Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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You gain 5 life. (A player's life total may go over their starting life total.)
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
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Creatures you control with power 2 can't be blocked this turn.
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Adamant Will
(uncommon)
Act of Treason
(uncommon)
Heavy Club
(common)
Scythe Wasp
(common)
Giant Conscript
(common)
Nectar
(common)
Carrion Crow
(common)
Two Sneaky
(common)
Shaman of Spring
(common)
Divination
(common)
Hidden Wellspring
(common)
Halberdier
(common)
Mountain Bandit
(common)



this turn.)