Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. "Zzzz..."
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Defender (This creature can't attack.)
3/3
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg 2/2
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Vicious Raptor has first strike as long as it is attacking.
2/2
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Banefire
(rare)
Act of Treason
(uncommon)
Giant Growth
(uncommon)
Divine Verdict
(uncommon)
Mark of the Vampire
(common)
Nature's Lore
(common)
Heavy Club
(common)
Snooze
(common)
Great Protector
(common)
Ancient Carp
(common)
Caterwauling Boggart
(common)
Glory Seeker
(common)
Vicious Raptor
(common)
Chained Ogre
(common)
Centaur Grovetender
(common)



this turn.)

