Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature. "Guilty."
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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"Trust me, you don't want to make those things angry."
2/4
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Defender (This creature can't attack.)
3/3
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
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Tap all creatures with the name of your choice.
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Muraganda Petroglyphs
(rare)
Pit Viper
(uncommon)
Divine Verdict
(uncommon)
Giant Growth
(uncommon)
Gilded Sentinel
(common)
Dirty Trick
(common)
Disgruntled Badger
(common)
Rotting Fensnake
(common)
Great Protector
(common)
Plundering Goblin
(common)
Mobilize
(common)
Wind Drake
(common)
Bloodshed Fever
(common)
Kraken Hatchling
(common)
Bow Before Light
(common)


