Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Tap all creatures with the name of your choice.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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You may play an additional land this turn.
Draw a card. |
Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Vicious Raptor has first strike as long as it is attacking.
2/2
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Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
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Muraganda Petroglyphs
(rare)
Tin Tinkerer
(uncommon)
Giant Growth
(uncommon)
Adamant Will
(uncommon)
Witch's Familiar
(common)
Read the Bones
(common)
Wear and Tear
(common)
Puzzled Out
(common)
Bow Before Light
(common)
Monstrous Growth
(common)
Explore
(common)
Volunteer Militia
(common)
"Edict"
(common)
Vicious Raptor
(common)
Drelnoch
(common)


