[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying.
• Torrid Storm deals 3 damage to each creature without flying.
• Torrid Storm deals 3 damage to each planeswalker and each player.
 U 
Instant
Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
 U 
Land
{t}: Add {c}.
{t}: Add {u} or {b}. Activate this ability only if you control an Island.
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 C 
Sorcery
Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
 C 
Creature – Elf Pirate
{b}, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
1/1
 C 
Creature – Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
 C 
Creature – Human Wizard
When Navy Dowser enters the battlefield, scry 2.
1/3
{w}{u}
 
 C 
Enchantment – Aura
Enchant artifact or creature
When Beached enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.
 C 
Instant
Target creature gets +2/+0.
You may discard a card. If you do, draw a card.
 C 
Instant
Exile target artifact or creature until end of turn.
 C 
Creature – Noggle Pirate
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 T 
Colour indicator GW Token Creature – Peasant
1/1

Torrid Storm (rare)
Man the Ship (uncommon)
Torrented Dreadreef (uncommon)
Merfolk Looter (uncommon)
Gone to Ruin (common)
Doomed Deckhand (common)
Bilge Rat (common)
Navy Dowser (common)
Beached (common)
Improvised Strike (common)
Find Harbor (common)
Noggle Swashbuckler (common)
Navy's Headhunter (common)
Colonial Transport (common)
Vicious Hell-Fin (common)
Peasant (token)