Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
|
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
|
|
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
|
Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
|
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
|
|
Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
|
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
|
One thing's for sure—his fists are harder than your skull.
4/4
|
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
|
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Muraganda Petroglyphs
(rare)
Negate
(uncommon)
Act of Treason
(uncommon)
Pit Viper
(uncommon)
Sea Monster
(common)
Wild Jhovall
(common)
Heavy Club
(common)
Divination
(common)
Marked by Honor
(common)
Scythe Wasp
(common)
Giant Conscript
(common)
Chained Ogre
(common)
Bonebreaker Giant
(common)
Monstrous Growth
(common)
Sizzle
(common)



this turn.)
