The Fading Aurora: Recent Activity
| The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to The Fading Aurora: (Generated at 2025-12-14 02:33:41)
| The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
Recent updates to The Fading Aurora: (Generated at 2025-12-14 02:33:41)
This is quite low impact for a three colored, 5 CMC walker - even the ultimate isn't exactly stellar. +1 doesn't affect the board at all, and you can't use the artifact created by -2 the first time around unless you are willing to sac this. IMO you could easily remove that
from the mana cost, but I think it needs something that makes it mechanically black so maybe a redesign is needed anyway. You could make the first ability so that it drains life amount the artifacts you control, but that's pretty lazy and non-interactive as well.
So is Venser a drifting spark or a spark stuck inside Karn? How can he be a walker is he's just a disembodied presence inside the golem? Do the "Planar Anchor"s have something to do with this?
Here it is; “add”: http://media.wizards.com/2018/downloads/DOM_Release_Notes/EN_MTGDOM_ReleaseNotes.docx
Not necessarily. Once you have the Dark aspect online, coming back to the Light is entirely up to you.
Weird to have the sorcery-speed effect on the dark side (since it's more likely to be light-side up during your own turn).