Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 U 
Artifact Creature – Golem
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
 C 
Creature – Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
 C 
Creature – Dinosaur
Vicious Raptor has first strike as long as it is attacking.
2/2
 C 
Creature – Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike.
2/2
 C 
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {t} even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
 C 
Creature – Centaur Druid
Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
 C 
Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block
3/3
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane

Muraganda Petroglyphs (rare)
Pounce (uncommon)
Negate (uncommon)
Tin Tinkerer (uncommon)
Glory Seeker (common)
Vicious Raptor (common)
Tireless Knight (common)
Burst of Speed (common)
Centaur Grovetender (common)
Oakenform (common)
"Edict" (common)
Divination (common)
One With the Wind (common)
Foul Mass (common)
Radiant Fountain (common)