Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
 
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
{1}{r}
 
 C 
Sorcery
You may discard a card. If you do, draw two cards.
 C 
Creature – Ogre Rogue
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life.
They know what they are chained up for.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
 C 
Creature – Human Soldier
Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
 C 
Creature – Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
 C 
Sorcery
Exile target nonland permanent until its controller's next end step.
 C 
Artifact Creature – Golem
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
 C 
Sorcery
Creatures you control get +1/+1 until end of turn.

Volunteer Militia (common, foil)
Banefire (rare)
Pounce (uncommon)
Duskdale Wurm (uncommon)
Act of Treason (uncommon)
Two Sneaky (common)
Rummage (common)
Chained Ogre (common)
Bloodshed Fever (common)
Volunteer Militia (common)
Rumbling Baloth (common)
Misplace (common)
Gilded Sentinel (common)
Wild Jhovall (common)
Divine Guidance (common)