Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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You gain 5 life. (A player's life total may go over their starting life total.)
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool."All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane |
Untap all creatures you control.
A rested mind is the sharpest weapon.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
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Each opponent discards two cards.
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Haste (This creature can attack and
as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able. 4/4
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Muraganda Petroglyphs
(rare)
Divine Verdict
(uncommon)
Pounce
(uncommon)
Act of Treason
(uncommon)
Nectar
(common)
Centaur Grovetender
(common)
Radiant Fountain
(common)
Mobilize
(common)
One With the Wind
(common)
Burst of Speed
(common)
Unnerve
(common)
Mudslide Elemental
(common)
Bloodcurse Ogre
(common)
Glory Seeker
(common)
Kraken Hatchling
(common)



this turn.)
to your mana pool.
