Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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One thing's for sure—his fists are harder than your skull.
4/4
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Creatures you control with power 2 can't be blocked this turn.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
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You may play an additional land this turn.
Draw a card. |
You gain 5 life. (A player's life total may go over their starting life total.)
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Greater Basilisk
(uncommon, foil)
Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Pit Viper
(uncommon)
Duskdale Wurm
(uncommon)
Heavy Club
(common)
Bonebreaker Giant
(common)
Shaman of Spring
(common)
Mountain Bandit
(common)
Two Sneaky
(common)
Festergloom
(common)
One With the Wind
(common)
Ajani's Sunstriker
(common)
Explore
(common)
Nectar
(common)





as soon as it comes under your control.)
