Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Instant Creature – Snake
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When you see it, the venom is probably already killing you.
2/1
 C 
Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
 C 
Sorcery
Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
{u}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
"Zzzz..."
 C 
Creature – Zombie Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped.
When carrion feeds on carrion, dark days approach.
2/2
 C 
Creature – Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
 C 
Creature – Dinosaur
<TODO>
7/7
 C 
Sorcery
Each opponent sacrifices an enchantment.
Draw a card.
 C 
Creature – Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike.
2/2
 C 
Artifact – Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flotsam held together by optimism.
 C 
Sorcery
Creatures can't block this turn.

Muraganda Petroglyphs (rare)
Murder (uncommon)
Pounce (uncommon)
Pit Viper (uncommon)
Divination (common)
Undead Dirge (common)
Snooze (common)
Carrion Crow (common)
Caterwauling Boggart (common)
Monstrous Growth (common)
Colossal Carnivore (common)
Cleansing Decree (common)
Tireless Knight (common)
Cobbled Wings (common)
Tremble in Fear (common)