[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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: Add .
: Add or . Activate this ability only if you control an Island. |
Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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At the beginning of your precombat main phase, add
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, Sacrifice Gilded Phoenix Down: Add one mana of any color. |
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden |
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
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, : Tap target artifact.2/3
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, : Regenerate target Pirate.1/1
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When Navy Dowser enters the battlefield, scry 2.
1/3
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Eza, Privateer Master
(rare)
Torrented Dreadreef
(uncommon)
Man the Ship
(uncommon)
Gilded Phoenix Down
(uncommon)
Derelict Schooner
(common)
Barnacle Barricade
(common)
Wreck
(common)
Ramming Maneuver
(common)
Vicious Hell-Fin
(common)
Mutinous Incitement
(common)
Harbor Guard
(common)
Skeleton Captain
(common)
Navy Dowser
(common)
Colonial Transport
(common)
Navy's Headhunter
(common)
Spirit
(token)


: Add
.
. Activate this ability only if you control an Island.

Token Creature – Spirit