[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying.
• Torrid Storm deals 3 damage to each creature without flying.
• Torrid Storm deals 3 damage to each planeswalker and each player.
 U 
Sorcery
Kicker – Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 C 
Artifact – Treasure
When Coral Cylix enters the battlefield or is buried, draw a card.
{t}, Sacrifice Coral Cylix: Add one mana of any color.
Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
 C 
Sorcery
Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
 C 
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
 C 
Sorcery
Creatures can't block this turn.
 C 
Creature – Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
 C 
Instant
Exile target artifact or creature until end of turn.
 C 
Creature – Human Pirate
Haste
When Flamebrand Raider dies, it deals 1 damage to each opponent.
1/1
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Creature – Noggle Pirate
As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Creature – Human Pirate
Menace
When High-Sea Butcher enters the battlefield, you may sacrifice a creature. If you do, draw two cards and lose 2 life.
3/1
 T 
Colour indicator W Token Creature – Whale
6/6

Torrid Storm (rare)
Volcanic Upburst (uncommon)
Ancestral Markings (uncommon)
Merfolk Looter (uncommon)
Coral Cylix (common)
Gone to Ruin (common)
Reclaim the Treasure (common)
Rock the Boat (common)
Bilge Rat (common)
Find Harbor (common)
Flamebrand Raider (common)
Colonial Transport (common)
Noggle Swashbuckler (common)
Ramming Maneuver (common)
High-Sea Butcher (common)
Whale (token)