Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Blazing Volley deals 1 damage to each creature your opponents control.
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"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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<TODO>
7/7
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Sign in Blood
(uncommon)
Pit Viper
(uncommon)
Plundering Goblin
(common)
Ancient Carp
(common)
Castle Raptors
(common)
Rapture
(common)
Blazing Volley
(common)
Walking Corpse
(common)
Monstrous Growth
(common)
Colossal Carnivore
(common)
Cobbled Wings
(common)
Chained Ogre
(common)
Sea Monster
(common)





