Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Tap all creatures with the name of your choice.
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Bloodshed Fever
(common, foil)
Muraganda Petroglyphs
(rare)
Reassembling Skeleton
(uncommon)
Pounce
(uncommon)
Divine Verdict
(uncommon)
Wear and Tear
(common)
Crossroads Vampire
(common)
Sea Monster
(common)
Sizzle
(common)
Mudslide Elemental
(common)
Shaman of Spring
(common)
Scythe Wasp
(common)
Augury Owl
(common)
Kraken Hatchling
(common)
Bow Before Light
(common)





as soon as it comes under your control.)