[Tribute] Azshanir: Recent Activity
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Recent updates to [Tribute] Azshanir: (Generated at 2025-07-13 12:05:56)
I think about going up to four with cost/damage.
Punny names...
REPRINT Merfolk Looter.
Flavor text to explain why we do have a Rogue rather than a Pirate here.
From a thematic point of view, I want to be able to bring ships to safety as well as crew.
Compare Flicker of Fate.
Now that I do put Treasures into the set, let's keep it fresh with some nontoken Treasures.
Cycle with Drown.
...
See Birds of Paradise.
> a.k.a. Captain's Parrot?
Cycle of colored ships on its way...
See Scholar of Stars with a red twist/Elite Instructor.
See Ram Through.
Referencing naval rams.
The Mechanical Theme of sink appears in various colors.
This card entirely exists, so I can put the words "sunken Treasure" in card text.
The original released booster contained not a single monocolored green card, so I have a lot of wiggle room here.
I figured a mechanical theme of the set could be Curses (cursed Treasure, cursed Pirates etc.) so I try to figure something for common.
This common Curse gets resolved into an effect and then goes away, making it less oppressive than a Curse that sticks around, but also opens opportunity to recur the cards, which will probably be on the draft archetype uncommon.
Dog Fish tokens are a thing now, apparently.
See Bilge Rat.
The challenge for this set is to make even the bad work and matter. And sink is bad.
While sink less open a design than even ingest, I feel like I'm stuck on making Processors to make it matter. On the plus side, I feel like it is alright to let you reclaim your own sunken cards, since there are better checks on how they got exiled. Makes the mechanic more parasitic though.
I have no idea on balance yet. This card seems to do a little much for common, but I can revisit it later, maybe move the wordy cards to uncommon.
Waterworld has the issue that many creature types could end up blue-leaning, so I go for double creature types to give the creature type (in this case Shark) a nudge towards another color.