Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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One thing's for sureāhis fists are harder than your skull.
4/4
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Creatures can't block this turn.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Banefire
(rare)
Pounce
(uncommon)
Pit Viper
(uncommon)
Negate
(uncommon)
Undead Dirge
(common)
Sea Monster
(common)
Lotus Path Djinn
(common)
Rapture
(common)
Bonebreaker Giant
(common)
Tremble in Fear
(common)
Monstrous Growth
(common)
Festergloom
(common)
Giant Conscript
(common)
Hidden Wellspring
(common)
Woodland Druid
(common)




