Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Return target sorcery card from your graveyard to your hand.
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Exile target nonland permanent until its controller's next end step.
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You may discard a card. If you do, draw two cards.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Muraganda Petroglyphs
(rare)
Déjà Vu
(uncommon)
Reassembling Skeleton
(uncommon)
Negate
(uncommon)
Misplace
(common)
Rummage
(common)
Monstrous Growth
(common)
Foul Mass
(common)
Tireless Knight
(common)
Giant Conscript
(common)
Goblin War Paint
(common)
Yawning Fissure
(common)
Crossroads Vampire
(common)
Stormcloud Elemental
(common)
Gilded Sentinel
(common)



