Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Return target sorcery card from your graveyard to your hand.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Blazing Volley deals 1 damage to each creature your opponents control.
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Creatures can't block this turn.
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Muraganda Petroglyphs
(rare, foil)
Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Déjà Vu
(uncommon)
Sign in Blood
(uncommon)
"Edict"
(common)
Blazing Volley
(common)
Glory Seeker
(common)
Tremble in Fear
(common)
Ancient Carp
(common)
Divination
(common)
Sentinel Spider
(common)
Falkenrath Reaver
(common)
Cobbled Wings
(common)
Horrible Face
(common)




