Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Return target sorcery card from your graveyard to your hand.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Each opponent sacrifices a creature (they control on the battlefield if able).
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When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool."All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane |
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Each opponent discards two cards.
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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The herd's patience, the stampede's fury.
2/3
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Exile target nonland permanent until its controller's next end step.
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Muraganda Petroglyphs
(rare)
Déjà Vu
(uncommon)
Duskdale Wurm
(uncommon)
Greater Basilisk
(uncommon)
"Edict"
(common)
Radiant Fountain
(common)
Sea Monster
(common)
Unnerve
(common)
Centaur Grovetender
(common)
Nature's Lore
(common)
Benalish Veteran
(common)
Minotaur Warrior
(common)
Bloodshed Fever
(common)
Razorfoot Griffin
(common)
Misplace
(common)



: Add
to your mana pool.
