Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
 
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Artifact Creature – Golem
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
 C 
Creature – Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
Improvised, yes. Useful though.
 C 
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {t} even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Stand your post for duty. Stand your ground for honor.
 C 
Creature – Elemental
Haste (This creature can attack and {t} as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able.
4/4
 C 
Creature – Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
"Dungeons and cages offer far too little sport."
—Relio Voldaren
 C 
Sorcery
Creatures you control with power 2 can't be blocked this turn.
 C 
Creature – Elemental
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
3/2
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3

Banefire (rare, foil)
Banefire (rare)
Déjà Vu (uncommon)
Act of Treason (uncommon)
Tin Tinkerer (uncommon)
Benalish Veteran (common)
Heavy Club (common)
Burst of Speed (common)
Marked by Honor (common)
Mudslide Elemental (common)
Drelnoch (common)
Dead Weight (common)
Two Sneaky (common)
Terrain Elemental (common)
Wild Jhovall (common)