Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
Each opponent sacrifices an enchantment.
Draw a card. |
Creatures can't block this turn.
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Muraganda Petroglyphs
(rare)
Murder
(uncommon)
Tin Tinkerer
(uncommon)
Divine Verdict
(uncommon)
Scythe Wasp
(common)
Snooze
(common)
Chained Ogre
(common)
Tin Soldier
(common)
Lotus Path Djinn
(common)
Centaur Grovetender
(common)
Burst of Speed
(common)
Rapture
(common)
Oakenform
(common)
Cleansing Decree
(common)
Tremble in Fear
(common)



even if they just came under your control.)