Portal of New New World Order: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Banefire deals X damage to target creature or player. (Spend any amount of mana for
. For example, if you spend ![]() to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. |
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn. |
![]() : Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)1/1
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
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Untap all creatures you control.
A rested mind is the sharpest weapon.
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Gain life equal to the greatest power among creatures you control.
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Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
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Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
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Equipped creature has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Flotsam held together by optimism.
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Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Each opponent sacrifices an artifact.
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One thing's for sure—his fists are harder than your skull.
4/4
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Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
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Defender (This creature can't attack.)
3/3
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The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Banefire
(rare)
Giant Growth
(uncommon)
Reassembling Skeleton
(uncommon)
Duskdale Wurm
(uncommon)
Mobilize
(common)
Means of Survival
(common)
Drelnoch
(common)
Horrible Face
(common)
Cobbled Wings
(common)
Sea Monster
(common)
Release the Termites
(common)
Bonebreaker Giant
(common)
Dirty Trick
(common)
Great Protector
(common)
Glory Seeker
(common)





