Portal of New New World Order: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
 U 
Sorcery
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
{1}{u}
 
 U 
Instant Sorcery
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
 C 
Creature – Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
Improvised, yes. Useful though.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
 C 
Creature – Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
 C 
Creature – Octopus
The only thing that flows faster than water is fear.
3/3
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
 C 
Creature – Vampire Rogue
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
 C 
Sorcery
Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life.
1/1
 C 
Creature – Minotaur Warrioi
The herd's patience, the stampede's fury.
2/3

Muraganda Petroglyphs (rare)
Pounce (uncommon)
Sign in Blood (uncommon)
Negate (uncommon)
Wild Jhovall (common)
Heavy Club (common)
Bloodshed Fever (common)
Castle Raptors (common)
Giant Octopus (common)
Monstrous Growth (common)
Crossroads Vampire (common)
Horrible Face (common)
One With the Wind (common)
Potion Courier (common)
Minotaur Warrior (common)