Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Return target sorcery card from your graveyard to your hand.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Each opponent sacrifices an enchantment.
Draw a card. |
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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: Add one mana of any color to your mana pool.Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
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Creatures you control with power 2 can't be blocked this turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Banefire
(rare)
Tin Tinkerer
(uncommon)
Pit Viper
(uncommon)
Déjà Vu
(uncommon)
Monstrous Growth
(common)
Burst of Speed
(common)
Hidden Wellspring
(common)
Mountain Bandit
(common)
Undead Dirge
(common)
Festergloom
(common)
Cleansing Decree
(common)
Lunar Force
(common)
Manalith
(common)
Two Sneaky
(common)
Razorfoot Griffin
(common)




even if they just came under your control.)