Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
 
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{b}{b}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
 U 
Sorcery
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
 C 
Artifact Creature – Soldier
“Brave soldier, never fear.
Even though your death is near.”
― Hans Christian Andersen, The Steadfast Tin Soldier
1/1
 C 
Sorcery
Creatures can't block this turn.
 C 
Creature – Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
 C 
Creature – Zombie Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped.
When carrion feeds on carrion, dark days approach.
2/2
 C 
Creature – Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
 C 
Sorcery
Each opponent sacrifices an enchantment.
Draw a card.
{w}
 
 C 
Sorcery
You gain 5 life. (A player's life total may go over their starting life total.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
 C 
Creature – Goblin Warrior
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
 C 
Creature – Beast Zombie
4/4

Scythe Wasp (common, foil)
Muraganda Petroglyphs (rare)
Murder (uncommon)
Act of Treason (uncommon)
Sign in Blood (uncommon)
Tin Soldier (common)
Tremble in Fear (common)
Shaman of Spring (common)
Carrion Crow (common)
Caterwauling Boggart (common)
Cleansing Decree (common)
Nectar (common)
One With the Wind (common)
Plundering Goblin (common)
Decaying Baloth (common)