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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens. |
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink. 2/2
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You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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Sink (Whenever a card is discarded, exile it instead.)
![]() ![]() Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
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![]() Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent. 1/1
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When Coral Cylix enters the battlefield or is buried, draw a card.
![]() Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
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Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block. ![]() |
Kicker
![]() ![]() ![]() ![]() When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
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![]() 2/2
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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1/1
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Curse of the Hounded
(common, foil)
Riccolo, Captain of the _Merrianne_
(rare)
Skeleton Crew
(uncommon)
Hell-Bent Buccaneer
(uncommon)
Merfolk Looter
(uncommon)
Gore-Skewer Raider
(common)
Flamebrand Raider
(common)
Coral Cylix
(common)
Lay Anchor
(common)
Surging Seal
(common)
Vicious Hell-Fin
(common)
Colonial Transport
(common)
Settle
(common)
Ocean Serpent
(common)
Noggle Swashbuckler
(common)
Soldier
(token)