Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Return target sorcery card from your graveyard to your hand.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life. 1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
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Scry 3, then draw a card.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Banefire
(rare)
Sign in Blood
(uncommon)
Déjà Vu
(uncommon)
Pit Viper
(uncommon)
Potion Courier
(common)
Lotus Path Djinn
(common)
Heavy Club
(common)
Crossroads Vampire
(common)
Goblin War Paint
(common)
Hidden Wellspring
(common)
Read the Omens
(common)
Scythe Wasp
(common)
Nature's Lore
(common)
Glory Seeker
(common)
Plundering Goblin
(common)





