Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Defender (This creature can't attack.)
3/3
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
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Scry 3, then draw a card.
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Gain life equal to the greatest power among creatures you control.
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Banefire
(rare)
Act of Treason
(uncommon)
Negate
(uncommon)
Adamant Will
(uncommon)
Ancient Carp
(common)
Heavy Club
(common)
Foul Mass
(common)
Benalish Veteran
(common)
Great Protector
(common)
Oakenform
(common)
Mountain Bandit
(common)
Caterwauling Boggart
(common)
Carrion Crow
(common)
Read the Omens
(common)
Means of Survival
(common)



this turn.)

