Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Tap all creatures with the name of your choice.
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You may play an additional land this turn.
Draw a card. |
The herd's patience, the stampede's fury.
2/3
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Defender (This creature can't attack.)
3/3
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Déjà Vu
(uncommon)
Giant Growth
(uncommon)
Stealer of Secrets
(common)
Caterwauling Boggart
(common)
Ancient Carp
(common)
Bow Before Light
(common)
Explore
(common)
Minotaur Warrior
(common)
Great Protector
(common)
Rotting Fensnake
(common)
Rumbling Baloth
(common)
Festergloom
(common)
Wear and Tear
(common)



