Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 U 
Sorcery
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
 U 
Creature – Wurm
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
 C 
Creature – Elephant Monk
The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
 C 
Creature – Djinn Monk
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
 C 
Creature – Goblin Warrior
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
 C 
Artifact
{t}: Add one mana of any color to your mana pool.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
 C 
Creature – Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
2/2
{3}{b}
 
 C 
Sorcery
Each opponent discards two cards.
 C 
Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
 C 
Sorcery
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
 C 
Creature – Centaur Druid
Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest.
3/3

Banefire (rare)
Negate (uncommon)
Sign in Blood (uncommon)
Duskdale Wurm (uncommon)
Loxodon Wayfarer (common)
Lotus Path Djinn (common)
Plundering Goblin (common)
Manalith (common)
Falkenrath Reaver (common)
Unnerve (common)
Festergloom (common)
Divine Guidance (common)
Wind Drake (common)
Monstrous Growth (common)
Centaur Grovetender (common)