Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Sorcery
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature.
"Guilty."
 C 
Artifact Creature – Soldier
“Brave soldier, never fear.
Even though your death is near.”
― Hans Christian Andersen, The Steadfast Tin Soldier
1/1
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Creature – Elf Shaman
Creature spells without abilities you cast cost {1} less to cast.
2/2
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
{w}
 
 C 
Sorcery
You gain 5 life. (A player's life total may go over their starting life total.)
 C 
Creature – Djinn Monk
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
 C 
Creature – Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
"Dungeons and cages offer far too little sport."
—Relio Voldaren
 C 
Sorcery
Creatures you control get +1/+1 until end of turn.
{1}{r}
 
 C 
Sorcery
You may discard a card. If you do, draw two cards.

Muraganda Petroglyphs (rare)
Act of Treason (uncommon)
Sign in Blood (uncommon)
Divine Verdict (uncommon)
Tin Soldier (common)
Two Sneaky (common)
Voice of the Wild (common)
Scythe Wasp (common)
Wild Jhovall (common)
Nectar (common)
Lotus Path Djinn (common)
Caterwauling Boggart (common)
Dead Weight (common)
Divine Guidance (common)
Rummage (common)