[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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: Add .
: Add or . Activate this ability only if you control an Island. |
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Destroy target creature without islandwalk.
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As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
, : Tap target artifact.2/3
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Tap target creature. Then, if that creature was a Pirate, draw two cards.
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When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn. |
1/1
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Eza, Privateer Master
(rare)
Man the Ship
(uncommon)
Merfolk Looter
(uncommon)
Torrented Dreadreef
(uncommon)
Drown
(common)
Noggle Swashbuckler
(common)
Gone to Ruin
(common)
Eager Bountyhunter
(common)
Miraculous Voyage
(common)
Harbor Guard
(common)
Reclaim the Treasure
(common)
Greedy Salt-Hoof
(common)
Gore-Skewer Raider
(common)
Derelict Schooner
(common)
Claim a Territory
(common)
Soldier
(token)



: Draw a card, then discard a card.
.
. Activate this ability only if you control an Island.

