Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
 U 
Creature – Skeleton
{1}{b}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)
1/1
 C 
Sorcery
Each opponent sacrifices an artifact.
 C 
Creature – Wurm
Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher
6/6
 C 
Creature – Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
 C 
Sorcery
Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
 C 
Creature – Human Barbarian
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
 C 
Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Creature – Fish
"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic
2/5
 C 
Creature – Giant Soldier
Defender (This creature can't attack.)
3/3
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
 C 
Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.

Muraganda Petroglyphs (rare)
Negate (uncommon)
Duskdale Wurm (uncommon)
Reassembling Skeleton (uncommon)
Release the Termites (common)
Great Sandwurm (common)
Glory Seeker (common)
Undead Dirge (common)
Halberdier (common)
Mobilize (common)
Two Sneaky (common)
Ancient Carp (common)
Great Protector (common)
Radiant Fountain (common)
Festergloom (common)