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CardName: Survivor Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature not enchanted by a card named Survivor Enchanted creature gains "at the beginning of each upkeep, put a survival counter on this creature. When this creature has 20 survival counters, you win the game." Flavour Text: Set/Rarity: Envertol Mythic |
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Considered 27 after averaging the number of participants in Battle Royale, The Hunger Games, and Avengers Arena, but that seemed like too high a number.
20 is also a very high number; but it looks like a life total, so probably gets a pass on that.
Survivor sounds more like the name of a token than an aura. Why does it grant the abilities to the creature, rather than doing them itself?
"your upkeep" to "each upkeep"
I'll echo that a name like Struggle for Survival or Survivor's Glory would make the card better. Even merely changing it from "Survivor" to "Survival" would be an improvement.
See also Tread on Bone and Ash.
I've been studying all these altwin cards for Forge's quest mode (because altwin earns more credits.) One thing to conclude is all these "wait X upkeeps" conditions are actually quite trivial to meet. Because all you need is Time Vault + Voltaic Key lock, and you'll have infinite turns to win with these altwin.
Perhaps I'm ignorant, but I feel infinite turns is a far bigger problem than the altwin ability.
Yeah, if you have infinite turns, then the win condition is pretty irrelevant. Anything that can tap to deal damage will do it. And.. wow. Did they really make that combo THAT easy to pull off? Yeesh.
Of course infinite turns is problematic. But that's the first thing to ask when designing altwins
If played "normally ", then this aura is looking for good targets that can survive on their own. Especially indestructible and/or Hexproof.
I'd argue that with infinite turns, most altwins are essentially X upkeeps because you can presumably play out the wincon unimpeded when you have infinite turns. Thassa's Oracle, Test of Endurance, Liliana's Contract, Azor's Elocutors,Labratory Maniac, and more are all conditions that you'll reach if you take infinite turns, unless yo either ran no cards to support the altwin (in which case, why were you playing that card) or had all the cards necessary to reach the wincon taken out by Extirpate-type effects.
In looking through these type of abilities, 20 does seem to be the standard for counters, although they're usually only on your own turn. The reason I switched this to every turn is that this card bears additional vulnerability from being an aura, where it can be destroyed and the creature it's attached to can die. That being said, I don't think I'd want multiple copies of Survivor on the same creature.