Portal of New New World Order

Portal of New New World Order by Tahazzar

122 cards in Multiverse

104 commons, 15 uncommons, 3 rares

24 white, 22 blue, 23 black, 22 red,
24 green, 6 artifact, 1 land

234 comments total

A core set made with the restrictions of New New (yes, double new) World Order in mind. Feel free to edit (add cards).

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Mechanics | Skeleton

Cardset comments (24) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Portal of New New World Order (reply):

Okay, this is where I might diverge a little bit on the end point with others. One of the things that make the NNWO article so believable is that it makes some really good points (for one thing, instants are problematic and many other MTG clones omit them). I would hope to take it as a presupposition and evolve from it - not merely adhere to it. I think truth and value could be extracted from this starting point, but I would actually argue each point made in it and not take it as a dogma. So basically going with the same principles as NWO but lowering the complexity level even more.

Maybe it would be worth to consider eradicating all red-flags that are problematic? This would keep the 'challenge' as well. In a way, I would say that nonsquared stats are a lower level red-flag that isn't an issue on its own. At that point it might be worth starting to consider categorizing red-flags and going through them on a case-by-case. So yellow-flags and orange-flags?

Digging even deeper maybe there would be a sense to think of things that are too complex (red-flaggable) even at an uncommon rarity? This way the challenge doesn't merely just basically end when all the commons are finished. I mean, that's where we're about now.

What would you think of this new direction? It's one that I've been alluding to little bit there and there.

On Portal of New New World Order (reply):

Hey, now that instant is moved from card type, can we quickly discuss the name of the new supertype? I'm of the strong opinion that the new supertype should not be instant. Flash is fine, anything entirely new is fine, but instant comes with some problems with errata (that flash does not have - there are also some issues independent from the word chosen).

On Portal of New New World Order (reply):

https://magic.wizards.com/en/articles/archive/making-magic/new-new-world-order-2013-04-01

The following are redflagged:

  • Deathtouch
  • Double strike
  • Flash / Instants (instant is now a supertype)
  • Hexproof
  • Indestructible
  • Protection
  • Trample
  • Equipment
  • activated abilities
  • death triggers
  • token generation
  • shuffling
  • 12 or more words (cards with 11 or less aren't redflagged)
  • non-squared p/t
  • targeting

20 % common cards need to be vanilla creatures.

  • {w}: 1/1, 2/2, 3/3
  • {u}: 1/1, 2/2, 3/3, 4/4, 5/5
  • {b}: 1/1, 2/2, 3/3, 4/4
  • {r}: 1/1, 2/2, 3/3, 4/4
  • {g}: 1/1, 2/2, 3/3, 4/4, 5/5, 6/6, 7/7
  • {c}: 1/1, 2/2, 3/3, 4/4, 5/5

EDIT:

  • Fixed the 'word count' condition
  • Added prowess to the list

Btw...

> "Hexproof
> New players don't understand targeting so hexproof was kind of doomed from the start. OUT"

What I'm getting from this is that targeting should be avoided if possible at common.

Recently active cards: (all recent activity)

 C 
Creature – Giant Soldier
Defender (This creature can't attack.)
3/3
1 comment
2021-12-18 11:16:22 by SecretInfiltrator
 C 
Sorcery
Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
3 comments
last 2020-10-19 09:56:54 by SecretInfiltrator
 C 
Enchantment – Aura
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life.
1 comment
2020-10-19 09:41:54 by SecretInfiltrator
{1}{g}
 
 U 
Instant Sorcery
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
8 comments
last 2018-06-22 14:35:28 by jmgariepy
{1}{w}
 
 C 
Sorcery
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
2 comments
last 2017-11-29 07:32:38 by SecretInfiltrator

Recent comments: (all recent activity)
On Great Protector:

­Moat Piranhas & Ogre Sentry show this could easily be {1}{w}.

Actually, Glade Watcher, Steelclad Spirit etc. go even further, NNWO is perfectly fine with a colorshift of the former examples.

On Dirty Trick:
On Hidden Wellspring:
On Portal of New New World Order:

Okay, this is where I might diverge a little bit on the end point with others. One of the things that make the NNWO article so believable is that it makes some really good points (for one thing, instants are problematic and many other MTG clones omit them). I would hope to take it as a presupposition and evolve from it - not merely adhere to it. I think truth and value could be extracted from this starting point, but I would actually argue each point made in it and not take it as a dogma. So basically going with the same principles as NWO but lowering the complexity level even more.

Maybe it would be worth to consider eradicating all red-flags that are problematic? This would keep the 'challenge' as well. In a way, I would say that nonsquared stats are a lower level red-flag that isn't an issue on its own. At that point it might be worth starting to consider categorizing red-flags and going through them on a case-by-case. So yellow-flags and orange-flags?

Digging even deeper maybe there would be a sense to think of things that are too complex (red-flaggable) even at an uncommon rarity? This way the challenge doesn't merely just basically end when all the commons are finished. I mean, that's where we're about now.

What would you think of this new direction? It's one that I've been alluding to little bit there and there.

On Portal of New New World Order:

I think you should be aware of the problem from your own experience with Puzzled Out - old wording will refer to instant cards but are not meant to apply to new wording instant permanent cards.

It is more consequent to just do the interrupt thing and fold instants into sorceries. And call out "flash sorcery card" or "swift sorcery card" on the cards where you want to be specific.


I don't think anything that directly is called out in the original article as deserving a red flag should get anything less. Otherwise you are not doing "NNWO" but "partway to NNWO".

I consider most of the challenge for creature cards in the square stats; allowing them is like "soccer but you're allowed to take the ball in your hands and run with it" or "marathon, but you may use a car rather than go by foot". You might as well not take the challenge at all and do a different thing.

On Portal of New New World Order:

What are the errata issues with instant that flash doesn't have? I have some sense there might be some, but I'm not 100% on the details. How much of an issue would they really be?

I kinda like instant since it works well as an adjective which I see as preferable for a super type.


This is on a whole another topic, but I would think about nonsquared stats not being a red-flag as long as the creature is (otherwise) fully vanilla (has no abilities whatsoever). For example, I would count the complexity of a 2/2 haste vs 2/3 vanilla being slightly more on the side of the haste creature.

On Portal of New New World Order:

A trick, that I use sometimes, is to give the mechanic a codename (e. g. "FlashReminder") and put the entire reminder text (including parentheses) as the name.

Check out e. g. the (custom) explore reminder text in my Card Repository over here.

It won't help with all the necessary retyping of supertypes, but that's just why I didn't want to bring the hassle of introducing that change into this set to begin with. ^^

On Portal of New New World Order:

Flash is fine. How about interrupt? xD Seriously though, that term might better describe the general gameplay effect instants have.

Ugh, writing out and updating/fixing that reminder text is a bit of a pain. There doesn't seem to a way to create a mechanic with no name (with just codename)... Maybe a single white space as a name would be enough - if that required validation doesn't trim the name. I don't like that solution though.

On Portal of New New World Order:

Hey, now that instant is moved from card type, can we quickly discuss the name of the new supertype? I'm of the strong opinion that the new supertype should not be instant. Flash is fine, anything entirely new is fine, but instant comes with some problems with errata (that flash does not have - there are also some issues independent from the word chosen).

On Pounce:

I'll stab at it. Take this type line:

Legendary Artifact Creature - Golem

Golem is a subtype. Fair enough, since it comes after the dash. But how do we distinguish between supertypes and types? Besides, you know, just memorizing all the supertypes and all the types. In theory, you might guess that all the adjectives are supertypes (legendary) while all the nouns are types. That breaks down when you see this type line:

Legendary Snow Creature - Faerie

I mean... it's not a major problem. But it is pretty weird when you think about it.

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