[Tribute] Azshanir: Virtual Booster
| [Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
|
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control. |
: Add .
: Add or . Activate this ability only if you control an Island. |
|
When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
, Sacrifice Lucky Dubloon: Add one mana of any color. |
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
|
Exile target artifact or creature until end of turn.
|
Whenever Boarding Brigand attacks, if you control an artifact, Boarding Brigand gets +1/+0 and gains first strike until end of turn.
2/2
|
|
When Coral Cylix enters the battlefield or is buried, draw a card.
, Sacrifice Coral Cylix: Add one mana of any color.Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
|
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
|
, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
|
Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
|
Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated. |
Creatures can't block this turn.
|
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
|
2/2
|
Captain's Regalia
(rare)
Man the Ship
(uncommon)
Ancestral Markings
(uncommon)
Torrented Grove
(uncommon)
Lucky Dubloon
(common)
Ramming Maneuver
(common)
Find Harbor
(common)
Boarding Brigand
(common)
Coral Cylix
(common)
Carrion Crab
(common)
Doomed Deckhand
(common)
Salvaging Expedition
(common)
Encrust
(common)
Rock the Boat
(common)
Colonial Transport
(common)
Dog Fish
(token)


: Add
.
. Activate this ability only if you control an Island.

Token Creature – Dog Fish