Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
You may play an additional land this turn.
Draw a card. |
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Tap all creatures with the name of your choice.
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Muraganda Petroglyphs
(rare)
Tin Tinkerer
(uncommon)
Duskdale Wurm
(uncommon)
Pounce
(uncommon)
Sea Monster
(common)
Mobilize
(common)
Dead Weight
(common)
Explore
(common)
Rapture
(common)
Bow Before Light
(common)
Caterwauling Boggart
(common)
Mountain Bandit
(common)
Lotus Path Djinn
(common)
Tin Soldier
(common)
Read the Bones
(common)




as soon as it comes under your control.)