Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Return target sorcery card from your graveyard to your hand.
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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4/4
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Creatures you control get +1/+1 until end of turn.
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Muraganda Petroglyphs
(rare)
Sign in Blood
(uncommon)
Negate
(uncommon)
Déjà Vu
(uncommon)
Puzzled Out
(common)
Burst of Speed
(common)
Razorfoot Griffin
(common)
Mountain Bandit
(common)
Lunar Force
(common)
Decaying Baloth
(common)
Divine Guidance
(common)
Heavy Club
(common)
Monstrous Growth
(common)
Great Sandwurm
(common)
Mark of the Vampire
(common)




even if they just came under your control.)
