Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Tap all creatures with the name of your choice.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Muraganda Petroglyphs
(rare)
Tin Tinkerer
(uncommon)
Giant Growth
(uncommon)
Pounce
(uncommon)
Walking Corpse
(common)
Cobbled Wings
(common)
Puzzled Out
(common)
Mountain Bandit
(common)
Rapture
(common)
Bow Before Light
(common)
Lotus Path Djinn
(common)
Burst of Speed
(common)
Crossroads Vampire
(common)
Terrain Elemental
(common)
Wild Jhovall
(common)


as soon as it comes under your control.)