Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Scry 3, then draw a card.
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Banefire
(rare)
Divine Verdict
(uncommon)
Murder
(uncommon)
Duskdale Wurm
(uncommon)
Mountain Bandit
(common)
Dead Weight
(common)
Rotting Fensnake
(common)
Read the Omens
(common)
Glory Seeker
(common)
Ancient Carp
(common)
Nature's Lore
(common)
Wildwood Geist
(common)
Loxodon Wayfarer
(common)
Caterwauling Boggart
(common)
Great Sandwurm
(common)






as soon as it comes under your control.)

