Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Blazing Volley deals 1 damage to each creature your opponents control.
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Creatures you control get +1/+1 until end of turn.
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The only thing that flows faster than water is fear.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.) "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist 4/4
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Mudslide Elemental
(common, foil)
Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Act of Treason
(uncommon)
Sign in Blood
(uncommon)
Plundering Goblin
(common)
Loxodon Wayfarer
(common)
Stealer of Secrets
(common)
Wildwood Geist
(common)
Wild Jhovall
(common)
Blazing Volley
(common)
Divine Guidance
(common)
Giant Octopus
(common)
Sentinel Spider
(common)
Mark of the Vampire
(common)


as soon as it comes under your control.)



