[Tribute] Azshanir: Virtual Booster
| [Tribute] Azshanir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
|
At the beginning of your precombat main phase, add
.
, Sacrifice Gilded Phoenix Down: Add one mana of any color. |
: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
|
|
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
|
When Coral Cylix enters the battlefield or is buried, draw a card.
, Sacrifice Coral Cylix: Add one mana of any color.Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
|
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
|
Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
|
, : Regenerate target Pirate.1/1
|
Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
|
, : Tap target artifact.2/3
|
Ocean Serpent can't attack unless defending player controls an Island.
7/7
|
|
Creatures can't block this turn.
|
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
|
Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) "Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot 4/3
|
1/1
|
Captain's Regalia
(rare)
Tropical Familiar
(uncommon)
Gilded Phoenix Down
(uncommon)
Merfolk Looter
(uncommon)
Privateer Pugilist
(common)
Coral Cylix
(common)
Colonial Transport
(common)
Eager Bountyhunter
(common)
Skeleton Captain
(common)
Gone to Ruin
(common)
Harbor Guard
(common)
Ocean Serpent
(common)
Rock the Boat
(common)
Ramming Maneuver
(common)
Derelict Schooner
(common)
Soldier
(token)


: Add one mana of any color.


