The Fading Aurora: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your end step, lose life equal to the number of loyalty counters on Venser, the Drifting Spark unless you control a Planar Anchor.
+1 Create a Planar Anchor artifact token with “ ![]() +2 Untap all non-land permanents you control. -8 Exile all permanents target player controls, then return them to play at the beginning of the next upkeep. 4
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Sacrifice a creature: Until end of turn, permanents can’t transform.
2/2
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Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Tapering Vents enters the battlefield tapped. ![]() ![]() Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
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Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Withering Meadow enters the battlefield tapped. ![]() ![]() ![]() Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
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Artifact spells you cast cost
![]() 3/4
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Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Dousewoggle can’t attack unless defending player controls an island. 5/4
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Bilgecrawler can’t attack unless you sacrifice a Swamp. 6/5
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Trample
6/6
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Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/1
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
When Tragic Hero dies, you may search your library for any number of cards named Confident Pilgrim, reveal them, put them into your hand, then shuffle your library. 1/1
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When Discovery Elemental dies, draw a card.
4/3
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Target player puts the top three cards of their library into their graveyard, then you investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
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Gesundheit deals 3 damage to target creature or planeswalker. If you control a giant, Gesundheit costs
![]() Cloudgoat rangers learn quickly to keep the galepowder well-sealed.
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Choose one or both—
• Tap or untap target blue creature. • Tap or untap target black creature. |
Enchant Land
When Cenn’s Garden enters the battlefield, you may search your library for a basic land card or a Node card, put it onto the battlefield tapped, then shuffle your library. Enchanted land has “ ![]() |
Enchant creature
Enchanted creature has “ ![]() ![]() |
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Venser, the Drifting Spark
(mythic)
Silverwood Edgebinder
(uncommon)
Tapering Vents
(uncommon)
Withering Meadow
(uncommon)
Boggart Cobblers
(common)
Dousewoggle
(common)
Rambling Oak
(common)
Confident Pilgrim
(common)
Discovery Elemental
(common)
Aurora’s Deterioration
(common)
Gesundheit
(common)
Oona’s Meddling
(common)
Cenn’s Garden
(common)
Castelloch’s Hunger
(common)
Forest
(basic)