Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Return target sorcery card from your graveyard to your hand.
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Creatures you control with power 2 can't be blocked this turn.
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You may discard a card. If you do, draw two cards.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Banefire
(rare)
Giant Growth
(uncommon)
Divine Verdict
(uncommon)
Déjà Vu
(uncommon)
Gilded Sentinel
(common)
Two Sneaky
(common)
Rummage
(common)
Castle Raptors
(common)
Burst of Speed
(common)
Kraken Hatchling
(common)
Undead Dirge
(common)
Wild Jhovall
(common)
Chained Ogre
(common)
Rumbling Baloth
(common)
Potion Courier
(common)




even if they just came under your control.)