Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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One thing's for sure—his fists are harder than your skull.
4/4
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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"Trust me, you don't want to make those things angry."
2/4
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Creatures you control get +1/+1 until end of turn.
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Creatures can't block this turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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Muraganda Petroglyphs
(rare)
Greater Basilisk
(uncommon)
Tin Tinkerer
(uncommon)
Duskdale Wurm
(uncommon)
Festergloom
(common)
Bonebreaker Giant
(common)
Gilded Sentinel
(common)
Disgruntled Badger
(common)
Rapture
(common)
Divine Guidance
(common)
Tremble in Fear
(common)
Stormcloud Elemental
(common)
Rumbling Baloth
(common)
Mark of the Vampire
(common)
Augury Owl
(common)




