Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Return target sorcery card from your graveyard to your hand.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
You may discard a card. If you do, draw two cards.
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Defender (This creature can't attack.)
3/3
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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: Add one mana of any color to your mana pool.Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
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Muraganda Petroglyphs
(rare)
Sign in Blood
(uncommon)
Déjà Vu
(uncommon)
Pounce
(uncommon)
Rummage
(common)
Oakenform
(common)
Divination
(common)
Goblin War Paint
(common)
Horrible Face
(common)
Complacence
(common)
Great Protector
(common)
Bloodcurse Ogre
(common)
Wild Jhovall
(common)
Sea Monster
(common)
Manalith
(common)






: Add one mana of any color to your mana pool.