Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each opponent discards two cards.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
4/4
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One thing's for sure—his fists are harder than your skull.
4/4
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Each opponent sacrifices an enchantment.
Draw a card. |
The only thing that flows faster than water is fear.
3/3
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Creatures can't block this turn.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Unnerve
(common, foil)
Muraganda Petroglyphs
(rare)
Déjà Vu
(uncommon)
Negate
(uncommon)
Duskdale Wurm
(uncommon)
Chained Ogre
(common)
Sizzle
(common)
Decaying Baloth
(common)
Bonebreaker Giant
(common)
Volunteer Militia
(common)
Woodland Druid
(common)
Cleansing Decree
(common)
Giant Octopus
(common)
Tremble in Fear
(common)
Monstrous Growth
(common)




