Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Creature spells without abilities you cast cost
less to cast.2/2
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Scry 3, then draw a card.
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Creatures you control get +1/+1 until end of turn.
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Gain life equal to the greatest power among creatures you control.
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Muraganda Petroglyphs
(rare)
Pit Viper
(uncommon)
Act of Treason
(uncommon)
Reassembling Skeleton
(uncommon)
Mountain Bandit
(common)
Voice of the Wild
(common)
Tin Soldier
(common)
Tireless Knight
(common)
Foul Mass
(common)
Lunar Force
(common)
Goblin War Paint
(common)
Dead Weight
(common)
Read the Omens
(common)
Divine Guidance
(common)
Means of Survival
(common)



this turn.)