Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Creatures can't block this turn.
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Banefire
(rare)
Tin Tinkerer
(uncommon)
Pit Viper
(uncommon)
Greater Basilisk
(uncommon)
Woodland Druid
(common)
Glory Seeker
(common)
Nature's Lore
(common)
Halberdier
(common)
Tireless Knight
(common)
Ancient Carp
(common)
Snooze
(common)
Tremble in Fear
(common)
Rotting Fensnake
(common)
Dead Weight
(common)
Wild Jhovall
(common)




