Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Each opponent sacrifices an enchantment.
Draw a card. |
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Creatures can't block this turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
You may play an additional land this turn.
Draw a card. |
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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You gain 5 life. (A player's life total may go over their starting life total.)
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Banefire
(rare)
Pit Viper
(uncommon)
Sign in Blood
(uncommon)
Duskdale Wurm
(uncommon)
Cleansing Decree
(common)
Burst of Speed
(common)
Tremble in Fear
(common)
Sentinel Spider
(common)
Wear and Tear
(common)
Explore
(common)
Divination
(common)
Foul Mass
(common)
Crossroads Vampire
(common)
Wind Drake
(common)
Nectar
(common)





even if they just came under your control.)