Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Gain life equal to the greatest power among creatures you control.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Creatures can't block this turn.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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You gain 5 life. (A player's life total may go over their starting life total.)
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Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Adamant Will
(uncommon)
Tin Tinkerer
(uncommon)
Oakenform
(common)
"Edict"
(common)
Scythe Wasp
(common)
Complacence
(common)
Means of Survival
(common)
Snooze
(common)
Witch's Familiar
(common)
Woodland Druid
(common)
Tremble in Fear
(common)
Kraken Hatchling
(common)
Nectar
(common)


