Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
|
Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
|
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
|
Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
|
Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
|
Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
|
|
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
|
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
|
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
|
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
|
Muraganda Petroglyphs
(rare)
Giant Growth
(uncommon)
Reassembling Skeleton
(uncommon)
Act of Treason
(uncommon)
Oakenform
(common)
Sea Monster
(common)
Great Sandwurm
(common)
Heavy Club
(common)
Goblin War Paint
(common)
Walking Corpse
(common)
Festergloom
(common)
Divination
(common)
Benalish Veteran
(common)
Rapture
(common)
Plundering Goblin
(common)



this turn.)
