Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Creatures you control with power 2 can't be blocked this turn.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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You may play an additional land this turn.
Draw a card. |
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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One thing's for sure—his fists are harder than your skull.
4/4
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Greater Basilisk
(uncommon)
Negate
(uncommon)
Potion Courier
(common)
Festergloom
(common)
Two Sneaky
(common)
Kraken Hatchling
(common)
Monstrous Growth
(common)
Tin Soldier
(common)
Complacence
(common)
Explore
(common)
Read the Bones
(common)
Bonebreaker Giant
(common)
Mudslide Elemental
(common)




as soon as it comes under your control.)