Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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Return target sorcery card from your graveyard to your hand.
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
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Creatures you control get +1/+1 until end of turn.
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The herd's patience, the stampede's fury.
2/3
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life. |
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"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia 2/2
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When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
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The only thing that flows faster than water is fear.
3/3
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"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia 2/2
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Scry 3, then draw a card.
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Muraganda Petroglyphs
(rare)
Déjà Vu
(uncommon)
Sign in Blood
(uncommon)
Greater Basilisk
(uncommon)
Tireless Knight
(common)
Crossroads Vampire
(common)
Divine Guidance
(common)
Minotaur Warrior
(common)
Heavy Club
(common)
Hidden Wellspring
(common)
Walking Corpse
(common)
Shaman of Spring
(common)
Giant Octopus
(common)
Falkenrath Reaver
(common)
Read the Omens
(common)


