Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Tap all creatures with the name of your choice.
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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4/4
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When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool."All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane |
Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Defender (This creature can't attack.)
3/3
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Muraganda Petroglyphs
(rare)
Reassembling Skeleton
(uncommon)
Duskdale Wurm
(uncommon)
Act of Treason
(uncommon)
Stormcloud Elemental
(common)
Plundering Goblin
(common)
Falkenrath Reaver
(common)
Hidden Wellspring
(common)
Bow Before Light
(common)
Rumbling Baloth
(common)
Decaying Baloth
(common)
Radiant Fountain
(common)
Horrible Face
(common)
Lunar Force
(common)
Great Protector
(common)




this turn.)

to your mana pool.