[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Sink (Whenever a card is discarded, exile it instead.)
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn. |
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated. |
1/1
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Torrid Storm
(rare)
Merfolk Looter
(uncommon)
Man the Ship
(uncommon)
Skeleton Crew
(uncommon)
Vicious Hell-Fin
(common)
Settle
(common)
Ramming Maneuver
(common)
Bilge Rat
(common)
Lost Shipmate
(common)
Gore-Skewer Raider
(common)
Claim a Territory
(common)
Navy's Headhunter
(common)
Greedy Salt-Hoof
(common)
Barnacle Barricade
(common)
Encrust
(common)
Soldier
(token)


: Draw a card, then discard a card.


