[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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At the beginning of your precombat main phase, add
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, Sacrifice Gilded Phoenix Down: Add one mana of any color. |
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
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Target creature gets +2/+0.
You may discard a card. If you do, draw a card. |
Sink (Whenever a card is discarded, exile it instead.)
2/1
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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When Coral Cylix enters the battlefield or is buried, draw a card.
, Sacrifice Coral Cylix: Add one mana of any color.Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
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When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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Exile target artifact or creature until end of turn.
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
, Sacrifice Lucky Dubloon: Add one mana of any color. |
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn. It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
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, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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1/1
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Eza, Privateer Master
(rare)
Gilded Phoenix Down
(uncommon)
Skeleton Crew
(uncommon)
Fleet Captain
(uncommon)
Improvised Strike
(common)
Bilge Rat
(common)
Colonial Transport
(common)
Coral Cylix
(common)
Carrion Crab
(common)
Doomed Deckhand
(common)
Find Harbor
(common)
Ocean Serpent
(common)
Lucky Dubloon
(common)
Surging Seal
(common)
Vicious Hell-Fin
(common)
Soldier
(token)



, Sacrifice Gilded Phoenix Down: Add one mana of any color.

