Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Tap all creatures with the name of your choice.
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Gain life equal to the greatest power among creatures you control.
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Blazing Volley deals 1 damage to each creature your opponents control.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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The only thing that flows faster than water is fear.
3/3
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"Trust me, you don't want to make those things angry."
2/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
The herd's patience, the stampede's fury.
2/3
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Mountain Bandit
(common, foil)
Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Giant Growth
(uncommon)
Pit Viper
(uncommon)
Bow Before Light
(common)
Means of Survival
(common)
Blazing Volley
(common)
Augury Owl
(common)
Giant Octopus
(common)
Disgruntled Badger
(common)
Stormcloud Elemental
(common)
Wear and Tear
(common)
Minotaur Warrior
(common)
Read the Bones
(common)
as soon as it comes under your control.)

