Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
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You may discard a card. If you do, draw two cards.
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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: Add one mana of any color to your mana pool.Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Exile target nonland permanent until its controller's next end step.
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Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Act of Treason
(uncommon)
Tin Tinkerer
(uncommon)
Oakenform
(common)
Rummage
(common)
Sea Monster
(common)
Manalith
(common)
Castle Raptors
(common)
Great Sandwurm
(common)
Undead Dirge
(common)
Tireless Knight
(common)
Burst of Speed
(common)
Misplace
(common)
Dead Weight
(common)


this turn.)

