[Tribute] Azshanir: Mechanical Themes
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
Draft Archetypes
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?Navy? | ![]() ![]() |
?Lost Ones? | |
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?Dreadfleet? | ![]() ![]() |
?Free Pirates? | |
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?Gore Raiders? | ![]() ![]() |
?Curses? | |
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?The Storm? | ![]() ![]() |
?Private? | |
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?The Whalesong? | ![]() ![]() |
?Sea Monster tribal? |
Military/Navy ()
Mercantile/Nobility
Settlement
Pirate Fleets
(
vs.
vs.
)
Elemental Storm
+
Native Magic
Dangers
Liberation
Risk and Failure
Mysticism
Dreadfleet Return of undying (on e. g. a Vehicle Ghost Ship)?
Seafolk Auras/enchantments/Curses - hostile, drowners, crueler than River Heralds... Scavenge?
Navy something organized that goes well with crew and big ships... convoke/tap triggers?
Freeports Trying to avoid raid/Treasure tokens
- Colors are skewed towards blue
- Kicker is often blue except if on blue cards, involves islands/blue creatures
- Sink is a scavenger mechanic - sunken cards are meant to be re-used/turned into treasure.
- Vehicle/artifacts in all colors
- For some unholy reason: Islandwalk/evasion matters :.(
- land mechanic: Hideaway?
(Draft) Archetypes
CC | Theme | Sample Cards |
---|---|---|
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Vehicle artifacts | Fleet Captain (UZ01) (CW01) (CU01) |
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Sink: offensive discard + loot | (UZ02) (CU01) (CB01) |
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Sacrificing artifacts/creatures/enchantments | (UZ03) (CB01) (CR01) |
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Ramp? Spells? Lands in graveyard? | (UZ04) (CR01) (CG01) |
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Tokens | (UZ05) (CG01) (CW01) |
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Flashback creatures and flying | (UZ06) (CW01) (CB01) |
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Sink: loot + rummage/self-discard | (UZ07) (CU01) (CR01) |
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Curse enchantments | (UZ08) (CB01) (CG01) |
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Aggression? | (UZ09) (CR01) (CW01) |
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Self-mill? Land in graveyard? | (UZ10) (CG01) (CU01) |
Cross-Archetype Cards