Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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4/4
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Murder
(uncommon)
Pounce
(uncommon)
Caterwauling Boggart
(common)
Wild Jhovall
(common)
Drelnoch
(common)
Sea Monster
(common)
Complacence
(common)
Undead Dirge
(common)
Decaying Baloth
(common)
Heavy Club
(common)
Plundering Goblin
(common)
Marked by Honor
(common)
Oakenform
(common)




