[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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: Add .
: Add or . Activate this ability only if you control an Island. |
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control. |
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When Coral Cylix enters the battlefield or is buried, draw a card.
, Sacrifice Coral Cylix: Add one mana of any color.Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
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Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated. |
Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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Exile target artifact or creature until end of turn.
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When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
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As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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1/1
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Torrid Storm
(rare)
Merfolk Looter
(uncommon)
Torrented Dreadreef
(uncommon)
Ancestral Markings
(uncommon)
Coral Cylix
(common)
Encrust
(common)
Eager Bountyhunter
(common)
Gone to Ruin
(common)
Doomed Deckhand
(common)
Ramming Maneuver
(common)
Colonial Transport
(common)
Derelict Schooner
(common)
Find Harbor
(common)
Greedy Salt-Hoof
(common)
Noggle Swashbuckler
(common)
Peasant
(token)


: Draw a card, then discard a card.
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. Activate this ability only if you control an Island.

Token Creature – Peasant