Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment. |
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Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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You gain 5 life. (A player's life total may go over their starting life total.)
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Blazing Volley deals 1 damage to each creature your opponents control.
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Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Exile target nonland permanent until its controller's next end step.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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Muraganda Petroglyphs
(rare)
Tin Tinkerer
(uncommon)
Sign in Blood
(uncommon)
Greater Basilisk
(uncommon)
Wear and Tear
(common)
Yawning Fissure
(common)
Dirty Trick
(common)
Sea Monster
(common)
Nectar
(common)
Blazing Volley
(common)
Foul Mass
(common)
Sizzle
(common)
Monstrous Growth
(common)
Misplace
(common)
Giant Conscript
(common)




