Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Each opponent sacrifices an enchantment.
Draw a card. |
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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Creatures you control with power 2 can't be blocked this turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
You may discard a card. If you do, draw two cards.
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Blazing Volley deals 1 damage to each creature your opponents control.
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Banefire
(rare)
Duskdale Wurm
(uncommon)
Giant Growth
(uncommon)
Act of Treason
(uncommon)
Cleansing Decree
(common)
Hidden Wellspring
(common)
Walking Corpse
(common)
Two Sneaky
(common)
Potion Courier
(common)
Wildwood Geist
(common)
Dead Weight
(common)
Rummage
(common)
Mobilize
(common)
Kraken Hatchling
(common)
Blazing Volley
(common)





this turn.)
