Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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Creatures you control with power 2 can't be blocked this turn.
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Bloodshed Fever
(common, foil)
Muraganda Petroglyphs
(rare)
Act of Treason
(uncommon)
Sign in Blood
(uncommon)
Giant Growth
(uncommon)
Mark of the Vampire
(common)
Wild Jhovall
(common)
Burst of Speed
(common)
Puzzled Out
(common)
Loxodon Wayfarer
(common)
Tin Soldier
(common)
Complacence
(common)
Shaman of Spring
(common)
Two Sneaky
(common)
Plundering Goblin
(common)


this turn.)