Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
|
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
|
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
: Add one mana of any color to your mana pool.Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
|
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
|
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
|
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
|
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
|
|
Defender (This creature can't attack.)
3/3
|
Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
|
Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
|
Creatures you control get +1/+1 until end of turn.
|
Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Sign in Blood
(uncommon)
Giant Growth
(uncommon)
Hidden Wellspring
(common)
Manalith
(common)
Terrain Elemental
(common)
Foul Mass
(common)
Lunar Force
(common)
Sea Monster
(common)
Great Protector
(common)
Mudslide Elemental
(common)
Goblin War Paint
(common)
Chained Ogre
(common)
Divine Guidance
(common)


: Add one mana of any color to your mana pool.


