Branches of Skavjando: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Berserkers' Charge White Uncommon 5{4}{w} Instant Creatures you control get +1/+1 and gain indestructible until end of turn. 0
2 Bloodbound Stoic White Rare 3{2}{w} Creature – Human Wizard 2 2 Non-creature spells cost {1} more to cast.
Purify {3}{w}{w} ({3}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Bloodbound Stoic is purified, destroy all artifacts and enchantments.
0
3 Branch Immigrant White Common 5{3}{w}{w} Creature – Giant Wizard 2 4 Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
1 1588192151 on 29 Apr 2020 by Sorrow
4 Brilliant Banishing White Uncommon 4{3}{w} Instant Exile target creature that entered the battlefield this turn but wasn't cast.
Put a +1/+1 counter on up to one target creature.
0
5 Covenant of Friendship White Uncommon 1{w} Instant Until end of turn, all damage that would be dealt to target creature or planeswalker you control is dealt to another target creature you control. 0
6 Crash of Valkyries White Rare 8{5}{w}{w}{w} Sorcery Create three 4/4 white angel tokens with flying.
Realm- Create four 4/4 white angel tokens with flying if you control five or more plains instead.
1 1584088193 on 13 Mar 2020 by SecretInfiltrator
7 Dawn's Widgeon White Rare 2{1}{w} Creature – Bird 1 1 Flying
Whenever Dawn's Widgeon or another creature with a power of 1 or less enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
0
8 Faithful Hounds of Jornin White Common 4{3}{w} Creature – Hound 3 3 Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control.
0
9 Fetters of Restraint White Common 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
3 1583547481 on 07 Mar 2020 by Sorrow
10 Funerary Priest White Common 1{w} Creature – Human Cleric 1 2 Funerary Priest has flying as long as you control a spirit. 0
11 Ghost Charge White Common 2{1}{w} Sorcery Create a 1/1 white spirit token with flying.

Spirits you control get +1/+1 until end of turn.
0
12 Gilded Extension White Common 5{4}{w} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +2/+3 and can block an additional creature each combat.
1 1587925201 on 26 Apr 2020 by dude1818
13 Glorious Glaive Gash White Common 4{3}{w} Instant Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). 0
14 Guide to the Fallen (Battlefield Channeler) White Rare 4 {3}{w} Creature – Human Cleric
‑‑‑‑
Creature – Human Cleric Warrior
2
‑‑‑‑
3
4
‑‑‑‑
4
{2}{w},{t}: Until end of turn, If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Transform Guide to the Fallen at the beginning of each combat.
‑‑‑‑
Whenever Battlefield Channeler attacks or blocks, tokens you control get +2/+2 until end of turn.
Transform Battlefield Channeler at the end of each combat.
0
15 Guiding Valkyrie White Rare 6{4}{w}{w} Creature – Angel 4 4 Flying
Whenever a creature token enters the battlefield under your control put a +1/+1 counter on Guiding Valkyrie.
0
16 Horncaller Priest (Lifeblood Martyr) White Common 3 {2}{w} Creature – Human Cleric
‑‑‑‑
Creature – Human Cleric Warrior
1
‑‑‑‑
1
3
‑‑‑‑
5
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
‑‑‑‑
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
0
17 Humble Shipwright White Common 1{w} Creature – Human Citizen 1 2 Purify {w} ({w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.) 4 1668154442 on 11 Nov 2022 by SecretInfiltrator
18 Hvike Gate Watchman White Mythic 7{4}{w}{w}{w} Creature – Giant Warrior 6 7 When Hvike Gate Watchman enters the battlefield, if you cast it, create a copy of each token you control. 1 1591117979 on 02 Jun 2020 by dude1818
19 Meadhall's Keeper White Uncommon 2{1}{w} Creature – Human Warrior 1 2 Vigilance
When Meadhall's Keeper is purified creatures you control get +1/+1 and gain vigilance until end of turn.
Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
0
20 Mentoring Viking White Common 2{1}{w} Creature – Human Warrior 2 1 Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
0
21 Might Maker White Common 5{4}{w} Creature – Giant Wizard 3 4 When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). 0
22 Morning's Devoted White Uncommon 4{3}{w} Creature – Human Cleric 2 4 When Morning's Devoted enters the battlefield or is purified, creatures you control gain protection from black until end of turn.
Purify {3}{w} ({3}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
0
23 Mystic Artisan (Scion of the Ethereal) White Uncommon 2 {w}{w} Creature – Human Citizen
‑‑‑‑
Creature – Human Warrior Wizard
1
‑‑‑‑
2
2
‑‑‑‑
2
{t}: Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
Transform Mystic Artisan at the beginning of each combat.
‑‑‑‑
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat.
1 1587924438 on 26 Apr 2020 by Sorrow
24 Naoja Heartsblade White Mythic 5{3}{w}{w} Legendary Planeswalker – Naoja 5 +1: Target creature can't attack or block until the beginning of its controller's next end step.
-3: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells you cast cost {x} less, where X is the number of creatures you control."
0
25 Naoja's First Transformation White Common 3{2}{w} Instant Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep. 0
26 Nojgard Shepherd White Common 4{3}{w} Creature – Human Citizen 3 3 Purify {3}{w} ({3}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card.
0
27 Outmaneuver the Nichuf White Rare 6{4}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and gains "at the beginning of your upkeep, destroy target creature you don't control with a power greater than the enchanted creature's power."
0
28 Raidcaller White Common 3{2}{w} Creature – Human Wizard 2 3 If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). 0
29 Raiders' Runecrafter White Uncommon 3{2}{w} Creature – Human Warrior 2 2 Whenever you create a creature token, you may Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). 0
30 Redeemer of Souls White Rare 5{4}{w} Creature – Human Cleric 3 3 Creatures in your graveyard have Purify {1}{w} ({1}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.).
You may purify creatures at any time you could cast an instant.
2 1585011713 on 24 Mar 2020 by Sorrow
31 Ring of Seals White Rare 3{1}{w}{w} Enchantment Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on up to one target creature.

Sacrifice an enchantment: Prevent all damage target source would deal to you this turn.
1 1599318676 on 05 Sep 2020 by dude1818
32 Rune-Horned Ox White Common 2{1}{w} Creature – Ox 1 2 When Rune-Horned Ox enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") 0
33 Shielding Grace White Rare 5{3}{w}{w} Instant Prevent all damage that would be dealt to creatures you control until end of turn. Then, if you control a transformed creature put a +1/+1 counter on each creature you control. 0
34 Shields and Hammers White Common 3{2}{w} Instant Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
0
35 Smarin's Protection White Rare 4{2}{w}{w} Legendary Enchantment – Shrine Triggered abilities of permanents you don't control can't target you or permanents you don't control.

Creatures you control get +1/+1 for each shrine you control.
2 1589633995 on 16 May 2020 by Sorrow
36 Soaring Familiar White Common 4{3}{w} Creature – Bat 2 4 Flying
{3}{w}: Target transformed creature you control gains flying until end of turn.
1 1585467230 on 29 Mar 2020 by Sorrow
37 Soul Communer White Uncommon 4{3}{w} Creature – Human Cleric 3 3 Whenever Soul Communer attacks, spirits you control get +1/+1 until end of turn.
Purify {1}{w} ({1}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
0
38 Spears of Howlite White Common 2{1}{w} Instant Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
0
39 Stalwart Leader (Battlefield Unifier) White Uncommon 5 {4}{w} Creature – Human Warrior
‑‑‑‑
Creature – Human Berserker Wizard
2
‑‑‑‑
5
4
‑‑‑‑
4
{2}{w},{t}: Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.
Transform Stalwart Leader at the beginning of each combat.
‑‑‑‑
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
2 1585467809 on 29 Mar 2020 by Sorrow
40 Sunflower Infusion White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature gains first strike
Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep.
4 1582599816 on 25 Feb 2020 by Sorrow
41 Sword Bringer (Blade's Grace Warrior) White Common 2 {w}{w} Creature – Human Cleric
‑‑‑‑
Creature – Human Warrior Cleric
2
‑‑‑‑
2
1
‑‑‑‑
1
{w},{t}: Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat.
‑‑‑‑
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat.
2 1587633520 on 23 Apr 2020 by SecretInfiltrator
42 Urmu, the Primal Cow White Rare 8{6}{w}{w} Legendary Creature – Ox 4 8 When Urmu, the Primal Cow enters the battlefield, each player exiles another creature they control.
When Urmu dies, restart the game. Each player begins the game with a creature exiled by Urmu in play.
At the beginning of your upkeep gain 2 life.
0
43 Valkyrie Ascension White Uncommon 5{3}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying and first strike.
1 1585977801 on 04 Apr 2020 by Sorrow
44 Velsignemancer (Sacred Writing Warrior) White Uncommon 1 {w} Creature – Human Wizard
‑‑‑‑
Creature – Human Warrior Wizard
1
‑‑‑‑
2
1
‑‑‑‑
1
{t}: Until end of turn auras cost {1} less to cast.
Transform Velsignemancer at the beginning of each combat.
‑‑‑‑
Whenever Sacred Writing Warrior attacks or blocks, the mana cost to activate target rune becomes {0} this combat.
Transform Sacred Writing Warrior at the end of each combat.
3 1591196519 on 03 Jun 2020 by dude1818
45 Warrior's Fate White Uncommon 2{1}{w} Enchantmennt – Aura Enchant creature
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying.
0
46 Watching Ancestor White Common 3{2}{w} Creature – Spirit 1 3 Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand.
0
47 Abyss Kraken Blue Mythic 5{2}{u}{u}{u} Creature – Kraken 4 5 Flash
Noncreature spells you own have flash and "When you cast this spell, you may pay {1}{u}{u}. If you do, counter target spell."
1 1594821912 on 15 Jul 2020 by dude1818
48 Ancient Rejection Blue Uncommon 4{2}{u}{u} Instant Counter target spell. If a spell countered this way had a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 0
49 Anticipating Familair Blue Common 3{2}{u} Creature – Jellyfish 1 2 Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
0
50 Archives of Frezumi Blue Rare 4{2}{u}{u} Legendary Enchantment – Shrine Whenever a spell or an ability would cause you to discard a card, draw a card instead.

At the beginning of your upkeep, each opponents puts the top two cards of their library into their gaveyard for each Shrine you control.
0
51 Archmage of Stillness (Dream Plunderer) Blue Uncommon 1 {u} Creature – Giant Wizard
‑‑‑‑
Creature – Nightmare Rogue
1
‑‑‑‑
1
1
‑‑‑‑
1
{2}{u},{t}: Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat.
‑‑‑‑
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat.
0
52 Become the Messenger Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
0
53 Bubble Blast Blue Common 5{4}{u} Instant Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Bubble Blast without voyage."
0
54 Chronicler of Loneliness Blue Uncommon 2{1}{u} Creature – Human Citizen 1 2 Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard. 0
55 Cunning Patience Blue Rare 4{2}{u}{u} Sorcery Cast Cunning Patience only if you have not attacked this turn.
Draw three cards. Then, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
1 1584804072 on 21 Mar 2020 by dude1818
56 Deceptive Fakes Blue Rare 8{5}{u}{u}{u} Sorcery Create token copies of up to two target creatures. Those tokens gain "Nontoken creatures with the same name don't untap during their controller's untap step." 0
57 Delirium Trek Blue Common 4{3}{u} Instant Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
0
58 Distracting Apprentice (Void Mind Torturer) Blue Common 2 {1}{u} Creature – Human Wizard
‑‑‑‑
Creature – Nightmare
1
‑‑‑‑
1
2
‑‑‑‑
2
{t}: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat.
‑‑‑‑
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat.
0
59 Fate Foretold Blue Uncommon 1{u} Instant Reveal the top card of your library. If that card shares a name with a card in exile, you may cast it as though it had flash for {2} less. Otherwise, add that card to your hand. 0
60 Fatereader (Nejhem Star-Binder) Blue Uncommon 3 {2}{u} Creature – Dwarf Wizard
‑‑‑‑
Creature – Dwarf Wizard Berserker
1
‑‑‑‑
2
3
‑‑‑‑
3
{t}: Look at the top three cards of your library. You may put them back in any order.
Transform Fatereader at the beginning of each combat.
‑‑‑‑
Whenever Nejhem Star-Binder attacks you may reveal the top card of your library. If an instant was revealed this way, you may cast it for {2} less. Otherwise, put it on the bottom of your library.
Transform Nejhem Star-Binder at the end of each combat.
0
61 Fleshformer Blue Rare 3{1}{u}{u} Creature – Shapeshifter 0 2 Reveal a creature card from your hand: Fleshformer becomes a copy of that creature until end of turn. 0
62 Frezumi's Cunning Blue Common 4{3}{u} Instant Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Frezumi's Cunning without voyage."
0
63 Frostbringer Giant Blue Common 5{4}{u} Creature – Giant Wizard 2 5 When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped. 1 1591134495 on 02 Jun 2020 by dude1818
64 Galeforce Arcanist Blue Rare 4{2}{u}{u} Creature – Giant Wizard 2 2 Flash, flying
When Galeforce Arcanist enters the battlefield, reveal the top card of your library. If an instant was revealed this way, you may cast it without paying its mana cost. If a card revealed this way isn't cast, put it on the bottom of your library instead.
0
65 Icicle Architect Blue Common 2{1}{u} Creature – Giant Wizard 1 2 At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 2 1586104265 on 05 Apr 2020 by SecretInfiltrator
66 Infiltration Operative (Unfindable Assailant) Blue Uncommon 4 {3}{u} Creature – Human Rogue
‑‑‑‑
Creature – Human Wizard Assassin
1
‑‑‑‑
2
4
‑‑‑‑
2
{2}{u},{t}: Target creature you control cannot be blocked this turn.
Transform Infiltration Operative at the beginning of each combat.
‑‑‑‑
Hexproof
Unfindable Assailant cannot be blocked.
Transform Unfindable Assailant at the end of each combat.
0
67 Insightful Glance Blue Common 1{u} Instant Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
0
68 Insufficient Ambition Blue Common 1{u} Instant Counter target noncreature spell unless its controller pays {1}.
Realm- If you control three or more islands, counter target creature spell unless its controller pays {3} instead.
0
69 Know Nothing Blue Rare 5{3}{u}{u} Instant Counter target spell. If a spell countered this way shares a name with a card in a exile, the spell's controller exiles the top seven cards of their library. 0
70 Linked Forces Blue Rare 2{u}{u} Instant Look at the top card two cards of your library and exile one. The exiled card gains "Whenever you cast a spell with the same converted mana cost, you may reveal this card and cast it as though it has flash without paying its mana cost." 0
71 Mirror Infusion Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Enchanted creature has hexproof.
Realm- If you control five or more islands the enchanted creature gains "whenever this creature deals combat damage to a player you may draw a card. Then discard a card."
0
72 Mizre Bay Strategist Blue Common 2{1}{u} Creature – Human Wizard 2 1 Whenever Mizre Bay Strategist becomes blocked, you may pay {3}{u}. If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands. 0
73 Nichuf Snoweye Blue Uncommon 5{4}{u} Creature – Giant Shaman 3 3 At the beginning of your upkeep Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 0
74 Raven of Reason Blue Common 3{2}{u} Creature – Bird 2 1 Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card.
0
75 Raven of Recollection Blue Common 4{3}{u} Creature – Bird 2 1 Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2 1585318981 on 27 Mar 2020 by SecretInfiltrator
76 Runebinder Blue Uncommon 4{3}{u} Creature – Dwarf Wizard 1 4 When Runebinder enters the battlefield, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).

Whenever you sacrifice a rune, artifacts cost {1} less to cast until end of turn.
0
77 Sage of Lake Dypzu (Mirror-Axe Viking) Blue Rare 5 {3}{u}{u} Creature – Human Wizard
‑‑‑‑
Creature – Human Wizard Berserker
2
‑‑‑‑
5
4
‑‑‑‑
4
{2}{u},{t}: Cast a copy of target instant or sorcery. You may choose new targets for the copy.
Transform Sage of Lake Dypzu at the beginning of each combat.
‑‑‑‑
Whenever an opponent casts an instant or sorcery, you may copy it. If you do, you may choose new targets for the copy.
Transform Mirror-Axe Viking at the end of each combat.
0
78 Salmon Form Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities.
{3}: Return Salmon Form to its owner's hand.
0
79 Scarred Narhwal Blue Uncommon 4{3}{u} Creature – Whale 2 2 Whenever a creature you control becomes exiled, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 0
80 Scribe the Future Blue Common 3{1}{u}{u} Sorcery Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 0
81 Slanbi, Cosmic Coil Blue Rare 6{3}{u}{u}{u} Legendary Creature – Serpent * * Slanbi, Cosmic Coil's power and toughness are equal to the number of islands on the battlefield.
At the beginning of your endstep, if twenty or more lands are islands, each opponent puts the top sixty cards of their library into their graveyard.
1 1585979513 on 04 Apr 2020 by Sorrow
82 Stolen Memory Blue Uncommon 2{1}{u} Sorcery Exile target instant, sorcery, or artifact from an opponent's graveyard. Until end of turn, you may cast that spill. 0
83 Strike Their Spirit Blue Common 1{u} Sorcery Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}{u}: Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage."
2 1585208953 on 26 Mar 2020 by SecretInfiltrator
84 Studious Lass (Stormpierce Champion) Blue Common 4 {2}{u}{u} Creature – Human Wizard
‑‑‑‑
Creature – Human Wizard Warrior
2
‑‑‑‑
3
4
‑‑‑‑
4
Whenever you cast an instant with a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
Transform Studious Lass at the beginning of each combat.
‑‑‑‑
Whenever you cast an instant with a converted mana cost of two or less Stormpierce Champion gets +1/+0 until end of turn.
Transform Stormpierce Champion at the end of each combat.
0
85 Tachod Meteorolgist (Windblade Scholar) Blue Common 3 {1}{u}{u} Creature – Human Advisor
‑‑‑‑
Creature – Human Warrior Wizard
1
‑‑‑‑
2
2
‑‑‑‑
2
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
‑‑‑‑
Flying, hexproof
Transform Windblade Scholar at the end of each combat
2 1591202373 on 03 Jun 2020 by Deleted
86 Tactical Retreat Blue Uncommon 4{3}{u} Instant Put target creature on the top of its owner's library.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
0
87 Time to Understand Blue Rare 4{1}{u}{u}{u} Enchantment Whenever you draw a card, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 0
88 Tossing Seas Blue Common 2{u}{u} Enchantment Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn. 0
89 Treacherous Research Blue Mythic 8{5}{u}{u}{u} Sorcery As you cast Treacherous Research, you may discard any number of instants and sorceries from your hand. If you do, cast a copy each instant discarded this way.
Draw a card.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{5}{u}{u}{u}: Return this creature to the battlefield and cast a copy of Treacherous Research without voyage."
0
90 Trials of the Sea Blue Rare 5{2}{u}{u}{u} Sorcery Return three target permanents to their owner's hands.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{4}{u}{u}: Return this creature to the battlefield and cast a copy of Trials of the Sea without voyage."
0
91 Turnaround Typhoon Blue Common 2{1}{u} Instant Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost {1} less until end of turn.
0
92 Ureidr Scriptforger Blue Common 3{2}{u} Creature – Dwarf Artificer 1 1 Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.). 0
93 Barebones Berserker Black Rare 4{3}{b} Creature – Human Berserker 3 3 When Barebones Berserker enters the battlefield or is purified, each opponent removes all counters from all permanents they control.
Purify {2}{b} ({2}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
0
94 Blackheart Soul Black Common 2{1}{b} Creature – Imp 2 1 Flying
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
2 1590267044 on 23 May 2020 by Froggychum
95 Blood Eagle Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature gains indestructible and "at the beginning of your upkeep, sacrifice this creature. When this creature dies, creatures it controller controls get -1/-1 until end of turn."
1 1586204493 on 06 Apr 2020 by Sorrow
96 Blood Tracer Black Common 4{3}{b} Creature – Human Wizard 2 4 Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). 0
97 Dark Insights Black Common 2{1}{b} Sorcery Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). 0
98 Darkheart Ogre Black Common 5{4}{b} Creature – Ogre 4 5 Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery) 2 1582702949 on 26 Feb 2020 by SecretInfiltrator
99 Despair Demon Black Rare 9{7}{b}{b} Creature – Demon 6 6 Flying
At the beginning of each player's upkeep, that player loses 3 life, sacrifices a creature, and discards a card.
0
100 Determined Defiance Black Common 2{1}{b} Enchantment – Aura Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
1 1589821575 on 18 May 2020 by dude1818
101 Dreadcall Gothi Black Mythic 4{2}{b}{b} Creature – Human Cleric 3 4 You may purify any time you could cast an instant.
Whenever a permanent enters the battlefield under your control during an opponent's turn, that opponent loses 2 life and you gain 2 life.
1 1590965118 on 31 May 2020 by Sorrow
102 Dreambreak Black Common 1{b} Sorcery Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card. 0
103 Dust the Soul Black Uncommon 3{2}{b} Sorcery Until end of turn, if a card would be put into a graveyard this turn exile it instead and its controller loses 1 life. 0
104 End Carver Black Common 6{5}{b} Creature – Giant Wizard 5 5 At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). 0
105 Etch in Blood Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control dies, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). 0
106 Ever-Growing Ship Black Rare 2{1}{b} Enchantment Whenever a nontoken creature dies, you may put a nail counter on Ever-Growing Ship.
Whenever you cast a spell with a converted mana cost of seven or greater, sacrifice Ever-Growing Ship and put a creature from a graveyard with a power of X or less onto the battlefield, where X was the number of nail counters on Ever-Growing Ship.
0
107 Fungal Infusion Black Uncommon 1{b} Enchantment – Aura Enchant creature
Enchanted creature gains lifelink.
Realm- As long as you control five or more swamps, if a card would be put into a player's graveyard from anywhere, exile it instead.
0
108 Gate of Passing Black Common 2{1}{b} Enchantment Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life. 0
109 Gloomy Executioner (Black Diamond Diva) Black Uncommon 6 {4}{b}{b} Creature – Ogre Assassin
‑‑‑‑
Creature – Ogre Assassin Wizard
4
‑‑‑‑
5
5
‑‑‑‑
5
{3}{b}{b},{t}: Destroy target tapped creature.
Transform Gloomy Executioner at the beginning of each combat.
‑‑‑‑
Whenever Black Diamond Diva deals combat damage to an opponent, that player sacrifices a creature they control.
Transform Black Diamond Diva at the end of each combat.
0
110 Grave Swarm Black Common 5{4}{b} Creature – Insect 2 3 Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
0
111 Grimbeard Giant Black Rare 5{4}{b} Creature – Giant Warrior 5 5 Purify {3}{b}{b} ({3}{b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Grimbeard Giant destroy up to one target creature.
0
112 Heartcrush Black Common 3{1}{b}{b} Instant Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
0
113 Heartless Hope Black Rare 2{1}{b} Sorcery As an additional cost to cast Heartless Hope, sacrifice any number of creatures.
Destroy each creature you don't control with a power of X or less, where X is the number of creatures you sacrificed casting Heartless Hope.
1 1584112122 on 13 Mar 2020 by Sorrow
114 Inheritor of Ambitions Black Uncommon 5{3}{b}{b} Creature – Human Cleric 3 5 When Inheritor of Ambitions enters the battlefield, carve X Black Runes, where X is the number of spirits you control. (Create X black Rune enchantment tokens with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.) 0
115 Jubya's Circle Black Rare 4{2}{b}{b} Legendary Enchantment – Shrine Whenever you sacrifice a creature, each opponent sacrifices a creature.

At the beginning of your upkeep, lose 1 life and draw a card for each Shrine you control.
0
116 Khzgeru's Familiar Black Uncommon 4{3}{b} Creature – Nightmare 4 3 Defender
Sacrifice a creature: Khzgeru's Familiar loses defender until end of turn. If you sacrificed a spirit this way, Khzgeru's Familiar gets +1/+1 until end of turn.
0
117 Macabre Priest Black Common 2{1}{b} Creature – Ogre Cleric 1 2 When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
0
118 Mark for Consumption Black Common 1{b} Enchantment Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life. 0
119 Melancholy Maiden (Memory Reaper) Black Uncommon 4 {2}{b}{b} Creature – Ogre Wizard
‑‑‑‑
Creature – Specter
3
‑‑‑‑
3
4
‑‑‑‑
5
{b},{t}: Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.
At the beginning of each combat, transform Melancholy Maiden.
‑‑‑‑
Flying
Whenever Memory Reaper deals combat damage to a player, that player
discards a card.
At the end of each combat, transform Memory Reaper.
2 1585481738 on 29 Mar 2020 by SecretInfiltrator
120 Mirebound Chief Black Uncommon 3{2}{b} Creature – Human Wizard 3 2 Purify {3}{b} ({3}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When Mirebound Chief is purified, Swamps you control add an additional Black until end of turn.
0
121 Onyx Obliteration Black Common 5{4}{b} Instant Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life. 0
122 Paint Horror Black Common 3{2}{b} Sorcery Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). 0
123 Rathai's Vanguard Black Rare 2{1}{b} Creature – Skeleton 2 1 Whenever Rathai's Vanguard dies, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
{2}{b}: Return Rathai's Vanguard from your graveyard to your hand.
0
124 Rathai, Queen of the Dead Black Mythic 6{4}{b}{b} Legendary Creature – Zombie 6 6 Whenever five or more creatures you control attack, return target creature from a graveyard to the battlefield tapped and attacking. 0
125 Ruthless Bloodshed Black Uncommon 6{5}{b} Sorcery Ruthless Bloodshed cost {1} less for each creature that died this turn.

Destroy target creature.
0
126 Selfless Ambition Black Uncommon 2{1}{b} Sorcery As an additional cost to cast Selfless Ambition, sacrifice a creature. Each opponent sacrifices a creature with a power greater than or equal to X, where X was the power of the creature you sacrificed. 0
127 Shrine Tender (Soulblade Priestess) Black Uncommon 2 {1}{b} Creature – Human Cleric
‑‑‑‑
Creature – Human Warrior Cleric
0
‑‑‑‑
1
2
‑‑‑‑
2
{3}{b},{t}: Return target creature from your graveyard to your hand.
Transform Shrine Tender at the beginning of each combat.
‑‑‑‑
Whenever Soulblade Priestess attacks, you may exile a creature from your graveyard. If you do, put a +1/+1 counter on Soulblade Priestess.
Transform Soulblade Priestess at the end of each combat.
0
128 Sister of Departed Souls Black Common 3{2}{b} Creature – Giant Cleric 3 2 Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard.
0
129 Spiritual Pains Black Rare 4{3}{b} Sorcery As an additional cost to cast Spiritual Pains, sacrifice a spirit you control.
Each opponent sacrifices a creature, discards a card, and loses 2 life.
0
130 Suck Spirit From Marrow Black Rare 2{1}{b} Sorcery Exile target planeswalker from a graveyard. Then, put two loyalty counters on up to one target planeswalker. 1 1590439226 on 25 May 2020 by Sorrow
131 Svakur Death Priest (Hammerheart Hexer) Black Common 5 {3}{b}{b} Creature – Dwarf Cleric
‑‑‑‑
Creature – Dwarf Cleric Warrior
3
‑‑‑‑
4
5
‑‑‑‑
4
Transform Svakur Death Priest at the beginning of each combat phase.
{t}: Each opponent loses 1 life and you gain 1 life.
‑‑‑‑
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat.
0
132 Tainted Sorcerer Black Uncommon 2{b}{b} Creature – Human Wizard 2 2 {1}{b}{b}{t}, Sacrifice Tainted Sorcerer: Put a +1/+1 counter on target creature. It gains indestructible until end of turn..
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1 1589821694 on 18 May 2020 by dude1818
133 Twilight Shielder Black Common 2{1}{b} Creature – Human Wizard 1 2 When Twilight Shielder dies, Purify costs you activate cost {b} less until end of turn.
Purify {b}{b} ({b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
0
134 Vengeful Runecarver Black Common 2{1}{b} Creature – Giant Wizard 1 2 At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). 0
135 Vindictive Marauder Black Common 2{1}{b} Creature – Human Berserker 3 1 Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
0
136 Visage of the Dead Black Uncommon 4{2}{b}{b} Sorcery As an additional cost to cast Visage of the Dead, exile a creature from a graveyard.
Target creature you control's power and toughness become equal to the exiled creature's power and toughness.
0
137 Wary Axeman (Redeemer of the Dead) Black Common 3 {2}{b} Creature – Human Warrior
‑‑‑‑
Creature – Human Cleric Warrior
2
‑‑‑‑
1
3
‑‑‑‑
4
{1},{t}: Target player reveals the top card of their library. If it's a creature put it into that player's graveyard.
Transform Wary Axeman at the beginning of each combat.
‑‑‑‑
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat.
0
138 Write with Intestines Black Uncommon 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and gains "whenever a creature dealt damage by the enchanted creature dies, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
2 1591043718 on 01 Jun 2020 by dude1818
139 Axe Brother Red Common 1{r} Creature – Human Warrior 1 1 Axe Brother has first strike as long as you control a spirit.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
0
140 Bestow Revenge Red Common 1{r} Enchantment Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn. 4 1587002959 on 16 Apr 2020 by Froggychum
141 Bolt Blaster (Sacred Lightning Shieldmaiden) Red Rare 5 {3}{r}{r} Creature – Human Shaman
‑‑‑‑
Creature – Human Warrior Shaman
2
‑‑‑‑
4
4
‑‑‑‑
4
Whenever an instant or sorcery spell deals damage to any target, put a +1/+1 counter on Bolt Blaster.
Transform Bolt Blaster at the beginning of each combat.
‑‑‑‑
Remove a +1/+1 counter from Sacred Lightning Shieldmaiden: Target instant or sorcery that targets a creature you control targets all creatures you control instead.
Transform Sacred Lightning Shieldmaiden at the end of each combat.
0
142 Burn the Source Red Uncommon 1{r} Sorcery Burn the Source deals 2 damage to each opponent who controls an enchantment.
Realm- If you control three or more mountains, Burn the Source deals 3 damage to each opponent who controls an enchantment instead.
0
143 Cajoling Confidant (Furious Friend) Red Common 4 {3}{r} Creautre – Human Advisor
‑‑‑‑
Creature – Human Warrior Wizard
3
‑‑‑‑
5
3
‑‑‑‑
3
{t}: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat.
‑‑‑‑
Trample
Transform Furious Friend at the end of each combat.
0
144 Cleavespell Viking Red Common 3{2}{r} Creature – Human Berserker 3 1 Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
3 1585302557 on 27 Mar 2020 by SecretInfiltrator
145 Diversionary Commander (Shield Cinderer) Red Common 3 {2}{r} Creature – Human Warrior
‑‑‑‑
Creature – Human Warrior Shaman
2
‑‑‑‑
4
2
‑‑‑‑
2
{t}: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat
‑‑‑‑
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat.
0
146 Enheim Lava-Treader Red Uncommon 7{5}{r}{r} Creature – Giant 7 5 Purify {3}{r} ({3}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Enheim Lava-Treader, destroy target land.
0
147 Eruption Pulse Red Common 3{2}{r} Sorcery Add {r}{r}{r}{r}
Realm If you control five or more mountains, add {r}{r}{r}{r}{r} instead.
0
148 False Traitor (Reckless Viking) Red Uncommon 4 {3}{r} Creature – Human Rogue
‑‑‑‑
Creature – Human Berserker Shaman
1
‑‑‑‑
5
3
‑‑‑‑
3
{t}: Target opponent gains control of False Traitor. Then, put a +1/+1 counter on up to one target creature you control.
Transform False Traitor at the beginning of each combat.
‑‑‑‑
Whenever Reckless Viking attacks, Reckless Viking deals 2 damage to target creature you control.
Transform Reckless Viking at the end of each combat.
0
149 Fate Chancer Red Rare 6{4}{r}{r} Creature – Human Shaman 4 3 Purify {5}{r}{r} ({5}{r}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When Fate Chancer enters the battlefield or is purified, each player discards their hand, then draws seven cards.
0
150 Fireborn Giant Red Common 4{3}{r} Creature – Giant Berserker 3 2 Menace
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
0
151 Firepaint Red Common 3{2}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")."
0
152 Fires of Enheim Red Rare 3{1}{r}{r} Sorcery Deal 3 damage to each creature.
Realm- If you control five or more mountains, deal 4 damage to each creature instead.
0
153 Fires of the End Red Mythic 8{5}{r}{r}{r} Sorcery As you cast Fires of the End, each player may sacrifice any number of creatures.

Fires of the End deals 10 – X damage to each player, where X is the number of creatures that player sacrificed.
0
154 Flame Infusion Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature has "{r}: Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
0
155 Forgebinder Red Common 5{4}{r} Creature – Dwarf Wizard 4 4 When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment. 0
156 Grief's Price Red Rare 4{2}{r}{r} Sorcery Target player exiles two cards from their hand until the beginning of their next endstep.
Realm- If you control five or more mountains, that player exiles two cards from their hand at random until the beginning of their next endstep instead.
1 1587795406 on 25 Apr 2020 by Sorrow
157 Guide of Passions (Ancestors' Ambassador) Red Uncommon 5 {4}{r} Creature – Human Shaman
‑‑‑‑
Creature – Human Warrior Shaman
2
‑‑‑‑
4
4
‑‑‑‑
4
{t}: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat
‑‑‑‑
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat.
1 1586811272 on 13 Apr 2020 by Sorrow
158 Impassioned Ogre Red Rare 2{1}{r} Creature – Ogre Shaman 1 2 Whenever an opponent draws a card, you may exile the top card of your library. Until end of turn, you may play that card.
At the beginning of each endstep Impassioned Ogre deals 1 damage to each player for each card exiled by Impassioned Ogre this turn and not played.
5 1586534036 on 10 Apr 2020 by Sorrow
159 Inner Flame Acolyte Red Common 4{3}{r} Creature – Ogre Shaman 4 2 When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
0
160 Laughter Red Uncommon 4{3}{r} Sorcery Discard two cards at random. Then, draw three cards.
Realm If you control five or more mountains, draw four cards instead of three.
0
161 Lightning-Awed Red Uncommon 3{2}{r} Enchantment – Aura Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn.
1 1584760314 on 21 Mar 2020 by Sorrow
162 Mark of Danger Red Uncommon 2{r}{r} Sorcery Carve X Red Runes, where X is the number of creatures you control. (Create X Red Rune enchantment tokens with "{r}, Sacrifice this enchantment: Deal 1 damage to target creature or planeswalker.") 0
163 Molten Elemental Red Rare 6{4}{r}{r} Creature – Elemental 5 5 At the beginning of each upkeep destroy target artifact and put a +1/+1 counter on Molten Elemental.
Remove four +1/+1 counters from Molten Elemental: Destroy target land.
0
164 Molten Mentor Red Common 2{1}{r} Creature – Ogre Shaman 2 1 At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target."). 0
165 Nejhem Shaman Red Uncommon 4{3}{r} Creature – Ogre Shaman 2 3 Realm- When Nejhem Shaman enters the battlefield, if you control three or more mountains return target sorcery card from your graveyard to your hand. 0
166 Okalv, Jaws of Oblivion Red Mythic 5{3}{r}{r} Legendary Creature – Wolf 3 3 Damage dealt by Okalv, Jaws of Oblivion can't be prevented.
{3}{r}{r}: Put a +1/+1 counter on Okalv, then until end of turn, double all damage dealt by Okalv.
0
167 Radiance of Rage Red Rare 3{2}{r} Enchantment – Aura Enchant creature or planeswalker
Whenever enchanted permanent is dealt damage, Radiance of Rage deals 3 damage to target opponent.
0
168 Rage Carving Red Common 2{1}{r} Sorcery Target creature you control gains doublestrike until end of turn.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
0
169 Release Inner Magic Red Common 2{1}{r} Instant Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target."). 0
170 Remember the Past Red Rare 8{5}{r}{r}{r} Sorcery Choose up to three three instants or sorceries in a player's graveyard. Cast them without paying their mana cost. Those spells are exiled when they resolve. 0
171 Risk-Taking Red Uncommon 3{2}{r} Instant Double all damage that would be dealt to and dealt by target creature until end of turn. If that creature dies this turn, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target."). 0
172 Rock Zoom Goat Red Common 2{1}{r} Creature – Goat 1 2 {r},{t}: Target creature gains haste until end of turn and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target."). 0
173 Scorching Volleyist Red Common 2{1}{r} Creature – Human Archer 1 2 Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1 1590794736 on 29 May 2020 by Froggychum
174 Sear-Born Red Mythic 2{1}{r} Creature – Ogre Shaman 0 2 whenever an instant or sorcery spell you control deals damage, put a +1/+1 counter on Sear-Born.
Remove a 1/1 counter from Sear-Born: Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
2 1591112716 on 02 Jun 2020 by Link
175 Seething Berserker Red Common 5{3}{r}{r} Creature – Giant Berserker 5 4 When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
0
176 Self-Destructive Tendency Red Uncommon 5{4}{r} Enchantment – Aura Enchant creature
Enchanted creature attacks each turn if able.
Whenever the enchanted creature attacks, it deals damage equal to its power to its controller.
0
177 Soulfury Chaneller Red Uncommon 3{1}{r}{r} Creature – Human Shaman 2 3 Sacrifice Soulfury Chaneller: Until end of turn Spirits you control get +2/+0, gain haste, and "at the beginning of your endstep, sacrifice this creature." 0
178 Sungleam Swordsman Red Common 1{r} Creature – Human Warrior 1 1 Haste
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
2 1582654534 on 25 Feb 2020 by SecretInfiltrator
179 Vengeant Hellkite Red Rare 7{5}{r}{r} Creature – Dragon 5 5 Haste, flying
Purify {3}{r}{r} ({3}{r}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Vengeant Hellkite, deal 5 damage to target creature or planeswalker.
0
180 Weapons Saboteur (Chisodr's Hammer Priest) Red Uncommon 4 {2}{r}{r} Creature – Giant Rogue
‑‑‑‑
Creature – Giant Warrior Cleric
3
‑‑‑‑
4
4
‑‑‑‑
4
{r},{t}: Destroy target artifact.
At the beginning of each combat, transform Weapons Saboteur.
‑‑‑‑
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat.
0
181 Wicked Flames Red Common 2{1}{r} Instant Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead. 0
182 Wildblooded Fury Red Common 2{1}{r} Sorcery Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
0
183 Work of Chisodr Red Rare 4{2}{r}{r} Legendary Enchantment – Shrine Whenever a source you control deals damage to you or a permanent you control, you may deal that much damage to target creature.

At the beginning of your first main phase, add {r} for each Shrine you control.
0
184 Zealous Soul Shaman Red Common 3{2}{r} Creature – Human Shaman 2 2 Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
0
185 Ancient's Recaller Green Rare 4{2}{g}{g} Creature – Human Shaman 2 2 When Ancient's Recaller enters the battlefield Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").

Sacrifice X enchantments: Return target enchantment with a converted mana cost of X from your graveyard to the battlefield.
0
186 Boons of Training Green Common 2{1}{g} Instant Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card.
0
187 Branches Born Green Mythic 4{g}{g}{g}{g} Enchantment {x}: Create an X/X green plant token. Spend only green mana to activate this ability. 0
188 Branchsnapper Green Common 3{2}{g} Creature – Elf Shaman 2 2 Flash
Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")
0
189 Break by Roots Green Common 1{g} Instant Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
0
190 Call to Brawl Green Uncommon 2{1}{g} Sorcery Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{1}{g}{g}: Return this creature from exile and cast a copy of Call to Brawl without voyage."
0
191 Cunning Redfox Green Rare 3{2}{g} Creature – Fox 1 3 When Cunning Redfox enters the battlefield, draw a card.
Realm- If you control three or more forests, you may return Cunning Redfox to you hand at the beginning of your upkeep.
0
192 Dagger-Clawed Runac Green Uncommon 5{4}{g} Creature – Beast 3 4 Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
0
193 Destiny's Messenger Green Rare 2{1}{g} Creature – Squirrel 1 2 When Destiny's Messenger enters the battlefield, put a +1/+1 counter on target creature.
{t}: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.
0
194 Distant Shores Green Common 1{g} Sorcery Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{2}{g}: Return this creature from exile and cast a copy of Distant Shores without voyage."
0
195 Furious Hunt Green Uncommon 4{g}{g}{g}{g} Sorcery Creatures you control get +2/+2 and gain trample until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates two 3/3 green beast tokens: Return this creature from exile and cast a copy of without voyage."
0
196 Grajaro Hermit (Snakebite Aspirant) Green Common 2 {1}{g} Creature – Elf Warrior
‑‑‑‑
Creature – Elf Warrior Assassin
2
‑‑‑‑
2
2
‑‑‑‑
2
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
‑‑‑‑
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
1 1583180220 on 02 Mar 2020 by Sorrow
197 Greenhouse of Thukyo Green Rare 4{3}{g} Legendary Enchantment – Shrine Whenever a spell or ability would put a basic land from your library or hand onto the battlefield, you may put two basic lands onto the battlefield instead.

At the beginning of your endstep, untap a land for each Shrine you control.
1 1589641984 on 16 May 2020 by Sorrow
198 Grizzled Mentor Green Uncommon 2{1}{g} Creature – Bear 2 2 Flash
Grizzled Mentor costs {1} less if a creature you control transformed this turn.
0
199 Hearthblessed Hunter Green Common 1{g} Creature – Human Shaman 1 1 When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn."). 0
200 Hiejild's Hunt Green Uncommon 2{g}{g} Instant Target creature you control gets +X/+X and gains haste and deathtouch until end of turn, where X is the number of forests you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{g}{g}: Return this creature to the battlefield and cast a copy of Hiejild's Hunt without voyage."
1 1588441536 on 02 May 2020 by SecretInfiltrator
201 Hiejild, Beast Mother Green Mythic 8{6}{g}{g} Legendary Creature – Hag Beast 7 9 Hexproof, indestructible
Whenever a creature with an Aura or Equipment attached to it deals damage to Hiejild, Beast Mother, Hiejild loses indestructible until end of turn.
Beast spells you cast cost {3} less.
3 1584208696 on 14 Mar 2020 by Sorrow
202 Irritated Predator Green Uncommon 7{5}{g}{g} Creature – Beast 5 7 Whenever an opponent casts a spell during your turn, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn."). 0
203 Jornin Troll Green Uncommon 3{g}{g}{g} Creature – Troll 1 1 Hexproof, indestructible 1 1583810414 on 10 Mar 2020 by Sorrow
204 Journey Into Grajaro Green Uncommon 2{g}{g} Sorcery Reveal the top card of your library. If a creature was revealed this way, add it to your hand. If a land was revealed this way, put it onto the battlefield tapped. Otherwise, put the card on the bottom of your library and gain 4 life. 0
205 Journey to Jubya's Roots Green Rare 3{1}{g}{g} Sorcery Return target card from your graveyard to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{g}{g}, Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots without voyage."
0
206 Lead the Pack Green Uncommon 5{4}{g} Enchantment At the beginning of your upkeep up to one target creature gets +3/+3 and gains trample until end of turn. 0
207 Lifebloom Cudgeler Green Rare 9{7}{g}{g} Creature – Giant Warrior 10 10 At the beginning of your upkeep, your life total become equal to Lifebloom Cudgeler's toughness. 0
208 Lucky Lumberbeast Green Common 7{5}{g}{g} Creature – Auroch Beast 7 7 When Lucky Lumberbeast enters the battlefield gain 7 life. 0
209 Pour into the Cosmos Green Mythic 4{g}{g}{g}{g} Sorcery Draw X cards, where X is the greatest power among creatures you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}{g}{g}: Return this creature to the battlefield and cast a copy of Pour into the Cosmos without voyage."
0
210 Primal War Caller Green Common 1{g} Creature – Human Shaman 1 1 When Primal War Caller enters the battlefield, target creature gains trample until end of turn. 0
211 Rootknot Sage Green Common 3{2}{g} Creature – Human Shaman 1 3 Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
0
212 Rose Interjection Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
0
213 Rude Moose Green Common 4{3}{g} Creature – Elk 4 3 Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests. 0
214 Runescribe Elf Green Common 2{1}{g} Creature – Elf Shaman 1 2 Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn."). 0
215 Runic Tattoo Artist Green Uncommon 3{2}{g} Creature – Elf Shaman 2 3 At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature. 0
216 Sap Infusion Green Uncommon 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+1 and gains reach
Realm- If you control five or more forests, the enchanted creature has indestructible.
0
217 Sheltering Woodsman (Brute of Infamy) Green Rare 3 {2}{g} Creature – Human Shaman
‑‑‑‑
Creature – Human Berserker Shaman
1
‑‑‑‑
2
3
‑‑‑‑
3
{1}{g},{t}: Target creature spell you control gains hexproof. When that creatures enters the battlefield, it enters the battlefield with a +1/+1 counter.
Transform Sheltering Woodsman at the beginning of each combat.
‑‑‑‑
Whenever Brute of Infamy attacks, Brute of Infamy gets +X/+X until end of turn, where X is the number of counters on each creature you control.
Transform Brute of Infamy at the end of each combat.
0
218 Shoot Down Green Common 3{2}{g} Instant Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{2}{g}{g}: Return this creature from exile and cast a copy of Shoot Down without voyage."
1 1586821077 on 13 Apr 2020 by Sorrow
219 Smileback Spider Green Common 3{2}{g} Creature – Spider 1 3 Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
0
220 Stalking Howler Green Common 2{1}{g} Creature – Wolf 2 1 Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn. 0
221 Thukyo's Shrine Maiden (Terra-Blessed Guardian) Green Uncommon 2 {1}{g} Creature – Human Druid
‑‑‑‑
Creature – Human Warrior Druid
1
‑‑‑‑
2
1
‑‑‑‑
1
{t}: Untap target land.
Transform Thukyo's Shrine Maiden at the beginning of each combat.
‑‑‑‑
Whenever Terra-Blessed Guardian attacks target untapped land you control becomes a 1/2 colorless elemental with haste until end of turn that's attacking. It's still a land.
Transform Terra-Blessed Guardian at the end of each combat.
0
222 Timbersworn Outcast Green Common 4{3}{g} Creature – Giant Druid 3 3 Whenever Timbersworn Outcast attacks or blocks you may untap target land you control. 0
223 Unrivaled Shieldmaiden Green Common 2{1}{g} Creature – Elf Warrior 2 2 Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less. 0
224 Valkyrie Killer Green Common 2{1}{g} Creature – Giant Warrior 2 2 Reach
{3}{g}{g},{t}, Sacrifice Valkyrie Killer: Destroy target creature with flying.
0
225 Vinedra Green Rare 5{3}{g}{g} Creature – Elemental Plant Hydra 1 2 Whenever a creature enters the battlefield, put a +1/+1 counter on Vinedra.

Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
0
226 Vitalborn Wurm Green Rare 6{4}{g}{g} Creature – Wurm 6 6 Whenever another creature with a converted mana cost of 4 or greater enters the battlefield under your control, put a +1/+1 counter on it and gain 4 life. 0
227 War Preparations Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control.
Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep.
0
228 Wilderness Emboldened Green Common 3{2}{g} Enchantment – Aura Enchant land
Enchanted land gains "{1},{t}: Gain 2 life and Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")."
0
229 Wilds Surveyor (Skybow Sniper) Green Uncommon 4 {2}{g}{g} Creature – Elf Scout
‑‑‑‑
Creature – Elf Archer Shaman
2
‑‑‑‑
5
4
‑‑‑‑
4
{t}, Sacrifice Wilds Surveyor: Creatures you don't control lose hexproof and can't gain hexproof until end of turn.
Transform Wilds Surveyor at the beginning of each combat.
‑‑‑‑
Reach
{1}{g},{t}: Deal 1 damage to each creature you don't control with flying.
Transform Skybow Sniper at the end of each combat.
1 1584951084 on 23 Mar 2020 by SecretInfiltrator
230 Wooden Might Green Common 4{3}{g} Sorcery Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
0
231 Breeching Dolphin Multicolour Uncommon 3{1}{u}{w} Creature – Whale 2 2 Flash
When Breeching Dolphin enters the battlefield, spells cost {1} more to cast until end of turn.
0
232 Etched Illusion Multicolour Uncommon 2{u}{w} Sorcery Until end of turn target enchantment becomes a copy of target enchantment you control 0
233 Hope Snatcher Multicolour Uncommon 5{3}{u}{b} Creature – Nightmare 2 2 When Hope Snatcher enters the battlefield target player puts the top two cards of their library into their graveyard. Then that player reveals their hands and discards any cards sharing a name cards that were put into a graveyard from the library this way. 0
234 Possession Multicolour Uncommon 4{2}{u}{b} Sorcery Until end of turn target creature becomes a copy of target creature in your graveyard. 1 1586203543 on 06 Apr 2020 by Sorrow
235 Khzgeru, Soul-Render. Multicolour Mythic 3{1}{b}{r} Legendary Planeswalker – Khzgeru 3 +1: Deal 1 damage to any target. If that target would be put into a graveyard this turn, exile it instead.
-3: Until end of turn, double any damage that would be dealt by target creature.
-7: Exile up to five target creatures or lands.
0
236 Ornate Rager Multicolour Uncommon 5{3}{b}{r} Creature – Dwarf Berserker 5 5 Spells cast or abilities activated during the combat phase must target Ornate Rager if possible. 0
237 Viking's Glory Multicolour Uncommon 3{1}{b}{r} Enchantment – Aura Enchant creature you control
When enchanted creature dies, it deals damage equal to its power to target opponent.
0
238 Earthen Rupture Assault Multicolour Uncommon 6{4}{r}{g} Instant Deal 4 damage to any target. Then, destroy target land. 0
239 Nichuf War Chief Multicolour Uncommon 8{6}{r}{g} Creature – Giant Shaman 8 8 First strike, deathtouch 0
240 Beastskin Multicolour Uncommon 3{1}{g}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2.
At the beginning of each upkeep choose deathtouch, flying, trample, or vigilance. The enchanted creature gains that ability until end of turn.
2 1584593544 on 19 Mar 2020 by Sorrow
241 Nature's Cleanser Multicolour Uncommon 3{1}{g}{w} Creature – Elf Wizard 3 3 When Nature's Cleanser enters the battlefield destroy all enchantments with a converted mana cost of two or less. 0
242 An Optimistic Youth (Smarin, Fate Unleashed) Multicolour Mythic 7 {5}{w}{b} Legendary Creature – Human Child
‑‑‑‑
Legendary Creature – God
3
‑‑‑‑
7
2
‑‑‑‑
5
Pay 2 life: Target creature you control gets +2/+1 until end of turn. Activate this ability only during your main phase.
If An Optimistic Youth would die, instead transform her.
‑‑‑‑
Indestructible
Whenever an opponent casts a spell, creatures you control get +1/+1 and gain first strike and deathtouch until end of turn.
1 1582818018 on 27 Feb 2020 by Sorrow
243 Browser Among the Fallen Multicolour Uncommon 4{2}{w}{b} Creature – Elk 3 3 Whenever a creature is exiled from your graveyard, target creature you control gains +1/+1 and first strike until end of turn. 0
244 Mysteries of the Runes Multicolour Uncommon 6{4}{w}{b} Enchantment At the beginning of your endstep, choose 1:
•Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
•Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)
•Gain 1 life for each enchantment you control.
•Target opponent loses 1 life for each enchantment you control.
0
245 An Unassuming Shrub (Jubya, Tree of Worlds) Multicolour Mythic 6 {4}{b}{g} Legendary Creature – Plant
‑‑‑‑
Legendary Creature – God
1
‑‑‑‑
2
4
‑‑‑‑
12
At the beginning of each endstep, gain 1 life if a creature died this turn.
If An Unassuming Shrub would die, transform it instead.
‑‑‑‑
Indestructible
You may cast creature and echantment spells from your graveyard. If you do, they gain "If this card would leave the battlefield, exile it instead."
4 1582734084 on 26 Feb 2020 by Alex
246 Mossy Ascetic Multicolour Uncommon 3{1}{b}{g} Creature – Troll Wizard 3 3 Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn. 1 1586237462 on 07 Apr 2020 by Sorrow
247 Vulnerability Multicolour Uncommon 3{1}{b}{g} Instant Target creature loses indestructible and can't gain indestructible until end of turn. When that creature would die this turn, its controller discards two cards. 1 1681238971 on 11 Apr 2023 by SecretInfiltrator
248 A Wandering Gardener (Thukyo, The Caretaker) Multicolour Mythic 5 {3}{g}{u} Legendary Creature – Elf Wizard
‑‑‑‑
Legendary Creature – God
2
‑‑‑‑
3
5
‑‑‑‑
5
{2}{g}{u}: Target player reveals their hand. Draw a card for each land revealed this way.
If A Wandering Gardener would die, instead transform them.
‑‑‑‑
Indestructible
Whenever an opponent puts a land onto the battlefield, you may put a land onto the battlefield and draw a card.
Lands you control have hexproof.
0
249 Nature's History Multicolour Uncommon 2{g}{u} Sorcery Reveal the top three cards of your library. You may put a land revealed this way onto the battlefield. Add one of the cards revealed this way to your hand. Put all other cards revealed this way on the bottom of library. 0
250 Snoweye Spell-Smasher Multicolour Uncommon 5{3}{g}{u} Creature – Giant Wizard 3 3 Flash
When Snoweye Spell-Smasher enters the battlefield, counter target noncreature spell that targets a creature you control. If a spell was countered this way, put a +1/+1 counter on the creature that was targeted.
0
251 The Unknown Force Multicolour Mythic 7{5}{g}{u} Legendary Planeswalker – Unknown 6 +2: Draw two cards.
-5: Return target nonland permanent to its owner's hand. Then, create a 3/3 green beast token.
-10: Reveal the top ten cards of your library. You may play any number of them without paying their mana cost.
0
252 A Rambling Drunk (Frezumi, Cruelest Muse) Multicolour Mythic 6 {3}{u}}{r} Legendary Creature – Giant Shaman
‑‑‑‑
Legendary Creature – God
2
‑‑‑‑
4
2
‑‑‑‑
4
At the beginning of each upkeep, target creature gains {t}: Draw a card, then discard a card at random."
If A Rambling Drunk would die, instead transform her.
‑‑‑‑
Indestructible
At the beginning of each upkeep, you may discard a card at random. If you do, gain control of target creature with a mana value less than or equal to the discarded card's mana value. Untap that creature. Until end of turn, that creature gain haste and "When this creature deals combat damage to a player, draw a card."
2 1582702810 on 26 Feb 2020 by SecretInfiltrator
253 Molten-Cloak Augur Multicolour Uncommon 2{u}{r} Creature – Ogre Wizard 1 2 Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn. 3 1590092326 on 21 May 2020 by Froggychum
254 Waters of Fate Multicolour Uncommon 3{1}{u}{r} Sorcery Look at the top three cards of your library. Add one to your hand and exile the other two. Until the end of your next turn, you may play those cards. 0
255 An Aged Fletcher (Chisodr, Father of Souls) Multicolour Mythic 6 {4}{r}{w} Legendary Creature – Dwarf Citizen
‑‑‑‑
Legendary Creature – God
2
‑‑‑‑
6
6
‑‑‑‑
6
Reach
At the beginning of each combat phase, target creature you control gets +1/+1 and gains reach until end of turn.
If An Aged Fletcher would die, transform him instead.
‑‑‑‑
Indestructible
Wherever you cast an instant or sorcery choose 1:
•Destroy target artifact or enchantment.
•Deal 2 damage to any target.
4 1582831221 on 27 Feb 2020 by Sorrow
256 Soul Channeler Multicolour Uncommon 3{1}{r}{w} Creature – Human Cleric 2 2 When Soul Channeler enters the battlefield, deal X damage to target creature and gain X life, where X is the number of spirits you control. 0
257 Warrior's Prowess Multicolour Uncommon 4{2}{r}{w} Instant Until end of turn, target creature gets +2/+0 .

Until end of turn, target creature gains first strike.

Until end of turn, target creature can't block.

Until end of turn, target creature gets +0/+2.
0
258 War of World's End Multicolour Mythic 7{4}{r}{w}{b} Sorcery Choose two at random. If you spent at least two red, two white, and two black mana to cast War of World's End, choose all instead.
•Each player sacrifices all indestructible permanents they control.
•Deal 7 damage to each creature, planeswalker, and player.
•Destroy all lands.
•Destroy all artifacts and enchantments.
0
259 Bladed Wheel of Revolution Artifact Uncommon 3{3} Artifact When Bladed Wheel of Revolution enters the battlefield, Bladed Wheel of Revolution deals 1 damage to any target.
Whenever you cast an instant or sorcery you may pay {1} and exile Bladed Wheel of Revolution. If you do, it gains "Whenever Bladed Wheel of Revolution you cast an instant or sorcery, if Bladed Wheel of Revolution is exiled, you may pay {1}. If you do, return Bladed Wheel of Revolution to the battlefield."
1 1585111559 on 25 Mar 2020 by Sorrow
260 Bonebound Goat Artifact Common 2{2} Artifact Creature – Goat 1 2 {4}: Return Bonebound Goat from your graveyard to your hand. 0
261 Branch-Treading Boat Artifact Common 4{4} Artifact Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose. 0
262 Crown of Glory Artifact Uncommon 2{2} Artifact – Equipment Spells and abilities opponents control that target the equipped creature cost an additional {1}.
Equip {1}.
0
263 Etched Spear Artifact Rare 3{3} Artifact – Equipment At the beginning of each upkeep, carve a White Rune, Blue Rune, Black Rune, Red Rune, or Green Rune.
Equipped creature gets +X/+X, where X is the number of enchantment tokens you control.
Equip {3}
0
264 Feline Familiar Artifact Common 5{5} Artifact Creature – Cat 2 2 Feline Familiar costs {3} less if a creature transformed this turn.
{t}: Target player reveals their hand.
0
265 Golden Armbands Artifact Uncommon 4{4} Artifact {t}: Add one mana of any color.
{3},{t}: Until end of turn, if you would carve a rune, carve two runes instead.
0
266 Horn of Alarm Artifact Common 2{2} Artifact – Equipment Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
0
267 Horrifying Helmet Artifact Uncommon 2{2} Artifact – Equipment Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2.
Equip {1}
1 1590696219 on 28 May 2020 by Sorrow
268 Insatiable Hammer Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+2 and must attack each turn if able.

Equip {3}
0
269 Monstrous Adornment Artifact Rare 3{3} Legendary Artifact {t}: Target creature gets +1/+1 until end of turn.
{3},{t}: Exile target nonland permanent controlled by an opponent who was dealt at least three damage this turn.
0
270 Netting Artifact Uncommon 2{1}. Artifact {3},{t}: Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn. 1 1586506918 on 10 Apr 2020 by Sorrow
271 Princess Heart Staff Artifact Rare 4{4} Artifact Pay 20 life: Gain control or target creature or planeswalker. Activate this ability only as a sorcery. 0
272 Roadside Carving Artifact Common 3{3} Artifact When Roadside Carving enters the battlefield, search your library for a basic land card and add it to your hand.
{1}{t}, Sacrifice Roadside Carving: Draw a card.
0
273 Rod of Transformation Artifact Uncommon 3{3} Artifact – Equipment Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip {3}
0
274 Runebound Dwarf Artifact Uncommon 3{3} Artifact Creature – Dwarf Wizard 3 3 Runebound Dwarf can't attack or block unless you control two or more runes. 2 1592174999 on 14 Jun 2020 by Froggychum
275 Smarin's Well Artifact Uncommon 3{3} Artifact {t}: Target player puts the top card of their library into their graveyard, then puts the bottom card of their library on top of their library. 0
276 Unbounding Girdle Artifact Rare 5{5} Artifact {4},{t}: Double the amount of counters on target permanent or player.
{2},{t}: Double target creature's power until end of turn.
1 1584477452 on 17 Mar 2020 by Sorrow
277 Chisodr's Workshop Land Common 0 Land Chisodr's Workshop enters the battlefield tapped unless you control a God.

{1},{t}: Add {r}{w}.
0
278 Frezumi's Wine Cellar Land Common 0 Land Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.

{1},{t}: Add {u}{r}.
0
279 Glyphed Circle Land Uncommon 0 Land Glyphed Circle enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color. This mana can only be spent to activate a rune or to activate the ability of a creature that transformed this turn.
4 1591449112 on 06 Jun 2020 by Froggychum
280 Hall of Smarin Land Common 0 Land Hall of Smarin enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{w}.
0
281 Jubya's Trunk Land Common 0 Land Jubya's Trunk enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{g}.
0
282 Thukyo's Bounty Land Common 0 Land Thukyo's Bounty enters the battlefield tapped unless you control a God.

{1},{t}: Add {g}{u}.
0
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