Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
"Trust me, you don't want to make those things angry."
2/4
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Creature spells without abilities you cast cost
less to cast.2/2
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You may discard a card. If you do, draw two cards.
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Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Adamant Will
(uncommon)
Murder
(uncommon)
Disgruntled Badger
(common)
Horrible Face
(common)
Giant Conscript
(common)
Bloodshed Fever
(common)
Woodland Druid
(common)
Lotus Path Djinn
(common)
Puzzled Out
(common)
Bloodcurse Ogre
(common)
Razorfoot Griffin
(common)
Voice of the Wild
(common)
Rummage
(common)





