Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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"Trust me, you don't want to make those things angry."
2/4
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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One thing's for sure—his fists are harder than your skull.
4/4
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Murder
(uncommon)
Tin Tinkerer
(uncommon)
Disgruntled Badger
(common)
Mark of the Vampire
(common)
Sea Monster
(common)
Potion Courier
(common)
"Edict"
(common)
Drelnoch
(common)
Heavy Club
(common)
Sizzle
(common)
Glory Seeker
(common)
Bonebreaker Giant
(common)
Shaman of Spring
(common)





