Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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Creatures can't block this turn.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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One thing's for sure—his fists are harder than your skull.
4/4
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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Muraganda Petroglyphs
(rare)
Act of Treason
(uncommon)
Pounce
(uncommon)
Divine Verdict
(uncommon)
Great Sandwurm
(common)
Ancient Carp
(common)
Walking Corpse
(common)
Tremble in Fear
(common)
Snooze
(common)
Tin Soldier
(common)
Bonebreaker Giant
(common)
Oakenform
(common)
Dead Weight
(common)
Complacence
(common)
Marked by Honor
(common)


this turn.)
