Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
|
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
|
|
Blazing Volley deals 1 damage to each creature your opponents control.
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
|
You gain 5 life. (A player's life total may go over their starting life total.)
|
When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
|
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
|
|
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
|
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
|
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
|
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
|
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Banefire
(rare)
Tin Tinkerer
(uncommon)
Duskdale Wurm
(uncommon)
Pounce
(uncommon)
Horrible Face
(common)
Blazing Volley
(common)
Augury Owl
(common)
Nectar
(common)
Bloodcurse Ogre
(common)
Wild Jhovall
(common)
Benalish Veteran
(common)
Rumbling Baloth
(common)
Stealer of Secrets
(common)
Gilded Sentinel
(common)
Sizzle
(common)





