Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Each opponent sacrifices an artifact.
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Caterwauling Boggart
(common, foil)
Muraganda Petroglyphs
(rare)
Reassembling Skeleton
(uncommon)
Giant Growth
(uncommon)
Greater Basilisk
(uncommon)
Release the Termites
(common)
Loxodon Wayfarer
(common)
Great Sandwurm
(common)
Scythe Wasp
(common)
Drelnoch
(common)
"Edict"
(common)
Horrible Face
(common)
Gilded Sentinel
(common)
Monstrous Growth
(common)
Complacence
(common)



