[H&V] Heroes & Villains: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up.
Damage dealt this way cannot be prevented. |
Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards.
Draw a card. Dwarves have long been known for delving too deep.
|
Prevent all combat damage that would be dealt this turn.
You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. |
When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
If an opponent drew two or more cards this turn or scried this turn, you may pay rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Menace (This creature can't be blocked except by two or more creatures.)
2/2
|
Haste (This creature can attack and as soon as it comes under your control.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/1
|
Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Frostbite deals 4 damage to target nonsnow creature.
|
When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield.
1/4
|
Prevent all noncombat damage that would be dealt to Ironwilled Defender.
The tribes of the wild lands would usually not invade the lowlands, but they would always fight back.
3/2
|
Target creature gains haste and attacks this turn if able.
|
|
Fetishes of Fortune
(uncommon, foil)
Headbutt
(rare)
Dungeon Invasion
(uncommon)
Suppressive Fire
(uncommon)
Pugilism
(uncommon)
Gilt-Leaf Archer
(common)
Maddening Miasma Trap
(common)
Storm-Axe Howler
(common)
Brash Brute
(common)
Fists of Flurry
(common)
Frostbite
(common)
Familiar Trainer
(common)
Ironwilled Defender
(common)
Taunt
(common)
Island
(basic)