[Tribute] Azshanir: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more —
• Torrid Storm deals 3 damage to each creature with flying. • Torrid Storm deals 3 damage to each creature without flying. • Torrid Storm deals 3 damage to each planeswalker and each player. |
You may cast Skeleton Crew from your graveyard by sacrificing a Treasure in addition to paying its other costs.
3/3
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: Draw a card, then discard a card.Merfolk despise the pirates as intruders into their maritime realm, but their methods are strikingly similar.
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Untap target artifact you control. Create a 1/1 white Soldier creature token for each point of crew it has.
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As long as you have discarded a card this turn, Noggle Swashbuckler gets +1/+0 and can't be blocked.
1/3
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Target creature you control gets +1/+1 and gains trample until end of turn. Then it fights target creature you don't control. Excess damage by the creature you control is dealt to the other creature’s controller instead.
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Tap target creature. Then, if that creature was a Pirate, draw two cards.
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Flash
When Miraculous Voyage enters the battlefield, scry 2. ![]() , Sacrifice Miraculous Voyage: You may reveal the top card of your library. If you do, you gain life equal to its toughness. Either way, draw a card. |
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Sink (Whenever a card is discarded, exile it instead.)
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/1
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When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
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When Colonial Transport enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/5
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Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
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, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.2/2
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, : Regenerate target Pirate.1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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Torrid Storm
(rare)
Skeleton Crew
(uncommon)
Merfolk Looter
(uncommon)
Man the Ship
(uncommon)
Noggle Swashbuckler
(common)
Ramming Maneuver
(common)
Reclaim the Treasure
(common)
Miraculous Voyage
(common)
Bilge Rat
(common)
Lost Shipmate
(common)
Carrion Crab
(common)
Colonial Transport
(common)
Mutinous Incitement
(common)
Vicious Hell-Fin
(common)
Skeleton Captain
(common)
Spirit
(token)



: Draw a card, then discard a card.

Token Creature – Spirit