Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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<TODO>
7/7
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Each opponent discards two cards.
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Creatures you control with power 2 can't be blocked this turn.
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Creature spells without abilities you cast cost
less to cast.2/2
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Defender (This creature can't attack.)
3/3
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Creatures can't block this turn.
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Exile target nonland permanent until its controller's next end step.
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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4/4
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Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Negate
(uncommon)
Divine Verdict
(uncommon)
Colossal Carnivore
(common)
Unnerve
(common)
Goblin War Paint
(common)
Two Sneaky
(common)
Voice of the Wild
(common)
Great Protector
(common)
Tremble in Fear
(common)
Misplace
(common)
Wear and Tear
(common)
Glory Seeker
(common)
Decaying Baloth
(common)




