Portal of New New World Order: Virtual Booster
| Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
|
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When you see it, the venom is probably already killing you.
2/1
|
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
|
|
You may play an additional land this turn.
Draw a card. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.) 2/2
|
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
|
Each opponent discards two cards.
|
Enchant creature
Enchanted creature gets +3/+3. "When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid |
|
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
|
You may discard a card. If you do, draw two cards.
|
Each opponent sacrifices a creature (they control on the battlefield if able).
|
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool."All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane |
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2. "Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
|
Muraganda Petroglyphs
(rare)
Pounce
(uncommon)
Pit Viper
(uncommon)
Giant Growth
(uncommon)
Burst of Speed
(common)
Explore
(common)
Razorfoot Griffin
(common)
Sea Monster
(common)
Unnerve
(common)
Oakenform
(common)
Kraken Hatchling
(common)
Rummage
(common)
"Edict"
(common)
Radiant Fountain
(common)
Castle Raptors
(common)


even if they just came under your control.)



to your mana pool.