Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
 U 
Instant Sorcery
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 C 
Sorcery
Each opponent sacrifices an enchantment.
Draw a card.
 C 
Creature – Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
 C 
Creature – Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
2/2
 C 
Creature – Serpent
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
 C 
Creature – Octopus
The only thing that flows faster than water is fear.
3/3
 C 
Sorcery
Each opponent sacrifices an artifact.
 C 
Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
 C 
Creature – Vampire Rogue
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
 C 
Sorcery
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
 C 
Sorcery
Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment.

Muraganda Petroglyphs (rare)
Giant Growth (uncommon)
Adamant Will (uncommon)
Negate (uncommon)
Cleansing Decree (common)
Razorfoot Griffin (common)
Falkenrath Reaver (common)
Sea Monster (common)
Giant Octopus (common)
Release the Termites (common)
Mobilize (common)
Scythe Wasp (common)
Crossroads Vampire (common)
Yawning Fissure (common)
Wear and Tear (common)