[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
: Add .
: Add or . Activate this ability only if you control an Island. |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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Exile target artifact or creature until end of turn.
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Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
, Sacrifice Lucky Dubloon: Add one mana of any color. |
Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn. |
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When Navy Dowser enters the battlefield, scry 2.
1/3
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Creatures can't block this turn.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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1/1
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Captain's Regalia
(rare)
Torrented Volcano
(uncommon)
Tropical Familiar
(uncommon)
Man the Ship
(uncommon)
Find Harbor
(common)
Settle
(common)
Lucky Dubloon
(common)
Claim a Territory
(common)
Navy Dowser
(common)
Rock the Boat
(common)
Gore-Skewer Raider
(common)
Navy's Headhunter
(common)
Derelict Schooner
(common)
Eager Bountyhunter
(common)
Ramming Maneuver
(common)
Peasant
(token)


: Add
.
or
. Activate this ability only if you control an Island.


Token Creature – Peasant