Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Creatures you control with power 2 can't be blocked this turn.
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Exile target nonland permanent until its controller's next end step.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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"Trust me, you don't want to make those things angry."
2/4
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You may discard a card. If you do, draw two cards.
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Banefire
(rare)
Pounce
(uncommon)
Murder
(uncommon)
Duskdale Wurm
(uncommon)
Two Sneaky
(common)
Misplace
(common)
Razorfoot Griffin
(common)
Ajani's Sunstriker
(common)
Scythe Wasp
(common)
Wildwood Geist
(common)
Dirty Trick
(common)
Shaman of Spring
(common)
Disgruntled Badger
(common)
Rummage
(common)
Burst of Speed
(common)







even if they just came under your control.)