Loyalties Revised
Loyalties Revised by continuumg
82 cards in Multiverse
1 with no rarity, 34 commons, 32 uncommons,
4 rares, 11 mythics
20 white, 6 blue, 10 black, 7 red,
5 green, 20 multicolour, 2 artifact, 12 land
2 comments total
An updated version of my loyalties set with reduced complexity.
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Mechanics | Skeleton |
Gameplay
This set is meant to be drafted and then played as a free for all. Each player begins without a team, but some cards may have the players join a team. There are five teams: white, blue, black, red, and green. You win the game if all remaining players are on your team.
Recently active cards: (all recent activity)
Turmoil
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil.
Whenever you gain control of Treacherous Doppelgänger, sacrifice another creature. Treacherous Doppelgänger becomes a copy of that creature, except it has this ability and Turmoil.
4/4
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
1/2
Deathtouch
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature.
Turmoil (Whenever this creature deals combat damage to a player, you may have one of that player's teammates gain control of it. If you do, that player changes teams.)
At the beginning of your upkeep, if you don't own Deathfang Instigator, sacrifice another creature.
2/1
You are on the black team. (You can’t change teams.)
Players on your team can't win or lose the game unless you are the only player on your team.
Creatures your opponents control have Turmoil.
Players on your team can't win or lose the game unless you are the only player on your team.
Creatures your opponents control have Turmoil.
4/4
: Target teammate adds one mana of any colour. Any player on your team may activate this ability.
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I don't get the intent here. You want someone to get onto your team, but also want them to have a terrible creature that they will sacrifice on their next turn?
See Capital Embassy.