Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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<TODO>
7/7
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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The only thing that flows faster than water is fear.
3/3
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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: Add one mana of any color to your mana pool.Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Duskdale Wurm
(uncommon)
Pounce
(uncommon)
Foul Mass
(common)
Snooze
(common)
Colossal Carnivore
(common)
Mudslide Elemental
(common)
Giant Octopus
(common)
Crossroads Vampire
(common)
Razorfoot Griffin
(common)
Shaman of Spring
(common)
Manalith
(common)
Giant Conscript
(common)
Halberdier
(common)





as soon as it comes under your control.)
