Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
 U 
Instant Sorcery
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
 U 
Creature – Skeleton
{1}{b}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)
1/1
{1}{r}
 
 C 
Sorcery
You may discard a card. If you do, draw two cards.
 C 
Creature – Spider
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
 C 
Sorcery
Exile target nonland permanent until its controller's next end step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack.
"Eh, I've done enough work today."
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
 C 
Sorcery
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
 C 
Artifact Creature – Soldier
“Brave soldier, never fear.
Even though your death is near.”
― Hans Christian Andersen, The Steadfast Tin Soldier
1/1
 C 
Creature – Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
{w}
 
 C 
Sorcery
You gain 5 life. (A player's life total may go over their starting life total.)
 C 
Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.

Banefire (rare)
Adamant Will (uncommon)
Giant Growth (uncommon)
Reassembling Skeleton (uncommon)
Rummage (common)
Sentinel Spider (common)
Misplace (common)
Complacence (common)
Wind Drake (common)
Yawning Fissure (common)
Tin Soldier (common)
Caterwauling Boggart (common)
Scythe Wasp (common)
Nectar (common)
Festergloom (common)