[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance. Equip ![]() ![]() |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
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When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
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First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
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Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1. 3/4
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.) Wretched hives of scum and villany are his hunting grounds.
3/2
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, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Choose artifact, creature or enchantment. Each opponent sacrifices a permanent of the chosen type.
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Enchant artifact or creature
As long as enchanted permanent is a creature, it can't attack or block. , Sacrifice Lay Anchor: Draw a card. |
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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6/6
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Captain's Regalia
(rare)
Tropical Familiar
(uncommon)
Skeleton Crew
(uncommon)
Fleet Captain
(uncommon)
Greedy Salt-Hoof
(common)
Privateer Pugilist
(common)
Salvaging Expedition
(common)
Gore-Skewer Raider
(common)
Ocean Serpent
(common)
Navy's Headhunter
(common)
Vicious Hell-Fin
(common)
Ramming Maneuver
(common)
Gone to Ruin
(common)
Lay Anchor
(common)
Colonial Transport
(common)
Whale
(token)


: Add one mana of any color.


Token Creature – Whale