[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Pirate
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
 U 
Creature – Skeleton Pirate
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
 U 
Land
{t}: Add {c}.
{t}: Add {u} or {r}. Activate this ability only if you control an Island.
 U 
Creature – Bird Familiar
Flying
Tropical Familiar can't attack unless you control an Island.
{t}: Add one mana of any color.
1/1
 C 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot
4/3
 C 
Instant
Target creature gets +2/+0.
You may discard a card. If you do, draw a card.
 C 
Creature – Serpent
Ocean Serpent can't attack unless defending player controls an Island.
7/7
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn.
It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
 C 
Creature – Spirit Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
 C 
Creature – Human Pirate
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature.
3/3
 C 
Creature – Ogre Pirate
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1.
3/4
{g}{w}
 
 C 
Instant
Create two 1/1 green and white Peasant creature tokens, then you gain 1 life for each creature you control.
 T 
Colour indicator GW Token Creature – Peasant
1/1

Riccolo, Captain of the _Merrianne_ (rare)
Skeleton Crew (uncommon)
Torrented Volcano (uncommon)
Tropical Familiar (uncommon)
Derelict Schooner (common)
Improvised Strike (common)
Ocean Serpent (common)
Colonial Transport (common)
Vicious Hell-Fin (common)
Navy's Headhunter (common)
Surging Seal (common)
Lost Shipmate (common)
Privateer Pugilist (common)
Gore-Skewer Raider (common)
Settle (common)
Peasant (token)