Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
 C 
Creature – Elephant Monk
The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
 C 
Creature – Elemental
Haste (This creature can attack and {t} as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able.
4/4
 C 
Creature – Ogre Warrior
When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
 C 
Creature – Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
 C 
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
 C 
Creature – Spider
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
 C 
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
 C 
Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block
3/3
 C 
Sorcery
Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment.
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3

Muraganda Petroglyphs (rare)
Act of Treason (uncommon)
Déjà Vu (uncommon)
Duskdale Wurm (uncommon)
Loxodon Wayfarer (common)
Mudslide Elemental (common)
Bloodcurse Ogre (common)
Glory Seeker (common)
Blazing Volley (common)
Sentinel Spider (common)
One With the Wind (common)
Lunar Force (common)
Foul Mass (common)
Wear and Tear (common)
Wild Jhovall (common)