Noir Revised

Noir Revised by continuumg

28 cards in Multiverse

2 commons, 20 uncommons, 5 rares, 1 mythic

3 white, 3 blue, 1 black, 6 red,
2 green, 11 multicolour, 1 artifact, 1 land

10 comments total

Danger and intrigue in a city of constant darkness.

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Mechanics | Skeleton

Recently active cards: (all recent activity)

 U 
Creature – Human Soldier
At the beginning of your upkeep, oppress each opponent. (Those players each tap an untapped creature they control or sacrifice a tapped creature.)
3/2
2 comments
last 2021-08-13 13:30:48 by jmgariepy
 U 
Creature – Frog Rogue
{2}, {t}: Target creature can’t be blocked this turn.

At the beginning of your end step, untap each Concealed creature you control. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
3/4
 U 
Creature – Human Citizen
Defender

When Neighbourhood Watch enters the battlefield, Investigate (Create a Clue token; An artifact with “{2}, Sacrifice this: Draw a card.”).

At the beginning of your upkeep, if you control three or more Clues, create a 1/1 white Soldier creature token and you gain 1 life.
2/3
 U 
Creature – Human Rogue
Cunning Cutthroat gets +1/+1 as long as it is Concealed. (A creature is concealed if it hasn’t blocked or become blocked this turn.)
2/1
 U 
Sorcery
You and target opponent each Investigate three times. (To Investigate, create a Clue token; An artifact with “{2}, Sacrifice this: Draw a card.”

Recent comments: (all recent activity)
On Labour Enforcer:

I really like it too. But I'm going to raise another concern. It could be... repetitive. Any deck that uses oppress is going to want something like Master Decoy in the same deck. Which means that decks that use the oppress mechanic generally all tend to play the same way. And if there is one card that is best at tapping creatures, then that card will be in every deck that features oppress.

But I also really like where you're going with this. I'd just be careful to make sure you're designing around oppress, and that oppress isn't designing around you.

On Labour Enforcer:

Oh... oppress seems neat, but could easily become... oppressive. Especially when it's repeatable.

On Hunch:

Glad you like it :)

On Hunch:

Oh, nice. A very sensible tweak on Thrill of Possibility for an Investigate set.

On Hunch:

Huh. Name is spot on. I like this a lot. A nice simple "wait - this was not already?" card. Also nice to see a non-anger/hate red emotion.

On Case of the Munitions Depot:

Yup! And I’m certainly open to ideas for better rewards for each of these.

On Case of the Fossilized Egg:

Possibly a petrified egg creating a weaker basilisk with deathtouch

On Case of the Munitions Depot:

Oooh. Is this a cycle? I like the flavor potential.

On Case of the Deadly Assailant:

Looking at making a cycle of detective mysteries

On Burn the Evidence:
(All recent activity)
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