Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
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You may discard a card. If you do, draw two cards.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Blazing Volley deals 1 damage to each creature your opponents control.
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Pit Viper
(uncommon)
Greater Basilisk
(uncommon)
Gilded Sentinel
(common)
Drelnoch
(common)
Rummage
(common)
Festergloom
(common)
Blazing Volley
(common)
Marked by Honor
(common)
Terrain Elemental
(common)
Glory Seeker
(common)
Horrible Face
(common)
One With the Wind
(common)
Hidden Wellspring
(common)



