Noir Revised
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Mechanics | Skeleton |
Showing 11 of 11 Multicolour cards
Go to section: White (3) Blue (3) Black (1) Red (6) Green (2) Multicolour (11) Artifact (1) Land (1)
Show rarities: U M
Flying, Menace
Concealed creatures you control have Ward . (A creature is concealed if it hasn’t blocked or become blocked this turn.)
Concealed creatures you control have Ward . (A creature is concealed if it hasn’t blocked or become blocked this turn.)
Sometimes “underworld” is a misnomer.
2/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
The first time you sacrifice a creature each turn, Ving Rager deals 3 damage to any target.
The first time you sacrifice a creature each turn, Ving Rager deals 3 damage to any target.
3/1
Whenever you sacrifice a permanent, Ransacking Thug gets +1/+1 until end of turn. If it was a Clue, Ransacking Thug gains Trample until end of turn.
The best way to hide a crime is with a messier one.
3/2
Defender
When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “, Sacrifice this: Draw a card.”).
At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “, Sacrifice this: Draw a card.”).
At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
2/3
At the beginning of your upkeep, oppress each opponent. (Those players each tap an untapped creature they control or sacrifice a tapped creature.)
3/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits another creature, put a +1/+1 counter on it.
Whenever a creature you control exploits another creature, put a +1/+1 counter on it.
3/2
, : Target creature can’t be blocked this turn.
At the beginning of your end step, untap each Concealed creature you control. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
At the beginning of your end step, untap each Concealed creature you control. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
3/4
Finesse (A creature with Finesse gets +1/+0 for each noncreature spell its owner has cast this turn.)
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
Whenever a spell you control targets a permanent or player that is already the target of another spell or ability, draw a card.
1/3
Whenever a creature you control becomes the target of a spell or ability an opponent controls, Cunning Constable deals 2 damage to that player.
Whenever a creature you control becomes the target of a spell or ability you control, you gain 2 life.
Whenever a creature you control becomes the target of a spell or ability you control, you gain 2 life.
2/2
+1 Exile the top card of your library. You may play it from exile. Put it into your graveyard at the beginning of your end step. When you do, investigate.
-1 Investigate. Jillian deals damage to any target equal to the number of Clues you control.
-7 You get an emblem with “At the beginning of your upkeep, Investigate.” and “Activated abilities of Clues you control cost less to activate.”
-1 Investigate. Jillian deals damage to any target equal to the number of Clues you control.
-7 You get an emblem with “At the beginning of your upkeep, Investigate.” and “Activated abilities of Clues you control cost less to activate.”
5
Go to section: White (3) Blue (3) Black (1) Red (6) Green (2) Multicolour (11) Artifact (1) Land (1)
Show rarities: U M
Noir Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
At the beginning of your upkeep, if an opponent controls no untapped creatures, Scry 2.