[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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: Add .
: Add or . Activate this ability only if you control an Island. |
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Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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, : Tap target artifact.2/3
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated. |
Creatures can't block this turn.
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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1/1
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Eza, Privateer Master
(rare)
Ancestral Markings
(uncommon)
Merfolk Looter
(uncommon)
Torrented Dreadreef
(uncommon)
Settle
(common)
Doomed Deckhand
(common)
Harbor Guard
(common)
Barnacle Barricade
(common)
Navy's Headhunter
(common)
Encrust
(common)
Rock the Boat
(common)
Colonial Transport
(common)
Eager Bountyhunter
(common)
Ramming Maneuver
(common)
Derelict Schooner
(common)
Soldier
(token)




: Draw a card, then discard a card.
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. Activate this ability only if you control an Island.