Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Creatures can't block this turn.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Banefire
(rare)
Pounce
(uncommon)
Divine Verdict
(uncommon)
Negate
(uncommon)
Divination
(common)
Potion Courier
(common)
Stormcloud Elemental
(common)
Read the Bones
(common)
Burst of Speed
(common)
Gilded Sentinel
(common)
Hidden Wellspring
(common)
Tremble in Fear
(common)
Crossroads Vampire
(common)
Monstrous Growth
(common)
Giant Conscript
(common)




even if they just came under your control.)