Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
<TODO>
7/7
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
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Creatures can't block this turn.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Tap all creatures with the name of your choice.
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Creatures you control with power 2 can't be blocked this turn.
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The only thing that flows faster than water is fear.
3/3
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Banefire
(rare)
Greater Basilisk
(uncommon)
Sign in Blood
(uncommon)
Tin Tinkerer
(uncommon)
Wear and Tear
(common)
Mark of the Vampire
(common)
Colossal Carnivore
(common)
Carrion Crow
(common)
Tremble in Fear
(common)
Monstrous Growth
(common)
Goblin War Paint
(common)
Razorfoot Griffin
(common)
Bow Before Light
(common)
Two Sneaky
(common)
Giant Octopus
(common)






