Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Exile target nonland permanent until its controller's next end step.
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Tap all creatures with the name of your choice.
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Banefire
(rare)
Duskdale Wurm
(uncommon)
Tin Tinkerer
(uncommon)
Giant Growth
(uncommon)
Great Sandwurm
(common)
Razorfoot Griffin
(common)
One With the Wind
(common)
Scythe Wasp
(common)
Wear and Tear
(common)
Caterwauling Boggart
(common)
Mudslide Elemental
(common)
Chained Ogre
(common)
Rumbling Baloth
(common)
Misplace
(common)
Bow Before Light
(common)





as soon as it comes under your control.)
