Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
|
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
|
4/4
|
|
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
|
Exile target nonland permanent until its controller's next end step.
|
“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
|
Gain life equal to the greatest power among creatures you control.
|
|
Scry 3, then draw a card.
|
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
|
Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
|
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
|
Untap all creatures you control.
A rested mind is the sharpest weapon.
|
Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Pit Viper
(uncommon)
Divine Verdict
(uncommon)
Decaying Baloth
(common)
Marked by Honor
(common)
Misplace
(common)
Tin Soldier
(common)
Ajani's Sunstriker
(common)
Means of Survival
(common)
Read the Omens
(common)
Witch's Familiar
(common)
Mountain Bandit
(common)
Read the Bones
(common)
Mobilize
(common)




as soon as it comes under your control.)