Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
The herd's patience, the stampede's fury.
2/3
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Creatures you control with power 2 can't be blocked this turn.
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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Defender (This creature can't attack.)
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Sign in Blood
(uncommon, foil)
Banefire
(rare)
Negate
(uncommon)
Act of Treason
(uncommon)
Divine Verdict
(uncommon)
Wear and Tear
(common)
Minotaur Warrior
(common)
Foul Mass
(common)
Two Sneaky
(common)
Shaman of Spring
(common)
Lunar Force
(common)
Wild Jhovall
(common)
Augury Owl
(common)
Great Protector
(common)
Scythe Wasp
(common)





this turn.)
