[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance.
Equip {1}{w}
 U 
Creature – Bird Familiar
Flying
Tropical Familiar can't attack unless you control an Island.
{t}: Add one mana of any color.
1/1
 U 
Artifact – Treasure
At the beginning of your precombat main phase, add {r}.
{t}, Sacrifice Gilded Phoenix Down: Add one mana of any color.
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 C 
Creature – Human Pirate
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature.
3/3
 C 
Artifact – Treasure
When Coral Cylix enters the battlefield or is buried, draw a card.
{t}, Sacrifice Coral Cylix: Add one mana of any color.
Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Creature – Human Mercenary
Haste
Eager Bountyhunter attacks each turn if able.
Equal parts willing to kill and unwilling to die.
2/3
 C 
Creature – Skeleton Pirate
{b}, {t}: Regenerate target Pirate.
1/1
 C 
Sorcery
Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
 C 
Creature – Human Soldier
{w}, {t}: Tap target artifact.
2/3
 C 
Creature – Serpent
Ocean Serpent can't attack unless defending player controls an Island.
7/7
 C 
Sorcery
Creatures can't block this turn.
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot
4/3
 T 
Token Creature – Soldier
1/1

Captain's Regalia (rare)
Tropical Familiar (uncommon)
Gilded Phoenix Down (uncommon)
Merfolk Looter (uncommon)
Privateer Pugilist (common)
Coral Cylix (common)
Colonial Transport (common)
Eager Bountyhunter (common)
Skeleton Captain (common)
Gone to Ruin (common)
Harbor Guard (common)
Ocean Serpent (common)
Rock the Boat (common)
Ramming Maneuver (common)
Derelict Schooner (common)
Soldier (token)