Portal of New New World Order: Virtual Booster

Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature.
"Guilty."
 U 
Creature – Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
 C 
Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block
3/3
 C 
Creature – Elemental
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
 C 
Creature – Elemental
Haste (This creature can attack and {t} as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able.
4/4
 C 
Sorcery
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
 C 
Creature – Spirit
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
 C 
Creature – Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike.
2/2
 C 
Creature – Ogre Warrior
When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
 C 
Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
 C 
Creature – Dinosaur
<TODO>
7/7
 C 
Creature – Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2

Muraganda Petroglyphs (rare)
Act of Treason (uncommon)
Divine Verdict (uncommon)
Greater Basilisk (uncommon)
Foul Mass (common)
Terrain Elemental (common)
Goblin War Paint (common)
Mudslide Elemental (common)
Puzzled Out (common)
Wildwood Geist (common)
Tireless Knight (common)
Bloodcurse Ogre (common)
Divination (common)
Colossal Carnivore (common)
Glory Seeker (common)