Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Creatures you control with power 2 can't be blocked this turn.
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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Gain life equal to the greatest power among creatures you control.
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Creatures can't block this turn.
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Defender (This creature can't attack.)
3/3
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Muraganda Petroglyphs
(rare)
Sign in Blood
(uncommon)
Pounce
(uncommon)
Adamant Will
(uncommon)
Two Sneaky
(common)
Complacence
(common)
Scythe Wasp
(common)
Augury Owl
(common)
Means of Survival
(common)
Tremble in Fear
(common)
Witch's Familiar
(common)
Dirty Trick
(common)
Nature's Lore
(common)
Great Protector
(common)
Woodland Druid
(common)




