Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
|
|
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
|
Untap all creatures you control.
A rested mind is the sharpest weapon.
|
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
|
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
|
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
|
Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
|
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
|
Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Giant Growth
(uncommon)
Murder
(uncommon)
Festergloom
(common)
One With the Wind
(common)
Divination
(common)
Gilded Sentinel
(common)
Mobilize
(common)
Hidden Wellspring
(common)
Tireless Knight
(common)
Scythe Wasp
(common)
Witch's Familiar
(common)
Mountain Bandit
(common)
Glory Seeker
(common)




as soon as it comes under your control.)