[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying.
• Torrid Storm deals 3 damage to each creature without flying.
• Torrid Storm deals 3 damage to each planeswalker and each player.
 U 
Creature – Skeleton Pirate
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
 U 
Instant
Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 C 
Artifact – Treasure
When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
{t}, Sacrifice Lucky Dubloon: Add one mana of any color.
 C 
Creature – Human Scout
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Enchantment – Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block.
{2}, Sacrifice Lay Anchor: Draw a card.
{r}{g}
 
 C 
Instant
Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden
 C 
Creature – Human Pirate
Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent.
1/1
{1}{u}{u}
 
 C 
Enchantment – Aura
Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.
 C 
Creature – Merfolk Warlock
Sink (Whenever a card is discarded, exile it instead.)
When Sojourner of the Depths enters the battlefield, draw a card, then discard a card.
Kraken, Leviathan, Octopus and/or Serpent spells you cast cost {1} less to cast.
2/3
 C 
Creature – Elf Pirate
{b}, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
1/1
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Creature – Noggle Pirate
When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
 T 
Token Creature – Soldier
1/1

Torrid Storm (rare)
Skeleton Crew (uncommon)
Man the Ship (uncommon)
Merfolk Looter (uncommon)
Lucky Dubloon (common)
Mainmast Lookout (common)
Colonial Transport (common)
Lay Anchor (common)
Wreck (common)
Flamebrand Raider (common)
Encrust (common)
Sojourner of the Depths (common)
Doomed Deckhand (common)
Ramming Maneuver (common)
Greedy Salt-Hoof (common)
Soldier (token)