Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
|
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Defender (This creature can't attack.)
3/3
|
|
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
|
<TODO>
7/7
|
Blazing Volley deals 1 damage to each creature your opponents control.
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
|
Scry 3, then draw a card.
|
|
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
|
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
|
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
|
Creatures can't block this turn.
|
Banefire
(rare)
Giant Growth
(uncommon)
Sign in Blood
(uncommon)
Negate
(uncommon)
Great Protector
(common)
Read the Bones
(common)
Colossal Carnivore
(common)
Blazing Volley
(common)
Carrion Crow
(common)
Read the Omens
(common)
Gilded Sentinel
(common)
Glory Seeker
(common)
Rumbling Baloth
(common)
Augury Owl
(common)
Tremble in Fear
(common)





