Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Creatures you control with power 2 can't be blocked this turn.
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Exile target nonland permanent until its controller's next end step.
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Gain life equal to the greatest power among creatures you control.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Banefire
(rare)
Sign in Blood
(uncommon)
Negate
(uncommon)
Giant Growth
(uncommon)
Halberdier
(common)
Rapture
(common)
Read the Bones
(common)
Festergloom
(common)
Two Sneaky
(common)
Sizzle
(common)
Benalish Veteran
(common)
Misplace
(common)
Tin Soldier
(common)
Means of Survival
(common)
Monstrous Growth
(common)




