[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sink (Whenever a card is discarded, exile it instead.)
2/1
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Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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: Add .
: Add or . Activate this ability only if you control an Island. |
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Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control. |
Sink (Whenever a card is discarded, exile it instead.)
When Sojourner of the Depths enters the battlefield, draw a card, then discard a card. Kraken, Leviathan, Octopus and/or Serpent spells you cast cost less to cast.2/3
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Target creature gets +2/+0.
You may discard a card. If you do, draw a card. |
Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
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First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
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Exile target artifact or creature until end of turn.
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Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life. 3/1
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Bilge Rat
(common, foil)
Captain's Regalia
(rare)
Tropical Familiar
(uncommon)
Torrented Grove
(uncommon)
Ancestral Markings
(uncommon)
Sojourner of the Depths
(common)
Improvised Strike
(common)
Miraculous Voyage
(common)
Privateer Pugilist
(common)
Find Harbor
(common)
Wreck
(common)
Gore-Skewer Raider
(common)
Ramming Maneuver
(common)
High-Sea Butcher
(common)
Colonial Transport
(common)
Spirit
(token)



: Add one mana of any color.
.
. Activate this ability only if you control an Island.


Token Creature – Spirit