Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
|
|
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
|
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
|
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
The only thing that flows faster than water is fear.
3/3
|
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
|
|
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
|
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
|
Blazing Volley deals 1 damage to each creature your opponents control.
|
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
|
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
|
Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Murder
(uncommon)
Giant Growth
(uncommon)
Bloodcurse Ogre
(common)
Plundering Goblin
(common)
Stealer of Secrets
(common)
Mark of the Vampire
(common)
Giant Octopus
(common)
Wildwood Geist
(common)
Glory Seeker
(common)
Wild Jhovall
(common)
Blazing Volley
(common)
Marked by Honor
(common)
Terrain Elemental
(common)





