[Tribute] Azshanir: Virtual Booster
| [Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
|
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
|
Sink (Whenever a card is discarded, exile it instead.)
![]() , Discard a card: Create two Treasure tokens.Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
|
|
Exile target artifact or creature until end of turn.
|
, : Regenerate target Pirate.1/1
|
Create a 2/2 green Dog Fish creature token. If you control six or more creatures, create a 6/6 white Whale creature token instead.
|
, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
|
|
Ocean Serpent can't attack unless defending player controls an Island.
7/7
|
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
|
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
|
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
|
|
Enchant artifact or creature
When Beached enters the battlefield, tap enchanted permanent. Enchanted permanent doesn’t untap during its controller’s untap step. |
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
|
Sink (Whenever a card is discarded, exile it instead.)
2/1
|
1/1
|
Torrid Storm
(rare)
Merfolk Looter
(uncommon)
Tropical Familiar
(uncommon)
Hell-Bent Buccaneer
(uncommon)
Find Harbor
(common)
Skeleton Captain
(common)
Call of the Whalesong
(common)
Vicious Hell-Fin
(common)
Ocean Serpent
(common)
Carrion Crab
(common)
Noggle Swashbuckler
(common)
Mutinous Incitement
(common)
Beached
(common)
Navy's Headhunter
(common)
Bilge Rat
(common)
Soldier
(token)


: Draw a card, then discard a card.

