Branches of Skavjando: Virtual Booster
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Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Counter target noncreature spell unless its controller pays .
Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
Enchant creature
Enchanted creature gains indestructible and "at the beginning of your upkeep, sacrifice this creature. When this creature dies, creatures it controller controls get -1/-1 until end of turn." |
When Inheritor of Ambitions enters the battlefield, carve X Black Runes, where X is the number of spirits you control. (Create X black Rune enchantment tokens with ", Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)
3/5
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Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with ", Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn."). 3/4
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,: Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.
Transform Stalwart Leader at the beginning of each combat.
Illus. Shannon Manor
2/4
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
Illus. Shannon Manor
5/4
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Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost less until end of turn. Storms may pass, but injustice never will.
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Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with ", Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/2
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Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Equipped creature has vigilance and ",: Untap target creature you control."
Equip "Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
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,: Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
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Vindictive Marauder can't block.
Purify (, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery). The humans of Jornin often prefer enemies' blood to armor.
3/1
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with ", Sacrifice this enchantment: Deal 1 damage to any target.").
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Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
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Insufficient Ambition
(common, foil)
Blood Eagle
(rare)
Inheritor of Ambitions
(uncommon)
Dagger-Clawed Runac
(uncommon)
Stalwart Leader
(uncommon)
Turnaround Typhoon
(common)
Runescribe Elf
(common)
Horncaller Priest
(common)
Horn of Alarm
(common)
Sword Bringer
(common)
Vindictive Marauder
(common)
Raven of Reason
(common)
Release Inner Magic
(common)
Wicked Flames
(common)
Island
(basic)