[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink. 2/2
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Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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At the beginning of your precombat main phase, add
.
, Sacrifice Gilded Phoenix Down: Add one mana of any color. |
: Add .
: Add or . Activate this ability only if you control an Island. |
When Navy Dowser enters the battlefield, scry 2.
1/3
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Exile target artifact or creature until end of turn.
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When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
, Sacrifice Lucky Dubloon: Add one mana of any color. |
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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, : Regenerate target Pirate.1/1
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Skeleton Crew
(uncommon, foil)
Riccolo, Captain of the _Merrianne_
(rare)
Tropical Familiar
(uncommon)
Gilded Phoenix Down
(uncommon)
Torrented Grove
(uncommon)
Navy Dowser
(common)
Eager Bountyhunter
(common)
Find Harbor
(common)
Lucky Dubloon
(common)
Carrion Crab
(common)
Skeleton Captain
(common)
Colonial Transport
(common)
Doomed Deckhand
(common)
Navy's Headhunter
(common)
Surging Seal
(common)
Spirit
(token)




: Add one mana of any color.
.
Token Creature – Spirit