[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying.
• Torrid Storm deals 3 damage to each creature without flying.
• Torrid Storm deals 3 damage to each planeswalker and each player.
 U 
Creature – Ogre Pirate
Sink (Whenever a card is discarded, exile it instead.)
{2}{b}, Discard a card: Create two Treasure tokens.
Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
 U 
Land
{t}: Add {c}.
{t}: Add {u} or {r}. Activate this ability only if you control an Island.
 C 
Creature – Human Pirate
Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent.
1/1
 C 
Creature – Noggle Pirate
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Enchantment – Curse
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens.
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Creature – Merfolk Warlock
Sink (Whenever a card is discarded, exile it instead.)
When Sojourner of the Depths enters the battlefield, draw a card, then discard a card.
Kraken, Leviathan, Octopus and/or Serpent spells you cast cost {1} less to cast.
2/3
 C 
Creature – Skeleton Pirate
{b}, {t}: Regenerate target Pirate.
1/1
 C 
Creature – Spirit Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
{1}{u}{u}
 
 C 
Enchantment – Aura
Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.
 C 
Sorcery
Creatures can't block this turn.
 T 
Colour indicator WB Token Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Torrid Storm (rare)
Hell-Bent Buccaneer (uncommon)
Ancestral Markings (uncommon)
Torrented Volcano (uncommon)
Flamebrand Raider (common)
Noggle Swashbuckler (common)
Navy's Headhunter (common)
Curse of the Hounded (common)
Carrion Crab (common)
Ramming Maneuver (common)
Sojourner of the Depths (common)
Skeleton Captain (common)
Lost Shipmate (common)
Encrust (common)
Rock the Boat (common)
Spirit (token)