Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Creature spells without abilities you cast cost
less to cast.2/2
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<TODO>
7/7
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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The only thing that flows faster than water is fear.
3/3
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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The herd's patience, the stampede's fury.
2/3
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Banefire
(rare)
Divine Verdict
(uncommon)
Act of Treason
(uncommon)
Pit Viper
(uncommon)
Gilded Sentinel
(common)
Giant Conscript
(common)
Voice of the Wild
(common)
Colossal Carnivore
(common)
Halberdier
(common)
Chained Ogre
(common)
Giant Octopus
(common)
Horrible Face
(common)
Volunteer Militia
(common)
Minotaur Warrior
(common)
One With the Wind
(common)



this turn.)
