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Showing 50 of 53 Green cards

Go to section: Colourless (11) White (48) Blue (11) Black (29) Red (39) Green (53) Multicolour (18) Hybrid (31) Split (9) Artifact (16) Land (32)

Show rarities: N C U R M

 U 
Instant
Counter target noncreature spell unless its controller sacrifices an enchantment.
4 comments
last 2012-06-18 19:18:26 by Link
 R 
Creature – Treefolk Shaman
When Ash of Reincarnation dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in any order.
3/4
3 comments
last 2014-07-17 15:33:25 by Link
 C 
Instant
Untap target permanent.
Draw a card.
 U 
Creature – Treefolk Shaman
Defender
Survivor— At the beginning of each end step, if Barkwriter was dealt damage this turn, each player draws a card.
0/4
 U 
Creature – Spider
Reach
{t}: Add {u} to your mana pool.
0/2
2 comments
last 2013-04-09 21:19:08 by Link
 U 
Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Hydrate — If you spent {u} to cast this, scry 3.
{g}
 
 C 
Sorcery
Search your library for an Island card and put it onto the battlefield tapped. Then shuffle your library.
5 comments
last 2012-12-11 18:06:42 by Link
Instant
Target creature gets +2/+2 until end of turn. If Floral Burst was prepared, that creature gets +4/+4 until end of turn instead.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
1 comment
2014-03-07 18:57:25 by Link
 R 
Creature – Ooze Plant
Flowering Ooze is indestructible.
Survivor— At the beginning of each end step, if Flowering Ooze was dealt damage this turn, put a +1/+1 counter on each creature you control.
1/1
 C 
Creature – Human Shaman
Focus (You may choose not to untap this during your untap step.)
Whenever you focus Focused Treespeaker, put two +1/+1 counters on it.
1/1
2 comments
last 2014-03-01 01:04:15 by Link
 C 
Sorcery
Seek two lands. (Reveal cards from the top of your library until you reveal two land cards. Put those cards into your hand, then put the other revealed cards on the bottom in a random order.)
 U 
Sorcery
Draw three cards.
1 comment
2012-06-16 20:46:46 by Link
 R 
Creature – Elemental
{t}: Add {c} to your mana pool.
You may have Heart of Renewal enter the battlefield as a copy of any land on the battlefield. If you do, it enters the battlefield tapped.
1/1
 C 
Instant
Target permanent or spell you control can't be the target of spells and abilities your opponents control this turn.
4 comments
last 2012-12-17 14:53:34 by Link
 U 
Sorcery
Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
1 comment
2017-10-01 02:07:28 by Link
 C 
Creature – Treefolk Shaman
{t}, Sacrifice Mulchleaf Treefolk: Add {g}{g} to your mana pool.
Persist
Scorchwood Treefolk know that they must sometimes give their life in order for future generations to thrive.
1/2
 C 
Creature – Elf Shaman
When Nature's Muse enters the battlefield, you gain 1 life for each basic land you control.
2/2
2 comments
last 2014-09-15 10:39:36 by Alex
 U 
Creature – Treefolk Druid
Protection from black
{t}: Put a counter on target permanent of a type already there.
1/2
8 comments
last 2013-08-28 18:27:46 by Link
 R 
Instant
Counter target activated or triggered ability from a noncreature source.
1 comment
2012-06-18 19:12:46 by Link
 C 
Instant
You may pay {g} and reminisce rather than play Nostalgic Burst's mana cost. (To reminisce, put a card from your graveyard on the bottom of your library.)
Target creature gets +4/+4 until end of turn.
2 comments
last 2018-01-16 12:50:36 by Link
 C 
Instant
Spells and permanents can't be targeted this turn.
 R 
Creature – Sponge Shapeshifter
Trample
Hydrate — If {u} was spent to cast Parched Shapesponge, you may have it enter the battlefield as a copy of any creature on the battlefield.
3/3
3 comments
last 2017-09-24 13:19:32 by Link
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has basic landwalk. (It can't be blocked as long as the defending player controls a basic land.)
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 R 
Legendary Creature – Dryad Wizard
Ward {c} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {c}.)
When Qezarade, Flower of the Archive arrives or dies, create a green Key artifact token with "Tap X untapped Keys you control: Target creature gets +X/+X until end of turn. X can't be 0."
1/4
1 comment
2023-06-24 20:03:13 by Link
 C 
Sorcery
Create a Desert token. (It's a land with "{t}: Produce {c}.")
Draw a card.
1 comment
2019-10-29 16:50:59 by Link
Enchantment
When Reclamation Initiative arrives, create two tapped Desert tokens. (The are colorless lands with "{t}: Produce {c}.")
Land tokens you control have "{t}, Sacrifice this: Search you library for a basic land card and put it onto the battlefield tapped, then shuffle your library."
5 comments
last 2020-05-14 12:46:46 by Link
 U 
Creature – Elf Druid
{t}: Add {c} to your mana pool for each Desert your control.
1/1
 U 
Creature – Treefolk
Basic lands you control are Forests in addition to their other types.
2/3
 U 
Creature – Cat Warrior
Flash
Response {g} (You may cast this for {g} if an opponent cast a spell this turn.)
2/2
2 comments
last 2014-03-01 00:53:43 by Link
 R 
Creature – Treefolk Shaman
When Scorchwood Elder enters the battlefield, put a token onto the battlefield that's a copy of target non-Treefolk creature, except that token is a green Treefolk in addition to its other colors and types.
0/7
3 comments
last 2012-10-05 17:18:08 by Link
 R 
Creature – Elf
Forestwalk
Whenever Scorchwood Elf deals combat damage to a player, you may draw that many cards.
2/1
 R 
Creature – Treefolk Druid
As Scorchwood Silencer enters the battlefield, choose target permanent.
Activated abilities of the chosen permanent can't be activated unless they're mana abilities.
1/3
3 comments
last 2013-04-15 20:32:57 by Link
 U 
Creature – Elf Scout
Track — Whenever a source you control deals noncombat damage, you may pay {1}. If you do, put a 2/2 green Wolf creature token onto the battlefield.
2/2
1 comment
2015-01-22 22:46:22 by Link
Discussion
A place to discuss the mechanics and limited archetypes of the Scorchwood treefolk.
1 comment
2015-04-28 04:38:43 by Link
 C 
Sorcery
Search your library for a plains, swamp, mountain, or forest card and put it onto the battlefield tapped. Then shuffle your library.
1 comment
2012-06-16 20:56:49 by Link
 U 
Creature – Beast
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Seeping Wolf has deathtouch.
As long as your gate is open, Seeping Wolf gets +2/+2 and has trample.
1/1
1 comment
2015-06-04 18:02:23 by Link
 U 
Instant
Counter target noncreature spell. That spell's controller untaps all lands he or she controls.
1 comment
2012-12-15 05:04:56 by Link
 C 
Enchantment – Aura
Enchant creature
As long as you control a creature with power higher than enchanted creature's power, enchanted creature cannot attack or block.
7 comments
last 2012-06-19 16:33:48 by Link
 C 
Enchantment – Aura
Enchant land
When Spreading Trees enters the battlefield, draw a card.
Enchanted land is a Forest.
1 comment
2014-03-03 01:54:45 by Link
 U 
Creature – Treefolk
Sturdy Treefolk's power and toughness aren't reduced by -1/-1 counters.
2/2
 C 
Instant
Search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
 M 
Creature – Sand Spirit
Trample, hexproof
Whenever Sydin, Heart of the Wastes deals combat damage to a player, put that many colorless Desert land tokens with "{t}: Add {1} to your mana pool" onto the battlefield.
3/3
 U 
Enchantment – Aura
Enchant noncreature permanent
Enchanted permanent is a colorless Forest land. (It has "{t}: Add {g} to your mana pool" and loses all other types and abilities.)
11 comments
last 2015-01-12 21:08:11 by Link
 U 
Sorcery
Tamiyo's Discovery costs {2} less to cast if you control a Tamiyo planeswalker.
Search your library for a land card and put it onto the battlefield tapped, then shuffle your library. If that card was legendary, draw a card.
1 comment
2017-09-24 14:57:35 by Link
 C 
Creature – Bear
Survivor— At the beginning of each end step, if Territorial Bear was dealt damage this turn, you may put a land card from your hand onto the battlefield.
2/2
2 comments
last 2013-05-12 15:46:25 by Link
 R 
Sorcery
Untap all permanents you control, then draw a card.
You may play an additional land this turn.
2 comments
last 2014-05-06 20:31:17 by Link
 C 
Sorcery
Sift (You may pay {1} and reveal this card as you draw it. If you do, put it onto the bottom of your library, then draw a card.)
Destroy target artifact or enchantment. You may put a land card from your graveyard onto the battlefield.
5 comments
last 2013-05-16 08:27:03 by Vitenka
 R 
Enchantment
At the beginning of your upkeep, for each permanent you control with a counter on it, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Foretell {g} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Go to section: Colourless (11) White (48) Blue (11) Black (29) Red (39) Green (53) Multicolour (18) Hybrid (31) Split (9) Artifact (16) Land (32)

Show rarities: N C U R M


Anydria Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Thoughts About the Plane | Cycle and Key Card Options