Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
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(Cards with instant type can be played at any time.)
Counter target noncreature spell. |
Each opponent sacrifices an artifact.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
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“Brave soldier, never fear.
Even though your death is near.” ― Hans Christian Andersen, The Steadfast Tin Soldier 1/1
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When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
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Enchant creature
Enchanted creature gets +2/+2 and has haste. "The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry |
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"Trust me, you don't want to make those things angry."
2/4
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Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.) "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa |
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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Banefire
(rare)
Giant Growth
(uncommon)
Pit Viper
(uncommon)
Negate
(uncommon)
Release the Termites
(common)
Augury Owl
(common)
Tin Soldier
(common)
Bloodcurse Ogre
(common)
Razorfoot Griffin
(common)
Goblin War Paint
(common)
Disgruntled Badger
(common)
Read the Bones
(common)
One With the Wind
(common)
Glory Seeker
(common)
Mobilize
(common)




