[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink. 2/2
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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: Add .
: Add or . Activate this ability only if you control an Island. |
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
Ocean Serpent can't attack unless defending player controls an Island.
7/7
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Destroy target creature without islandwalk.
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Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking. 1/4
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Haste
Eager Bountyhunter attacks each turn if able. Equal parts willing to kill and unwilling to die.
2/3
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Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
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Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden |
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block. , Sacrifice Lay Anchor: Draw a card. |
6/6
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Riccolo, Captain of the _Merrianne_
(rare)
Man the Ship
(uncommon)
Torrented Dreadreef
(uncommon)
Fleet Captain
(uncommon)
Gore-Skewer Raider
(common)
Miraculous Voyage
(common)
Salvaging Expedition
(common)
Ocean Serpent
(common)
Drown
(common)
Barnacle Barricade
(common)
Eager Bountyhunter
(common)
Mutinous Incitement
(common)
Wreck
(common)
Colonial Transport
(common)
Lay Anchor
(common)
Whale
(token)



: Add
.
. Activate this ability only if you control an Island.

Token Creature – Whale