Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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You gain 5 life. (A player's life total may go over their starting life total.)
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"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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Creatures you control get +1/+1 until end of turn.
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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You may discard a card. If you do, draw two cards.
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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"Trust me, you don't want to make those things angry."
2/4
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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4/4
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Murder
(uncommon)
Giant Growth
(uncommon)
Heavy Club
(common)
Nectar
(common)
Walking Corpse
(common)
Divine Guidance
(common)
Ancient Carp
(common)
Rummage
(common)
Rumbling Baloth
(common)
Disgruntled Badger
(common)
Puzzled Out
(common)
Decaying Baloth
(common)
Halberdier
(common)





