[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent. 1/1
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Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
: Add .
: Add or . Activate this ability only if you control an Island. |
Sink (Whenever a card is discarded, exile it instead.)
![]() , Discard a card: Create two Treasure tokens.Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
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Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden |
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens. |
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As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
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, : Tap target artifact.2/3
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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1/1
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Flamebrand Raider
(common, foil)
Captain's Regalia
(rare)
Torrented Dreadreef
(uncommon)
Hell-Bent Buccaneer
(uncommon)
Tropical Familiar
(uncommon)
Gore-Skewer Raider
(common)
Wreck
(common)
Curse of the Hounded
(common)
Noggle Swashbuckler
(common)
Ocean Serpent
(common)
Mutinous Incitement
(common)
Harbor Guard
(common)
Miraculous Voyage
(common)
Colonial Transport
(common)
Doomed Deckhand
(common)
Peasant
(token)


: Add
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or
. Activate this ability only if you control an Island.

Token Creature – Peasant