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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Other creatures you control get +1/+1."
Vehicles you control have vigilance.
Equip {1}{w}
 U 
Creature – Skeleton Pirate
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
 U 
Sorcery
Kicker – Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
 U 
Creature – Human Soldier
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control.
2/2
 C 
Artifact – Treasure
When Lucky Dubloon enters the battlefield, scry 1 and gain 1 life.
{t}, Sacrifice Lucky Dubloon: Add one mana of any color.
{r}{g}
 
 C 
Instant
Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden
 C 
Creature – Noggle Pirate
When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
 C 
Artifact – Vehicle
When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/5
 C 
Creature – Elf Pirate
{b}, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
1/1
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
{w}{u}
 
 C 
Enchantment – Aura
Enchant artifact or creature
When Beached enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn’t untap during its controller’s untap step.
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 C 
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
 C 
Creature – Human Soldier
{w}, {t}: Tap target artifact.
2/3
 C 
Creature – Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
 T 
Colour indicator WB Token Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Captain's Regalia (rare)
Skeleton Crew (uncommon)
Volcanic Upburst (uncommon)
Fleet Captain (uncommon)
Lucky Dubloon (common)
Wreck (common)
Greedy Salt-Hoof (common)
Colonial Transport (common)
Doomed Deckhand (common)
Navy's Headhunter (common)
Beached (common)
Vicious Hell-Fin (common)
Reclaim the Treasure (common)
Harbor Guard (common)
Bilge Rat (common)
Spirit (token)