[H&V] Heroes & Villains: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Tribal Instant – Archer
Cast Poison-Tipped Volley only if you control two or more Archers.
Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures.
 R 
Sorcery
Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
 U 
Sorcery – Trap
If an opponent cast a spell this turn, you may pay {r} rather than pay Cascading Sand Trap's mana cost.
Cascading Sand Trap deals 4 damage to each opponent.
 U 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Other Archer creatures you control have deathtouch.
{t}: Shadow Oak Bowmaster deals 1 damage to target creature with flying.
3/3
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap.
 R 
Creature – Spirit
Flash (You may cast this spell any time you could cast an instant.)
Surmount — When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn.
Guardian of Ancient Lore gets +1/+1 for each card in your hand.
0/0
 U 
Enchantment
As long as a creature has been dealt damage this turn, creatures you control get +2/+0.
 C 
Creature – Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
 R 
Creature – Human Barbarian
Battle cry, haste
Creatures you control can't be blocked by creatures with less power.
2/2
 C 
Creature – Elf Archer
Reach (This creature can block creatures with flying.)
Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.)
2/3
 C 
Instant – Trap
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller.
 U 
Creature – Elf Archer
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature.
1/4
 U 
Sorcery
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card.
Dwarves have long been known for delving too deep.
 C 
Creature – Dwarf Rogue
When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
 U 
Creature – Dwarf Scout
Instant and sorcery spells you control have lifelink.
2/2

Poison-Tipped Volley (uncommon)
Savage Stampede (rare)
Cascading Sand Trap (uncommon)
Shadow Oak Bowmaster (uncommon)
Timebomb Trap (common)
Guardian of Ancient Lore (rare)
Blood in the Water (uncommon)
Barbarian Horde (common)
Ridgeline Raider (rare)
Deepwood Archer (common)
Flaming Spear Trap (common)
Blackthorn Sniper (uncommon)
Dungeon Invasion (uncommon)
Dwarven Trapper (common)
Ruthless Trapper (uncommon)