Eluim: Virtual Booster
Eluim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever you draw a card outside your drawstep you may put a charge counter on Internal Resources.
Remove all charge counters from Internal Resources, : Add X mana to your mana pool where X is the number of charge counters removed from Internal Resources. |
Whenenver you or an opponent draws a card you may gain 1 life.
The greatest profits come from another's profit.
|
Enchant Creature
Whenever one or more +1/+1 counters are put onto enchanted creature you may have it fight target creature. |
As long as you control a legendary creature blocking creatures you control get +0/+4.
4/4
|
When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard.
0/2
|
Destroy target artifact, then proliferate.
|
Reveal the the top 3 cards of your library. You may put 1 land revealed this way onto the battlefield tapped if it shares a name with another land you control. Put all other cards revealed this way on the bottom your library in any order.
|
Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.
|
Draw two cards, then reveal the the top 3 cards of your library to an opponent. He or she puts them back on the top of your library in any order.
|
: Add to your mana pool.
,: Put a +1/+1 counter on target child. It loses the child creature type. |
Enchant Land
Enchanted land produces if it's a plains. |
Choose a card type and reveal the top 4 cards of target player's library. That player puts may put any cards of the chosen type onto the top of his or her library in any order. All other cards revealed this way are sent to the graveyard.
|
Attacking creatures you control get +0/+1.
Equipped attacking creatures you control get +0/+3 instead. |
Choose 1: Deal 1 damage to target creature or player or sacrifice an artifact and deal 4 damage to target creature or player.
|
|
Internal Resources
(rare)
Shareholder's Profit
(uncommon)
Bully's Demeanor
(uncommon)
Royal Officer
(uncommon)
Feeble Beebles
(common)
Fires of Progress
(common)
Stake Claims
(common)
Sentimental Value
(common)
Drug Trafficking
(common)
Orphan House
(common)
Cobblestone Street
(common)
Plan Ahead
(common)
Police Siren
(common)
Thermal Exhaust
(common)
Plains
(basic)