Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Blazing Volley deals 1 damage to each creature your opponents control.
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Stormcloud Elemental
(common, foil)
Banefire
(rare)
Adamant Will
(uncommon)
Divine Verdict
(uncommon)
Tin Tinkerer
(uncommon)
Plundering Goblin
(common)
Glory Seeker
(common)
Snooze
(common)
Loxodon Wayfarer
(common)
Blazing Volley
(common)
Foul Mass
(common)
Sizzle
(common)
Sentinel Spider
(common)
Wildwood Geist
(common)
Divination
(common)






