Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Scry 3, then draw a card.
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
You may play an additional land this turn.
Draw a card. |
Defender (This creature can't attack.)
3/3
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Muraganda Petroglyphs
(rare)
Duskdale Wurm
(uncommon)
Act of Treason
(uncommon)
Negate
(uncommon)
Read the Omens
(common)
Witch's Familiar
(common)
Monstrous Growth
(common)
Benalish Veteran
(common)
Horrible Face
(common)
Divination
(common)
Dirty Trick
(common)
Plundering Goblin
(common)
Wear and Tear
(common)
Explore
(common)
Great Protector
(common)



this turn.)