Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Blazing Volley deals 1 damage to each creature your opponents control.
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Creatures you control with power 2 can't be blocked this turn.
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Defender (This creature can't attack.)
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
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Gain life equal to the greatest power among creatures you control.
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Banefire
(rare)
Duskdale Wurm
(uncommon)
Negate
(uncommon)
Adamant Will
(uncommon)
Blazing Volley
(common)
Sentinel Spider
(common)
Mark of the Vampire
(common)
Kraken Hatchling
(common)
Two Sneaky
(common)
Great Protector
(common)
Carrion Crow
(common)
Means of Survival
(common)
Wildwood Geist
(common)
Sizzle
(common)
Glory Seeker
(common)






