[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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Sink (Whenever a card is discarded, exile it instead.)
![]() , Discard a card: Create two Treasure tokens.Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
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Target creature gets +2/+0.
You may discard a card. If you do, draw a card. |
Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
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Destroy target creature without islandwalk.
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block. , Sacrifice Lay Anchor: Draw a card. |
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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1/1
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Torrid Storm
(rare)
Merfolk Looter
(uncommon)
Tropical Familiar
(uncommon)
Hell-Bent Buccaneer
(uncommon)
Improvised Strike
(common)
Settle
(common)
Privateer Pugilist
(common)
Miraculous Voyage
(common)
Drown
(common)
Colonial Transport
(common)
Ocean Serpent
(common)
Lay Anchor
(common)
Eager Bountyhunter
(common)
Salvaging Expedition
(common)
Gore-Skewer Raider
(common)
Soldier
(token)


: Draw a card, then discard a card.


