Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
|
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
|
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
|
|
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
|
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
|
The herd's patience, the stampede's fury.
2/3
|
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
|
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
|
|
Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
|
What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
|
Creatures you control get +1/+1 until end of turn.
|
Exile target nonland permanent until its controller's next end step.
|
Banefire
(rare)
Adamant Will
(uncommon)
Pit Viper
(uncommon)
Giant Growth
(uncommon)
Dirty Trick
(common)
Falkenrath Reaver
(common)
Puzzled Out
(common)
Minotaur Warrior
(common)
Tireless Knight
(common)
Rumbling Baloth
(common)
Great Sandwurm
(common)
Woodland Druid
(common)
Scythe Wasp
(common)
Divine Guidance
(common)
Misplace
(common)




