Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Creatures you control get +1/+1 until end of turn.
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You may discard a card. If you do, draw two cards.
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Giant Growth
(uncommon)
Greater Basilisk
(uncommon)
Razorfoot Griffin
(common)
Monstrous Growth
(common)
Festergloom
(common)
Divine Guidance
(common)
Rummage
(common)
Witch's Familiar
(common)
Snooze
(common)
Wild Jhovall
(common)
Wear and Tear
(common)
Rotting Fensnake
(common)
Lotus Path Djinn
(common)


