Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
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Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Defender (This creature can't attack.)
3/3
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Blazing Volley deals 1 damage to each creature your opponents control.
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Halberdier
(common, foil)
Muraganda Petroglyphs
(rare)
Pit Viper
(uncommon)
Murder
(uncommon)
Giant Growth
(uncommon)
Stealer of Secrets
(common)
Lotus Path Djinn
(common)
Great Protector
(common)
Terrain Elemental
(common)
Wild Jhovall
(common)
Blazing Volley
(common)
Halberdier
(common)
Rapture
(common)
Dirty Trick
(common)
Gilded Sentinel
(common)


