Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Exile target nonland permanent until its controller's next end step.
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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4/4
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Creatures you control get +1/+1 until end of turn.
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Muraganda Petroglyphs
(rare)
Déjà Vu
(uncommon)
Divine Verdict
(uncommon)
Reassembling Skeleton
(uncommon)
Gilded Sentinel
(common)
Marked by Honor
(common)
Rotting Fensnake
(common)
Mountain Bandit
(common)
Misplace
(common)
Wild Jhovall
(common)
Decaying Baloth
(common)
Monstrous Growth
(common)
One With the Wind
(common)
Divine Guidance
(common)
Goblin War Paint
(common)



as soon as it comes under your control.)