[Tribute] Azshanir: Virtual Booster
| [Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
|
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
|
At the beginning of your precombat main phase, add
.
, Sacrifice Gilded Phoenix Down: Add one mana of any color. |
|
Destroy target creature without islandwalk.
|
Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
|
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens. |
|
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
|
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
|
Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block. , Sacrifice Lay Anchor: Draw a card. |
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
|
, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
|
When Navy Dowser enters the battlefield, scry 2.
1/3
|
6/6
|
Captain's Regalia
(rare)
Merfolk Looter
(uncommon)
Fleet Captain
(uncommon)
Gilded Phoenix Down
(uncommon)
Drown
(common)
Salvaging Expedition
(common)
Navy's Headhunter
(common)
Curse of the Hounded
(common)
Mutinous Incitement
(common)
Carrion Crab
(common)
Lay Anchor
(common)
Noggle Swashbuckler
(common)
Vicious Hell-Fin
(common)
Gore-Skewer Raider
(common)
Navy Dowser
(common)
Whale
(token)


: Draw a card, then discard a card.



Token Creature – Whale