Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Banefire deals X damage to target creature or player. (Spend any amount of mana for {x}. For example, if you spend {3}{r} to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
 U 
Sorcery
Return target sorcery card from your graveyard to your hand.
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature.
"Guilty."
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
Improvised, yes. Useful though.
 C 
Sorcery
Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
 C 
Creature – Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
{2}{r}
 
 C 
Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
 C 
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
 C 
Creature – Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
 C 
Creature – Elemental
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
3/2
 C 
Creature – Kraken
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
{3}{b}
 
 C 
Sorcery
Each opponent discards two cards.
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2

Banefire (rare)
Murder (uncommon)
Déjà Vu (uncommon)
Divine Verdict (uncommon)
Heavy Club (common)
Dirty Trick (common)
Razorfoot Griffin (common)
Sizzle (common)
Blazing Volley (common)
Giant Conscript (common)
Terrain Elemental (common)
Kraken Hatchling (common)
Unnerve (common)
Wild Jhovall (common)
Wind Drake (common)