Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
 C 
Creature – Giant
One thing's for sure—his fists are harder than your skull.
4/4
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
{w}
 
 C 
Sorcery
You gain 5 life. (A player's life total may go over their starting life total.)
 C 
Creature – Goblin Warrior
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
 C 
Creature – Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
 C 
Artifact Creature – Golem
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
 C 
Creature – Elemental
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
3/2
 C 
Sorcery
Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Sorcery
Exile target nonland permanent until its controller's next end step.
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).

Muraganda Petroglyphs (rare)
Act of Treason (uncommon)
Déjà Vu (uncommon)
Murder (uncommon)
Bonebreaker Giant (common)
Wild Jhovall (common)
Nectar (common)
Plundering Goblin (common)
Benalish Veteran (common)
Gilded Sentinel (common)
Terrain Elemental (common)
Horrible Face (common)
Two Sneaky (common)
Misplace (common)
"Edict" (common)