Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Creatures you control with power 2 can't be blocked this turn.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Creature spells without abilities you cast cost
less to cast.2/2
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When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool."All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane |
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Tap all creatures with the name of your choice.
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Muraganda Petroglyphs
(rare)
Sign in Blood
(uncommon)
Tin Tinkerer
(uncommon)
Negate
(uncommon)
Razorfoot Griffin
(common)
Two Sneaky
(common)
Festergloom
(common)
Mountain Bandit
(common)
Bloodshed Fever
(common)
Voice of the Wild
(common)
Radiant Fountain
(common)
Scythe Wasp
(common)
Lunar Force
(common)
Bow Before Light
(common)
Hidden Wellspring
(common)




as soon as it comes under your control.)
to your mana pool.