[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Pirate
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
 U 
Creature – Skeleton Pirate
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
 U 
Creature – Merfolk Rogue
{t}: Draw a card, then discard a card.
Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
 U 
Instant
Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
{r}{g}
 
 C 
Instant
Destroy target noncreature, nonland permanent.
"The storm took all. The vessel gone, the cargo lost, the charms unraveled. Only thing left is an unfortunate fool on a slab of rock, to stubborn to die."
– from the journal of Robert the Golden
 C 
Creature – Plant
Defender (This creature can't attack.)
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
 C 
Creature – Spirit Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
 C 
Enchantment
Flash
When Miraculous Voyage enters the battlefield, scry 2.
{2}{w}, Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card.
 C 
Sorcery
Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn.
 C 
Creature – Elf Pirate
{b}, Exile Doomed Deckhand from your graveyard: Create a 1/1 white and black Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
 C 
Creature – Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
 C 
Creature – Human Wizard
When Navy Dowser enters the battlefield, scry 2.
1/3
 T 
Colour indicator GW Token Creature – Peasant
1/1

Riccolo, Captain of the _Merrianne_ (rare)
Skeleton Crew (uncommon)
Merfolk Looter (uncommon)
Man the Ship (uncommon)
Wreck (common)
Barnacle Barricade (common)
Lost Shipmate (common)
Miraculous Voyage (common)
Claim a Territory (common)
Doomed Deckhand (common)
Mutinous Incitement (common)
Vicious Hell-Fin (common)
Ramming Maneuver (common)
Bilge Rat (common)
Navy Dowser (common)
Peasant (token)