Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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You may discard a card. If you do, draw two cards.
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Banefire
(rare)
Sign in Blood
(uncommon)
Tin Tinkerer
(uncommon)
Duskdale Wurm
(uncommon)
Carrion Crow
(common)
Kraken Hatchling
(common)
Rummage
(common)
Tireless Knight
(common)
Hidden Wellspring
(common)
Puzzled Out
(common)
Caterwauling Boggart
(common)
Gilded Sentinel
(common)
Sentinel Spider
(common)
Scythe Wasp
(common)
Glory Seeker
(common)






