Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Return target sorcery card from your graveyard to your hand.
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Each opponent sacrifices an enchantment.
Draw a card. |
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Gain life equal to the greatest power among creatures you control.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Each opponent sacrifices a creature (they control on the battlefield if able).
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Banefire
(rare)
Reassembling Skeleton
(uncommon)
Duskdale Wurm
(uncommon)
Déjà Vu
(uncommon)
Cleansing Decree
(common)
Means of Survival
(common)
One With the Wind
(common)
Lotus Path Djinn
(common)
Monstrous Growth
(common)
Mountain Bandit
(common)
Goblin War Paint
(common)
"Edict"
(common)
Foul Mass
(common)
Volunteer Militia
(common)
Wildwood Geist
(common)






as soon as it comes under your control.)