Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
|
Return target sorcery card from your graveyard to your hand.
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
: Add one mana of any color to your mana pool.Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
|
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
|
Each opponent sacrifices an enchantment.
Draw a card. |
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
|
Gain life equal to the greatest power among creatures you control.
|
|
You gain 5 life. (A player's life total may go over their starting life total.)
|
Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
|
Each opponent discards two cards.
|
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
|
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
|
Sizzle
(common, foil)
Muraganda Petroglyphs
(rare)
Sign in Blood
(uncommon)
Déjà Vu
(uncommon)
Act of Treason
(uncommon)
Manalith
(common)
Wild Jhovall
(common)
Cleansing Decree
(common)
Puzzled Out
(common)
Means of Survival
(common)
Nectar
(common)
Dirty Trick
(common)
Unnerve
(common)
Halberdier
(common)
Chained Ogre
(common)



this turn.)