Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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You gain 5 life. (A player's life total may go over their starting life total.)
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Creatures you control with power 2 can't be blocked this turn.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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4/4
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Banefire
(rare)
Divine Verdict
(uncommon)
Pit Viper
(uncommon)
Pounce
(uncommon)
Rotting Fensnake
(common)
Rumbling Baloth
(common)
Kraken Hatchling
(common)
Burst of Speed
(common)
Nectar
(common)
Mountain Bandit
(common)
Giant Conscript
(common)
Two Sneaky
(common)
Gilded Sentinel
(common)
Centaur Grovetender
(common)
Decaying Baloth
(common)




even if they just came under your control.)