Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
The only thing that flows faster than water is fear.
3/3
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
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"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Creatures you control get +1/+1 until end of turn.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Banefire
(rare)
Giant Growth
(uncommon)
Déjà Vu
(uncommon)
Negate
(uncommon)
Giant Octopus
(common)
Shaman of Spring
(common)
Yawning Fissure
(common)
Falkenrath Reaver
(common)
Snooze
(common)
Foul Mass
(common)
Crossroads Vampire
(common)
Mountain Bandit
(common)
Potion Courier
(common)
Divine Guidance
(common)
Gilded Sentinel
(common)






as soon as it comes under your control.)