Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
One thing's for sure—his fists are harder than your skull.
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying. It is time to move on to friendlier skies.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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You may discard a card. If you do, draw two cards.
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Muraganda Petroglyphs
(rare)
Negate
(uncommon)
Pounce
(uncommon)
Murder
(uncommon)
Bonebreaker Giant
(common)
Stormcloud Elemental
(common)
Castle Raptors
(common)
Wear and Tear
(common)
Lunar Force
(common)
Centaur Grovetender
(common)
Loxodon Wayfarer
(common)
Terrain Elemental
(common)
Read the Bones
(common)
Bloodcurse Ogre
(common)
Rummage
(common)





