Aliens: Mechanics

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Mechanics

Toxic 2: When a player blocks or targets ~ they lose 2 life. Used on 5 cards: Exviscerator, Alien Drone, Alien Warrior, Alien Queen, Ravening Scuttler

Representation of acid blood

Survivor: if damage would be dealt to this creature, you may have it dealt to another creature you control instead Used on 3 cards: Too Cute to Die, Last Marine Standing, Loyal Android
Squad: When this attacks, if you control another soldier, it gets +PARAM1/+0 until end of turn. When this blocks, if you control another soldier, it gets +0/+PARAM1 until end of turn. Used on 4 cards: Last Marine Standing, Assault Marine, Platoon Medic, Heavy Marine
Trade: PARAM1, Discard this card: Look at the top X cards of your library, put one of them into your hand, and the rest on the bottom in any order. Used on 1 cards: Corporate Procurement
Research: {2}: Exile this card from your hand facedown. As long as its exiled, you may cast it. Put a +1/+1 counter on it at the beginning of your upkeep. Used on 1 cards: Tractor Beam



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".