[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
Flying
Tropical Familiar can't attack unless you control an Island. : Add one mana of any color.1/1
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Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control. 2/2
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature. 3/3
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When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.1/1
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When Coral Cylix enters the battlefield or is buried, draw a card.
, Sacrifice Coral Cylix: Add one mana of any color.Mystics of the waves use artfully crafted implements during their ceremonies. Those fetch a good price with collectors not at all interested in the spiritual significance.
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Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
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Ocean Serpent can't attack unless defending player controls an Island.
7/7
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Sink (Whenever a card is discarded, exile it instead.)
When Salvaging Expedition enters the battlefield, scry 1, draw a card, then discard a card. ![]() : Return target sunken Treasure card to its owner's hand. |
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Whenever Boarding Brigand attacks, if you control an artifact, Boarding Brigand gets +1/+0 and gains first strike until end of turn.
2/2
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Exile target artifact or creature until end of turn.
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Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Torrid Storm
(rare)
Tropical Familiar
(uncommon)
Fleet Captain
(uncommon)
Man the Ship
(uncommon)
Privateer Pugilist
(common)
Carrion Crab
(common)
Doomed Deckhand
(common)
Coral Cylix
(common)
Mutinous Incitement
(common)
Ocean Serpent
(common)
Ramming Maneuver
(common)
Salvaging Expedition
(common)
Boarding Brigand
(common)
Find Harbor
(common)
Claim a Territory
(common)
Spirit
(token)


: Add one mana of any color.




Token Creature – Spirit