Portal of New New World Order
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Mechanics | Skeleton |
Showing 21 of 21 Red cards
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Show rarities: C U R
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for . For example, if you spend to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Blazing Volley deals 1 damage to each creature your opponents control.
Enchant creature
Enchanted creature attacks each combat if able.
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
One thing's for sure—his fists are harder than your skull.
4/4
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
—Gaddock Teeg
2/2
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
—Sterin Gorn, letter to Thalia
2/2
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
—Jalun, Affa sentry
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
The herd's patience, the stampede's fury.
2/3
Haste (This creature can attack and as soon as it comes under your control.)
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
Haste (This creature can attack and as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able.
Mudslide Elemental attacks each combat if able.
4/4
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
Each opponent sacrifices an artifact.
You may discard a card. If you do, draw two cards.
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
—Jaya Ballard, task mage
Creatures can't block this turn.
Vicious Raptor has first strike as long as it is attacking.
2/2
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
Go to section: White (20) Blue (20) Black (23) Red (21) Green (24) Artifact (6) Land (1)
Show rarities: C U R
Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |