Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Each opponent sacrifices a creature (they control on the battlefield if able).
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Banefire
(rare)
Duskdale Wurm
(uncommon)
Sign in Blood
(uncommon)
Act of Treason
(uncommon)
Stormcloud Elemental
(common)
Mountain Bandit
(common)
Great Sandwurm
(common)
"Edict"
(common)
Loxodon Wayfarer
(common)
Heavy Club
(common)
Mobilize
(common)
Scythe Wasp
(common)
Ancient Carp
(common)
Goblin War Paint
(common)
Complacence
(common)






this turn.)
