Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
 
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 C 
Sorcery
Exile target nonland permanent until its controller's next end step.
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Sorcery
Each opponent sacrifices an enchantment.
Draw a card.
 C 
Creature – Human Soldier Rogue
Haste (This creature can attack and {t} as soon as it comes under your control.)
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
 C 
Creature – Fish
"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic
2/5
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
 C 
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {t} even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
 C 
Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block
3/3
 C 
Creature – Spirit
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
 C 
Creature – Centaur Druid
Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest.
3/3

Castle Raptors (common, foil)
Muraganda Petroglyphs (rare)
Murder (uncommon)
Déjà Vu (uncommon)
Negate (uncommon)
Misplace (common)
"Edict" (common)
Cleansing Decree (common)
Mountain Bandit (common)
Ancient Carp (common)
Monstrous Growth (common)
Burst of Speed (common)
Foul Mass (common)
Wildwood Geist (common)
Centaur Grovetender (common)