Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 C 
Creature – Djinn Monk
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Creature – Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
 C 
Sorcery
Tap all creatures with the name of your choice.
 C 
Creature – Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike.
2/2
 C 
Creature – Human Soldier Rogue
Haste (This creature can attack and {t} as soon as it comes under your control.)
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
{1}{g}
 
 C 
Sorcery
You may play an additional land this turn.
Draw a card.
 C 
Creature – Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
 C 
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{t}: Add {c} to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3

Banefire (rare)
Murder (uncommon)
Déjà Vu (uncommon)
Pounce (uncommon)
Lotus Path Djinn (common)
"Edict" (common)
Rumbling Baloth (common)
Bow Before Light (common)
Tireless Knight (common)
Mountain Bandit (common)
Explore (common)
Caterwauling Boggart (common)
Radiant Fountain (common)
Two Sneaky (common)
Scythe Wasp (common)