Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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The only thing that flows faster than water is fear.
3/3
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Creatures you control get +1/+1 until end of turn.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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You may play an additional land this turn.
Draw a card. |
Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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You gain 5 life. (A player's life total may go over their starting life total.)
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Mark of the Vampire
(common, foil)
Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Tin Tinkerer
(uncommon)
Greater Basilisk
(uncommon)
Undead Dirge
(common)
Giant Octopus
(common)
Divine Guidance
(common)
Monstrous Growth
(common)
Wildwood Geist
(common)
Read the Bones
(common)
Explore
(common)
Mudslide Elemental
(common)
Nectar
(common)
Sea Monster
(common)




as soon as it comes under your control.)