Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
 U 
Creature – Skeleton
{1}{b}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)
1/1
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Creature – Human Barbarian
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
 C 
Sorcery
Each opponent sacrifices an enchantment.
Draw a card.
 C 
Creature – Goblin Warrior
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
 C 
Sorcery
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
 C 
Creature – Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Sorcery
Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment.
 C 
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Stand your post for duty. Stand your ground for honor.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption

Banefire (rare)
Reassembling Skeleton (uncommon)
Déjà Vu (uncommon)
Pounce (uncommon)
Halberdier (common)
Cleansing Decree (common)
Plundering Goblin (common)
Yawning Fissure (common)
Drelnoch (common)
Two Sneaky (common)
Wear and Tear (common)
Nature's Lore (common)
"Edict" (common)
Marked by Honor (common)
Mark of the Vampire (common)