[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control. |
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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Creatures can't block this turn.
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Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens. |
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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, : Tap target artifact.2/3
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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1/1
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Eza, Privateer Master
(rare)
Man the Ship
(uncommon)
Ancestral Markings
(uncommon)
Skeleton Crew
(uncommon)
Rock the Boat
(common)
Salvaging Expedition
(common)
Vicious Hell-Fin
(common)
Noggle Swashbuckler
(common)
Curse of the Hounded
(common)
Carrion Crab
(common)
Harbor Guard
(common)
Ramming Maneuver
(common)
Gore-Skewer Raider
(common)
Navy's Headhunter
(common)
Ocean Serpent
(common)
Peasant
(token)




: Tap target artifact.
Token Creature – Peasant