Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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Tap all creatures with the name of your choice.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Scry 3, then draw a card.
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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One thing's for sure—his fists are harder than your skull.
4/4
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The only thing that flows faster than water is fear.
3/3
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Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Tin Tinkerer
(uncommon)
Adamant Will
(uncommon)
Woodland Druid
(common)
Sizzle
(common)
Loxodon Wayfarer
(common)
Walking Corpse
(common)
Bow Before Light
(common)
Festergloom
(common)
Wild Jhovall
(common)
Read the Omens
(common)
Nature's Lore
(common)
Bonebreaker Giant
(common)
Giant Octopus
(common)


