[Tribute] Azshanir: Virtual Booster
| [Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
: Add .
: Add or . Activate this ability only if you control an Island. |
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
|
Sink (Whenever a card is discarded, exile it instead.)
![]() , Discard a card: Create two Treasure tokens.Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
|
|
Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden |
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
|
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
|
Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life. 3/1
|
|
Ocean Serpent can't attack unless defending player controls an Island.
7/7
|
Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
|
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
|
Sink (Whenever a card is discarded, exile it instead.)
2/1
|
|
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
|
Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
|
Captain's Regalia
(rare)
Torrented Volcano
(uncommon)
Fleet Captain
(uncommon)
Hell-Bent Buccaneer
(uncommon)
Wreck
(common)
Lost Shipmate
(common)
Privateer Pugilist
(common)
High-Sea Butcher
(common)
Ocean Serpent
(common)
Eager Bountyhunter
(common)
Colonial Transport
(common)
Bilge Rat
(common)
Mutinous Incitement
(common)
Miraculous Voyage
(common)
Surging Seal
(common)
Spirit
(token)


: Add
.
or
. Activate this ability only if you control an Island.


Token Creature – Spirit