Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
|
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
|
|
Creatures you control with power 2 can't be blocked this turn.
|
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
|
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Each opponent sacrifices an artifact.
|
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
|
|
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
|
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
|
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
|
Creature spells without abilities you cast cost
less to cast.2/2
|
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Banefire
(rare)
Act of Treason
(uncommon)
Pounce
(uncommon)
Tin Tinkerer
(uncommon)
Festergloom
(common)
Two Sneaky
(common)
Benalish Veteran
(common)
Mark of the Vampire
(common)
Release the Termites
(common)
Falkenrath Reaver
(common)
Wild Jhovall
(common)
Gilded Sentinel
(common)
Rapture
(common)
Voice of the Wild
(common)
Divination
(common)



this turn.)