Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Tap all creatures with the name of your choice.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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<TODO>
7/7
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Act of Treason
(uncommon)
Pit Viper
(uncommon)
Kraken Hatchling
(common)
Burst of Speed
(common)
Festergloom
(common)
Bow Before Light
(common)
Stormcloud Elemental
(common)
Mountain Bandit
(common)
Terrain Elemental
(common)
Tin Soldier
(common)
Horrible Face
(common)
Colossal Carnivore
(common)
Rapture
(common)



this turn.)