Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Instant Creature – Snake
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When you see it, the venom is probably already killing you.
2/1
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {t} even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
{1}{g}
 
 C 
Sorcery
You may play an additional land this turn.
Draw a card.
 C 
Creature – Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Creature – Serpent
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
{3}{b}
 
 C 
Sorcery
Each opponent discards two cards.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
 C 
Creature – Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
{1}{r}
 
 C 
Sorcery
You may discard a card. If you do, draw two cards.
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
 C 
Creature – Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3

Muraganda Petroglyphs (rare)
Pounce (uncommon)
Pit Viper (uncommon)
Giant Growth (uncommon)
Burst of Speed (common)
Explore (common)
Razorfoot Griffin (common)
Sea Monster (common)
Unnerve (common)
Oakenform (common)
Kraken Hatchling (common)
Rummage (common)
"Edict" (common)
Radiant Fountain (common)
Castle Raptors (common)