Loyalties Revised: Mechanics
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Mechanics | Skeleton |
Surge:
You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.
Used on 2 cards:
Gust Elemental, Vedalken Spellhunter
UR
Turmoil:
Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.
Used on 5 cards:
Truce Breaker, Dread Lurker, Desolation, Warbringer, Deathfang Instigator, Treacherous Doppelgänger
uBr
Coalition:
At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.
Used on 5 cards:
Treaty Defender, Frenzied Loyalist, War-Pact General, Rushclaw Knight, Coalition Packbeast
WRg
Deploy:
A player with the fewest creatures among your team creates PARAM1ASWORDS 1/1 white Soldier creature tokens.
Used on 6 cards:
Defend the Borders, Counterstrike, Recruitment Officer, Radiant Reinforcements, Siphon the Levies, Assassin Squad
Wbg
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".