[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Wizard
When Navy Dowser enters the battlefield, scry 2.
1/3
 
 R 
Sorcery
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying.
• Torrid Storm deals 3 damage to each creature without flying.
• Torrid Storm deals 3 damage to each planeswalker and each player.
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 U 
Sorcery
Kicker – Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
 C 
Creature – Human Mercenary
Haste
Eager Bountyhunter attacks each turn if able.
Equal parts willing to kill and unwilling to die.
2/3
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn.
It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
 C 
Creature – Human Pirate
Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life.
3/1
 C 
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 C 
Creature – Spirit Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
 C 
Creature – Elf Pirate
{b}, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
1/1
 C 
Creature – Human Pirate
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature.
3/3
 T 
Colour indicator G Token Creature – Dog Fish
2/2

Navy Dowser (common, foil)
Torrid Storm (rare)
Merfolk Looter (uncommon)
Volcanic Upburst (uncommon)
Ancestral Markings (uncommon)
Eager Bountyhunter (common)
Navy's Headhunter (common)
Colonial Transport (common)
Surging Seal (common)
High-Sea Butcher (common)
Reclaim the Treasure (common)
Carrion Crab (common)
Lost Shipmate (common)
Doomed Deckhand (common)
Privateer Pugilist (common)
Dog Fish (token)