Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block 3/3
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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You may discard a card. If you do, draw two cards.
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
Defender (This creature can't attack.)
3/3
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Exile target nonland permanent until its controller's next end step.
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Blazing Volley deals 1 damage to each creature your opponents control.
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Banefire
(rare)
Adamant Will
(uncommon)
Duskdale Wurm
(uncommon)
Giant Growth
(uncommon)
Foul Mass
(common)
Tin Soldier
(common)
Sea Monster
(common)
Chained Ogre
(common)
Rummage
(common)
Nature's Lore
(common)
Benalish Veteran
(common)
Hidden Wellspring
(common)
Great Protector
(common)
Misplace
(common)
Blazing Volley
(common)








