Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
 U 
Creature – Skeleton
{1}{b}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)
1/1
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
{2}{b}
 
 C 
Sorcery
Each opponent sacrifices a creature (they control on the battlefield if able).
 C 
Creature – Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption
 C 
Artifact
{t}: Add one mana of any color to your mana pool.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
 C 
Enchantment – Aura
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life.
 C 
Creature – Human Barbarian
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Creature – Elf Shaman
Creature spells without abilities you cast cost {1} less to cast.
2/2
{2}{r}
 
 C 
Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
 C 
Creature – Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1/1

Banefire (rare)
Reassembling Skeleton (uncommon)
Pounce (uncommon)
Duskdale Wurm (uncommon)
"Edict" (common)
Razorfoot Griffin (common)
Mark of the Vampire (common)
Manalith (common)
Hidden Wellspring (common)
Halberdier (common)
Two Sneaky (common)
Voice of the Wild (common)
Sizzle (common)
Giant Conscript (common)
Augury Owl (common)