[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance.
Equip {1}{w}
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 U 
Creature – Human Soldier
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control.
2/2
 U 
Artifact – Treasure
At the beginning of your precombat main phase, add {r}.
{t}, Sacrifice Gilded Phoenix Down: Add one mana of any color.
{u}{b}
 
 C 
Instant
Destroy target creature without islandwalk.
 C 
Enchantment
Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card.
{1}{u}: Return target sunken Treasure card to its owner's hand.
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Enchantment – Curse
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 C 
Enchantment – Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block.
{2}, Sacrifice Lay Anchor: Draw a card.
 C 
Creature – Noggle Pirate
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 C 
Creature – Ogre Pirate
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1.
3/4
 C 
Creature – Human Wizard
When Navy Dowser enters the battlefield, scry 2.
1/3
 T 
Colour indicator W Token Creature – Whale
6/6

Captain's Regalia (rare)
Merfolk Looter (uncommon)
Fleet Captain (uncommon)
Gilded Phoenix Down (uncommon)
Drown (common)
Salvaging Expedition (common)
Navy's Headhunter (common)
Curse of the Hounded (common)
Mutinous Incitement (common)
Carrion Crab (common)
Lay Anchor (common)
Noggle Swashbuckler (common)
Vicious Hell-Fin (common)
Gore-Skewer Raider (common)
Navy Dowser (common)
Whale (token)