Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Creatures can't block this turn.
 C 
Creature – Centaur Druid
Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
 C 
Creature – Elf Shaman
Creature spells without abilities you cast cost {1} less to cast.
2/2
 C 
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {t} even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
 C 
Creature – Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
 C 
Creature – Giant Soldier
Defender (This creature can't attack.)
3/3
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
 C 
Artifact Creature – Golem
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
 C 
Creature – Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).

Muraganda Petroglyphs (rare)
Déjà Vu (uncommon)
Pounce (uncommon)
Giant Growth (uncommon)
Tremble in Fear (common)
Centaur Grovetender (common)
One With the Wind (common)
Voice of the Wild (common)
Burst of Speed (common)
Drelnoch (common)
Great Protector (common)
Scythe Wasp (common)
Gilded Sentinel (common)
Glory Seeker (common)
"Edict" (common)