Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Exile target nonland permanent until its controller's next end step.
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Each opponent sacrifices an enchantment.
Draw a card. |
"Trust me, you don't want to make those things angry."
2/4
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Sign in Blood
(uncommon, foil)
Banefire
(rare)
Negate
(uncommon)
Pounce
(uncommon)
Act of Treason
(uncommon)
Monstrous Growth
(common)
Volunteer Militia
(common)
Misplace
(common)
Bloodshed Fever
(common)
Snooze
(common)
Woodland Druid
(common)
Mudslide Elemental
(common)
Read the Bones
(common)
Cleansing Decree
(common)
Disgruntled Badger
(common)





this turn.)