Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Creatures you control with power 2 can't be blocked this turn.
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
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Defender (This creature can't attack.)
3/3
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Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Murder
(uncommon)
Act of Treason
(uncommon)
Two Sneaky
(common)
Bloodcurse Ogre
(common)
Mudslide Elemental
(common)
Falkenrath Reaver
(common)
Great Protector
(common)
Yawning Fissure
(common)
Read the Bones
(common)
Castle Raptors
(common)
Augury Owl
(common)
Heavy Club
(common)
Terrain Elemental
(common)





this turn.)
