Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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4/4
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Gain life equal to the greatest power among creatures you control.
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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Creatures can't block this turn.
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Duskdale Wurm
(uncommon)
Act of Treason
(uncommon)
Rumbling Baloth
(common)
Witch's Familiar
(common)
Decaying Baloth
(common)
Means of Survival
(common)
Rapture
(common)
Augury Owl
(common)
Mark of the Vampire
(common)
Wind Drake
(common)
Tremble in Fear
(common)
Heavy Club
(common)
Giant Conscript
(common)




this turn.)
