Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Return target sorcery card from your graveyard to your hand.
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Creature spells without abilities you cast cost
less to cast.2/2
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Creatures you control get +1/+1 until end of turn.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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What is a tree?
Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. 1/2
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Muraganda Petroglyphs
(rare)
Negate
(uncommon)
Duskdale Wurm
(uncommon)
Déjà Vu
(uncommon)
Read the Bones
(common)
Sea Monster
(common)
Voice of the Wild
(common)
Divine Guidance
(common)
Kraken Hatchling
(common)
Rapture
(common)
Woodland Druid
(common)
Caterwauling Boggart
(common)
Plundering Goblin
(common)
Great Sandwurm
(common)
"Edict"
(common)




