Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
One thing's for sure—his fists are harder than your skull.
4/4
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Scry 3, then draw a card.
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Muraganda Petroglyphs
(rare)
Murder
(uncommon)
Tin Tinkerer
(uncommon)
Negate
(uncommon)
Bonebreaker Giant
(common)
Centaur Grovetender
(common)
Mountain Bandit
(common)
Bloodcurse Ogre
(common)
Kraken Hatchling
(common)
Loxodon Wayfarer
(common)
Castle Raptors
(common)
Undead Dirge
(common)
Shaman of Spring
(common)
Gilded Sentinel
(common)
Read the Omens
(common)



as soon as it comes under your control.)
