Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Creatures can't block this turn.
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Banefire
(rare)
Pounce
(uncommon)
Murder
(uncommon)
Duskdale Wurm
(uncommon)
Festergloom
(common)
Bloodshed Fever
(common)
Wild Jhovall
(common)
Benalish Veteran
(common)
Horrible Face
(common)
Snooze
(common)
Volunteer Militia
(common)
Oakenform
(common)
Woodland Druid
(common)
Lotus Path Djinn
(common)
Tremble in Fear
(common)





