Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {t} even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
 
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
 U 
Instant Creature – Snake
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When you see it, the venom is probably already killing you.
2/1
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
{3}{b}
 
 C 
Sorcery
Each opponent discards two cards.
 C 
Creature – Fish
"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic
2/5
 C 
Creature – Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
 C 
Creature – Ogre Rogue
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life.
They know what they are chained up for.
4/4
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
 C 
Creature – Vampire Rogue
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
 C 
Creature – Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
2/2
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
 C 
Creature – Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
 C 
Creature – Djinn Monk
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3

Burst of Speed (common, foil)
Muraganda Petroglyphs (rare)
Murder (uncommon)
Pit Viper (uncommon)
Negate (uncommon)
Unnerve (common)
Ancient Carp (common)
Glory Seeker (common)
Chained Ogre (common)
Wild Jhovall (common)
Crossroads Vampire (common)
Falkenrath Reaver (common)
Radiant Fountain (common)
Shaman of Spring (common)
Lotus Path Djinn (common)