Perkinswood

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Mechanics | Skeleton

Showing all 54 cards

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Land – Desert
{t}: Add {g}

{t}, Put a backfire counter on Deserted Den: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
 U 
Land – Desert
{t}: Add {b}

{t}, Put a backfire counter on Dry Ghost Town: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
Creature – Human Nomad
Sacrifice this creature: target nomad gains indestructible until the beginning of your next upkeep
2/2
 U 
Creature – Elf Shaman
Put a backfire counter on Dust-tribe Spiritcaller: create a 1/1 white spirit creature token with flying.

(If a card has 3 or more backfire counters on it, destroy it.)
1/3
 U 
Enchantment
At the end of each player's turn, that player may draw a card if at least one of their permanents were destroyed by an opponent this turn.
"I pride myself on my ability to bounce back from times of hardship with a smile on my face. This is not a problem at all!"
-Rattles
 M 
Legendary Planeswalker – Rattles
+1: all creatures you control get +0/+2 and vigilance until the end of your turn.

-13: You get an emblem with "You cannot lose life"
"When I awoke, I remembered only two things. The first was that I still had a package to deliver. The second was that, even though I croaked in the desert heat, I died with a song in my heart."
5
1 comment
2021-04-18 03:22:03 by Visitor
 R 
Artifact
Whenever you end your turn without playing a land card, if at least one player controls more lands than you, create a colorless desert land token with "{t}: Add {c}"
 C 
Creature – Human Gunslinger
Defender

When singing cowboys enters the battlefield, target creature gains +0/+1 and has defender so long as Singing Cowboys remains on the battlefield.

a deck can have any number of cards named singing cowboys
"They sure do love their trail songs. Who can blame them?"
– Rattles
0/3
 R 
Creature – Human Artificer
When Spitoon Smith enters the battlefield, you may search your library for an artifact with an activated ability, reveal it, and add it to your hand. Then shuffle your deck.
 R 
Creature – Hag Warlock
Flying

When Fateseer Witch or another Warlock enters the battlefield under your control, you may look at target opponent's hand, and put a card from their hand on top of their library. If you do, search that opponent's library and put a nonland card from their library into that opponent's hand. That opponent shuffles their library.
3/4
 M 
Legendary Planeswalker – Hickory
+1: Target creature gains or loses horsemanship until its controller's next upkeep

0: Tap target creature. It does not untap until its controller's next upkeep.

-6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents."
3
 U 
Enchantment
At the end of each player's turn, that player may draw a card if a spell was countered this turn.
"I can't help but get the feeling one of you are going to try something. That's why I must shoot first."
-Sheriff Hickory Lawson
 C 
Instant
You may tap three Gunslingers rather than pay Shoot Down's mana cost.

Counter target spell.
 C 
Sorcery
Put target nonlegendary creature with a toughness of 3 or less from a graveyard into play under your control.
"I looked again after death, and I could not see the finality. Why won't the world let me be certain of anything?"
– Glass-Heart
 R 
Creature – Hag Warlock
Menace

Whenever Bloodletter Witch or another warlock enters the battlefield under your control, You may destroy target nonland permanent you don't control. If you do, search that opponent's library and place a nonland permanent onto that opponent's battlefield. That opponent shuffles their library.
3/2
 U 
Enchantment
At the end of each player's turn, that player may draw a card if a creature was sacrificed this turn.
"I appear in places I do not know, and I am threatened my the same familiar people. Where is my family? Where is my home?"
-Glass-Heart
 M 
Legendary Planeswalker – Glass-Heart
+1: Place a backfire counter on target creature

-2: Draw a card for each backfire counter on target opponent's permanents.

-7: You get an emblem with "Backfire counters can only be removed from permanents with three backfire counters on them."
4
 R 
Creature – Zombie Devil
Haste, Trample

When you cast Hellraiser Devil, return all permanents in target player's graveyard to the battlefield under your control.
4/4
 C 
Instant
Choose one:

- Destroy target creature with a backfire counter on it

- Remove all backfire counters from target permanent
 U 
Enchantment – Aura Curse
Enchant Player

At the beginning of enchanted player's upkeep, that player may sacrifice a creature. If they do, they gain 5 life. If they do not, they lose 5 life.
Flesh is an easily acquired taste.
 R 
Instant
Empty the Chamber deals 3 damage to any target. Copy this effect 5 times. You may choose new targets for the copy.
 M 
Legendary Planeswalker – Flesh-Eater
+2: Sacrifice a creature you control: you gain 2 life

+0: Create a 1/2 red ghost creature token with "when this creature enters the battlefield, it deals 1 damage to its controller"

-6: create a token that's a copy of target creature in your graveyard, except it's a ghost in addition to its other types.
2
 U 
Enchantment
At the end of each player's turn, that player may draw a card if they had a creature deal damage to an opponent this turn.
"Not one of you understand. The taste of flesh is worth every piece of my soul, and every soul that now speaks to me."
-Flesh-Eater
 C 
Instant
This spell costs {2} less if you control a gunslinger.

Choose one:

- Quick Draw does 2 damage to any target.

- Discard a card: Draw 2 cards
{r}
 
 C 
Instant
Shock does 2 damage to any target
Because everyone expects a bullet to come out of a gun.
 C 
Creature – Human Gunslinger
{t}: Redo one coin flip. If you lose the flip, sacrifice Stakes Raiser.
1/1
 C 
Creature – Human Gunslinger
Many consider the lawlessness of the badlands the makings of the perfect killing grounds.
2/2
 U 
Enchantment
At the end of eacb player's turn, that player may draw a card if a permanent with a converted mana cost of at least 4 came into play this turn.
"Does anyone else find it odd that the five of us always manage to find each other, no matter where we go?"
- Doctor Glumvale
1 comment
2021-04-24 13:13:22 by SecretInfiltrator
 M 
Legendary Planeswalker – Glumvale
+1: Target creature gains your choice of a +1/+1 counter or Trample until end of turn.

+0: Target creature loses a keyword ability of your choice until end of turn.

-5: You get an emblem with "At the beginning of your upkeep, put a +1/+1 counter on each creature you control."
2
1 comment
2021-05-03 14:25:30 by Tahazzar
 C 
Instant
Suspend 2-{0} (Rather than cast this card from your hand, you may pay {0} and exile it with 2 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target creature fights another target creature you control.
1 comment
2021-04-26 11:21:51 by Tahazzar
 R 
Creature – Hag Warlock
Reach, rifling (This creature can block creatures with horsemanship)]

When Fleshmorpher Witch or another warlock enters the battlefield under your control, you may put a +1/+1 counter on all creatures you control. If you do, put a +1/+1 counter on target creature an opponent controls.
2/5
 C 
Creature – Human Gunslinger
Rifling (This creature can block creatures with horsemanship)
2/2
 C 
Creature – Plant Elemental
Defender

Whenever this creature is damaged, create a token that is a copy of this creature.
The Danger City Agricultural Committee has found getting rid of these pests impossible. All attempts at removing the Tumbles have resulted in them coming back in greater numbers.
1/4
 M 
Legendary Enchantment
At the turn player's upkeep, that player flips three coins. If each coin flip's result is tails, they lose the game.
 R 
Legendary Creature – Human Noble
Whenever a player wins a coin flip, draw a card.
They say the house always wins in the end.
0/2
 M 
Legendary Creature – Human Artificer
Rifling

When you activate the ability of an artifact you control, if it isn't a mana ability, you may have that ability trigger an additional time.
1/5
 M 
Legendary Enchantment – Aura Curse
Enchant Player

All creatures enchanted player controls are goaded, and must attack a planeswalker if able. If enchanted player casts a spell that can target a planeswalker, that spell must target a planeswalker.
 M 
Legendary Creature – Human God
When this card is put anywhere from play because of an effect or attack from an opponent's card, put it back into play transformed.

Other Humans you control have indestructible
"Our homes were taken from us by tyrants who hunger for both magic and power. I will personally assure our new ones are free from such."
3/4
Perkins
 
 M 
Legendary Planeswalker – Perkins
+1: Exile target permanent you control. you may play that card without paying its mana cost any time you could play an instant.

-10: put all permanents from every graveyard and exile into play under your control. every creature played this way gains haste and indestructible until end of turn.
Hell's unknowing creator, conqueror, ruler and prisoner.
5
 U 
Legendary Creature – Human Gunslinger
Horsemanship

Creatures you control with horsemanship get +1/+1.
"He ain't exactly tough, smart, or talented, but he sure does know how to calm a horse."
-Sherrif Hickory Lawson
1/1
 U 
Legendary Creature – Human Wizard
{1}{b}: Target player reveals their hand to you. Place a backfire counter on Granny Witch-Eyes.

{u}{u}: Counter target spell. Place a backfire counter on Granny Witch-Eyes

(if a card has 3 or more backfire counters on it, destroy it.)
2/3
 U 
Legendary Creature – Zombie Devil
{r/b}: Target nonland permanent's controller flips a coin. If tails, that permanent is returned to its owner's hands. Place a backfire counter on Smiling Caldwell.
"Shoot, man, I know he means no harm, but every time I turn my back, there he is. Everytime I take a look at his face, I wanna run and scream in terror."
0/4
 U 
Legendary Creature – Elf Warrior
Eyes of Stormcloud Rage gets +2/+1 for each Human, Beast, Devil, or Gunslinger he fights this turn.

Whenever you cast an instant or sorcery spell, you may have this creature fight target creature
2/3
 U 
Legendary Creature – Dog Wall
Defender

Whenever a creature enters the battlefield from the graveyard, put a backfire counter on Pip, Statuesque Gravewatcher.

Instead of dying from having three backfire counters, this creature loses Defender.
"Poor mutt lost his only friend. Did you know animals could make deals with devils?"
5/5
 U 
Legendary Creature – Elf Wizard
Place a backfire counter on this creature: You may cast target instant or sorcery spell in your hand with converted mana cost of 3 or less without paying its mana cost.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1

Equip {1}
"You may laugh now, but I saw a guy take on two bandits at once with this thing. True story,"
 U 
Legendary Artifact Land
{t}: Add {c}

{3}, {t}: Flip a coin. if you win the flip, return target creature to its owner's hand. If you lose the flip, target opponent creates a 1/1 white spirit creature token with flying
Artifact – Equipment
Equipped creature has +1/+1 and Rifling.

{1}, {t}: Flip a coin. if you win the flip, Wulfrey Rifle deals 1 damage to any target

Equip {2}

Equip Gunslinger {0}
 C 
Land – Desert
{t}: add {r}

{t}, Sacrifice an untapped desert: add {r}{r}{r}
 U 
Land – Desert
{t}: Add {u}

{t}, Put a backfire counter on Fleeting Oasis: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
 U 
Land – Desert
{t}: Add {w}

{t}, Put a backfire counter on Gold-Dry Dunes: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
 U 
Land – Desert
{t}: Add {r}

{t}, Put a backfire counter on Shootout Aftermath: add one mana of any color to your mana pool.

(if a card has 3 or more backfire counters on it, destroy it.)
 C 
Land – Desert
{t}: add {u}

{t}, Sacrifice an untapped desert: add {u}{u}{u}
 C 
Land – Desert
{t}: add {b}

{t}, Sacrifice an untapped desert: add {b}{b}{b}
 C 
Land – Desert
{t}: add {g}

{t}, Sacrifice an untapped desert: add {g}{g}{g}

Show frames: C W U B R G M H A L

Show rarities: N C U R M

Or view by sections


Perkinswood: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton