Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Creatures you control with power 2 can't be blocked this turn.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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<TODO>
7/7
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Each opponent discards two cards.
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Pounce
(uncommon)
Greater Basilisk
(uncommon)
Two Sneaky
(common)
Terrain Elemental
(common)
Sizzle
(common)
Burst of Speed
(common)
Glory Seeker
(common)
Colossal Carnivore
(common)
Chained Ogre
(common)
Gilded Sentinel
(common)
Unnerve
(common)
Volunteer Militia
(common)
Lotus Path Djinn
(common)




even if they just came under your control.)