Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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<TODO>
7/7
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Defender (This creature can't attack.)
3/3
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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You may discard a card. If you do, draw two cards.
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Hidden Wellspring
(common, foil)
Muraganda Petroglyphs
(rare)
Tin Tinkerer
(uncommon)
Pounce
(uncommon)
Pit Viper
(uncommon)
Colossal Carnivore
(common)
Great Protector
(common)
Kraken Hatchling
(common)
Wildwood Geist
(common)
Stealer of Secrets
(common)
Rumbling Baloth
(common)
Festergloom
(common)
Walking Corpse
(common)
Rummage
(common)
Ancient Carp
(common)



