Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Vicious Raptor has first strike as long as it is attacking.
2/2
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
You gain 5 life. (A player's life total may go over their starting life total.)
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Reassembling Skeleton
(uncommon)
Greater Basilisk
(uncommon)
Vicious Raptor
(common)
Rotting Fensnake
(common)
Yawning Fissure
(common)
Shaman of Spring
(common)
Caterwauling Boggart
(common)
Benalish Veteran
(common)
Bloodcurse Ogre
(common)
Puzzled Out
(common)
Divination
(common)
Nectar
(common)
Woodland Druid
(common)




