[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn. |
Target creature gets +2/+0.
You may discard a card. If you do, draw a card. |
Exile target artifact or creature until end of turn.
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Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life. 3/1
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, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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When Navy Dowser enters the battlefield, scry 2.
1/3
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Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control. 1/2
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
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1/1
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Torrid Storm
(rare)
Merfolk Looter
(uncommon)
Man the Ship
(uncommon)
Tropical Familiar
(uncommon)
Carrion Crab
(common)
Claim a Territory
(common)
Improvised Strike
(common)
Find Harbor
(common)
High-Sea Butcher
(common)
Vicious Hell-Fin
(common)
Navy Dowser
(common)
Mainmast Lookout
(common)
Barnacle Barricade
(common)
Derelict Schooner
(common)
Surging Seal
(common)
Peasant
(token)


: Draw a card, then discard a card.


Token Creature – Peasant