Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
|
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
|
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
|
|
Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
|
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
|
Each opponent sacrifices a creature (they control on the battlefield if able).
|
The only thing that flows faster than water is fear.
3/3
|
You may discard a card. If you do, draw two cards.
|
|
Tap all creatures with the name of your choice.
|
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
|
Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
|
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
|
You may play an additional land this turn.
Draw a card. |
Muraganda Petroglyphs
(rare)
Greater Basilisk
(uncommon)
Murder
(uncommon)
Divine Verdict
(uncommon)
Rumbling Baloth
(common)
Undead Dirge
(common)
Sea Monster
(common)
"Edict"
(common)
Giant Octopus
(common)
Rummage
(common)
Bow Before Light
(common)
Rapture
(common)
Bloodshed Fever
(common)
Gilded Sentinel
(common)
Explore
(common)





