[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk()]
When Eza, Privateer Master comes into play or attacks, for each Pirate, tap that creature unless its controller pays .
Privateers you control have "Whenever Eza attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever Eza becomes blocked by a Pirate, Eza gets +2/+2 until end of turn". 4/4
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: Add .
: Add or . Activate this ability only if you control an Island. |
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
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Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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Creatures can't block this turn.
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When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
, Sacrifice Lucky Dubloon: Add one mana of any color. |
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Exile target artifact or creature until end of turn.
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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2/2
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Eza, Privateer Master
(rare)
Torrented Dreadreef
(uncommon)
Skeleton Crew
(uncommon)
Tropical Familiar
(uncommon)
Derelict Schooner
(common)
Settle
(common)
Rock the Boat
(common)
Lucky Dubloon
(common)
Find Harbor
(common)
Colonial Transport
(common)
Eager Bountyhunter
(common)
Ramming Maneuver
(common)
Ocean Serpent
(common)
Navy's Headhunter
(common)
Gore-Skewer Raider
(common)
Dog Fish
(token)


: Add
.
. Activate this ability only if you control an Island.


Token Creature – Dog Fish