[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Curse
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens.
 
 R 
Legendary Creature – Human Pirate
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
 U 
Creature – Skeleton Pirate
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
 U 
Creature – Ogre Pirate
Sink (Whenever a card is discarded, exile it instead.)
{2}{b}, Discard a card: Create two Treasure tokens.
Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 C 
Creature – Ogre Pirate
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1.
3/4
 C 
Creature – Human Pirate
Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent.
1/1
 C 
Artifact – Treasure
When Coral Cylix enters the battlefield or is buried, draw a card.
{t}, Sacrifice Coral Cylix: Add one mana of any color.
Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
 C 
Enchantment – Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block.
{2}, Sacrifice Lay Anchor: Draw a card.
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn.
It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
{g}{w}
 
 C 
Instant
Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
 C 
Creature – Serpent
Ocean Serpent can't attack unless defending player controls an Island.
7/7
 C 
Creature – Noggle Pirate
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
 T 
Token Creature – Soldier
1/1

Curse of the Hounded (common, foil)
Riccolo, Captain of the _Merrianne_ (rare)
Skeleton Crew (uncommon)
Hell-Bent Buccaneer (uncommon)
Merfolk Looter (uncommon)
Gore-Skewer Raider (common)
Flamebrand Raider (common)
Coral Cylix (common)
Lay Anchor (common)
Surging Seal (common)
Vicious Hell-Fin (common)
Colonial Transport (common)
Settle (common)
Ocean Serpent (common)
Noggle Swashbuckler (common)
Soldier (token)