Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
<TODO>
7/7
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Muraganda Petroglyphs
(rare)
Act of Treason
(uncommon)
Divine Verdict
(uncommon)
Greater Basilisk
(uncommon)
Foul Mass
(common)
Terrain Elemental
(common)
Goblin War Paint
(common)
Mudslide Elemental
(common)
Puzzled Out
(common)
Wildwood Geist
(common)
Tireless Knight
(common)
Bloodcurse Ogre
(common)
Divination
(common)
Colossal Carnivore
(common)
Glory Seeker
(common)


this turn.)



