[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Pirate
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
 U 
Land
{t}: Add {c}.
{t}: Add {u} or {b}. Activate this ability only if you control an Island.
 U 
Creature – Bird Familiar
Flying
Tropical Familiar can't attack unless you control an Island.
{t}: Add one mana of any color.
1/1
 U 
Creature – Human Soldier
Vehicles you control get +1/+1.
At the beginning of your end step, untap up to one target creature you control.
2/2
 C 
Creature – Human Wizard
When Navy Dowser enters the battlefield, scry 2.
1/3
 C 
Creature – Human Pirate
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature.
3/3
 C 
Creature – Noggle Pirate
When Greedy Salt-Hoof enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
 C 
Creature – Human Soldier
[Swampwalk]
Protection from Pirates (This creature can't be blocked, targeted, dealt damage, or enchanted by anything Pirates.)
Wretched hives of scum and villany are his hunting grounds.
3/2
 C 
Creature – Ogre Pirate
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have discarded a card or sacrificed a permanent this turn, Gore-Skewer Raider gets +1/+1.
3/4
 C 
Sorcery
Draw a card. You may return up to one land card from your graveyard to your hand.
You may play an additional land this turn.
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 C 
Creature – Beast
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
When Surging Seal enters the battlefield, if Surging Seal was kicked, target creature you control gets +3/+2 until end of turn.
It is an inspiring sight to behold: These lumbering beasts plummet into the waves and turn into a swarm of lightning-fast hunters.
3/2
 C 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot
4/3
 C 
Creature – Human Mercenary
Haste
Eager Bountyhunter attacks each turn if able.
Equal parts willing to kill and unwilling to die.
2/3
 C 
Creature – Human Soldier
{w}, {t}: Tap target artifact.
2/3
 T 
Colour indicator G Token Creature – Dog Fish
2/2

Riccolo, Captain of the _Merrianne_ (rare)
Torrented Dreadreef (uncommon)
Tropical Familiar (uncommon)
Fleet Captain (uncommon)
Navy Dowser (common)
Privateer Pugilist (common)
Greedy Salt-Hoof (common)
Navy's Headhunter (common)
Gore-Skewer Raider (common)
Claim a Territory (common)
Carrion Crab (common)
Surging Seal (common)
Derelict Schooner (common)
Eager Bountyhunter (common)
Harbor Guard (common)
Dog Fish (token)