[H&V] Heroes & Villains: Virtual Booster
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up.
Damage dealt this way cannot be prevented. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control. 2/2
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Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
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When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand.
2/2
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Punch in the Face deals 3 damage to target player.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. |
Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn.
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Gain or . |
Surmount — For each player that has cast a spell this turn, create a 1/1 red Goblin creature token.
Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn. Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter. 5/5
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Trample
When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. 2/2
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Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. A task that takes extreme courage or an equal amount of recklessness.
2/2
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Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power.
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At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
: Rimeweald Chieftain gets +1/+1 until end of turn. 3/3
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Headbutt
(rare)
Ambush Master
(uncommon)
Ribbonbow Master
(rare)
Dwarven Trapper
(common)
Punch in the Face
(common)
Stack of Scrolls
(uncommon)
Savage Vigor
(uncommon)
Fetishes of Fortune
(uncommon)
Gilt-Leaf Palace
(rare)
Spill from the Cracks
(common)
Bloodcliff Tyrant
(rare)
Boar-Tusk Berserker
(uncommon)
Rukh Nestraider
(uncommon)
Savage Stampede
(rare)
Rimeweald Chieftain
(rare)