Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
 U 
Artifact Creature – Golem
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 C 
Creature – Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
 C 
Creature – Human Soldier Rogue
Haste (This creature can attack and {t} as soon as it comes under your control.)
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
 C 
Creature – Elf Shaman
Creature spells without abilities you cast cost {1} less to cast.
2/2
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
 C 
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
 C 
Sorcery
Tap all creatures with the name of your choice.
 C 
Enchantment – Aura
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life.

Muraganda Petroglyphs (rare)
Sign in Blood (uncommon)
Tin Tinkerer (uncommon)
Negate (uncommon)
Razorfoot Griffin (common)
Two Sneaky (common)
Festergloom (common)
Mountain Bandit (common)
Bloodshed Fever (common)
Voice of the Wild (common)
Radiant Fountain (common)
Scythe Wasp (common)
Lunar Force (common)
Bow Before Light (common)
Hidden Wellspring (common)