Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Creature – Dinosaur
Vicious Raptor has first strike as long as it is attacking.
2/2
 C 
Creature – Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
2/2
 C 
Creature – Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
 C 
Creature – Octopus
The only thing that flows faster than water is fear.
3/3
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
{3}{b}
 
 C 
Sorcery
Each opponent discards two cards.
 C 
Sorcery
Tap all creatures with the name of your choice.
 C 
Creature – Vampire Rogue
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
Improvised, yes. Useful though.
 C 
Creature – Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike.
2/2

Muraganda Petroglyphs (rare)
Déjà Vu (uncommon)
Duskdale Wurm (uncommon)
Negate (uncommon)
Two Sneaky (common)
Vicious Raptor (common)
Falkenrath Reaver (common)
Rumbling Baloth (common)
Giant Octopus (common)
Wild Jhovall (common)
Unnerve (common)
Bow Before Light (common)
Crossroads Vampire (common)
Heavy Club (common)
Tireless Knight (common)