[Tribute] Azshanir: Virtual Booster
| [Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
|
Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
|
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
|
|
When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
|
Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
|
Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
|
Enchant artifact or creature
When Beached enters the battlefield, tap enchanted permanent. Enchanted permanent doesn’t untap during its controller’s untap step. |
|
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
|
Sink (Whenever a card is discarded, exile it instead.)
2/1
|
When Navy Dowser enters the battlefield, scry 2.
1/3
|
Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
|
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
|
, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
|
Exile target artifact or creature until end of turn.
|
6/6
|
Captain's Regalia
(rare)
Tropical Familiar
(uncommon)
Man the Ship
(uncommon)
Merfolk Looter
(uncommon)
Greedy Salt-Hoof
(common)
Barnacle Barricade
(common)
Eager Bountyhunter
(common)
Beached
(common)
Colonial Transport
(common)
Bilge Rat
(common)
Navy Dowser
(common)
Miraculous Voyage
(common)
Carrion Crab
(common)
Doomed Deckhand
(common)
Find Harbor
(common)
Whale
(token)


: Add one mana of any color.


Token Creature – Whale