Loyalties Revised: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever a creature an opponent controls dies, target teammate creates a 1/1 green Saproling creature token.
Whenever a creature a teammate controls dies, put a +1/+1 counter on Grand Ambassador Chakt. 2/2
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At the beginning of your upkeep, Deploy 1 (A player with the fewest creatures among your team creates one 1/1 white Soldier creature tokens.)
2/3
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Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
, Sacrifice Zealot of Unity: Deal 2 damage to target blocking creature. 2/2
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Draft Ambitious Ambassador face up.
If you drafted Ambitious Ambassador, you may start the game on the black team. Deathtouch 1/1
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Destroy target creature. Deploy 2 (A player with the fewest creatures among your team creates two 1/1 white Soldier creature tokens.)
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Target player loses 2 life and joins an opposing team.
You gain 2 life. |
Enchant creature
When Relieve From Duty enters the battlefield, enchanted creature’s controller joins an opposing team. Enchanted creature can’t attack or block. |
Menace
When Goblin Flame Dancer enters the battlefield, you may join the red team. 2/1
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Draw a card. Another target player draws a card and joins your team.
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Equipped creature gets +1/+1
Equip Your teammates may activate Standard Issue Longsword’s equip ability. |
Flying
1/3
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Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3/2
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Target creature gains Trample and Haste until end of turn. Its controller joins your team.
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Coalition (At the beginning of each teammate's combat step, you may have that player gain control of this creature until end of turn. If you do, it gains Haste until end of turn.)
3/5
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Grand Ambassador Chakt
(mythic)
Recruitment Officer
(uncommon)
Zealot of Unity
(uncommon)
Ambitious Ambassador
(uncommon)
Assassin Squad
(common)
Absorb Vitality
(common)
Relieve From Duty
(common)
Goblin Flame Dancer
(common)
Friendly Advice
(common)
Standard Issue Longsword
(common)
Felid Spirit Guide
(common)
Makeshift Battalion
(common)
Motivate
(common)
Coalition Packbeast
(common)
Island
(basic)