Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Each opponent sacrifices an enchantment.
Draw a card. |
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Creature spells without abilities you cast cost
less to cast.2/2
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Banefire
(rare)
Déjà Vu
(uncommon)
Pit Viper
(uncommon)
Murder
(uncommon)
Hidden Wellspring
(common)
Lunar Force
(common)
Tireless Knight
(common)
Cleansing Decree
(common)
Gilded Sentinel
(common)
Sea Monster
(common)
Chained Ogre
(common)
Mudslide Elemental
(common)
Halberdier
(common)
Scythe Wasp
(common)
Voice of the Wild
(common)




as soon as it comes under your control.)