Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Each opponent discards two cards.
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Muraganda Petroglyphs
(rare)
Pit Viper
(uncommon)
Sign in Blood
(uncommon)
Pounce
(uncommon)
Mountain Bandit
(common)
Glory Seeker
(common)
Bloodshed Fever
(common)
Crossroads Vampire
(common)
Rumbling Baloth
(common)
Unnerve
(common)
Sea Monster
(common)
Kraken Hatchling
(common)
Loxodon Wayfarer
(common)
Gilded Sentinel
(common)
Centaur Grovetender
(common)


as soon as it comes under your control.)


