Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
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![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
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When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
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Blazing Volley deals 1 damage to each creature your opponents control.
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Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher 6/6
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Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) Stand your post for duty. Stand your ground for honor.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle |
Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Each opponent discards two cards.
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Each opponent sacrifices an artifact.
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Muraganda Petroglyphs
(rare)
Reassembling Skeleton
(uncommon)
Greater Basilisk
(uncommon)
Tin Tinkerer
(uncommon)
Glory Seeker
(common)
Monstrous Growth
(common)
Festergloom
(common)
Blazing Volley
(common)
Great Sandwurm
(common)
Marked by Honor
(common)
One With the Wind
(common)
Divination
(common)
Cobbled Wings
(common)
Unnerve
(common)
Release the Termites
(common)


