Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Spirit
As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
 C 
Creature – Goblin Rogue
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
 U 
Sorcery
Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
 U 
Instant
Creatures you control with a power of 1 or less are indestructible until end of turn.

Draw a card.
Together, even Kremsha's brutality can't break their lives.
 R 
Instant
Choose 1
•Until end of turn prevent all damage that would be dealt by sources you don't control.
•Untap all permanents you control and draw a card.
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and gains "whenever this creature deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step."

Equip {2}
 U 
Creature – Beast Mutant
Outwaste Terror can't be blocked by enchanted, equipped or artifact creatures.
No one knows where it came from. No one knows who it will eat.
5/5
 M 
Enchantment – Aura
Enchant creature not enchanted by a card named Survivor
Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Creature – Insect Druid
When Underground Broodmother enters the battlefield you may return target swamp or target black creature from your graveyard to your hand.
Your home will belong to the Payu, and your body will be their nursery.
2/1
 U 
Creature – Kithkin Knight
Vigilance
{1}{w},{t}: Deal 2 damage to target attacking or blocking creature.
Even at the outposts, Ozsaet makes sure that any infractions are punished.
2/4
 C 
Land
Mound of Bones enters the battlefield tapped.

{t}: Add {w} or {b}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 R 
Enchantment
Permanents lose indestructible, permanents can't gain indestructible, and damage can't be prevented.
When the plane aches, its inhabitants ache.

Heroic Spirit (rare)
Aura Attuner (common)
Dustway Bushranger (common)
Memory of Screams (uncommon)
Endurance of the Oppressed (uncommon)
Illusion of Peace (rare)
Lash of Obedience (uncommon)
Outwaste Terror (uncommon)
Survivor (mythic)
Powerful Aura (common)
Underground Broodmother (uncommon)
Corrinwe Patrol (uncommon)
Mound of Bones (common)
Sinkwhirl Serpent (common)
Caustic Atmosphere (rare)