Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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You may discard a card. If you do, draw two cards.
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Tap all creatures with the name of your choice.
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The only thing that flows faster than water is fear.
3/3
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Muraganda Petroglyphs
(rare)
Negate
(uncommon)
Sign in Blood
(uncommon)
Act of Treason
(uncommon)
Volunteer Militia
(common)
Mark of the Vampire
(common)
Tin Soldier
(common)
Rummage
(common)
Great Sandwurm
(common)
Bloodcurse Ogre
(common)
Puzzled Out
(common)
Nature's Lore
(common)
Burst of Speed
(common)
Bow Before Light
(common)
Giant Octopus
(common)




this turn.)
