Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
|
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
|
Each opponent sacrifices an enchantment.
Draw a card. |
|
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
|
You gain 5 life. (A player's life total may go over their starting life total.)
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
|
One thing's for sure—his fists are harder than your skull.
4/4
|
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
|
Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
|
Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
|
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
|
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
|
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
|
Muraganda Petroglyphs
(rare)
Act of Treason
(uncommon)
Greater Basilisk
(uncommon)
Divine Verdict
(uncommon)
Cleansing Decree
(common)
Monstrous Growth
(common)
Nectar
(common)
Lotus Path Djinn
(common)
Bonebreaker Giant
(common)
Hidden Wellspring
(common)
Mountain Bandit
(common)
Dirty Trick
(common)
Puzzled Out
(common)
Wildwood Geist
(common)
Foul Mass
(common)


this turn.)

