Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste (This creature can attack and
as soon as it comes under your control.)Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
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Enchant creature
Enchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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Each opponent sacrifices an artifact.
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
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You may play an additional land this turn.
Draw a card. |
When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
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Mountain Bandit
(common, foil)
Muraganda Petroglyphs
(rare)
Pit Viper
(uncommon)
Sign in Blood
(uncommon)
Giant Growth
(uncommon)
Mark of the Vampire
(common)
Lunar Force
(common)
Bloodshed Fever
(common)
Terrain Elemental
(common)
Release the Termites
(common)
Cobbled Wings
(common)
Benalish Veteran
(common)
Explore
(common)
Bloodcurse Ogre
(common)
Loxodon Wayfarer
(common)
as soon as it comes under your control.)


