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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
 
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance.
Equip {1}{w}
 U 
Creature – Bird Familiar
Flying
Tropical Familiar can't attack unless you control an Island.
{t}: Add one mana of any color.
1/1
 U 
Creature – Ogre Pirate
Sink (Whenever a card is discarded, exile it instead.)
{2}{b}, Discard a card: Create two Treasure tokens.
Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
 U 
Creature – Skeleton Pirate
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
 C 
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
 C 
Creature – Human Pirate
Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life.
3/1
 C 
Creature – Plant
Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
 C 
Enchantment – Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block.
{2}, Sacrifice Lay Anchor: Draw a card.
 C 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot
4/3
{r}{g}
 
 C 
Instant
Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Sorcery
Create a 2/2 green Dog Fish creature token. If you control six or more creatures, create a 6/6 white Whale creature token instead.
 C 
Artifact – Treasure
When Coral Cylix enters the battlefield or is buried, draw a card.
{t}, Sacrifice Coral Cylix: Add one mana of any color.
Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
 T 
Token Creature – Soldier
1/1

Ancestral Markings (uncommon, foil)
Captain's Regalia (rare)
Tropical Familiar (uncommon)
Hell-Bent Buccaneer (uncommon)
Skeleton Crew (uncommon)
Reclaim the Treasure (common)
Mutinous Incitement (common)
High-Sea Butcher (common)
Barnacle Barricade (common)
Lay Anchor (common)
Derelict Schooner (common)
Wreck (common)
Ramming Maneuver (common)
Call of the Whalesong (common)
Coral Cylix (common)
Soldier (token)