[Tribute] Azshanir: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stat | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 
 R 
Legendary Creature – Human Pirate
[Islandwalk]
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
 U 
Land
{t}: Add {c}.
{t}: Add {u} or {r}. Activate this ability only if you control an Island.
 U 
Creature – Ogre Pirate
Sink (Whenever a card is discarded, exile it instead.)
{2}{b}, Discard a card: Create two Treasure tokens.
Barrels and beds they tossed into the sea to make room for chests of ill-gotten gold. Only the casks of rum were left in place.
4/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
 C 
Creature – Human Scout
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
 C 
Creature – Serpent
Ocean Serpent can't attack unless defending player controls an Island.
7/7
 C 
Enchantment – Curse
Enchant player
At the beginning of enchanted player's end step, if they didn't cast a spell this turn, sacrifice Curse of the Hounded. When you do, target opponent of that player creates three 2/2 green Dog Fish tokens.
 C 
Creature – Crab
When Carrion Crab enters the battlefield, mill four cards, then you gain life equal to the number of creature cards in your graveyard.
Ships of navy and pirate, merchant and mercenary, all of them sink to the same sea floor, ruled by scavengers that do not care about ideologies.
3/3
 C 
Creature – Skeleton Pirate
{b}, {t}: Regenerate target Pirate.
1/1
 C 
Artifact – Vehicle
Menace (This creature can't be blocked except by two or more creatures.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
"Tattered sails, cracked hull... I'm wary of the unholy force which keeps these ships afloat."
– Commander Whitefoot
4/3
 C 
Creature – Devil Shark
{b}, Put a sunken creature card into its owner's graveyard: Vicious Hell-Fin gets +2/+2 and gains menace until end of turn. You gain 2 life.
2/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
 C 
Creature – Merfolk Warlock
Sink (Whenever a card is discarded, exile it instead.)
When Sojourner of the Depths enters the battlefield, draw a card, then discard a card.
Kraken, Leviathan, Octopus and/or Serpent spells you cast cost {1} less to cast.
2/3
 C 
Creature – Human Pirate
First strike
Whenever Privateer Pugilist attacks, it deals 1 damage to target creature.
3/3
 T 
Colour indicator GW Token Creature – Peasant
1/1

Carrion Crab (common, foil)
Riccolo, Captain of the _Merrianne_ (rare)
Torrented Volcano (uncommon)
Hell-Bent Buccaneer (uncommon)
Ancestral Markings (uncommon)
Mainmast Lookout (common)
Ocean Serpent (common)
Curse of the Hounded (common)
Carrion Crab (common)
Skeleton Captain (common)
Derelict Schooner (common)
Vicious Hell-Fin (common)
Mutinous Incitement (common)
Sojourner of the Depths (common)
Privateer Pugilist (common)
Peasant (token)