Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
|
|
Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Each opponent discards two cards.
|
Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
|
|
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
|
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
|
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
|
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Muraganda Petroglyphs
(rare)
Murder
(uncommon)
Act of Treason
(uncommon)
Pounce
(uncommon)
Plundering Goblin
(common)
Goblin War Paint
(common)
Dead Weight
(common)
Unnerve
(common)
Giant Conscript
(common)
Snooze
(common)
Rapture
(common)
Monstrous Growth
(common)
Divination
(common)
Gilded Sentinel
(common)
Hidden Wellspring
(common)




this turn.)