Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
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Each opponent sacrifices an artifact.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped. When carrion feeds on carrion, dark days approach.
2/2
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Each opponent sacrifices an enchantment.
Draw a card. |
Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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One thing's for sure—his fists are harder than your skull.
4/4
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Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Negate
(uncommon)
Divine Verdict
(uncommon)
Mark of the Vampire
(common)
Release the Termites
(common)
Carrion Crow
(common)
Rumbling Baloth
(common)
Cleansing Decree
(common)
Volunteer Militia
(common)
Hidden Wellspring
(common)
Divination
(common)
Woodland Druid
(common)
Sea Monster
(common)
Bonebreaker Giant
(common)



