Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
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Blazing Volley deals 1 damage to each creature your opponents control.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Wild Jhovall
(common, foil)
Banefire
(rare)
Déjà Vu
(uncommon)
Giant Growth
(uncommon)
Negate
(uncommon)
Blazing Volley
(common)
Terrain Elemental
(common)
Wild Jhovall
(common)
Rapture
(common)
Wear and Tear
(common)
Lunar Force
(common)
Glory Seeker
(common)
Stormcloud Elemental
(common)
Mountain Bandit
(common)
Read the Bones
(common)




as soon as it comes under your control.)