Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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You gain 5 life. (A player's life total may go over their starting life total.)
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The only thing that flows faster than water is fear.
3/3
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
Each opponent sacrifices an enchantment.
Draw a card. |
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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4/4
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"Trust me, you don't want to make those things angry."
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Murder
(uncommon)
Pit Viper
(uncommon)
Nectar
(common)
Giant Octopus
(common)
Sea Monster
(common)
Oakenform
(common)
Cleansing Decree
(common)
Gilded Sentinel
(common)
Decaying Baloth
(common)
Disgruntled Badger
(common)
Scythe Wasp
(common)
Sizzle
(common)
Burst of Speed
(common)





even if they just came under your control.)