Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Druid
What is a tree?
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.
1/2
 
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Sorcery
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
 U 
Instant Creature – Snake
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When you see it, the venom is probably already killing you.
2/1
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
 C 
Creature – Zombie Snake
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
 C 
Creature – Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
 C 
Creature – Zombie Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped.
When carrion feeds on carrion, dark days approach.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
Improvised, yes. Useful though.
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
 C 
Sorcery
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Dinosaur
<TODO>
7/7
 C 
Creature – Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
{1}{r}
 
 C 
Sorcery
You may discard a card. If you do, draw two cards.

Woodland Druid (common, foil)
Muraganda Petroglyphs (rare)
Sign in Blood (uncommon)
Pit Viper (uncommon)
Giant Growth (uncommon)
Rotting Fensnake (common)
Kraken Hatchling (common)
Carrion Crow (common)
Heavy Club (common)
Scythe Wasp (common)
Divine Guidance (common)
Colossal Carnivore (common)
Razorfoot Griffin (common)
Monstrous Growth (common)
Rummage (common)