Perkinswood: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Deserted Den Colourless None 0 Land – Desert {t}: Add {g}

{t}, Put a backfire counter on Deserted Den: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
0
2 Dry Ghost Town Colourless Uncommon 0 Land – Desert {t}: Add {b}

{t}, Put a backfire counter on Dry Ghost Town: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
0
3 Desert Wanderer White None 2{1}{w} Creature – Human Nomad 2 2 Sacrifice this creature: target nomad gains indestructible until the beginning of your next upkeep 0
4 Dust-tribe Spiritcaller White Uncommon 4{3}{w} Creature – Elf Shaman 1 3 Put a backfire counter on Dust-tribe Spiritcaller: create a 1/1 white spirit creature token with flying.

(If a card has 3 or more backfire counters on it, destroy it.)
0
5 Optimistic Outlook White Uncommon 3{2}{w} Enchantment At the end of each player's turn, that player may draw a card if at least one of their permanents were destroyed by an opponent this turn. 0
6 Rattles, Dry Courier White Mythic 3{1}{w}{w} Legendary Planeswalker – Rattles 5 +1: all creatures you control get +0/+2 and vigilance until the end of your turn.

-13: You get an emblem with "You cannot lose life"
1 1618716123 on 18 Apr 2021 by Visitor
7 Sand Generator White Rare 1{w} Artifact Whenever you end your turn without playing a land card, if at least one player controls more lands than you, create a colorless desert land token with "{t}: Add {c}" 0
8 Singing Cowboys White Common 3{1}{w}{w} Creature – Human Gunslinger 0 3 Defender

When singing cowboys enters the battlefield, target creature gains +0/+1 and has defender so long as Singing Cowboys remains on the battlefield.

a deck can have any number of cards named singing cowboys
0
9 Spitoon Smith White Rare 2{1}{w} Creature – Human Artificer When Spitoon Smith enters the battlefield, you may search your library for an artifact with an activated ability, reveal it, and add it to your hand. Then shuffle your deck. 0
10 Fateseer Witch Blue Rare 4{2}{u}{u} Creature – Hag Warlock 3 4 Flying

When Fateseer Witch or another Warlock enters the battlefield under your control, you may look at target opponent's hand, and put a card from their hand on top of their library. If you do, search that opponent's library and put a nonland card from their library into that opponent's hand. That opponent shuffles their library.
0
11 Hickory Lawson, Sheriff Blue Mythic 4{2}{u}{u} Legendary Planeswalker – Hickory 3 +1: Target creature gains or loses horsemanship until its controller's next upkeep

0: Tap target creature. It does not untap until its controller's next upkeep.

-6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents."
0
12 Protective Instinct Blue Uncommon 3{2}{u} Enchantment At the end of each player's turn, that player may draw a card if a spell was countered this turn. 0
13 Shoot Down Blue Common 4{2}{u}{u} Instant You may tap three Gunslingers rather than pay Shoot Down's mana cost.

Counter target spell.
0
14 Afterlife Removed Black Common 3{1}{b}{b} Sorcery Put target nonlegendary creature with a toughness of 3 or less from a graveyard into play under your control. 0
15 Bloodletter Witch Black Rare 4{2}{b}{b} Creature – Hag Warlock 3 2 Menace

Whenever Bloodletter Witch or another warlock enters the battlefield under your control, You may destroy target nonland permanent you don't control. If you do, search that opponent's library and place a nonland permanent onto that opponent's battlefield. That opponent shuffles their library.
0
16 Confusion and Worry Black Uncommon 3{2}{b} Enchantment At the end of each player's turn, that player may draw a card if a creature was sacrificed this turn. 0
17 Glass-Heart, Black-Lunged Black Mythic 5{3}{b}{b} Legendary Planeswalker – Glass-Heart 4 +1: Place a backfire counter on target creature

-2: Draw a card for each backfire counter on target opponent's permanents.

-7: You get an emblem with "Backfire counters can only be removed from permanents with three backfire counters on them."
0
18 Hellraiser Devil Black Rare 6{3}{b}{b}{b} Creature – Zombie Devil 4 4 Haste, Trample

When you cast Hellraiser Devil, return all permanents in target player's graveyard to the battlefield under your control.
0
19 Smoke Break Black Common 2{1}{b} Instant Choose one:

- Destroy target creature with a backfire counter on it

- Remove all backfire counters from target permanent
0
20 Curse of the Cannibal Red Uncommon 3{2}{r} Enchantment – Aura Curse Enchant Player

At the beginning of enchanted player's upkeep, that player may sacrifice a creature. If they do, they gain 5 life. If they do not, they lose 5 life.
0
21 Empty the Chamber Red Rare 9{8}{r} Instant Empty the Chamber deals 3 damage to any target. Copy this effect 5 times. You may choose new targets for the copy. 0
22 Flesh-Eater, Haunted One Red Mythic 3{1}{r}{r} Legendary Planeswalker – Flesh-Eater 2 +2: Sacrifice a creature you control: you gain 2 life

+0: Create a 1/2 red ghost creature token with "when this creature enters the battlefield, it deals 1 damage to its controller"

-6: create a token that's a copy of target creature in your graveyard, except it's a ghost in addition to its other types.
0
23 Forbidden Desire Red Uncommon 3{2}{r} Enchantment At the end of each player's turn, that player may draw a card if they had a creature deal damage to an opponent this turn. 0
24 Quick Draw Red Common 3{2}{r} Instant This spell costs {2} less if you control a gunslinger.

Choose one:

- Quick Draw does 2 damage to any target.

- Discard a card: Draw 2 cards
0
25 Shock Red Common 1{r} Instant Shock does 2 damage to any target 0
26 Stakes Raiser Red Common 1{r} Creature – Human Gunslinger 1 1 {t}: Redo one coin flip. If you lose the flip, sacrifice Stakes Raiser. 0
27 Vicious Killer Red Common 2{1}{r} Creature – Human Gunslinger 2 2 0
28 Deductive Reasoning Green Uncommon 3{2}{g} Enchantment At the end of eacb player's turn, that player may draw a card if a permanent with a converted mana cost of at least 4 came into play this turn. 1 1619270002 on 24 Apr 2021 by SecretInfiltrator
29 Doctor Glumvale, Poison Drinker Green Mythic 5{3}{g}{g} Legendary Planeswalker – Glumvale 2 +1: Target creature gains your choice of a +1/+1 counter or Trample until end of turn.

+0: Target creature loses a keyword ability of your choice until end of turn.

-5: You get an emblem with "At the beginning of your upkeep, put a +1/+1 counter on each creature you control."
1 1620051930 on 03 May 2021 by Tahazzar
30 Duel at Sundown Green Common 2{1}{g} Instant Suspend 2-{0} (Rather than cast this card from your hand, you may pay {0} and exile it with 2 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target creature fights another target creature you control.
1 1619436111 on 26 Apr 2021 by Tahazzar
31 Fleshmorpher Witch Green Rare 4{2}{g}{g} Creature – Hag Warlock 2 5 Reach, rifling (This creature can block creatures with horsemanship)]

When Fleshmorpher Witch or another warlock enters the battlefield under your control, you may put a +1/+1 counter on all creatures you control. If you do, put a +1/+1 counter on target creature an opponent controls.
0
32 Seasoned Rifleman Green Common 2{1}{g} Creature – Human Gunslinger 2 2 Rifling (This creature can block creatures with horsemanship) 0
33 Tumbling Elemental Green Common 2{1}{g} Creature – Plant Elemental 1 4 Defender

Whenever this creature is damaged, create a token that is a copy of this creature.
0
34 Life Roulette Multicolour Mythic 6{4}{b}{r} Legendary Enchantment At the turn player's upkeep, that player flips three coins. If each coin flip's result is tails, they lose the game. 0
35 Man of the House Multicolour Rare 3{u}{b}{r} Legendary Creature – Human Noble 0 2 Whenever a player wins a coin flip, draw a card. 0
36 Vernon Wulfrey, Gunsmith Adept Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Human Artificer 1 5 Rifling

When you activate the ability of an artifact you control, if it isn't a mana ability, you may have that ability trigger an additional time.
0
37 The Commissioned Curse Multicolour Mythic 3{u}{b}{g} Legendary Enchantment – Aura Curse Enchant Player

All creatures enchanted player controls are goaded, and must attack a planeswalker if able. If enchanted player casts a spell that can target a planeswalker, that spell must target a planeswalker.
0
38 The Greatest Man (Perkins) Multicolour Mythic 6 {c}{w}{u}{b}{r}{g} Legendary Creature – Human God
‑‑‑‑
Legendary Planeswalker – Perkins
3 4
‑‑‑‑
5
When this card is put anywhere from play because of an effect or attack from an opponent's card, put it back into play transformed.

Other Humans you control have indestructible
‑‑‑‑
+1: Exile target permanent you control. you may play that card without paying its mana cost any time you could play an instant.

-10: put all permanents from every graveyard and exile into play under your control. every creature played this way gains haste and indestructible until end of turn.
0
39 Deputy Milligen Hybrid Uncommon 2{w}{u} Legendary Creature – Human Gunslinger 1 1 Horsemanship

Creatures you control with horsemanship get +1/+1.
0
40 Granny Witch-Eyes Hybrid Uncommon 4{2}{u}{b} Legendary Creature – Human Wizard 2 3 {1}{b}: Target player reveals their hand to you. Place a backfire counter on Granny Witch-Eyes.

{u}{u}: Counter target spell. Place a backfire counter on Granny Witch-Eyes

(if a card has 3 or more backfire counters on it, destroy it.)
0
41 Smiling Caldwell Hybrid Uncommon 4{2}{b}{r} Legendary Creature – Zombie Devil 0 4 {r/b}: Target nonland permanent's controller flips a coin. If tails, that permanent is returned to its owner's hands. Place a backfire counter on Smiling Caldwell. 0
42 Eyes of Stormcloud Rage Hybrid Uncommon 5{3}{r}{g} Legendary Creature – Elf Warrior 2 3 Eyes of Stormcloud Rage gets +2/+1 for each Human, Beast, Devil, or Gunslinger he fights this turn.

Whenever you cast an instant or sorcery spell, you may have this creature fight target creature
0
43 Pip, Statuesque Gravewatcher Hybrid Uncommon 3{1}{b}{g} Legendary Creature – Dog Wall 5 5 Defender

Whenever a creature enters the battlefield from the graveyard, put a backfire counter on Pip, Statuesque Gravewatcher.

Instead of dying from having three backfire counters, this creature loses Defender.
0
44 Chief Shining Fingers Hybrid Uncommon 5{3}{u}{r} Legendary Creature – Elf Wizard 2 3 Place a backfire counter on this creature: You may cast target instant or sorcery spell in your hand with converted mana cost of 3 or less without paying its mana cost. 0
45 Steak Razor Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1

Equip {1}
0
46 Wulfrey Manor Artifact Uncommon 0 Legendary Artifact Land {t}: Add {c}

{3}, {t}: Flip a coin. if you win the flip, return target creature to its owner's hand. If you lose the flip, target opponent creates a 1/1 white spirit creature token with flying
0
47 Wulfrey Rifle Artifact None 3{3} Artifact – Equipment Equipped creature has +1/+1 and Rifling.

{1}, {t}: Flip a coin. if you win the flip, Wulfrey Rifle deals 1 damage to any target

Equip {2}

Equip Gunslinger {0}
0
48 Dead Heat Badlands Land Common 0 Land – Desert {t}: add {r}

{t}, Sacrifice an untapped desert: add {r}{r}{r}
0
49 Fleeting Oasis Land Uncommon 0 Land – Desert {t}: Add {u}

{t}, Put a backfire counter on Fleeting Oasis: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
0
50 Gold-Dry Dunes Land Uncommon 0 Land – Desert {t}: Add {w}

{t}, Put a backfire counter on Gold-Dry Dunes: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
0
51 Shootout Aftermath Land Uncommon 0 Land – Desert {t}: Add {r}

{t}, Put a backfire counter on Shootout Aftermath: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
0
52 Sustaining Aquifer Land Common 0 Land – Desert {t}: add {u}

{t}, Sacrifice an untapped desert: add {u}{u}{u}
0
53 Traveler's Graveyard Land Common 0 Land – Desert {t}: add {b}

{t}, Sacrifice an untapped desert: add {b}{b}{b}
0
54 Tumbleweed Bloom Land Common 0 Land – Desert {t}: add {g}

{t}, Sacrifice an untapped desert: add {g}{g}{g}
0
Perkinswood: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton