Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Return target sorcery card from your graveyard to your hand.
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Each opponent discards two cards.
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You may discard a card. If you do, draw two cards.
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Exile target nonland permanent until its controller's next end step.
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Mark of the Vampire
(common, foil)
Banefire
(rare)
Murder
(uncommon)
Duskdale Wurm
(uncommon)
Déjà Vu
(uncommon)
Wildwood Geist
(common)
Unnerve
(common)
Rummage
(common)
Misplace
(common)
Sizzle
(common)
Rumbling Baloth
(common)
Foul Mass
(common)
Bloodcurse Ogre
(common)
Castle Raptors
(common)
Tireless Knight
(common)






