Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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(Cards with instant type can be played at any time.)
Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa |
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life. They know what they are chained up for.
4/4
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"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic 2/5
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Creatures you control with power 2 can't be blocked this turn.
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Equipped creature gets +1/+1.
Equip ![]() Improvised, yes. Useful though.
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"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane 3/2
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You may play an additional land this turn.
Draw a card. |
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Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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Enchant creature
Enchanted creature gets +2/+2 and has lifelink. "Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption |
Creatures you control get +1/+1 until end of turn.
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Vicious Raptor has first strike as long as it is attacking.
2/2
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Muraganda Petroglyphs
(rare)
Murder
(uncommon)
Adamant Will
(uncommon)
Act of Treason
(uncommon)
Chained Ogre
(common)
Ancient Carp
(common)
Two Sneaky
(common)
Heavy Club
(common)
Terrain Elemental
(common)
Explore
(common)
Volunteer Militia
(common)
Witch's Familiar
(common)
Mark of the Vampire
(common)
Divine Guidance
(common)
Vicious Raptor
(common)




this turn.)