Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Instant Creature – Snake
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When you see it, the venom is probably already killing you.
2/1
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature.
"Guilty."
 C 
Creature – Beast Zombie
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Stand your post for duty. Stand your ground for honor.
 C 
Sorcery
Exile target nonland permanent until its controller's next end step.
 C 
Artifact Creature – Soldier
“Brave soldier, never fear.
Even though your death is near.”
― Hans Christian Andersen, The Steadfast Tin Soldier
1/1
 C 
Creature – Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
 C 
Sorcery
Gain life equal to the greatest power among creatures you control.
 C 
Sorcery
Scry 3, then draw a card.
 C 
Creature – Frog
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
 C 
Creature – Human Soldier Rogue
Haste (This creature can attack and {t} as soon as it comes under your control.)
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
 C 
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
 C 
Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.

Muraganda Petroglyphs (rare)
Pounce (uncommon)
Pit Viper (uncommon)
Divine Verdict (uncommon)
Decaying Baloth (common)
Marked by Honor (common)
Misplace (common)
Tin Soldier (common)
Ajani's Sunstriker (common)
Means of Survival (common)
Read the Omens (common)
Witch's Familiar (common)
Mountain Bandit (common)
Read the Bones (common)
Mobilize (common)