Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Blazing Volley deals 1 damage to each creature your opponents control.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Vicious Raptor has first strike as long as it is attacking.
2/2
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Creatures you control get +1/+1 until end of turn.
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You gain 5 life. (A player's life total may go over their starting life total.)
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You may discard a card. If you do, draw two cards.
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Giant Conscript
(common, foil)
Banefire
(rare)
Sign in Blood
(uncommon)
Tin Tinkerer
(uncommon)
Act of Treason
(uncommon)
Blazing Volley
(common)
Snooze
(common)
Vicious Raptor
(common)
Divine Guidance
(common)
Nectar
(common)
Rummage
(common)
Read the Bones
(common)
Gilded Sentinel
(common)
Mobilize
(common)
Lunar Force
(common)





this turn.)
