[Tribute] Azshanir: Mechanical Themes

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Draft Archetypes

{w}{u} ?Navy? {w}{b} ?Lost Ones?
{u}{b} ?Dreadfleet? {u}{r} ?Free Pirates?
{b}{r} ?Gore Raiders? {b}{g} ?Curses?
{r}{g} ?The Storm? {r}{w} ?Private?
{g}{w} ?The Whalesong? {g}{u} ?Sea Monster tribal?

­{u}{r}{w} Military/Navy () {w}
­{w}{u}{b} Mercantile/Nobility {w/b}
­{g}{w}{u} Settlement {g/w}

­{u}{b}{r} Pirate Fleets {r} ({u/b} vs. {u/r} vs. {b/r})

­{g}{u}{r} Elemental Storm {r/g} + {g/u}
­{b}{g}{u} Native Magic {b/g}

­{b}{r}{g} Dangers
­{r}{g}{w} Liberation

­{r}{w}{b} Risk and Failure
­{w}{b}{g} Mysticism

Dreadfleet Return of undying (on e. g. a Vehicle Ghost Ship)?

Seafolk Auras/enchantments/Curses - hostile, drowners, crueler than River Heralds... Scavenge?

Navy something organized that goes well with crew and big ships... convoke/tap triggers?

Freeports Trying to avoid raid/Treasure tokens

(Draft) Archetypes

CC Theme Sample Cards
{w}{u} Vehicle artifacts Fleet Captain
(UZ01)
(CW01)
(CU01)

{u}{b} Sink: offensive discard + loot (UZ02)
(CU01)
(CB01)

{b}{r} Sacrificing artifacts/creatures/enchantments (UZ03)
(CB01)
(CR01)

{r}{g} Ramp? Spells? Lands in graveyard? (UZ04)
(CR01)
(CG01)

{g}{w} Tokens (UZ05)
(CG01)
(CW01)

{w}{b} Flashback creatures and flying (UZ06)
(CW01)
(CB01)

{u}{r} Sink: loot + rummage/self-discard (UZ07)
(CU01)
(CR01)

{b}{g} Curse enchantments (UZ08)
(CB01)
(CG01)

{r}{w} Aggression? (UZ09)
(CR01)
(CW01)

{g}{u} Self-mill? Land in graveyard? (UZ10)
(CG01)
(CU01)

Cross-Archetype Cards

Updated on 05 Nov 2020 by SecretInfiltrator