Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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One thing's for sureāhis fists are harder than your skull.
4/4
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4/4
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Creatures you control with power 2 can't be blocked this turn.
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
You may play an additional land this turn.
Draw a card. |
Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Duskdale Wurm
(uncommon)
Pit Viper
(uncommon)
Castle Raptors
(common)
Kraken Hatchling
(common)
Read the Bones
(common)
Bonebreaker Giant
(common)
Decaying Baloth
(common)
Two Sneaky
(common)
Mobilize
(common)
Rapture
(common)
Mountain Bandit
(common)
Wear and Tear
(common)
Explore
(common)





as soon as it comes under your control.)