Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
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(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Creatures you control with power 2 can't be blocked this turn.
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Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
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Tap all creatures with the name of your choice.
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Exile target nonland permanent until its controller's next end step.
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Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
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Enchant creature
Enchanted creature gets -2/-2. "Dungeons and cages offer far too little sport."
—Relio Voldaren |
Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
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Banefire
(rare)
Sign in Blood
(uncommon)
Act of Treason
(uncommon)
Pounce
(uncommon)
Two Sneaky
(common)
Plundering Goblin
(common)
Bow Before Light
(common)
Misplace
(common)
Rapture
(common)
Horrible Face
(common)
Monstrous Growth
(common)
Wild Jhovall
(common)
Dead Weight
(common)
Cobbled Wings
(common)
Witch's Familiar
(common)




this turn.)