Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Blazing Volley deals 1 damage to each creature your opponents control.
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Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Each opponent discards two cards.
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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Banefire
(rare)
Murder
(uncommon)
Déjà Vu
(uncommon)
Divine Verdict
(uncommon)
Heavy Club
(common)
Dirty Trick
(common)
Razorfoot Griffin
(common)
Sizzle
(common)
Blazing Volley
(common)
Giant Conscript
(common)
Terrain Elemental
(common)
Kraken Hatchling
(common)
Unnerve
(common)
Wild Jhovall
(common)
Wind Drake
(common)





