Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Return target sorcery card from your graveyard to your hand.
|
(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
|
|
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
You gain 5 life. (A player's life total may go over their starting life total.)
|
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
|
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
|
Creatures can't block this turn.
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
|
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
|
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
|
Banefire
(rare)
Déjà Vu
(uncommon)
Negate
(uncommon)
Giant Growth
(uncommon)
Chained Ogre
(common)
Divination
(common)
Oakenform
(common)
Nectar
(common)
Stealer of Secrets
(common)
Hidden Wellspring
(common)
Tremble in Fear
(common)
Castle Raptors
(common)
Scythe Wasp
(common)
Falkenrath Reaver
(common)
Wildwood Geist
(common)




