Iiinteresting. Nature's Lore for 1 cheaper but tapped... but only in a green deck, and with a chance to miss. Also usable in a two- or three-colour deck once you've got all your land types out already.
Actually, this is probably best in a green-blue deck, as a way to cheaply shuffle away cards you've Brainstormed back on top of the library.
I created this with the intent of flavorful ramp as I really didn't have any for this set (I made-up both this and Stake Claims last night as an attempt to remedy this.
Oh, absolutely. Annex saw tournament play. This might not do, because green usually has better ramp, but it might well see some play if the environment includes some powerful utility lands like Inkmoth Nexus or Kessig Wolf Run. I'd expect this to be printed in an expansion set, recognised as a powerful uncommon in its set, and indeed certainly not reprinted regularly in a core set.
Just as an aside, I'd point out that Annex is an aura, and can be canceled with a Naturalize. We also haven't seen Annex for a little while, and, since then, land destruction has gotten worse. This seems just on the edge of 'fair'. If it was put in a set, I'd expect it to become a marquee card/pendulum swing (Like ((C3215)) and Rancor), and not reprinted every year.
(Vitenka's intuition about this being cheap at 4 mana appears to have been shared by Wizards, once upon a time: the first printed version of this was Conquer. But 5 mana gets you Dream Leash so you really ought to be able to get this a little bit cheaper than that.)
Hmm. It feels naturally blue (it's the same cost as Control Magic and Steal Artifact even) but blue really doesn't get to do that.
Green does get land destruction; though usually as an afterthought and expensively (Desert Twister being my example of choice) - green certainly DOES get land acceleration, which this also is. So you're probably right.
Cost wise... well, it's more expensive than Kodama's Reach, gains you one less land. Doesn't tap the land it steals, though I guess the person you're stealing it from will take care of that. So probably about right? It still seems cheap to me though.
Iiinteresting. Nature's Lore for 1 cheaper but tapped... but only in a green deck, and with a chance to miss. Also usable in a two- or three-colour deck once you've got all your land types out already.
Actually, this is probably best in a green-blue deck, as a way to cheaply shuffle away cards you've Brainstormed back on top of the library.
I created this with the intent of flavorful ramp as I really didn't have any for this set (I made-up both this and Stake Claims last night as an attempt to remedy this.
Oh, absolutely. Annex saw tournament play. This might not do, because green usually has better ramp, but it might well see some play if the environment includes some powerful utility lands like Inkmoth Nexus or Kessig Wolf Run. I'd expect this to be printed in an expansion set, recognised as a powerful uncommon in its set, and indeed certainly not reprinted regularly in a core set.
Just as an aside, I'd point out that Annex is an aura, and can be canceled with a Naturalize. We also haven't seen Annex for a little while, and, since then, land destruction has gotten worse. This seems just on the edge of 'fair'. If it was put in a set, I'd expect it to become a marquee card/pendulum swing (Like ((C3215)) and Rancor), and not reprinted every year.
Blue does get Annex. Green gets LD at 4 mana - see Creeping Mold, Bramblecrush, Reap and Sow. This is costed precisely right (and at the right rarity too).
(Vitenka's intuition about this being cheap at 4 mana appears to have been shared by Wizards, once upon a time: the first printed version of this was Conquer. But 5 mana gets you Dream Leash so you really ought to be able to get this a little bit cheaper than that.)
Hmm. It feels naturally blue (it's the same cost as Control Magic and Steal Artifact even) but blue really doesn't get to do that.
Green does get land destruction; though usually as an afterthought and expensively (Desert Twister being my example of choice) - green certainly DOES get land acceleration, which this also is. So you're probably right.
Cost wise... well, it's more expensive than Kodama's Reach, gains you one less land. Doesn't tap the land it steals, though I guess the person you're stealing it from will take care of that. So probably about right? It still seems cheap to me though.
I guess gaining control of land could be green, though this is effectively a land destruction spell.