Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Each opponent sacrifices an artifact.
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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You gain 5 life. (A player's life total may go over their starting life total.)
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Sign in Blood
(uncommon)
Pit Viper
(uncommon)
Release the Termites
(common)
Sea Monster
(common)
Burst of Speed
(common)
Lotus Path Djinn
(common)
Nectar
(common)
Rotting Fensnake
(common)
Hidden Wellspring
(common)
Giant Conscript
(common)
Rumbling Baloth
(common)
Bloodcurse Ogre
(common)
Woodland Druid
(common)





even if they just came under your control.)
