Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
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Creature spells without abilities you cast cost
less to cast.2/2
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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4/4
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Untap all creatures you control.
A rested mind is the sharpest weapon.
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Each opponent sacrifices an artifact.
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The only thing that flows faster than water is fear.
3/3
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Complacence
(common, foil)
Banefire
(rare)
Negate
(uncommon)
Pounce
(uncommon)
Murder
(uncommon)
Voice of the Wild
(common)
Burst of Speed
(common)
Decaying Baloth
(common)
Giant Conscript
(common)
Razorfoot Griffin
(common)
"Edict"
(common)
Hidden Wellspring
(common)
Mobilize
(common)
Release the Termites
(common)
Giant Octopus
(common)





even if they just came under your control.)