Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Return target sorcery card from your graveyard to your hand.
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Banefire
(rare)
Duskdale Wurm
(uncommon)
Greater Basilisk
(uncommon)
Déjà Vu
(uncommon)
Goblin War Paint
(common)
Lunar Force
(common)
Dirty Trick
(common)
Terrain Elemental
(common)
Cobbled Wings
(common)
Hidden Wellspring
(common)
Complacence
(common)
Razorfoot Griffin
(common)
Snooze
(common)
Mudslide Elemental
(common)
Horrible Face
(common)






as soon as it comes under your control.)