jan 2011 by Camruth
320 Serene Sanctum Land Uncommon 0 Land Serene Sanctum enters the battlefield tapped.
When Serene Sanctum enters the battlefield, target creature can't attack until the start of your next upkeep.
{t}: Add {w} to your mana pool.
4 1308559191 on 20 Jun 2011 by Alex
321 Siren's Isle Land Common 0 Land Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
1 1313985534 on 22 Aug 2011 by Camruth
322 Sludgeflow Thicket Land Rare 0 Land When Sludgeflow Thicket enters the battlefield, you lose 1 life.

{t}: Add {g} to your mana pool.
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
0
323 Stygian Depths Land Rare 0 Land Stygian Depths enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Discard a creature card: Add {b} to your mana pool.
7 1312443763 on 04 Aug 2011 by Camruth
324 Tangled Trees Land Rare 0 Land – Forest ({t}: Add {g} to your mana pool.)
Tangled Trees enters the battlefield tapped.
{g},{t}: Add {b}{b} to your mana pool.
0
325 Tangletrees Land Uncommon 0 Land Tangletrees enters the battlefield tapped.
When Tangletrees enters the battlefield, creatures deals no damage until end of turn.
{t}: Add {g} to your mana pool.
5 1363604141 on 18 Mar 2013 by Camruth
326 The Arcanum Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {w}, {u} or {b} to your mana pool, The Arcanum doesn’t untap during your next untap step.
0
327 Tidal Strand Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Tidal Strand: Search your library for a Plains or Island card and put it onto the battlefield tapped. Then shuffle your library.
0
328 Underbrush Bog Land Rare 0 Land When Underbrush Bog enters the battlefield, you lose 1 life.

{t}: Add {b} to your mana pool.
{t}, Pay 1 life: Add {w} or {g} to your mana pool.
0
329 Underworld Passage Land Uncommon 0 Land Underworld Passage enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}{w}, {t}: Put a 1/1 white Spirit creature token with flying named Restless Spirit onto the battlefield.
0
330 Unstable Terrain Land Uncommon 0 Land As Unstable Terrain enters the battlefield choose a land type, Unstable Terrain is a land of the chosen type except that it gains "{2}: Unstable Terrain becomes the basic land type of your choice. Any player may activate this ability. Play this ability only in the upkeep phase." 4 1330672242 on 02 Mar 2012 by Camruth
331 Verdant Glade Land Rare 0 Land When Verdant Glade enters the battlefield, sacrifice it unless you exile an untapped forest or untapped plains.
{t}: Add {g}{g} to your mana pool if you exiled a forest.
{t}: Add {g}{w} to your mana pool if you exiled a Plains.
12 1521867045 on 24 Mar 2018 by Camruth
332 Wildfire Rivulet Land Rare 0 Land When Wildfire Rivulet enters the battlefield, you lose 1 life.

{t}: Add {u} to your mana pool.
{t}, Pay 1 life: Add {r} or {g} to your mana pool.
0
333 Wizard's Refuge Land Uncommon 0 Tribal Land – Wizard Wizard spells you cast cost {1} less to cast.
{t}: Add {1} to your mana pool.
{t}: Add {u} to your mana pool. Spend this mana only to cast instant or sorcery spells.
12 1335250829 on 24 Apr 2012 by Camruth
334 Woodland Glade Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Woodland Glade: Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library.
0
335 Deep One token Blue Token 0 Creature – Horror 2 2 Islandwalk 0
336 Hideous Beast token Green Token 0 Creature – Beast 3 3 Trample 0
337 Minion token Black Token 0 Creature – Minion 1 1 ? 0
338 ? token Red Token 0 Creature – ? ? ? ? 0
339 CRITTER token Green Token 0 Creature – Critter 1 1 0
340 INSECT token Green Token 0 Ceature – Insect 1 1 0
341 Restless Spirit token White Token 0 Creature – Spirit 1 1 Flying 0
342 Emblem token Colourless Token 0 Emblem – Curth Creatures you control have "{t}: This creature fights target creature." 0
343 Emblem token Colourless Token 0 Emblem – Somadi Creatures you control named Baron Somadi, the Deathless get +2/+2. 1 1441339761 on 04 Sep 2015 by Camruth
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