Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Exile target nonland permanent until its controller's next end step.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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The herd's patience, the stampede's fury.
2/3
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Creatures you control with power 2 can't be blocked this turn.
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Banefire
(rare)
Giant Growth
(uncommon)
Duskdale Wurm
(uncommon)
Murder
(uncommon)
Misplace
(common)
Gilded Sentinel
(common)
Rapture
(common)
Glory Seeker
(common)
Great Sandwurm
(common)
Undead Dirge
(common)
Chained Ogre
(common)
Minotaur Warrior
(common)
Two Sneaky
(common)
Witch's Familiar
(common)
Rumbling Baloth
(common)





