Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
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You gain 5 life. (A player's life total may go over their starting life total.)
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You may discard a card. If you do, draw two cards.
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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Blazing Volley deals 1 damage to each creature your opponents control.
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Creature spells without abilities you cast cost
less to cast.2/2
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Creatures you control with power 2 can't be blocked this turn.
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Gain life equal to the greatest power among creatures you control.
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When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Kraken Hatchling
(common, foil)
Muraganda Petroglyphs
(rare)
Greater Basilisk
(uncommon)
Act of Treason
(uncommon)
Giant Growth
(uncommon)
Nectar
(common)
Rummage
(common)
Benalish Veteran
(common)
Blazing Volley
(common)
Read the Bones
(common)
Voice of the Wild
(common)
Two Sneaky
(common)
Centaur Grovetender
(common)
Means of Survival
(common)
Lunar Force
(common)


this turn.)
