Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Creatures you control get +1/+1 until end of turn.
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Banefire
(rare)
Adamant Will
(uncommon)
Act of Treason
(uncommon)
Giant Growth
(uncommon)
Crossroads Vampire
(common)
Scythe Wasp
(common)
Kraken Hatchling
(common)
Volunteer Militia
(common)
Goblin War Paint
(common)
Divine Guidance
(common)
Great Sandwurm
(common)
Plundering Goblin
(common)
Wind Drake
(common)
Rumbling Baloth
(common)
Cobbled Wings
(common)




this turn.)
