Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Exile target nonland permanent until its controller's next end step.
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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You may play an additional land this turn.
Draw a card. |
Each opponent discards two cards.
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Muraganda Petroglyphs
(rare)
Sign in Blood
(uncommon)
Act of Treason
(uncommon)
Giant Growth
(uncommon)
Tireless Knight
(common)
Castle Raptors
(common)
Misplace
(common)
Mountain Bandit
(common)
"Edict"
(common)
Sea Monster
(common)
Bloodshed Fever
(common)
Explore
(common)
Unnerve
(common)
Nature's Lore
(common)
Cobbled Wings
(common)



this turn.)

