Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest. 3/3
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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Each opponent sacrifices a creature (they control on the battlefield if able).
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
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Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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You may discard a card. If you do, draw two cards.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
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You may play an additional land this turn.
Draw a card. |
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Centaur Grovetender
(common, foil)
Muraganda Petroglyphs
(rare)
Negate
(uncommon)
Duskdale Wurm
(uncommon)
Murder
(uncommon)
Tin Soldier
(common)
"Edict"
(common)
Ajani's Sunstriker
(common)
Rotting Fensnake
(common)
One With the Wind
(common)
Marked by Honor
(common)
Rummage
(common)
Scythe Wasp
(common)
Explore
(common)
Monstrous Growth
(common)






