Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Loxodon Wayfarer
(common, foil)
Banefire
(rare)
Act of Treason
(uncommon)
Pit Viper
(uncommon)
Murder
(uncommon)
Great Sandwurm
(common)
Giant Conscript
(common)
Chained Ogre
(common)
Stormcloud Elemental
(common)
Kraken Hatchling
(common)
Rapture
(common)
Mountain Bandit
(common)
Burst of Speed
(common)
Sentinel Spider
(common)
Heavy Club
(common)



this turn.)


