Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Return target sorcery card from your graveyard to your hand.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Creature spells without abilities you cast cost
less to cast.2/2
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Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
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First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
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Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
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Each opponent discards two cards.
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike. 2/2
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage |
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Enchant creature
Enchanted creature can't attack. "Eh, I've done enough work today."
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Banefire
(rare)
Déjà Vu
(uncommon)
Greater Basilisk
(uncommon)
Duskdale Wurm
(uncommon)
Voice of the Wild
(common)
Wildwood Geist
(common)
Halberdier
(common)
Stealer of Secrets
(common)
Unnerve
(common)
Ancient Carp
(common)
Tireless Knight
(common)
Dirty Trick
(common)
Sizzle
(common)
Wild Jhovall
(common)
Complacence
(common)





less to cast.