Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Creatures you control get +1/+1 until end of turn.
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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The herd's patience, the stampede's fury.
2/3
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<TODO>
7/7
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Creature spells without abilities you cast cost
less to cast.2/2
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
Illus. Maxwell Crabill
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Muraganda Petroglyphs
(rare)
Adamant Will
(uncommon)
Duskdale Wurm
(uncommon)
Act of Treason
(uncommon)
Divine Guidance
(common)
Cobbled Wings
(common)
Scythe Wasp
(common)
Burst of Speed
(common)
Marked by Honor
(common)
Lotus Path Djinn
(common)
Minotaur Warrior
(common)
Colossal Carnivore
(common)
Voice of the Wild
(common)
Bloodcurse Ogre
(common)
Puzzled Out
(common)




this turn.)