Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
4/4
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Creatures you control with power 2 can't be blocked this turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Muraganda Petroglyphs
(rare)
Negate
(uncommon)
Divine Verdict
(uncommon)
Pounce
(uncommon)
Decaying Baloth
(common)
Tin Soldier
(common)
Complacence
(common)
Two Sneaky
(common)
Lotus Path Djinn
(common)
Rotting Fensnake
(common)
Wild Jhovall
(common)
Bloodshed Fever
(common)
Rapture
(common)
Shaman of Spring
(common)
Mountain Bandit
(common)



as soon as it comes under your control.)