Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 U 
Artifact Creature – Golem
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
 C 
Creature – Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
 C 
Sorcery
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
 C 
Creature – Elephant Monk
The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
 C 
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
 C 
Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
 C 
Creature – Ogre Rogue
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life.
They know what they are chained up for.
4/4
 C 
Creature – Goblin Warrior
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
 C 
Sorcery
Scry 3, then draw a card.

Muraganda Petroglyphs (rare)
Negate (uncommon)
Tin Tinkerer (uncommon)
Déjà Vu (uncommon)
Caterwauling Boggart (common)
Divine Guidance (common)
Drelnoch (common)
Loxodon Wayfarer (common)
Read the Bones (common)
Mobilize (common)
Radiant Fountain (common)
Wild Jhovall (common)
Chained Ogre (common)
Plundering Goblin (common)
Read the Omens (common)