[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control. 1/2
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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: Add .
: Add or . Activate this ability only if you control an Island. |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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Tap target creature. Then, if that creature was a Pirate, draw two cards.
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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6/6
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Mainmast Lookout
(common, foil)
Eza, Privateer Master
(rare)
Torrented Grove
(uncommon)
Tropical Familiar
(uncommon)
Merfolk Looter
(uncommon)
Gone to Ruin
(common)
Lost Shipmate
(common)
Barnacle Barricade
(common)
Colonial Transport
(common)
Greedy Salt-Hoof
(common)
Doomed Deckhand
(common)
Reclaim the Treasure
(common)
Miraculous Voyage
(common)
Surging Seal
(common)
Gore-Skewer Raider
(common)
Whale
(token)

: Add
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or 



Token Creature – Whale